예제 #1
0
파일: main.cpp 프로젝트: kruci/Juicy-Plebs
int main(int argc, char *argv[])
{
    bool windowed = false;
    float rescale = 1.0f;
    std::string arg;
    if(argc > 1)
    {
        arg = argv[1];
        if(arg == "--help")
        {
            std::cout << "-s {scale} for running in windowed mode and scaled (standart size is 1440*810)" << std::endl;
            return 0;
        }
        else if(arg == "-s")
        {
            if( argc > 2)
            {
                arg = argv[2];
                rescale = atof(argv[2]);
            }
            windowed = true;
        }
    }


    /**initialize allegro*/
    if(!al_init()){error_message("al_init()");return 33;}
    if(!al_init_primitives_addon()){error_message("al_init_primitives_addon()");return 33;}
    //if(!al_install_keyboard()){error_message("al_install_keyboard()");return 33;} //no use for keyboard in this game
    if(!al_install_mouse()){error_message("al_install_mouse()");return 33;}
    if(!al_init_image_addon()){error_message("al_init_image_addon()");return 33;}
    al_init_font_addon(); // returns void
    if(!al_init_ttf_addon()){error_message("al_init_ttf_addon()");return 33;}
    //audio
    if(al_install_audio() == true)
    {
        if(al_init_acodec_addon() == true){}
        else
        {
            error_message("al_init_acodec_addon() - cant initialize audio codec");
            global::audio = false;
            global::sound_card = false;
        }
    }
    else
    {
        error_message("al_install_audio() - cant found sound device");
        global::audio = false;
        global::sound_card = false;
    }

    /**Some allegro variables*/
    ALLEGRO_DISPLAY *display = nullptr;
    ALLEGRO_EVENT_QUEUE *event_queue = nullptr;
    ALLEGRO_TIMER *timer = nullptr;
    ALLEGRO_BITMAP *logo = nullptr;

    /**Display preparation*/
    bool supported_ratio = true;
    ALLEGRO_MONITOR_INFO mon_info;
    al_get_monitor_info(0, &mon_info);
    global::sHeight = mon_info.y2 - mon_info.y1; //gets monitor size in pixels
    global::sWidth = mon_info.x2 - mon_info.x1;
    global::aspectratio = round( ((float)global::sWidth / (float)global::sHeight) * 100.0f) / 100.0f; //gets aspectratio
    if(global::aspectratio == 1.78f){global::xratio = 16; global::yratio = 9;}      // 16:9 screen ration
    else if(global::aspectratio == 1.6f){global::xratio = 16; global::yratio = 10;} // 16:10
    else if(global::aspectratio == 1.33f){global::xratio = 4; global::yratio = 3;}  // 4:3
    else{supported_ratio = false;}
    global::dHeight = global::dWidth  / global::xratio * global::yratio;
    global::xscale = (float)global::sWidth / (float)global::dWidth;
    global::yscale = (float)global::sHeight / (float)global::dHeight;

    /**display creation*/
    al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR); // Thanks to this, magnified fonts dont look retarted, and game is fast (hopefully) :D
    if(windowed == true || supported_ratio == false)
    {
        supported_ratio = true;
        al_set_new_display_flags(ALLEGRO_WINDOWED | ALLEGRO_OPENGL);
        global::xscale = rescale;
        global::yscale = rescale;
        global::dWidth = 1440;
        global::dHeight = 810;
        display = al_create_display(global::dWidth*rescale, global::dHeight*rescale);
    }
    else
    {
        al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW | ALLEGRO_OPENGL);
        display = al_create_display(global::dWidth, global::dHeight);
    }
    if(display == nullptr){error_message("al_create_display()"); return 1;}
    al_set_window_title(display, "Este neviem meno, ale asi neco so zemiakom");

    /**logo*/
    logo = al_load_bitmap("resources/graphics/logo.png");
    if(logo == nullptr){error_message("resources/graphics/logo.png not found");}
    else{ al_set_display_icon(display, logo);}


    /**Transformation*/
    al_identity_transform(&global::trans);
    if(supported_ratio == true)
    {
        al_scale_transform(&global::trans, global::xscale, global::yscale);
    }
    else
    {
        error_message("Unsupported monitor type - upgrade you monitor pls");
        float scale_backup_plan = (global::xscale > global::yscale ? global::yscale : global::xscale);
        global::xscale = scale_backup_plan;
        global::yscale = scale_backup_plan;
        al_scale_transform(&global::trans, global::xscale, global::yscale);
    }
    al_use_transform(&global::trans);

