void Actions::insert(ActionDescription *action) { QMap<QString, ActionDescription *>::insert(action->name(), action); if (!BlockSignals) emit actionLoaded(action); }
bool Actions::insert(ActionDescription *action) { if (contains(action->name())) return false; QMap<QString, ActionDescription *>::insert(action->name(), action); if (!BlockSignals) emit actionLoaded(action); return true; }
void Actions::insert(ActionDescription *action) { QMap<QString, ActionDescription *>::insert(action->name(), action); emit actionLoaded(action->name()); }