예제 #1
0
파일: al_state.c 프로젝트: Aye1/RVProject
ALfloat alGetFloat( ALenum param )
{
	ALfloat retval = 0.0f;

	alGetFloatv(param, &retval);

	return retval;
}
예제 #2
0
	value lime_al_get_floatv (int param, int count) {
		
		ALfloat* values = new ALfloat[count];
		alGetFloatv (param, values);
		
		value result = alloc_array (count);
		
		for (int i = 0; i < count; i++) {
			
			val_array_set_i (result, i, alloc_float (values[i]));
			
		}
		
		delete [] values;
		return result;
		
	}
예제 #3
0
value lime_al_get_floatv (value param, value count) {

    int length = val_int (count);
    ALfloat* values = new ALfloat[length];

    alGetFloatv (val_int (param), values);

    value result = alloc_array (length);

    for (int i = 0; i < length; ++i) {

        val_array_set_i (result, i, alloc_float (values[i]));

    }

    return result;

}
예제 #4
0
파일: openal.c 프로젝트: AmesianX/RosWine
ALvoid CDECL wine_alGetFloatv(ALenum param, ALfloat* data)
{
    alGetFloatv(param, data);
}
예제 #5
0
파일: ALu.c 프로젝트: OLR-xray/OLR-3.0
ALUAPI ALvoid ALUAPIENTRY aluCalculateSourceParameters(ALuint source,ALuint freqOutput,ALuint numOutputChannels,ALfloat *drysend,ALfloat *wetsend,ALfloat *pitch)
{
	ALfloat ListenerOrientation[6],ListenerPosition[3],ListenerVelocity[3];
	ALfloat InnerAngle,OuterAngle,OuterGain,Angle,Distance,DryMix,WetMix;
	ALfloat Direction[3],Position[3],Velocity[3],SourceToListener[3];
	ALfloat MinVolume,MaxVolume,MinDist,MaxDist,Rolloff;
	ALfloat Pitch,ConeVolume,SourceVolume,PanningFB,PanningLR,ListenerGain;
	ALuint NumBufferChannels;
	ALfloat U[3],V[3],N[3];
	ALfloat DopplerFactor, DopplerVelocity, flSpeedOfSound, flMaxVelocity;
	ALfloat flVSS, flVLS;
	ALuint DistanceModel;
	ALfloat Matrix[3][3];
	ALint HeadRelative;
	ALuint Buffer;
	ALenum Error;
	ALfloat flAttenuation;

	if (alIsSource(source))
	{
		//Get global properties
		alGetFloatv(AL_DOPPLER_FACTOR,&DopplerFactor);
		alGetIntegerv(AL_DISTANCE_MODEL,&DistanceModel);
		alGetFloatv(AL_DOPPLER_VELOCITY,&DopplerVelocity);
		alGetFloatv(AL_SPEED_OF_SOUND,&flSpeedOfSound);
				
		//Get listener properties
		alGetListenerfv(AL_GAIN,&ListenerGain);
		alGetListenerfv(AL_POSITION,ListenerPosition);
		alGetListenerfv(AL_VELOCITY,ListenerVelocity);
		alGetListenerfv(AL_ORIENTATION,ListenerOrientation);

		//Get source properties
		alGetSourcef(source,AL_PITCH,&Pitch);
		alGetSourcef(source,AL_GAIN,&SourceVolume);
		alGetSourcei(source,AL_BUFFER,&Buffer);
		alGetSourcefv(source,AL_POSITION,Position);
		alGetSourcefv(source,AL_VELOCITY,Velocity);
		alGetSourcefv(source,AL_DIRECTION,Direction);
		alGetSourcef(source,AL_MIN_GAIN,&MinVolume);
		alGetSourcef(source,AL_MAX_GAIN,&MaxVolume);
		alGetSourcef(source,AL_REFERENCE_DISTANCE,&MinDist);
		alGetSourcef(source,AL_MAX_DISTANCE,&MaxDist);
		alGetSourcef(source,AL_ROLLOFF_FACTOR,&Rolloff);
		alGetSourcef(source,AL_CONE_OUTER_GAIN,&OuterGain);
		alGetSourcef(source,AL_CONE_INNER_ANGLE,&InnerAngle);
		alGetSourcef(source,AL_CONE_OUTER_ANGLE,&OuterAngle);
		alGetSourcei(source,AL_SOURCE_RELATIVE,&HeadRelative);
		
