예제 #1
0
파일: gd_mono.cpp 프로젝트: johnyc90/godot
Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {

	CRASH_COND(p_domain == NULL);

	String domain_name = mono_domain_get_friendly_name(p_domain);

	print_verbose("Mono: Unloading domain `" + domain_name + "`...");

	if (mono_domain_get() != root_domain)
		mono_domain_set(root_domain, true);

	mono_gc_collect(mono_gc_max_generation());
	mono_domain_finalize(p_domain, 2000);
	mono_gc_collect(mono_gc_max_generation());

	_domain_assemblies_cleanup(mono_domain_get_id(p_domain));

	MonoException *exc = NULL;
	mono_domain_try_unload(p_domain, (MonoObject **)&exc);

	if (exc) {
		ERR_PRINTS("Exception thrown when unloading domain `" + domain_name + "`");
		GDMonoUtils::debug_unhandled_exception(exc);
		return FAILED;
	}

	return OK;
}
예제 #2
0
파일: gd_mono.cpp 프로젝트: torugok/godot
Error GDMono::_unload_scripts_domain() {

	ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);

	if (OS::get_singleton()->is_stdout_verbose()) {
		OS::get_singleton()->print("Mono: Unloading scripts domain...\n");
	}

	_GodotSharp::get_singleton()->_dispose_callback();

	if (mono_domain_get() != root_domain)
		mono_domain_set(root_domain, true);

	mono_gc_collect(mono_gc_max_generation());

	finalizing_scripts_domain = true;
	mono_domain_finalize(scripts_domain, 2000);
	finalizing_scripts_domain = false;

	mono_gc_collect(mono_gc_max_generation());

	_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));

	api_assembly = NULL;
	project_assembly = NULL;
#ifdef TOOLS_ENABLED
	editor_api_assembly = NULL;
#endif

	MonoDomain *domain = scripts_domain;
	scripts_domain = NULL;

	_GodotSharp::get_singleton()->_dispose_callback();

	MonoObject *ex = NULL;
	mono_domain_try_unload(domain, &ex);

	if (ex) {
		ERR_PRINT("Exception thrown when unloading scripts domain:");
		mono_print_unhandled_exception(ex);
		return FAILED;
	}

	return OK;
}
예제 #3
0
파일: gd_mono.cpp 프로젝트: johnyc90/godot
Error GDMono::_unload_scripts_domain() {

	ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);

	print_verbose("Mono: Unloading scripts domain...");

	_GodotSharp::get_singleton()->_dispose_callback();

	if (mono_domain_get() != root_domain)
		mono_domain_set(root_domain, true);

	mono_gc_collect(mono_gc_max_generation());

	mono_domain_finalize(scripts_domain, 2000);

	mono_gc_collect(mono_gc_max_generation());

	_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));

	core_api_assembly = NULL;
	project_assembly = NULL;
#ifdef TOOLS_ENABLED
	editor_api_assembly = NULL;
#endif

	core_api_assembly_out_of_sync = false;
	editor_api_assembly_out_of_sync = false;

	MonoDomain *domain = scripts_domain;
	scripts_domain = NULL;

	_GodotSharp::get_singleton()->_dispose_callback();

	MonoException *exc = NULL;
	mono_domain_try_unload(domain, (MonoObject **)&exc);

	if (exc) {
		ERR_PRINT("Exception thrown when unloading scripts domain");
		GDMonoUtils::debug_unhandled_exception(exc);
		return FAILED;
	}

	return OK;
}