예제 #1
0
파일: nvprogram.c 프로젝트: Starlink/mesa
/**
 * Load/parse/compile a program.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
                    const GLubyte *program)
{
   struct gl_program *prog;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (id == 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)");
      return;
   }

   if (len < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(len)");
      return;
   }

   FLUSH_VERTICES(ctx, _NEW_PROGRAM);

   prog = _mesa_lookup_program(ctx, id);

   if (prog && prog->Target != 0 && prog->Target != target) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)");
      return;
   }

   if ((target == GL_VERTEX_PROGRAM_NV ||
        target == GL_VERTEX_STATE_PROGRAM_NV)
       && ctx->Extensions.NV_vertex_program) {
      struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
      if (!vprog || prog == &_mesa_DummyProgram) {
         vprog = (struct gl_vertex_program *)
            ctx->Driver.NewProgram(ctx, target, id);
         if (!vprog) {
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
            return;
         }
         _mesa_HashInsert(ctx->Shared->Programs, id, vprog);
      }
      _mesa_parse_nv_vertex_program(ctx, target, program, len, vprog);
   }
   else if (target == GL_FRAGMENT_PROGRAM_NV
            && ctx->Extensions.NV_fragment_program) {
      struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
      if (!fprog || prog == &_mesa_DummyProgram) {
         fprog = (struct gl_fragment_program *)
            ctx->Driver.NewProgram(ctx, target, id);
         if (!fprog) {
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
            return;
         }
         _mesa_HashInsert(ctx->Shared->Programs, id, fprog);
      }
      _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog);
   }
   else {
      _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)");
   }
}
예제 #2
0
파일: nvprogram.c 프로젝트: Starlink/mesa
/**
 * Get the program source code.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program)
{
   struct gl_program *prog;
   GET_CURRENT_CONTEXT(ctx);

   if (!ctx->_CurrentProgram)
      ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (pname != GL_PROGRAM_STRING_NV) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)");
      return;
   }

   prog = _mesa_lookup_program(ctx, id);
   if (!prog) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV");
      return;
   }

   if (prog->String) {
      MEMCPY(program, prog->String, _mesa_strlen((char *) prog->String));
   }
   else {
      program[0] = 0;
   }
}
예제 #3
0
파일: nvprogram.c 프로젝트: Starlink/mesa
/**
 * Get a program attribute.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params)
{
   struct gl_program *prog;
   GET_CURRENT_CONTEXT(ctx);

   if (!ctx->_CurrentProgram)
      ASSERT_OUTSIDE_BEGIN_END(ctx);

   prog = _mesa_lookup_program(ctx, id);
   if (!prog) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV");
      return;
   }

   switch (pname) {
      case GL_PROGRAM_TARGET_NV:
         *params = prog->Target;
         return;
      case GL_PROGRAM_LENGTH_NV:
         *params = prog->String ?(GLint)_mesa_strlen((char *) prog->String) : 0;
         return;
      case GL_PROGRAM_RESIDENT_NV:
         *params = prog->Resident;
         return;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)");
         return;
   }
}
예제 #4
0
파일: nvprogram.c 프로젝트: Starlink/mesa
/**
 * Request that a set of programs be resident in hardware.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids)
{
   GLint i;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (n < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)");
      return;
   }

   /* just error checking for now */
   for (i = 0; i < n; i++) {
      struct gl_program *prog;

      if (ids[i] == 0) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
         return;
      }

      prog = _mesa_lookup_program(ctx, ids[i]);
      if (!prog) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)");
         return;
      }

      /* XXX this is really a hardware thing we should hook out */
      prog->Resident = GL_TRUE;
   }
}
예제 #5
0
/**
 * Determine if id names a vertex or fragment program.
 * \note Not compiled into display lists.
 * \note Called from both glIsProgramNV and glIsProgramARB.
 * \param id is the program identifier
 * \return GL_TRUE if id is a program, else GL_FALSE.
 */
GLboolean GLAPIENTRY
_mesa_IsProgramARB(GLuint id)
{
   struct gl_program *prog = NULL; 
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);

   if (id == 0)
      return GL_FALSE;

   prog = _mesa_lookup_program(ctx, id);
   if (prog && (prog != &_mesa_DummyProgram))
      return GL_TRUE;
   else
      return GL_FALSE;
}
예제 #6
0
/**
 * Delete a list of programs.
 * \note Not compiled into display lists.
 * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
 */
void GLAPIENTRY 
_mesa_DeletePrograms(GLsizei n, const GLuint *ids)
{
   GLint i;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (n < 0) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
      return;
   }

