/** * Called via glBegin. */ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) { GET_CURRENT_CONTEXT( ctx ); struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int i; if (_mesa_inside_begin_end(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin"); return; } if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) { return; } vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END); if (ctx->NewState) { _mesa_update_state( ctx ); CALL_Begin(ctx->Exec, (mode)); return; } if (!_mesa_valid_to_render(ctx, "glBegin")) { return; } /* Heuristic: attempt to isolate attributes occurring outside * begin/end pairs. */ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) vbo_exec_FlushVertices_internal(exec, GL_FALSE); i = exec->vtx.prim_count++; exec->vtx.prim[i].mode = mode; exec->vtx.prim[i].begin = 1; exec->vtx.prim[i].end = 0; exec->vtx.prim[i].indexed = 0; exec->vtx.prim[i].weak = 0; exec->vtx.prim[i].pad = 0; exec->vtx.prim[i].start = exec->vtx.vert_count; exec->vtx.prim[i].count = 0; exec->vtx.prim[i].num_instances = 1; exec->vtx.prim[i].base_instance = 0; exec->vtx.prim[i].is_indirect = 0; ctx->Driver.CurrentExecPrimitive = mode; ctx->Exec = ctx->BeginEnd; /* We may have been called from a display list, in which case we should * leave dlist.c's dispatch table in place. */ if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) { ctx->CurrentDispatch = ctx->BeginEnd; _glapi_set_dispatch(ctx->CurrentDispatch); } else { assert(ctx->CurrentDispatch == ctx->Save); } }
/** * Check if OK to draw arrays/elements. */ static GLboolean check_valid_to_render(struct gl_context *ctx, const char *function) { if (!_mesa_valid_to_render(ctx, function)) { return GL_FALSE; } switch (ctx->API) { #if FEATURE_es2_glsl case API_OPENGLES2: /* For ES2, we can draw if any vertex array is enabled (and we * should always have a vertex program/shader). */ if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current) return GL_FALSE; break; #endif #if FEATURE_ES1 case API_OPENGLES: /* For OpenGL ES, only draw if we have vertex positions */ if (!ctx->Array.ArrayObj->Vertex.Enabled) return GL_FALSE; break; #endif #if FEATURE_GL case API_OPENGL: { const struct gl_shader_program *vsProg = ctx->Shader.CurrentVertexProgram; GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); GLboolean haveVertexProgram = ctx->VertexProgram._Enabled; if (haveVertexShader || haveVertexProgram) { /* Draw regardless of whether or not we have any vertex arrays. * (Ex: could draw a point using a constant vertex pos) */ return GL_TRUE; } else { /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic * array [0]). */ return (ctx->Array.ArrayObj->Vertex.Enabled || ctx->Array.ArrayObj->VertexAttrib[0].Enabled); } } break; #endif default: ASSERT_NO_FEATURE(); } return GL_TRUE; }
/** * Called via glBegin. */ static void GLAPIENTRY vbo_exec_Begin( GLenum mode ) { GET_CURRENT_CONTEXT( ctx ); if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) { struct vbo_exec_context *exec = &vbo_context(ctx)->exec; int i; if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) { return; } vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END); if (ctx->Driver.PrepareExecBegin) ctx->Driver.PrepareExecBegin(ctx); if (ctx->NewState) { _mesa_update_state( ctx ); CALL_Begin(ctx->Exec, (mode)); return; } if (!_mesa_valid_to_render(ctx, "glBegin")) { return; } /* Heuristic: attempt to isolate attributes occuring outside * begin/end pairs. */ if (exec->vtx.vertex_size && !exec->vtx.attrsz[0]) vbo_exec_FlushVertices_internal(exec, GL_FALSE); i = exec->vtx.prim_count++; exec->vtx.prim[i].mode = mode; exec->vtx.prim[i].begin = 1; exec->vtx.prim[i].end = 0; exec->vtx.prim[i].indexed = 0; exec->vtx.prim[i].weak = 0; exec->vtx.prim[i].pad = 0; exec->vtx.prim[i].start = exec->vtx.vert_count; exec->vtx.prim[i].count = 0; exec->vtx.prim[i].num_instances = 1; exec->vtx.prim[i].base_instance = 0; ctx->Driver.CurrentExecPrimitive = mode; } else _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" ); }
/** * Check if OK to draw arrays/elements. */ static GLboolean check_valid_to_render(GLcontext *ctx, const char *function) { if (!_mesa_valid_to_render(ctx, function)) { return GL_FALSE; } #if FEATURE_es2_glsl /* For ES2, we can draw if any vertex array is enabled (and we should * always have a vertex program/shader). */ if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current) return GL_FALSE; #else /* For regular OpenGL, only draw if we have vertex positions (regardless * of whether or not we have a vertex program/shader). */ if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; #endif return GL_TRUE; }
