void ags_menu_action_add_matrix_callback(GtkWidget *menu_item, gpointer data) { AgsWindow *window; AgsMatrix *matrix; AgsThread *gui_thread; AgsAddAudio *add_audio; AgsApplicationContext *application_context; application_context = ags_application_context_get_instance(); window = (AgsWindow *) ags_ui_provider_get_window(AGS_UI_PROVIDER(application_context)); gui_thread = ags_ui_provider_get_gui_thread(AGS_UI_PROVIDER(application_context)); /* create matrix */ matrix = ags_matrix_new(G_OBJECT(window->soundcard)); add_audio = ags_add_audio_new((AgsApplicationContext *) window->application_context, AGS_MACHINE(matrix)->audio); ags_gui_thread_schedule_task((AgsGuiThread *) gui_thread, (GObject *) add_audio); gtk_box_pack_start((GtkBox *) window->machines, GTK_WIDGET(matrix), FALSE, FALSE, 0); /* connect everything */ ags_connectable_connect(AGS_CONNECTABLE(matrix)); /* */ AGS_MACHINE(matrix)->audio->audio_channels = 1; /* AgsMatrixInputPad */ ags_audio_set_pads(AGS_MACHINE(matrix)->audio, AGS_TYPE_INPUT, 78, 0); ags_audio_set_pads(AGS_MACHINE(matrix)->audio, AGS_TYPE_OUTPUT, 1, 0); /* */ gtk_widget_show_all(GTK_WIDGET(matrix)); }
void ags_menu_bar_add_matrix_callback(GtkWidget *menu_item, AgsMenuBar *menu_bar) { AgsWindow *window; AgsMatrix *matrix; AgsAddAudio *add_audio; AgsThread *main_loop; AgsTaskThread *task_thread; AgsApplicationContext *application_context; window = (AgsWindow *) gtk_widget_get_ancestor((GtkWidget *) menu_bar, AGS_TYPE_WINDOW); application_context = window->application_context; main_loop = application_context->main_loop; task_thread = ags_thread_find_type(main_loop, AGS_TYPE_TASK_THREAD); matrix = ags_matrix_new(G_OBJECT(window->soundcard)); add_audio = ags_add_audio_new(window->soundcard, AGS_MACHINE(matrix)->audio); ags_task_thread_append_task(task_thread, AGS_TASK(add_audio)); gtk_box_pack_start((GtkBox *) window->machines, GTK_WIDGET(matrix), FALSE, FALSE, 0); /* connect everything */ ags_connectable_connect(AGS_CONNECTABLE(matrix)); /* */ gtk_widget_show_all(GTK_WIDGET(matrix)); /* */ matrix->machine.audio->audio_channels = 1; /* AgsMatrixInputPad */ ags_audio_set_pads(matrix->machine.audio, AGS_TYPE_INPUT, 78); ags_audio_set_pads(matrix->machine.audio, AGS_TYPE_OUTPUT, 1); ags_machine_find_port(AGS_MACHINE(matrix)); }