    /**timer*/
    timer = al_create_timer(1.0f/global::FPS);
    if(timer == nullptr){error_message("al_create_timer()"); return 44;}
    bool redraw = true;

    /**even que*/
    event_queue = al_create_event_queue();
    if(event_queue == nullptr){error_message("al_create_event_queue()"); return 44;}

    /**registering event sources*/
    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_timer_event_source(timer));
    al_register_event_source(event_queue, al_get_mouse_event_source());

    al_start_timer(timer);

    rguil::mouse_state = &global::mouse_state;

    global::audio_player = new AudioHandler(10);

    #ifdef _SOUND_TEST
    ALLEGRO_SAMPLE *s = al_load_sample("resources/music/Fuck_This_Shit_Im_Out.wav");
    ALLEGRO_SAMPLE_INSTANCE *si = al_create_sample_instance(s);
    global::audio_player->global_sounds.push_back(si);
    global::audio_player->Play_sample_instance(&si, ALLEGRO_PLAYMODE_LOOP);
    #endif // _SOUND_TEST

    #ifdef _FPS
    ALLEGRO_FONT *fps_font = nullptr;
    fps_font = al_load_font("resources/fonts/Asimov.otf", 12,0);
    int counter = 0;
    time_t tsttme2 = time(nullptr), tsttme = time(nullptr);
    int fps = 0;
    #endif // FPS

    global::save = new GameSave();
    ScreenMain *SCMain = new ScreenMain();
    global::audio_b = new Button("resources/fonts/Calibri.ttf", 1240, global::dHeight -65, 1240 + 40, global::dHeight - 25,
                                 "", al_map_rgba(0,0,0,0),
                                 ( global::audio == true ? MusicON : MusicOFF));

    /**Main loop*/ //forced 30 FPS, drawing and computing in same thread
    while(global::loop == true)
    {
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);

        al_get_mouse_state(&global::mouse_state);

        if(ev.type == ALLEGRO_EVENT_TIMER)
        {
            redraw = true;
        }
        else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
        {
            break;
        }

        /**Take event input here*/
        if(global::audio_b->Input(ev, global::xscale, global::yscale) == 2)
        {
            global::audio_b->unclick();
            global::audio = (global::audio == true ? false : true);

            if(global::audio == true)
            {
                al_destroy_bitmap(global::audio_b->bmp);
                global::audio_b->bmp = al_load_bitmap(MusicON);
                global::audio_player->Mute_sample_instances(false);
            }
            else
            {
                al_destroy_bitmap(global::audio_b->bmp);
                global::audio_b->bmp = al_load_bitmap(MusicOFF);
                global::audio_player->Mute_sample_instances(true);
            }
        }

        SCMain->Input(ev, global::xscale, global::yscale);
        /**---------------------*/

        #ifdef _FPS
        tsttme2 = time(&tsttme2);
        if(difftime(tsttme2,tsttme) >= 1.0f)
        {
            tsttme = time(&tsttme);
            fps = counter;
            counter = 0;
        }
        #endif // FPS


        if(redraw == true && al_is_event_queue_empty(event_queue))
        {
            redraw = false;
            al_clear_to_color(al_map_rgb(0,0,0));


            /**Draw and compute here*/
            SCMain->Print();
            global::audio_b->Print();
            /**---------------------*/

            #ifdef _FPS
            counter++;
            al_draw_text(fps_font, al_map_rgb(255,0,0), 0.0f,0.0f, 0, std::to_string(fps).c_str());
            #endif // FPS
            al_flip_display();
        }
    }
    #ifdef _SOUND_TEST
    global::audio_player->Stop_sample_instances();
    global::audio_player->global_sounds.erase(global::audio_player->global_sounds.begin());
    al_destroy_sample_instance(si);
    al_destroy_sample(s);
    #endif // _SOUND_TEST

    delete global::audio_b;
    delete SCMain;
    delete global::save;
    delete global::audio_player;

    al_destroy_timer(timer);
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);
    if(logo != nullptr)
        al_destroy_bitmap(logo);
    #ifdef _FPS
    al_destroy_font(fps_font);
    #endif // FPS

    return 0;
}
예제 #2
0
AudioSample::~AudioSample()
{
	al_destroy_sample(m_sample);
}
예제 #3
0
	void operator ()( SSample *sample )
	{
		m_samples.erase( sample->m_key );
		al_destroy_sample( sample->m_pSample );
		delete sample;
	}
예제 #4
0
int main(int argc, char **argv)
{
   ALLEGRO_VOICE *voice;
   ALLEGRO_MIXER *mixer;
   ALLEGRO_SAMPLE_INSTANCE *sample;
   int i;
   char const **filenames;
   int n;

   if (argc < 2) {
      n = 1;
      filenames = malloc(sizeof *filenames);
      filenames[0] = "data/welcome.wav";
   }
   else {
      n = argc - 1;
      filenames = malloc(sizeof *filenames * n);
      for (i = 1; i < argc; ++i) {
         filenames[i - 1] = argv[i];
      }
   }

