/* * invalidate part or all of a page * - release a page and clean up its private data if offset is 0 (indicating * the entire page) */ static void afs_invalidatepage(struct page *page, unsigned long offset) { struct afs_writeback *wb = (struct afs_writeback *) page_private(page); _enter("{%lu},%lu", page->index, offset); BUG_ON(!PageLocked(page)); /* we clean up only if the entire page is being invalidated */ if (offset == 0) { #ifdef CONFIG_AFS_FSCACHE if (PageFsCache(page)) { struct afs_vnode *vnode = AFS_FS_I(page->mapping->host); fscache_wait_on_page_write(vnode->cache, page); fscache_uncache_page(vnode->cache, page); ClearPageFsCache(page); } #endif if (PagePrivate(page)) { if (wb && !PageWriteback(page)) { set_page_private(page, 0); afs_put_writeback(wb); } if (!page_private(page)) ClearPagePrivate(page); } } _leave(""); }
static int afs_releasepage(struct page *page, gfp_t gfp_flags) { struct afs_writeback *wb = (struct afs_writeback *) page_private(page); struct afs_vnode *vnode = AFS_FS_I(page->mapping->host); _enter("{{%x:%u}[%lu],%lx},%x", vnode->fid.vid, vnode->fid.vnode, page->index, page->flags, gfp_flags); /* deny if page is being written to the cache and the caller hasn't * elected to wait */ #ifdef CONFIG_AFS_FSCACHE if (!fscache_maybe_release_page(vnode->cache, page, gfp_flags)) { _leave(" = F [cache busy]"); return 0; } #endif if (PagePrivate(page)) { if (wb) { set_page_private(page, 0); afs_put_writeback(wb); } ClearPagePrivate(page); } /* indicate that the page can be released */ _leave(" = T"); return 1; }
/* * release a page and cleanup its private data */ static int afs_releasepage(struct page *page, gfp_t gfp_flags) { struct afs_vnode *vnode = AFS_FS_I(page->mapping->host); struct afs_writeback *wb; _enter("{{%x:%u}[%lu],%lx},%x", vnode->fid.vid, vnode->fid.vnode, page->index, page->flags, gfp_flags); if (PagePrivate(page)) { wb = (struct afs_writeback *) page_private(page); ASSERT(wb != NULL); set_page_private(page, 0); ClearPagePrivate(page); afs_put_writeback(wb); } _leave(" = 0"); return 0; }