//mode_createur void mode_createur(){ puts("hello"); mode_devel=1; init_pieces(); actualiser_ecran(); SDL_Flip(_ecran); int continuer = 1; SDL_Event event; while (continuer) { SDL_WaitEvent(&event); switch(event.type) { case SDL_QUIT: continuer = 0; break; case SDL_MOUSEBUTTONUP: int xm=event.button.x,ym=event.button.y; if(xm<=209 && xm>=115 && ym<=39 && ym>=0){ exit(0); acceuil(); } break; } } }
//pause_instructions void pause_instructions(){ SDL_Surface* inst=SDL_LoadBMP("pieces/instructions.tg"); SDL_Rect rect={0,0}; SDL_BlitSurface(inst,NULL,_ecran,&rect); SDL_Flip(_ecran); int continuer = 1; SDL_Event event; while (continuer) { SDL_WaitEvent(&event); switch(event.type) { case SDL_QUIT: continuer = 0; break; case SDL_MOUSEBUTTONUP: int xm=event.button.x,ym=event.button.y; if(xm<=315 && xm>=196 && ym<=452 && ym>=414){ acceuil(); } break; } } }
//jouer void jouer(){ SDL_Init(SDL_INIT_VIDEO); _ecran = SDL_SetVideoMode(WIDTH, HEIGHT, 32, SDL_HWSURFACE | SDL_DOUBLEBUF); acceuil(); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); connect(ui->pushButton_2,SIGNAL(clicked()),this,SLOT(acceuil())); connect(ui->pushButton_3,SIGNAL(clicked()),this,SLOT(ajoutcours())); i=0; }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); connect(ui->pushButton_2,SIGNAL(clicked()),this,SLOT(acceuil())); connect(ui->pushButton_3,SIGNAL(clicked()),this,SLOT(ajoutcours())); connect(ui->pushButton_4,SIGNAL(clicked()),this,SLOT(listeCours())); connect(ui->pushButton_5,SIGNAL(clicked()),this,SLOT(coursAttente())); connect(ui->pushButton_6,SIGNAL(clicked()),this,SLOT(Conncexion())); connect(ui->pushButton_7,SIGNAL(clicked()),this,SLOT(inscription())); i=0; }
void servershell(int pid) { t_server *server; signal(SIGINT, ft_serv_end); write(1, "server\n", 7); server = ft_serv_init(); recup(server); ft_socktcp(&server->sock, PORT, server->server); new_connect(server); // server->pid = 1; // while (server->pid) acceuil(server, pid); // waitpid(server->pid, NULL, 0); }
//pause_jouer() void pause_jouer(){ int continuer = 1; int suivre=0; int debug=0; int posee=0; Point premier_clique={0,0}; Point precedent_motion={0,0}; Point actuel_motion={0,0}; SDL_Rect pos; SDL_Event event; while (continuer) { SDL_WaitEvent(&event); switch(event.type) { case SDL_QUIT: continuer = 0; exit(0); break; case SDL_KEYDOWN: if(event.key.keysym.sym==SDLK_a){continuer=0;exit(0);} else if(event.key.keysym.sym==SDLK_d){test();} if(event.key.keysym.sym==SDLK_u){ pieces=lire_solution(7); actualiser_ecran(); } break; case SDL_MOUSEBUTTONUP: premier_clique.x=event.button.x; premier_clique.y=event.button.y; if(event.button.button==SDL_BUTTON_LEFT){ //menu if(premier_clique.x<=102 && premier_clique.x>=5 && premier_clique.y<=39){ if(stage<nbr_stages) stage++; else stage=1; init_stage(stage); } if(premier_clique.x<=208 && premier_clique.x>=114 && premier_clique.y<=39){ Piece* sol=lire_solution(stage); if(sol) pieces=sol; actualiser_ecran(); } if(premier_clique.x<=312 && premier_clique.x>=216 && premier_clique.y<=39){ acceuil(); } if(premier_clique.x<=419 && premier_clique.x>=324 && premier_clique.y<=39){ exit(0); } //movements if(!suivre){ puts("........Transporter........"); piece_mobile=transporter(event.button.x,event.button.y); if(piece_mobile!=NULL){ suivre=1; if(premier_clique.x<TABLE_WIDTH) dans_table=1;else dans_table=0; } actualiser_ecran(); }else{ puts("........Poser........."); posee=poser(piece_mobile,event.button.x,event.button.y); if(posee){ piece_mobile=NULL; dans_table=0; actualiser_ecran(); suivre=0; } } puts("........................................"); } else if(event.button.button=SDL_BUTTON_RIGHT){ if(suivre){ puts(".....rotating...."); Point centre={event.button.x,event.button.y}; rotate_forme(piece_mobile->forme,centre); actualiser_ecran(); } } break; case SDL_MOUSEMOTION: int xm=event.motion.x,ym=event.motion.y; actuel_motion.x=xm; actuel_motion.y=ym; if(xm<TABLE_WIDTH) dans_table=1; else dans_table=0; if(suivre){ if(piece_mobile==NULL){ puts("probleme dans l'operation de glissage"); exit(0); } translater_forme(piece_mobile->forme,precedent_motion,actuel_motion); actualiser_ecran(); }else{ dans_table=0; } precedent_motion.x=xm; precedent_motion.y=ym; } if(nbr_pieces_posees==7){ if(!mode_devel) { if(stage<nbr_stages) stage++; else stage=1; init_stage(stage); continuer=0; } } } }