   for (i = 0; i < n; i++) {
      if (ids[i] != 0) {
         struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]);
         if (prog == &_mesa_DummyProgram) {
            _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
         }
         else if (prog) {
            /* Unbind program if necessary */
            if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
                prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
               if (ctx->VertexProgram.Current &&
                   ctx->VertexProgram.Current->Base.Id == ids[i]) {
                  /* unbind this currently bound program */
                  _mesa_BindProgram(prog->Target, 0);
               }
            }
            else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
                     prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
               if (ctx->FragmentProgram.Current &&
                   ctx->FragmentProgram.Current->Base.Id == ids[i]) {
                  /* unbind this currently bound program */
                  _mesa_BindProgram(prog->Target, 0);
               }
            }
            else {
               _mesa_problem(ctx, "bad target in glDeleteProgramsNV");
               return;
            }
            /* The ID is immediately available for re-use now */
            _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
            _mesa_reference_program(ctx, &prog, NULL);
         }
      }
   }
}
예제 #7
0
/**
 * Delete a list of programs.
 * \note Not compiled into display lists.
 * \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
 */
void GLAPIENTRY 
_mesa_DeleteProgramsARB(GLsizei n, const GLuint *ids)
{
   GLint i;
   GET_CURRENT_CONTEXT(ctx);

   FLUSH_VERTICES(ctx, 0);

   if (n < 0) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
      return;
   }

   for (i = 0; i < n; i++) {
      if (ids[i] != 0) {
         struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]);
         if (prog == &_mesa_DummyProgram) {
            _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
         }
         else if (prog) {
            /* Unbind program if necessary */
            switch (prog->Target) {
            case GL_VERTEX_PROGRAM_ARB:
               if (ctx->VertexProgram.Current &&
                   ctx->VertexProgram.Current->Base.Id == ids[i]) {
                  /* unbind this currently bound program */
                  _mesa_BindProgramARB(prog->Target, 0);
               }
               break;
            case GL_FRAGMENT_PROGRAM_ARB:
               if (ctx->FragmentProgram.Current &&
                   ctx->FragmentProgram.Current->Base.Id == ids[i]) {
                  /* unbind this currently bound program */
                  _mesa_BindProgramARB(prog->Target, 0);
               }
               break;
            default:
               _mesa_problem(ctx, "bad target in glDeleteProgramsNV");
               return;
            }
            /* The ID is immediately available for re-use now */
            _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
            _mesa_reference_program(ctx, &prog, NULL);
         }
      }
   }
}
예제 #8
0
파일: nvprogram.c 프로젝트: Starlink/mesa
/**
 * Determine if a set of programs is resident in hardware.
 * \note Not compiled into display lists.
 * \note Called from the GL API dispatcher.
 */
GLboolean GLAPIENTRY
_mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids,
                            GLboolean *residences)
{
   GLint i, j;
   GLboolean allResident = GL_TRUE;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);

   if (n < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)");
      return GL_FALSE;
   }

   for (i = 0; i < n; i++) {
      const struct gl_program *prog;
      if (ids[i] == 0) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
         return GL_FALSE;
      }
      prog = _mesa_lookup_program(ctx, ids[i]);
      if (!prog) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV");
         return GL_FALSE;
      }
      if (prog->Resident) {
	 if (!allResident)
	    residences[i] = GL_TRUE;
      }
      else {
         if (allResident) {
	    allResident = GL_FALSE;
	    for (j = 0; j < i; j++)
	       residences[j] = GL_TRUE;
	 }
	 residences[i] = GL_FALSE;
      }
   }

   return allResident;
}
예제 #9
0
파일: nvprogram.c 프로젝트: Starlink/mesa
/**
 * Execute a vertex state program.
 * \note Called from the GL API dispatcher.
 */
void GLAPIENTRY
_mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
{
   struct gl_vertex_program *vprog;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (target != GL_VERTEX_STATE_PROGRAM_NV) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glExecuteProgramNV");
      return;
   }

   FLUSH_VERTICES(ctx, _NEW_PROGRAM);

   vprog = (struct gl_vertex_program *) _mesa_lookup_program(ctx, id);

   if (!vprog || vprog->Base.Target != GL_VERTEX_STATE_PROGRAM_NV) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glExecuteProgramNV");
      return;
   }
   