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }

   open_log();

   al_init_acodec_addon();

   if (!al_install_audio()) {
      abort_example("Could not init sound!\n");
   }

   voice = al_create_voice(44100, ALLEGRO_AUDIO_DEPTH_INT16,
      ALLEGRO_CHANNEL_CONF_2);
   if (!voice) {
      abort_example("Could not create ALLEGRO_VOICE.\n");
   }

   mixer = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32,
      ALLEGRO_CHANNEL_CONF_2);
   if (!mixer) {
      abort_example("al_create_mixer failed.\n");
   }

   if (!al_attach_mixer_to_voice(mixer, voice)) {
      abort_example("al_attach_mixer_to_voice failed.\n");
   }

   sample = al_create_sample_instance(NULL);
   if (!sample) {
      abort_example("al_create_sample failed.\n");
   }

   for (i = 0; i < n; ++i) {
      ALLEGRO_SAMPLE *sample_data = NULL;
      const char *filename = filenames[i];
      float sample_time = 0;
      /* A matrix that puts everything in the left channel. */
      float mono_to_stereo[] = {1.0, 0.0};

      /* Load the entire sound file from disk. */
      sample_data = al_load_sample(filename);
      if (!sample_data) {
         abort_example("Could not load sample from '%s'!\n",
            filename);
         continue;
      }

      if (!al_set_sample(sample, sample_data)) {
         abort_example("al_set_sample_instance_ptr failed.\n");
         continue;
      }

      if (!al_attach_sample_instance_to_mixer(sample, mixer)) {
         abort_example("al_attach_sample_instance_to_mixer failed.\n");
         goto done;
      }

      /* Play sample in looping mode. */
      al_set_sample_instance_playmode(sample, ALLEGRO_PLAYMODE_LOOP);
      al_play_sample_instance(sample);

      sample_time = al_get_sample_instance_time(sample);
      log_printf("Playing '%s' (%.3f seconds) normally.\n", filename,
         sample_time);

      al_rest(sample_time);

      if (al_get_channel_count(al_get_sample_instance_channels(sample)) == 1) {
         if (!al_set_sample_instance_channel_matrix(sample, mono_to_stereo)) {
            abort_example("Failed to set channel matrix.\n");
         }
         log_printf("Playing left channel only.\n");
         al_rest(sample_time);
      }

      if (!al_set_sample_instance_gain(sample, 0.5)) {
         abort_example("Failed to set gain.\n");
      }
      log_printf("Playing with gain 0.5.\n");
      al_rest(sample_time);

      if (!al_set_sample_instance_gain(sample, 0.25)) {
         abort_example("Failed to set gain.\n");
      }
      log_printf("Playing with gain 0.25.\n");
      al_rest(sample_time);

      al_stop_sample_instance(sample);
      log_printf("Done playing '%s'\n", filename);

      /* Free the memory allocated. */
      al_set_sample(sample, NULL);
      al_destroy_sample(sample_data);
   }

   al_destroy_sample_instance(sample);
   al_destroy_mixer(mixer);
   al_destroy_voice(voice);

   al_uninstall_audio();

done:
   close_log(true);

   return 0;
}
예제 #5
0
/* starting game UI */
void start_game (bool Fullscreen) {
	/* creating display */
	ALLEGRO_DISPLAY * display;
	if (Fullscreen) {
		/* creating disp_data struct to store supported resolutions */
		ALLEGRO_DISPLAY_MODE disp_data;

		/* making it fullscreen */
		al_set_new_display_flags(ALLEGRO_FULLSCREEN);

		/* storing info */
		al_get_display_mode(al_get_num_display_modes() - 1, &disp_data);
		CurrentScreenWidth = disp_data.width;
		CurrentScreenHeight = disp_data.height;

		/* creating display with different resolutions for different screens */
		display = al_create_display(CurrentScreenWidth, CurrentScreenHeight);
	}
	else {
		al_set_new_display_flags(ALLEGRO_WINDOWED);

		display = al_create_display(CurrentScreenWidth, CurrentScreenHeight);
	}
	if (!display) {
		al_show_native_message_box(display, "Error", "Display Settings", "Couldn't create a display.", NULL, ALLEGRO_MESSAGEBOX_ERROR);
		exit(-1);
	}
	/* setting new window title */
	al_set_window_title(display, "Snake");

