"Press left + right to change the current slot.", 3), submenu_option(&savestate_menu, "Savestate options", "Select to enter a menu for loading, saving, and viewing the\n" "currently active savestate for this game (or to load a savestate\n" "file from another game)", 4), #if !defined(ZAURUS) && !defined(DINGUX_ON_WIN32) submenu_option(&gamepad_config_menu, "Configure gamepad input", "Select to change the in-game behavior of the PSP buttons and d-pad.", 6), submenu_option(&analog_config_menu, "Configure analog input", "Select to change the in-game behavior of the PSP analog nub.", 7), #endif submenu_option(&cheats_misc_menu, "Cheats and Miscellaneous options", "Select to manage cheats, set backup behavior, and set device clock\n" "speed.", 9), action_option(menu_restart, NULL, "Restart game", "Select to reset the GBA with the current game loaded.", 11), action_option(menu_exit, NULL, "Return to game", "Select to exit this menu and resume gameplay.", 12), action_option(menu_quit, NULL, "Exit gpSP", "Select to exit gpSP and return to the PSP XMB/loader.", 14) }; make_menu(main, submenu_main, NULL); void choose_menu(menu_type *new_menu) { if(new_menu == NULL) new_menu = &main_menu; clear_screen(COLOR_BG); #if !defined(ZAURUS) && !defined(DINGUX_ON_WIN32)
"See the extended menu for more information.\n" "Press left + right to change the current slot.", 3), submenu_option(&savestate_menu, "Savestate options", "Select to enter a menu for loading, saving, and viewing the\n" "currently active savestate for this game (or to load a savestate\n" "file from another game)", 4), submenu_option(&gamepad_config_menu, "Configure gamepad input", "Select to change the in-game behavior of the PSP buttons and d-pad.", 6), submenu_option(&analog_config_menu, "Configure analog input", "Select to change the in-game behavior of the PSP analog nub.", 7), submenu_option(&cheats_misc_menu, "Cheats and Miscellaneous options", "Select to manage cheats, set backup behavior, and set device clock\n" "speed.", 9), action_option(menu_load, NULL, "Load new game", "Select to load a new game (will exit a game if currently playing).", 11), action_option(menu_restart, NULL, "Restart game", "Select to reset the GBA with the current game loaded.", 12), action_option(menu_exit, NULL, "Return to game", "Select to exit this menu and resume gameplay.", 13), action_option(menu_quit, NULL, "Exit gpSP", "Select to exit gpSP and return to the PSP XMB/loader.", 15) }; make_menu(main, submenu_main, NULL); void choose_menu(menu_type *new_menu) { if(new_menu == NULL) new_menu = &main_menu;