int _glfwPlatformInit(void) { // To make SetForegroundWindow work as we want, we need to fiddle // with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early // as possible in the hope of still being the foreground process) SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, &_glfw.win32.foregroundLockTimeout, 0); SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0), SPIF_SENDCHANGE); if (!initLibraries()) return GL_FALSE; #ifdef __BORLANDC__ // With the Borland C++ compiler, we want to disable FPU exceptions // (this is recommended for OpenGL applications under Windows) _control87(MCW_EM, MCW_EM); #endif _glfw.win32.instance = GetModuleHandle(NULL); // Save the original gamma ramp _glfw.originalRampSize = 256; _glfwPlatformGetGammaRamp(&_glfw.originalRamp); _glfw.currentRamp = _glfw.originalRamp; if (!_glfwInitOpenGL()) return GL_FALSE; _glfwInitTimer(); _glfwInitJoysticks(); return GL_TRUE; }
int _glfwPlatformInit(void) { XInitThreads(); if (!initDisplay()) return GL_FALSE; _glfwInitGammaRamp(); if (!_glfwInitOpenGL()) return GL_FALSE; initEWMH(); _glfwLibrary.X11.cursor = createNULLCursor(); if (!_glfwInitJoysticks()) return GL_FALSE; // Start the timer _glfwInitTimer(); return GL_TRUE; }