		//Set working variables
		DryMix=(ALfloat)(1.0f);
		WetMix=(ALfloat)(0.0f);

		//Get buffer properties
		alGetBufferi(Buffer,AL_CHANNELS,&NumBufferChannels);
		//Only apply 3D calculations for mono buffers
		if (NumBufferChannels==1)
		{
			//1. Translate Listener to origin (convert to head relative)
			if (HeadRelative==AL_FALSE)
			{
				Position[0]-=ListenerPosition[0];
				Position[1]-=ListenerPosition[1];
				Position[2]-=ListenerPosition[2];
			}
			
			//2. Calculate distance attenuation
			Distance=(ALfloat)sqrt(aluDotproduct(Position,Position));

			// Clamp to MinDist and MaxDist if appropriate
			if ((DistanceModel == AL_INVERSE_DISTANCE_CLAMPED) ||
				(DistanceModel == AL_LINEAR_DISTANCE_CLAMPED)  ||
				(DistanceModel == AL_EXPONENT_DISTANCE_CLAMPED))
			{
				Distance=(Distance<MinDist?MinDist:Distance);
				Distance=(Distance>MaxDist?MaxDist:Distance);
			}

			flAttenuation = 1.0f;
			switch (DistanceModel)
			{
			case AL_INVERSE_DISTANCE:
				if (MinDist > 0.0f)
				{
					if ((MinDist + (Rolloff * (Distance - MinDist))) > 0.0f)
						flAttenuation = MinDist / (MinDist + (Rolloff * (Distance - MinDist)));
					else
						flAttenuation = 1000000;
				}
				break;

			case AL_INVERSE_DISTANCE_CLAMPED:
				if ((MaxDist >= MinDist) && (MinDist > 0.0f))
				{
					if ((MinDist + (Rolloff * (Distance - MinDist))) > 0.0f)
						flAttenuation = MinDist / (MinDist + (Rolloff * (Distance - MinDist)));
					else
						flAttenuation = 1000000;
				}
				break;

			case AL_LINEAR_DISTANCE:
				if (MaxDist != MinDist)
					flAttenuation = 1.0f - (Rolloff*(Distance-MinDist)/(MaxDist - MinDist));
				break;

			case AL_LINEAR_DISTANCE_CLAMPED:
				if (MaxDist > MinDist)
					flAttenuation = 1.0f - (Rolloff*(Distance-MinDist)/(MaxDist - MinDist));
				break;

			case AL_EXPONENT_DISTANCE:
				if ((Distance > 0.0f) && (MinDist > 0.0f))
					flAttenuation = (ALfloat)pow(Distance/MinDist, -Rolloff);
				break;

			case AL_EXPONENT_DISTANCE_CLAMPED:
				if ((MaxDist >= MinDist) && (Distance > 0.0f) && (MinDist > 0.0f))
					flAttenuation = (ALfloat)pow(Distance/MinDist, -Rolloff);
				break;

			case AL_NONE:
			default:
				flAttenuation = 1.0f;
				break;
			}

			// Source Gain + Attenuation
			DryMix = SourceVolume * flAttenuation;
			
			// Clamp to Min/Max Gain
			DryMix=__min(DryMix,MaxVolume);
			DryMix=__max(DryMix,MinVolume);
			WetMix=__min(WetMix,MaxVolume);
			WetMix=__max(WetMix,MinVolume);
			//3. Apply directional soundcones
			SourceToListener[0]=-Position[0];
			SourceToListener[1]=-Position[1];
			SourceToListener[2]=-Position[2];
			aluNormalize(Direction);
			aluNormalize(SourceToListener);
			Angle=(ALfloat)(180.0*acos(aluDotproduct(Direction,SourceToListener))/3.141592654f);
			if ((Angle>=InnerAngle)&&(Angle<=OuterAngle))
				ConeVolume=(1.0f+(OuterGain-1.0f)*(Angle-InnerAngle)/(OuterAngle-InnerAngle));
			else if (Angle>OuterAngle)
				ConeVolume=(1.0f+(OuterGain-1.0f)                                           );
			else
				ConeVolume=1.0f;

