ParticleRenderer::ParticleRenderer() : m_pos(0), m_numParticles(0), m_pointSize(1.0f), m_particleRadius(0.125f * 0.5f), m_program(0), m_vbo(0), m_colorVBO(0) { _initGL(); }
ParticleRenderer::ParticleRenderer() : m_pos(0), m_numParticles(0), m_pointSize(1.0f), m_particleRadius(0.125f * 0.5f), m_program(0), m_vbo(0), m_colorVBO(0), m_fHalfViewRadianFactor(0.5f * 3.1415926535f/180.0f) { _initGL(); }
ParticleRenderer::ParticleRenderer() : m_pos(0), m_numParticles(0), m_pointSize(1.0f), m_spriteSize(2.0f), m_vertexShader(0), m_pixelShader(0), m_program(0), m_texture(0), m_pbo(0), m_vboColor(0) { _initGL(); }
ParticleRenderer::ParticleRenderer() : m_pos(0), m_numParticles(0), m_pointSize(1.0f), m_particleRadius(0.125f * 0.5f), m_program(0), m_vbo(0), m_colorVBO(0) { _initGL(); #ifndef BT_NO_PROFILE m_profileIterator = CProfileManager::Get_Iterator(); #endif //BT_NO_PROFILE }
ParticleRenderer::ParticleRenderer() : m_pos(0), m_numParticles(0), m_maxNumParticles(0), m_pointSize(1.0f), //m_particleRadius(0.125f * 0.5f), // RMK smaller particles m_particleRadius(0.125f * 0.05f), //m_particleRadius(0.125f * 0.001f), m_program(0), m_vbo(0), m_colorVBO(0) { _initGL(); }
ParticleRenderer::ParticleRenderer(uint3 dim) : m_pos(0), m_numParticles(0), m_particleRadius(0.125f * 0.05f), m_program_sphere(0), m_program_cosmos(0), m_texture(0), m_spriteSize(2.0f), m_vbo(0), m_colorVBO(0), b_renderSkyBox(true), b_renderFloor(false), floorTex(0), _displayMode(PARTICLE_SPHERES) { m_gridDim = dim; _initGL(); }
ParticleRenderer::ParticleRenderer(unsigned int windowWidth, unsigned int windowHeight) : m_pos(0), m_numParticles(0), m_pointSize(1.0f), m_spriteSize(2.0f), m_vertexShader(0), m_vertexShaderPoints(0), m_fragmentShader(0), m_programPoints(0), m_programSprites(0), m_texture(0), m_pbo(0), m_vboColor(0), m_windowWidth(windowWidth), m_windowHeight(windowHeight), m_bFp64Positions(false) { m_camera[0] = 0; m_camera[1] = 0; m_camera[2] = 0; _initGL(); }
// init window void Display::setOptions (int w, int h, bool fs) { if (_window) { SDL_DestroyWindow(_window); SDL_GL_DeleteContext(_ctx); } _window = SDL_CreateWindow(_title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, _width = w, _height = h, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | (fs ? SDL_WINDOW_FULLSCREEN : 0)); if (!_window) { die() << "unable to create SDL window"; return; } // vsync SDL_GL_SetSwapInterval(1); // create openGL context _ctx = SDL_GL_CreateContext(_window); if (!_ctx) { die() << "unable to create OpenGL context"; return; } _initGL(); }
Renderer::Renderer() : m_pos(0), m_numParticles(0), m_pointSize(1.0f), m_particleRadius(0.125f * 0.5f), //m_program(0), m_vbo(0), m_colorVBO(0), mWindowW(1024), mWindowH(768), mFov(60.0f), m_downSample(1), m_imageTex(0), m_postprocessingTex(0), m_depthTex(0), m_imageFbo(0), m_postprocessingFbo(0) //m_indexBuffer(0) { txParticle = LoadTexture("data/water.bmp"); m_displayTexProg = new GLSLProgram(passThruVS, texture2DPS); m_postprocessing = new GLSLProgram(passThruVS, postprocessingPS); _initGL(); }
UnholyGameViewController::UnholyGameViewController() : GameViewController() { _initGL(); }
MultiGameViewController::MultiGameViewController() : GameViewController() { _initGL(); }