	// -----------------------

	/* creating fonts */
	ALLEGRO_FONT * font = al_load_font(MainFont, 36, ALLEGRO_ALIGN_CENTER);
	ALLEGRO_FONT * credits_font = al_load_font(CreditsFont, 20, NULL);
	if (!font) {
		al_show_native_message_box(display, "Error", "Could not load font file.", "Have you included the resources in the same directory of the program?", NULL, ALLEGRO_MESSAGEBOX_ERROR);
		exit(-1);
	}

	/* loading audio samples */
	ALLEGRO_SAMPLE * over_button_sound = al_load_sample(OverButton);
	ALLEGRO_SAMPLE * pressed_button_sound = al_load_sample(PressedButton);
	ALLEGRO_SAMPLE * eating_apple_sound = al_load_sample(EatApple);
	ALLEGRO_SAMPLE * game_over_sound = al_load_sample(GameOverSound);
	if (!over_button_sound || !pressed_button_sound) {
		al_show_native_message_box(display, "Error", "Could not load one or more sound files.", "Your resources folder must be corrupt, please download it again.", NULL, ALLEGRO_MESSAGEBOX_ERROR);
		exit(-1);
	}
	al_reserve_samples(2);

	/* creating timer */
	ALLEGRO_TIMER * timer = al_create_timer(1.0 / FPS);
	ALLEGRO_TIMER *frametimer = al_create_timer(1.0 / frameFPS);

	/* creating event queue */
	ALLEGRO_EVENT_QUEUE * event_queue = al_create_event_queue();
	al_register_event_source(event_queue, al_get_display_event_source(display));
	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_timer_event_source(frametimer));
	al_register_event_source(event_queue, al_get_mouse_event_source());
	al_register_event_source(event_queue, al_get_keyboard_event_source());
	ALLEGRO_KEYBOARD_STATE keystate;

	/* loading BITMAPS */
	ALLEGRO_BITMAP * SmallWallpaperBitmap = al_load_bitmap(SmallWallpaper);
	ALLEGRO_BITMAP * BigWallpaperBitmap = al_load_bitmap(BigWallpaper);
	ALLEGRO_BITMAP * mouse = al_load_bitmap(MouseCursor);
	ALLEGRO_BITMAP * applepng = al_load_bitmap(Apple_png);
	if (!mouse)
	{
		al_show_native_message_box(display, "Error", "Could not load one or more resource file.", "Your resources folder must be corrupt, please download it again.", NULL, ALLEGRO_MESSAGEBOX_ERROR);
		exit(-1);
	}
	al_hide_mouse_cursor(display);

	/* ---- VARIABLES ---- */
	bool done = false, change_resolution = false, draw = true;
	int mouse_x = CurrentScreenWidth, mouse_y = CurrentScreenHeight;
	/* mouse */
	bool left_mouse_button_down = false;
	bool left_mouse_button_up = false;
	/* MAIN MENU */
	int button_displacement;
	if (!Fullscreen)
	{
		button_displacement = 20;
	}
	else
	{
		button_displacement = 15;
	}
	Button play_button(50, 20, Blue, 0, -button_displacement);
	Button options_button(40, 15, Blue);
	Button exit_button(40, 15, Blue, 0, button_displacement);
	/* PLAY */
	string score;
	Direction new_direction;
	int speed_up, speed_up_anim_frame = 0;
	bool speed_up_anim = false;
	Snake snake;
	Apple apple;

	/* starting timers */
	al_start_timer(timer);
	al_start_timer(frametimer);

	while (!done)
	{
		/* actually defining our events */
		ALLEGRO_EVENT events;
		al_wait_for_event(event_queue, &events);
		al_get_keyboard_state(&keystate);

		switch (gameState)
		{
		case MainMenu:
			{
				/* WINDOW */
				if (events.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
				{
					done = true;
				}
				/* MOUSE */
				if (events.type == ALLEGRO_EVENT_MOUSE_AXES)
				{
					mouse_x = events.mouse.x;
					mouse_y = events.mouse.y;