/** * Check if OK to draw arrays/elements. */ static bool check_valid_to_render(struct gl_context *ctx, const char *function) { if (!_mesa_valid_to_render(ctx, function)) { return false; } switch (ctx->API) { case API_OPENGLES2: /* For ES2, we can draw if we have a vertex program/shader). */ return ctx->VertexProgram._Current != NULL; case API_OPENGLES: /* For OpenGL ES, only draw if we have vertex positions */ if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) return false; break; case API_OPENGL_CORE: /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5 * Core Profile spec says: * * "An INVALID_OPERATION error is generated if no vertex array * object is bound (see section 10.3.1)." */ if (ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function); return false; } /* The spec argues that this is allowed because a tess ctrl shader * without a tess eval shader can be used with transform feedback. * However, glBeginTransformFeedback doesn't allow GL_PATCHES and * therefore doesn't allow tessellation. * * Further investigation showed that this is indeed a spec bug and * a tess ctrl shader without a tess eval shader shouldn't have been * allowed, because there is no API in GL 4.0 that can make use this * to produce something useful. * * Also, all vendors except one don't support a tess ctrl shader without * a tess eval shader anyway. */ if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(tess eval shader is missing)", function); return false; } /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec * says: * * "If there is no active program for the vertex or fragment shader * stages, the results of vertex and/or fragment processing will be * undefined. However, this is not an error." * * The fragment shader is not tested here because other state (e.g., * GL_RASTERIZER_DISCARD) affects whether or not we actually care. */ return ctx->VertexProgram._Current != NULL; case API_OPENGL_COMPAT: if (ctx->VertexProgram._Current != NULL) { /* Draw regardless of whether or not we have any vertex arrays. * (Ex: could draw a point using a constant vertex pos) */ return true; } else { /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic * array [0]). */ return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled || ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled); } break; default: unreachable("Invalid API value in check_valid_to_render()"); } return true; }
/* * Execute glDrawPixels */ static void GLAPIENTRY _mesa_DrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GLenum err; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDrawPixels(%d, %d, %s, %s, %p) // to %s at %d, %d\n", width, height, _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type), pixels, _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), IROUND(ctx->Current.RasterPos[0]), IROUND(ctx->Current.RasterPos[1])); if (width < 0 || height < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glDrawPixels(width or height < 0)" ); return; } /* We're not using the current vertex program, and the driver may install * its own. Note: this may dirty some state. */ _mesa_set_vp_override(ctx, GL_TRUE); /* Note: this call does state validation */ if (!_mesa_valid_to_render(ctx, "glDrawPixels")) { goto end; /* the error code was recorded */ } /* GL 3.0 introduced a new restriction on glDrawPixels() over what was in * GL_EXT_texture_integer. From section 3.7.4 ("Rasterization of Pixel * Rectangles) on page 151 of the GL 3.0 specification: * * "If format contains integer components, as shown in table 3.6, an * INVALID OPERATION error is generated." * * Since DrawPixels rendering would be merely undefined if not an error (due * to a lack of defined mapping from integer data to gl_Color fragment shader * input), NVIDIA's implementation also just returns this error despite * exposing GL_EXT_texture_integer, just return an error regardless. */ if (_mesa_is_enum_format_integer(format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(integer format)"); goto end; } err = _mesa_error_check_format_and_type(ctx, format, type); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, "glDrawPixels(invalid format %s and/or type %s)", _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type)); goto end; } /* do special format-related checks */ switch (format) { case GL_STENCIL_INDEX: case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL_EXT: /* these buffers must exist */ if (!_mesa_dest_buffer_exists(ctx, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(missing deest buffer)"); goto end; } break; case GL_COLOR_INDEX: if (ctx->PixelMaps.ItoR.Size == 0 || ctx->PixelMaps.ItoG.Size == 0 || ctx->PixelMaps.ItoB.Size == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(drawing color index pixels into RGB buffer)"); goto end; } break; default: /* for color formats it's not an error if the destination color * buffer doesn't exist. */ break; } if (ctx->RasterDiscard) { goto end; } if (!ctx->Current.RasterPosValid) { goto end; /* no-op, not an error */ } if (ctx->RenderMode == GL_RENDER) { if (width > 0 && height > 0) { /* Round, to satisfy conformance tests (matches SGI's OpenGL) */ GLint x = IROUND(ctx->Current.RasterPos[0]); GLint y = IROUND(ctx->Current.RasterPos[1]); if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* unpack from PBO */ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, format, type, INT_MAX, pixels)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(invalid PBO access)"); goto end; } if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(PBO is mapped)"); goto end; } } ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, &ctx->Unpack, pixels); } } else if (ctx->RenderMode == GL_FEEDBACK) { /* Feedback the current raster pos info */ FLUSH_CURRENT( ctx, 0 ); _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN ); _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, ctx->Current.RasterTexCoords[0] ); } else { ASSERT(ctx->RenderMode == GL_SELECT); /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ } end: _mesa_set_vp_override(ctx, GL_FALSE); if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { _mesa_flush(ctx); } }
