void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); GLint i; if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) return; CALL_Begin(GET_DISPATCH(), (mode)); switch (type) { case GL_UNSIGNED_BYTE: for (i = 0 ; i < count ; i++) CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); break; case GL_UNSIGNED_SHORT: for (i = 0 ; i < count ; i++) CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); break; case GL_UNSIGNED_INT: for (i = 0 ; i < count ; i++) CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); break; } CALL_End(GET_DISPATCH(), ()); }
static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); GLint i; if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) return; _save_NotifyBegin( ctx, mode | PRIM_WEAK ); switch (type) { case GL_UNSIGNED_BYTE: for (i = 0 ; i < count ; i++) GL_CALL(ArrayElement)( ((GLubyte *)indices)[i] ); break; case GL_UNSIGNED_SHORT: for (i = 0 ; i < count ; i++) GL_CALL(ArrayElement)( ((GLushort *)indices)[i] ); break; case GL_UNSIGNED_INT: for (i = 0 ; i < count ; i++) GL_CALL(ArrayElement)( ((GLuint *)indices)[i] ); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); break; } GL_CALL(End)(); }
static void GLAPIENTRY vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); GLuint min_index = 0; GLuint max_index = 0; if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) return; if (!vbo_validate_shaders(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(bad shader)"); return; } if (ctx->Array.ElementArrayBufferObj->Name) { const GLvoid *map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_ONLY, ctx->Array.ElementArrayBufferObj); get_minmax_index(count, type, ADD_POINTERS(map, indices), &min_index, &max_index); ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ctx->Array.ElementArrayBufferObj); } else { get_minmax_index(count, type, indices, &min_index, &max_index); } vbo_exec_DrawRangeElements(mode, min_index, max_index, count, type, indices); }
/** * Called by glDrawElements() in immediate mode. */ static void GLAPIENTRY vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_DRAW) _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n", _mesa_lookup_enum_by_nr(mode), count, _mesa_lookup_enum_by_nr(type), indices); if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 )) return; vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0, count, type, indices, 0, 1, 0); }
/* Could do better by copying the arrays and element list intact and * then emitting an indexed prim at runtime. */ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) { GET_CURRENT_CONTEXT(ctx); struct vbo_save_context *save = &vbo_context(ctx)->save; GLint i; if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices, 0)) return; if (save->out_of_memory) return; _ae_map_vbos(ctx); if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) indices = ADD_POINTERS(ctx->Array.ArrayObj->ElementArrayBufferObj->Pointer, indices); vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE)); switch (type) { case GL_UNSIGNED_BYTE: for (i = 0; i < count; i++) CALL_ArrayElement(GET_DISPATCH(), (((GLubyte *) indices)[i])); break; case GL_UNSIGNED_SHORT: for (i = 0; i < count; i++) CALL_ArrayElement(GET_DISPATCH(), (((GLushort *) indices)[i])); break; case GL_UNSIGNED_INT: for (i = 0; i < count; i++) CALL_ArrayElement(GET_DISPATCH(), (((GLuint *) indices)[i])); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)"); break; } CALL_End(GET_DISPATCH(), ()); _ae_unmap_vbos(ctx); }