					draw = true;
				}
				if (events.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN)
				{
					/* left button */
					if (events.mouse.button & 1)
					{
						left_mouse_button_down = true;
						draw = true;
					}
				}
				if (events.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP)
				{
					/* left button */
					if (events.mouse.button & 1)
					{
						left_mouse_button_down = false;
						left_mouse_button_up = true;
						draw = true;
					}
				}
				/* button conditions */
				if (play_button.MouseOverButton(mouse_x, mouse_y) && !play_button.StillOverButton)
				{
					play_button.play_over_button_sound = true;
				}
				if (options_button.MouseOverButton(mouse_x, mouse_y) && !options_button.StillOverButton)
				{
					options_button.play_over_button_sound = true;
				}
				if (exit_button.MouseOverButton(mouse_x, mouse_y) && !exit_button.StillOverButton)
				{
					exit_button.play_over_button_sound = true;
				}
				/* KEYBOARD */
				if (events.type == ALLEGRO_EVENT_KEY_UP)
				{
					switch (events.keyboard.keycode)
					{
					case ALLEGRO_KEY_ESCAPE:
						{
							done = true;
							break;
						}
					case ALLEGRO_KEY_SPACE:
					case ALLEGRO_KEY_ENTER:
						{
							/* STARTING GAME NOW */
							new_direction = RIGHT;
							speed_up = 0;
							snake.ResetSnakeDetails();
							apple.NewApple(snake.GetSnakeCells());
							gameState = PlayGame;
						}
					}
					break;
				}

				/* ------------ NOW DRAWING ------------ */
				if (draw)
				{
					/* drawing wallpaper */
					if (Fullscreen)
					{
						al_draw_scaled_bitmap(BigWallpaperBitmap, 0, 0, al_get_bitmap_width(BigWallpaperBitmap), al_get_bitmap_height(BigWallpaperBitmap), 0, 0, CurrentScreenWidth, CurrentScreenHeight, NULL);
					}
					else
					{
						al_draw_bitmap(SmallWallpaperBitmap, 0, 0, 0);
					}

					/* -- play button -- */
					if (play_button.MouseOverButton(mouse_x, mouse_y))
					{
						play_button.SetButtonColor(LightBlue);
						/* button pressed */
						if (left_mouse_button_down)
						{
							play_button.pressed_button = true;
							play_button.SetButtonColor(DarkBlue);
						}
						/* button released */
						else if (left_mouse_button_up)
						{
							play_button.pressed_button = false;
							play_button.StillPressingButton = false;
							play_button.SetButtonColor(Blue);

							/* STARTING GAME NOW */
							new_direction = RIGHT;
							speed_up = 0;
							snake.ResetSnakeDetails();
							apple.NewApple(snake.GetSnakeCells());
							gameState = PlayGame;
						}
						play_button.DisplayButton();
					}
					else
					{
						play_button.pressed_button = false;
						play_button.StillPressingButton = false;
						play_button.StillOverButton = false;
						play_button.SetButtonColor(Blue);
						play_button.DisplayButton();
					}
					/* -- options button -- */
					if (options_button.MouseOverButton(mouse_x, mouse_y))
					{
						options_button.SetButtonColor(LightBlue);
						/* button pressed */
						if (left_mouse_button_down)
						{
							options_button.pressed_button = true;
							options_button.SetButtonColor(DarkBlue);
						}
						/* button released */
						else if (left_mouse_button_up)
						{
							options_button.pressed_button = false;
							options_button.StillPressingButton = false;
							options_button.SetButtonColor(Blue);
							switch (Fullscreen)
							{
							case 0:
								{
									Fullscreen = 1;
									done = true;
									change_resolution = true;
									break;
								}
							case 1:
								{
									Fullscreen = 0;
									done = true;
									change_resolution = true;
									break;
								}
							}
						}
						options_button.DisplayButton();
					}
					else
					{
						options_button.pressed_button = false;
						options_button.StillPressingButton = false;
						options_button.StillOverButton = false;
						options_button.SetButtonColor(Blue);
						options_button.DisplayButton();
					}
					/* -- exit button -- */
					if (exit_button.MouseOverButton(mouse_x, mouse_y))
					{
						exit_button.SetButtonColor(LightBlue);
						/* button pressed */
						if (left_mouse_button_down)
						{
							exit_button.pressed_button = true;
							exit_button.SetButtonColor(DarkBlue);
						}
						/* button released */
						else if (left_mouse_button_up)
						{
							exit_button.pressed_button = false;
							exit_button.StillPressingButton = false;
							exit_button.SetButtonColor(Blue);
							done = true;
						}
						exit_button.DisplayButton();
					}
					else
					{
						exit_button.pressed_button = false;
						exit_button.StillPressingButton = false;
						exit_button.StillOverButton = false;
						exit_button.SetButtonColor(Blue);
						exit_button.DisplayButton();
					}

