예제 #1
0
void drawFloor() {
    sf::RectangleShape shape;
    shape.setFillColor(sf::Color::Green);
    float drawX = 0, drawY = floorHeight;
    absToRel(drawX, drawY);
    shape.setPosition(0, drawY);
    shape.setSize(sf::Vector2f(RES_X, RES_Y-floorHeight));
    window->draw(shape);
}
예제 #2
0
/*!
 * Initialize phi
 */
void ActiveContourSeed::initializePhi(int protobuf_idx, Protobuf *proto) {

	// set resolution
	phi_->setResolution(p_->res_x, p_->res_y, p_->res_z);

	// initialize image
	phi_->resize(_dimx_Rel, _dimy_Rel, _dimz_Rel);

	// get cell centers, previous sparse segmentation from protobuf file
	Array1D<int> xAbs(cb), yAbs(cb), zAbs(cb);
	proto->getSparseSegmentationCoordinates("full", protobuf_idx, &xAbs, &yAbs,
			&zAbs);

	// if previous sparse segmentation is empty, then initialize phi from single point
	if (xAbs.size() == 0) {
		for (int x = 0; x < _dimx_Rel; x++) {
			for (int y = 0; y < _dimy_Rel; y++) {
				for (int z = 0; z < _dimz_Rel; z++) {
					float xRadial = (float) (x - _hszX);
					float yRadial = (float) (y - _hszY);
					float zRadial = (float) (z - _hszZ);
					(*phi_)(x, y, z) = sqrtf(
							xRadial * xRadial + yRadial * yRadial + zRadial
									* zRadial) - p_->r;
				}
			}
		}
		// otherwise, initialize phi using distance transform on previous segmentation
	} else {
		// get previous binary segmentation, store in phi
		for (int p = 0; p < xAbs.size(); p++) {
			int xRel, yRel, zRel;
			absToRel(xRel, yRel, zRel, xAbs(p), yAbs(p), zAbs(p));
			(*phi_)(xRel, yRel, zRel) = 1;
		}

		// get perimeter segmentation and store in phi.  Store original segmentation in temp
		Image3D<float> temp(*phi_);
		perim(phi_, 1);

		// calculate distance transform
		bwdist(phi_);

		// Make distances negative inside the segmentation
		for (int x = 0; x < _dimx_Rel; x++) {
			for (int y = 0; y < _dimy_Rel; y++) {
				for (int z = 0; z < _dimz_Rel; z++) {
					if (temp(x, y, z) > float(BWTHRESH)) {
						(*phi_)(x, y, z) = -(*phi_)(x, y, z);
					}
				}
			}
		}
	}

	updateFullSeg(phi_);
}
예제 #3
0
    void draw() {
        if (!isActive) return;

        sf::CircleShape shape;
        shape.setFillColor(sf::Color::Yellow);
        shape.setRadius(radius);
        shape.setOrigin(radius, radius);
        float drawX = x, drawY = y;
        absToRel(drawX, drawY);
        shape.setPosition(drawX, drawY);
        window->draw(shape);
    }
예제 #4
0
    void draw() {
        if (!isActive) return;

        sf::RectangleShape shape;
        shape.setFillColor(sf::Color::Blue);
        shape.setSize(sf::Vector2f(width, height));
        shape.setOrigin(width/2, height/2);
        float drawX = x, drawY = y;
        absToRel(drawX, drawY);
        shape.setPosition(drawX, drawY);
        window->draw(shape);
    }
예제 #5
0
    void draw() {
        if (!isActive) return;
        float radius = 1 + 60*animframe/duration;

        sf::CircleShape shape;
        shape.setFillColor(sf::Color::Transparent);
        shape.setRadius(radius);
        shape.setOutlineThickness(3);
        shape.setOutlineColor(sf::Color::Cyan);
        shape.setOrigin(radius, radius);
        float drawX = x, drawY = y;
        absToRel(drawX, drawY);
        shape.setPosition(drawX, drawY);
        window->draw(shape);
    }