static void GLAPIENTRY _mesa_Bitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (width < 0 || height < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glBitmap(width or height < 0)" ); return; } if (!ctx->Current.RasterPosValid) { return; /* do nothing */ } /* Note: this call does state validation */ if (!_mesa_valid_to_render(ctx, "glBitmap")) { /* the error code was recorded */ return; } if (ctx->RasterDiscard) return; if (ctx->RenderMode == GL_RENDER) { /* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */ if (width > 0 && height > 0) { const GLfloat epsilon = 0.0001F; GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig); GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig); if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) { /* unpack from PBO */ if (!_mesa_validate_pbo_access(2, &ctx->Unpack, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, INT_MAX, (const GLvoid *) bitmap)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(invalid PBO access)"); return; } if (_mesa_bufferobj_mapped(ctx->Unpack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); return; } } ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); } } #if _HAVE_FULL_GL else if (ctx->RenderMode == GL_FEEDBACK) { FLUSH_CURRENT(ctx, 0); _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN ); _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, ctx->Current.RasterTexCoords[0] ); } else { ASSERT(ctx->RenderMode == GL_SELECT); /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ } #endif /* update raster position */ ctx->Current.RasterPos[0] += xmove; ctx->Current.RasterPos[1] += ymove; if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { _mesa_flush(ctx); } }
static void GLAPIENTRY _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLenum type ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glCopyPixels(%d, %d, %d, %d, %s) // from %s to %s at %d, %d\n", srcx, srcy, width, height, _mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(ctx->ReadBuffer->ColorReadBuffer), _mesa_lookup_enum_by_nr(ctx->DrawBuffer->ColorDrawBuffer[0]), IROUND(ctx->Current.RasterPos[0]), IROUND(ctx->Current.RasterPos[1])); if (width < 0 || height < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyPixels(width or height < 0)"); return; } /* Note: more detailed 'type' checking is done by the * _mesa_source/dest_buffer_exists() calls below. That's where we * check if the stencil buffer exists, etc. */ if (type != GL_COLOR && type != GL_DEPTH && type != GL_STENCIL && type != GL_DEPTH_STENCIL) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyPixels(type=%s)", _mesa_lookup_enum_by_nr(type)); return; } /* We're not using the current vertex program, and the driver may install * it's own. Note: this may dirty some state. */ _mesa_set_vp_override(ctx, GL_TRUE); /* Note: this call does state validation */ if (!_mesa_valid_to_render(ctx, "glCopyPixels")) { goto end; /* the error code was recorded */ } /* Check read buffer's status (draw buffer was already checked) */ if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glCopyPixels(incomplete framebuffer)" ); goto end; } if (_mesa_is_user_fbo(ctx->ReadBuffer) && ctx->ReadBuffer->Visual.samples > 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyPixels(multisample FBO)"); goto end; } if (!_mesa_source_buffer_exists(ctx, type) || !_mesa_dest_buffer_exists(ctx, type)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyPixels(missing source or dest buffer)"); goto end; } if (ctx->RasterDiscard) { goto end; } if (!ctx->Current.RasterPosValid || width == 0 || height == 0) { goto end; /* no-op, not an error */ } if (ctx->RenderMode == GL_RENDER) { /* Round to satisfy conformance tests (matches SGI's OpenGL) */ if (width > 0 && height > 0) { GLint destx = IROUND(ctx->Current.RasterPos[0]); GLint desty = IROUND(ctx->Current.RasterPos[1]); ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty, type ); } } else if (ctx->RenderMode == GL_FEEDBACK) { FLUSH_CURRENT( ctx, 0 ); _mesa_feedback_token( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN ); _mesa_feedback_vertex( ctx, ctx->Current.RasterPos, ctx->Current.RasterColor, ctx->Current.RasterTexCoords[0] ); } else { ASSERT(ctx->RenderMode == GL_SELECT); /* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */ } end: _mesa_set_vp_override(ctx, GL_FALSE); if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { _mesa_flush(ctx); } }