					/* -- sound -- */
					/* mouse over button */
					if (play_button.MouseOverButton(mouse_x, mouse_y) && !play_button.StillOverButton)
					{
						play_button.StillOverButton = true;
						al_play_sample(over_button_sound, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, 0);
					}
					if (options_button.MouseOverButton(mouse_x, mouse_y) && !options_button.StillOverButton)
					{
						options_button.StillOverButton = true;
						al_play_sample(over_button_sound, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, 0);
					}
					if (exit_button.MouseOverButton(mouse_x, mouse_y) && !exit_button.StillOverButton)
					{
						exit_button.StillOverButton = true;
						al_play_sample(over_button_sound, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, 0);
					}
					/* button pressed */
					if (play_button.pressed_button && !play_button.StillPressingButton)
					{
						play_button.StillPressingButton = true;
						al_play_sample(pressed_button_sound, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, 0);
					}
					else if (options_button.pressed_button && !options_button.StillPressingButton)
					{
						options_button.StillPressingButton = true;
						al_play_sample(pressed_button_sound, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, 0);
					}
					else if (exit_button.pressed_button && !exit_button.StillPressingButton)
					{
						exit_button.StillPressingButton = true;
						al_play_sample(pressed_button_sound, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, 0);
					}

					/* -- text -- */
					string fullscreenmode_string;
					if (Fullscreen)
					{
						fullscreenmode_string = "Fullscreen: On";
					}
					else
					{
						fullscreenmode_string = "Fullscreen: Off";
					}
					al_draw_text(font, White, CurrentScreenWidth / 2, play_button.GetButtonHeightCenter() - 23, ALLEGRO_ALIGN_CENTER, "New Game");
					al_draw_text(font, White, CurrentScreenWidth / 2, options_button.GetButtonHeightCenter() - 23, ALLEGRO_ALIGN_CENTER, fullscreenmode_string.c_str());
					al_draw_text(font, White, CurrentScreenWidth / 2, exit_button.GetButtonHeightCenter() - 23, ALLEGRO_ALIGN_CENTER, "Exit");
					al_draw_text(credits_font, White, 3, CurrentScreenHeight - 20, NULL, "FEUP 2013 - Henrique Ferrolho");

					/* -- mouse cursor -- */
					al_draw_bitmap(mouse, mouse_x, mouse_y, NULL);

					al_flip_display();
					al_clear_to_color(al_map_rgb(0, 0, 0));
					left_mouse_button_up = false;
					draw = false;
				}
				break;
			}
		case PlayGame:
			{
				if (events.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
				{
					done = true;
				}
				/* KEYBOARD */
				if (events.type == ALLEGRO_EVENT_KEY_UP)
				{
					switch (events.keyboard.keycode)
					{
					case ALLEGRO_KEY_ESCAPE:
						{
							/* going back to MAIN MENU */
							draw = true;
							gameState = MainMenu;
							break;
						}
					case ALLEGRO_KEY_ENTER:
					case ALLEGRO_KEY_SPACE:
						{
							/* pausing game */
							draw = true;
							gameState = PauseGame;
							break;
						}

					}
					break;
				}
				if (events.type == ALLEGRO_EVENT_TIMER)
				{
					if (events.timer.source == timer)
					{
						draw = true;

						/* navigation keys */
						if (al_key_down(&keystate, ALLEGRO_KEY_DOWN) || al_key_down(&keystate, ALLEGRO_KEY_S))
						{
							new_direction = DOWN;
						}
						else if (al_key_down(&keystate, ALLEGRO_KEY_UP) || al_key_down(&keystate, ALLEGRO_KEY_W))
						{
							new_direction = UP;
						}
						else if (al_key_down(&keystate, ALLEGRO_KEY_RIGHT) || al_key_down(&keystate, ALLEGRO_KEY_D))
						{
							new_direction = RIGHT;
						}
						else if (al_key_down(&keystate, ALLEGRO_KEY_LEFT) || al_key_down(&keystate, ALLEGRO_KEY_A))
						{
							new_direction = LEFT;
						}

						/* checking boundaries */
						if (!snake.IsInScreenBoundaries() || snake.EatedItself())
						{
							draw = true;
							al_play_sample(game_over_sound, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, 0);
							gameState = GameOver;
							break;
						}
					}
					else if (events.timer.source == frametimer)
					{
						/* moving snake */
						snake.SetSnakeDirection(new_direction);
						snake.MoveSnake();
						if (snake.EatedApple(apple.GetAppleX(), apple.GetAppleY()))
						{
							al_play_sample(eating_apple_sound, 0.5, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, 0);
							apple.NewApple(snake.GetSnakeCells());
							snake.IncreaseSnakeLength();
							draw = true;
						}
					}					
				}