			//4. Calculate Velocity
			if (DopplerFactor != 0.0f)
			{
				flVLS = aluDotproduct(ListenerVelocity, SourceToListener);
				flVSS = aluDotproduct(Velocity, SourceToListener);

				flMaxVelocity = (DopplerVelocity * flSpeedOfSound) / DopplerFactor;

				if (flVSS >= flMaxVelocity)
					flVSS = (flMaxVelocity - 1.0f);
				else if (flVSS <= -flMaxVelocity)
					flVSS = -flMaxVelocity + 1.0f;

				if (flVLS >= flMaxVelocity)
					flVLS = (flMaxVelocity - 1.0f);
				else if (flVLS <= -flMaxVelocity)
					flVLS = -flMaxVelocity + 1.0f;

				pitch[0] = Pitch * ((flSpeedOfSound * DopplerVelocity) - (DopplerFactor * flVLS)) /
								   ((flSpeedOfSound * DopplerVelocity) - (DopplerFactor * flVSS));
			}
			else
			{
				pitch[0] = Pitch;
			}

			//5. Align coordinate system axes
			aluCrossproduct(&ListenerOrientation[0],&ListenerOrientation[3],U); // Right-vector
			aluNormalize(U);								// Normalized Right-vector
			memcpy(V,&ListenerOrientation[3],sizeof(V));	// Up-vector
			aluNormalize(V);								// Normalized Up-vector
			memcpy(N,&ListenerOrientation[0],sizeof(N));	// At-vector
			aluNormalize(N);								// Normalized At-vector
			Matrix[0][0]=U[0]; Matrix[0][1]=V[0]; Matrix[0][2]=-N[0];
			Matrix[1][0]=U[1]; Matrix[1][1]=V[1]; Matrix[1][2]=-N[1];
			Matrix[2][0]=U[2]; Matrix[2][1]=V[2]; Matrix[2][2]=-N[2];
			aluMatrixVector(Position,Matrix);

            //6. Convert normalized position into font/back panning
			if (Distance != 0.0f)
			{
				aluNormalize(Position);
				PanningLR=(0.5f+0.5f*Position[0]);
				PanningFB=(0.5f+0.5f*Position[2]);
			}
			else
			{
				PanningLR=0.5f;
				PanningFB=0.5f;
			}

			//7. Convert front/back panning into channel volumes
			switch (numOutputChannels)
			{
				case 1:
					drysend[0]=(ConeVolume*ListenerGain*DryMix*(ALfloat)1.0f				  );	//Direct
					wetsend[0]=(ListenerGain*WetMix*(ALfloat)1.0f							  );	//Room
					break;
				case 2:
					drysend[0]=(ConeVolume*ListenerGain*DryMix*(ALfloat)sqrt((1.0f-PanningLR)));	//FL Direct
					drysend[1]=(ConeVolume*ListenerGain*DryMix*(ALfloat)sqrt((     PanningLR)));	//FR Direct
					wetsend[0]=(           ListenerGain*WetMix*(ALfloat)sqrt((1.0f-PanningLR)));	//FL Room
					wetsend[1]=(           ListenerGain*WetMix*(ALfloat)sqrt((     PanningLR)));	//FR Room
			 		break;
				default:
					break;
			}
		}
		else
		{
			//1. Stereo buffers always play from front left/front right
			switch (numOutputChannels)
			{
				case 1:
					drysend[0]=(SourceVolume*1.0f*ListenerGain);
					wetsend[0]=(SourceVolume*0.0f*ListenerGain);
					break;
				case 2:
					drysend[0]=(SourceVolume*1.0f*ListenerGain);
					drysend[1]=(SourceVolume*1.0f*ListenerGain);
					wetsend[0]=(SourceVolume*0.0f*ListenerGain);
					wetsend[1]=(SourceVolume*0.0f*ListenerGain);
			 		break;
				default:
					break;
			}
			pitch[0]=(ALfloat)(Pitch);
		}
		Error=alGetError();
	}
}
예제 #6
0
파일: luaal.c 프로젝트: darkf/almixer
static int lua_alGet(lua_State* lua_state)
{
	ALenum enum_parameter;
	int openal_primitive_type;

