예제 #1
0
void Physics::setupCollisions() {
    addCollisionHandler(PLANE_TYPE, CLOUD_TYPE, planeCloudBeginFunc, planeCloudSepFunc);
    addCollisionHandler(BULLET_TYPE, CLOUD_TYPE, bulletCloudBeginFunc, NULL);
    addCollisionHandler(BULLET_TYPE, PLANE_TYPE, bulletPlaneBeginFunc, NULL);
}
예제 #2
0
파일: CSensor.cpp 프로젝트: Gamex/GameX
void CSensor::setSensorTargetType(GBCollisionType type)
{
    addCollisionHandler(type, collision_handler_selector(CSensor::collideWithObject));
}