				/* ------------ NOW DRAWING ------------ */
				if (draw)
				{	
					/* game frame */
					if (Fullscreen)
					{
						al_draw_rectangle(0, 0, CurrentScreenWidth, CurrentScreenHeight, DarkRed, 20);
						//al_draw_rectangle(0, 0, 1360, 760, DarkRed, 20);
					}
					else
					{
						al_draw_rectangle(0, 0, CurrentScreenWidth, CurrentScreenHeight, DarkRed, 20);
					}
					apple.DrawApple(applepng);
					snake.DrawSnake();

					/* increasing speed */
					if (snake.GetSnakeCells().size() < 5)
					{
						al_set_timer_speed(frametimer, 1.0 / frameFPS);
					}
					else if (snake.GetSnakeCells().size() < 10)
					{
						if (speed_up == 0)
						{
							speed_up++;
							speed_up_anim = true;
						}
						al_set_timer_speed(frametimer, 1.0 / 14);
					}
					else if (snake.GetSnakeCells().size() < 20)
					{
						if (speed_up == 1)
						{
							snake.SetColor(LightBlue);
							speed_up++;
							speed_up_anim = true;
						}
						al_set_timer_speed(frametimer, 1.0 / 16);
					}
					else if (snake.GetSnakeCells().size() < 30)
					{
						if (speed_up == 2)
						{
							speed_up++;
							speed_up_anim = true;
						}
						al_set_timer_speed(frametimer, 1.0 / 18);
					}
					else if (snake.GetSnakeCells().size() < 40)
					{
						if (speed_up == 3)
						{
							snake.SetColor(DarkRed);
							speed_up++;
							speed_up_anim = true;
						}
						al_set_timer_speed(frametimer, 1.0 / 20);
					}

					/* speed up animation */
					if (speed_up_anim)
					{
						if (speed_up_anim_frame < 10)
						{
							al_draw_text(font, White, CurrentScreenWidth / 2, (CurrentScreenHeight / 2) - 30, ALLEGRO_ALIGN_CENTER, "SPEED UP!");
							speed_up_anim_frame++;
						}
						else if (speed_up_anim_frame < 20)
						{
							al_draw_text(font, Yellow, CurrentScreenWidth / 2, (CurrentScreenHeight / 2) - 30, ALLEGRO_ALIGN_CENTER, "SPEED UP!");
							speed_up_anim_frame++;
						}
						else if (speed_up_anim_frame < 30)
						{
							al_draw_text(font, White, CurrentScreenWidth / 2, (CurrentScreenHeight / 2) - 30, ALLEGRO_ALIGN_CENTER, "SPEED UP!");
							speed_up_anim_frame++;
						}
						else if (speed_up_anim_frame < 40)
						{
							al_draw_text(font, Yellow, CurrentScreenWidth / 2, (CurrentScreenHeight / 2) - 30, ALLEGRO_ALIGN_CENTER, "SPEED UP!");
							speed_up_anim_frame++;
						}
						else if (speed_up_anim_frame < 50)
						{
							al_draw_text(font, White, CurrentScreenWidth / 2, (CurrentScreenHeight / 2) - 30, ALLEGRO_ALIGN_CENTER, "SPEED UP!");
							speed_up_anim_frame++;
						}
						else if (speed_up_anim_frame < 60)
						{
							speed_up_anim = false;
							speed_up_anim_frame = 0;
						}
					}

					/* printing score */
					stringstream ss;
					ss << "Score: " << snake.GetSnakeCells().size();
					score = ss.str();
					al_draw_text(credits_font, Yellow, 60, 15, ALLEGRO_ALIGN_CENTER, score.c_str());

					al_flip_display();
					al_clear_to_color(al_map_rgb(0, 0, 0));
					draw = false;
				}
				break;
			}
		case PauseGame:
			{
				if (events.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
				{
					done = true;
				}
				if (events.type == ALLEGRO_EVENT_KEY_UP)
				{
					switch (events.keyboard.keycode)
					{
					case ALLEGRO_KEY_SPACE:
					case ALLEGRO_KEY_ENTER:
						{
							/* resume game */
							draw = true;
							gameState = PlayGame;
							break;
						}
					}
					break;
				}

				/* ------------ NOW DRAWING ------------ */
				if (draw)
				{
					/* game frame */
					if (Fullscreen)
					{
						al_draw_rectangle(0, 0, CurrentScreenWidth, CurrentScreenHeight, DarkRed, 20);
						//al_draw_rectangle(0, 0, 1360, 760, DarkRed, 20);
					}
					else
					{
						al_draw_rectangle(0, 0, CurrentScreenWidth, CurrentScreenHeight, DarkRed, 20);
					}
					apple.DrawApple(applepng);
					snake.DrawSnake();
					