   _mesa_problem(ctx, "glExecuteProgramNV() not supported");
}
예제 #10
0
파일: nvprogram.c 프로젝트: Starlink/mesa
void GLAPIENTRY
_mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name,
                                   GLfloat *params)
{
   struct gl_program *prog;
   struct gl_fragment_program *fragProg;
   const GLfloat *v;

   GET_CURRENT_CONTEXT(ctx);

   if (!ctx->_CurrentProgram)
      ASSERT_OUTSIDE_BEGIN_END(ctx);

   prog = _mesa_lookup_program(ctx, id);
   if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV");
      return;
   }

   if (len <= 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
      return;
   }

   fragProg = (struct gl_fragment_program *) prog;
   v = _mesa_lookup_parameter_value(fragProg->Base.Parameters,
                                    len, (char *) name);
   if (v) {
      params[0] = v[0];
      params[1] = v[1];
      params[2] = v[2];
      params[3] = v[3];
      return;
   }

   _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV");
}
예제 #11
0
파일: nvprogram.c 프로젝트: Starlink/mesa
void GLAPIENTRY
_mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name,
                                GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
   struct gl_program *prog;
   struct gl_fragment_program *fragProg;
   GLfloat *v;

   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   FLUSH_VERTICES(ctx, _NEW_PROGRAM);

   prog = _mesa_lookup_program(ctx, id);
   if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV");
      return;
   }

   if (len <= 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)");
      return;
   }

   fragProg = (struct gl_fragment_program *) prog;
   v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len,
                                    (char *) name);
   if (v) {
      v[0] = x;
      v[1] = y;
      v[2] = z;
      v[3] = w;
      return;
   }

   _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)");
}
예제 #12
0
/**
 * Bind a program (make it current)
 * \note Called from the GL API dispatcher by both glBindProgramNV
 * and glBindProgramARB.
 */
void GLAPIENTRY
_mesa_BindProgram(GLenum target, GLuint id)
{
   struct gl_program *curProg, *newProg;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   /* Error-check target and get curProg */
   if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
        (ctx->Extensions.NV_vertex_program ||
         ctx->Extensions.ARB_vertex_program)) {
      curProg = &ctx->VertexProgram.Current->Base;
   }
   else if ((target == GL_FRAGMENT_PROGRAM_NV
             && ctx->Extensions.NV_fragment_program) ||
            (target == GL_FRAGMENT_PROGRAM_ARB
             && ctx->Extensions.ARB_fragment_program)) {
      curProg = &ctx->FragmentProgram.Current->Base;
   }
   else {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
      return;
   }

   /*
    * Get pointer to new program to bind.
    * NOTE: binding to a non-existant program is not an error.
    * That's supposed to be caught in glBegin.
    */
   if (id == 0) {
      /* Bind a default program */
      newProg = NULL;
      if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
         newProg = &ctx->Shared->DefaultVertexProgram->Base;
      else
         newProg = &ctx->Shared->DefaultFragmentProgram->Base;
   }
   else {
      /* Bind a user program */
      newProg = _mesa_lookup_program(ctx, id);
      if (!newProg || newProg == &_mesa_DummyProgram) {
         /* allocate a new program now */
         newProg = ctx->Driver.NewProgram(ctx, target, id);
         if (!newProg) {
            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
            return;
         }
         _mesa_HashInsert(ctx->Shared->Programs, id, newProg);
      }
      else if (!compatible_program_targets(newProg->Target, target)) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glBindProgramNV/ARB(target mismatch)");
         return;
      }
   }

   /** All error checking is complete now **/

   if (curProg->Id == id) {
      /* binding same program - no change */
      return;
   }

   /* signal new program (and its new constants) */
   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);

   /* bind newProg */
   if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
      _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
                               (struct gl_vertex_program *) newProg);
   }
   else if (target == GL_FRAGMENT_PROGRAM_NV ||
            target == GL_FRAGMENT_PROGRAM_ARB) {
      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
                               (struct gl_fragment_program *) newProg);
   }

   /* Never null pointers */
   ASSERT(ctx->VertexProgram.Current);
   ASSERT(ctx->FragmentProgram.Current);

   if (ctx->Driver.BindProgram)
      ctx->Driver.BindProgram(ctx, target, newProg);
}