	enum_parameter = lua_tointeger(lua_state, 1);

	openal_primitive_type = lua_getTypeForEnum(enum_parameter);

	switch(openal_primitive_type)
	{
		case LUAOPENAL_BOOL_TYPE:
		{
			ALboolean ret_val;
			ret_val = alGetBoolean(enum_parameter);
			lua_pushboolean(lua_state, ret_val);
			return 1;
			break;
		}
		case LUAOPENAL_INT_TYPE:
		{
			ALint ret_val;
			ret_val = alGetInteger(enum_parameter);
			lua_pushinteger(lua_state, ret_val);
			return 1;
			break;
		}
		case LUAOPENAL_FLOAT_TYPE:
		{
			ALfloat ret_val;
			ret_val = alGetFloat(enum_parameter);
			lua_pushnumber(lua_state, ret_val);
			return 1;
			break;
		}
		case LUAOPENAL_INT_3_TYPE:
		{
			ALint ret_val[3];
			alGetIntegerv(enum_parameter, ret_val);
			lua_pushinteger(lua_state, ret_val[0]);
			lua_pushinteger(lua_state, ret_val[1]);
			lua_pushinteger(lua_state, ret_val[2]);
			return 3;
			break;	
		}
		case LUAOPENAL_FLOAT_3_TYPE:
		{
			ALfloat ret_val[3];
			alGetFloatv(enum_parameter, ret_val);
			lua_pushnumber(lua_state, ret_val[0]);
			lua_pushnumber(lua_state, ret_val[1]);
			lua_pushnumber(lua_state, ret_val[2]);
			return 3;
			break;			
		}
		case LUAOPENAL_FLOAT_6_TYPE:
		{
			ALfloat ret_val[6];
			alGetFloatv(enum_parameter, ret_val);
			lua_pushnumber(lua_state, ret_val[0]);
			lua_pushnumber(lua_state, ret_val[1]);
			lua_pushnumber(lua_state, ret_val[2]);
			lua_pushnumber(lua_state, ret_val[3]);
			lua_pushnumber(lua_state, ret_val[4]);
			lua_pushnumber(lua_state, ret_val[5]);
			return 6;
			break;			
		}
		case LUAOPENAL_STRING_TYPE:
		{
			const ALchar* ret_val;
			ret_val = alGetString(enum_parameter);
			lua_pushstring(lua_state, ret_val);
			return 1;
			break;
		}
		default:
		{
			/* TODO: Figure out how to handle OpenAL extensions. */
			luaL_error(lua_state, "Unhandled parameter type for alGetSource*");
		}
	}
	return 0;
}
ALfloat emu_alGetFloat(ALenum param)
{
   ALfloat alfloat;
   alGetFloatv(param, &alfloat);
   return alfloat;
}
JNIEXPORT void JNICALL Java_org_lwjgl_openal_AL10_nalGetFloatv(JNIEnv *__env, jclass clazz, jint paramName, jlong destAddress, jlong __functionAddress) {
	ALfloat *dest = (ALfloat *)(intptr_t)destAddress;
	alGetFloatvPROC alGetFloatv = (alGetFloatvPROC)(intptr_t)__functionAddress;
	UNUSED_PARAMS(__env, clazz)
	alGetFloatv(paramName, dest);
}
예제 #9
0
파일: al.cpp 프로젝트: 2asoft/xray-16
//*****************************************************************************
// alGetFloatv
//*****************************************************************************
//
ALAPI ALvoid ALAPIENTRY alGetFloatv(ALenum param, ALfloat* data)
{
    AL_VOID_FXN(alGetFloatv(param, data));
}