GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); value = value ? GLFW_TRUE : GLFW_FALSE; switch (attrib) { case GLFW_RESIZABLE: if (window->resizable != value) { window->resizable = value; if (!window->monitor) _glfwPlatformSetWindowResizable(window, value); } return; case GLFW_DECORATED: if (window->decorated != value) { window->decorated = value; if (!window->monitor) _glfwPlatformSetWindowDecorated(window, value); } return; case GLFW_FLOATING: if (window->floating != value) { window->floating = value; if (!window->monitor) _glfwPlatformSetWindowFloating(window, value); } return; case GLFW_AUTO_ICONIFY: window->autoIconify = value; return; } _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); }
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value) { _GLFWwindow* window = (_GLFWwindow*) handle; assert(window != NULL); _GLFW_REQUIRE_INIT(); value = value ? GLFW_TRUE : GLFW_FALSE; if (attrib == GLFW_AUTO_ICONIFY) window->autoIconify = value; else if (attrib == GLFW_RESIZABLE) { if (window->resizable == value) return; window->resizable = value; if (!window->monitor) _glfwPlatformSetWindowResizable(window, value); } else if (attrib == GLFW_DECORATED) { if (window->decorated == value) return; window->decorated = value; if (!window->monitor) _glfwPlatformSetWindowDecorated(window, value); } else if (attrib == GLFW_FLOATING) { if (window->floating == value) return; window->floating = value; if (!window->monitor) _glfwPlatformSetWindowFloating(window, value); } else if (attrib == GLFW_FOCUS_ON_SHOW) window->focusOnShow = value; else _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); }