					/* printing score */
					stringstream ss;
					ss << "Score: " << snake.GetSnakeCells().size();
					score = ss.str();
					al_draw_text(credits_font, Yellow, 60, 15, ALLEGRO_ALIGN_CENTER, score.c_str());

					al_draw_text(font, Yellow, CurrentScreenWidth / 2, (CurrentScreenHeight / 2) - 30, ALLEGRO_ALIGN_CENTER, "GAME PAUSED");

					al_flip_display();
					draw = false;
				}
				break;
			}
		case GameOver:
			{
				if (events.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
				{
					done = true;
				}
				/* MOUSE */
				if (events.type == ALLEGRO_EVENT_MOUSE_AXES)
				{
					mouse_x = events.mouse.x;
					mouse_y = events.mouse.y;

					draw = true;
				}
				if (events.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN)
				{
					/* left button */
					if (events.mouse.button & 1)
					{
						left_mouse_button_down = true;
						draw = true;
					}
				}
				if (events.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP)
				{
					/* left button */
					if (events.mouse.button & 1)
					{
						left_mouse_button_down = false;
						left_mouse_button_up = true;
						draw = true;
					}
				}
				
				/* going to MAIN MENU */
				if (events.type == ALLEGRO_EVENT_KEY_UP)
				{
					switch (events.keyboard.keycode)
					{
					case ALLEGRO_KEY_SPACE:
					case ALLEGRO_KEY_ENTER:
						{
							draw = true;
							gameState = MainMenu;
							break;
						}
					}
					break;
				}
				if (left_mouse_button_up)
				{
					left_mouse_button_up = false;
					draw = true;
					gameState = MainMenu;
					break;
				}

				if (draw)
				{
					al_draw_filled_rectangle(0, 0, CurrentScreenWidth, CurrentScreenHeight, DarkRed);

					/* printing score */
					stringstream ss;
					ss << "Score: " << snake.GetSnakeCells().size();
					score = ss.str();
					al_draw_text(font, Yellow, CurrentScreenWidth / 2, (CurrentScreenHeight / 2) - 80, ALLEGRO_ALIGN_CENTER, score.c_str());

					al_draw_text(font, White, CurrentScreenWidth / 2, (CurrentScreenHeight / 2) - 30, ALLEGRO_ALIGN_CENTER, "Click to continue");
					/* -- mouse cursor -- */
					al_draw_bitmap(mouse, mouse_x, mouse_y, NULL);

					al_flip_display();
				}				
				break;
			}
		}
	}

	/* dealocating memory */
	al_destroy_display(display);
	al_destroy_font(font);
	al_destroy_timer(timer);
	al_destroy_bitmap(mouse);
	al_destroy_sample(over_button_sound);
	al_destroy_sample(pressed_button_sound);
	al_destroy_event_queue(event_queue);

	if (change_resolution)
	{
		CurrentScreenWidth = DefaultScreenWidth;
		CurrentScreenHeight = DefaultScreenHeight;
		start_game(Fullscreen);
	}
}
예제 #6
0
ColorSelector::~ColorSelector()
{
    al_destroy_sample(sample);
};
예제 #7
0
void
explosion_shutdown(void)
{
  al_destroy_sample(sample);
}
int main(void)
{
	// don't forget to put allegro-5.0.10-monolith-md-debug.lib
	//primitive variable
	bool done = false;
	bool redraw = true;
	const int FPS = 60;
	bool isGameOver = false;

	//object variables
	spaceShip ship;
	Bullet bullets[NUM_BULLETS];
	Comet comets[NUM_COMETS];
	Explosion explosions[NUM_EXPLOSIONS];

	//Allegro variables
	ALLEGRO_DISPLAY *display = NULL;
	ALLEGRO_EVENT_QUEUE *event_queue = NULL;
	ALLEGRO_TIMER *timer = NULL;
	ALLEGRO_FONT *font18 = NULL;
	ALLEGRO_BITMAP *shipImage;
	ALLEGRO_BITMAP *cometImage;
	ALLEGRO_BITMAP *expImage;
	ALLEGRO_SAMPLE * sample = NULL;
	ALLEGRO_SAMPLE * sample2 = NULL;
	ALLEGRO_SAMPLE * sample3 = NULL;
	ALLEGRO_SAMPLE_INSTANCE * instance1 = NULL;
	ALLEGRO_SAMPLE_INSTANCE * instance2 = NULL;
	ALLEGRO_SAMPLE_INSTANCE * instance3 = NULL;

	//Initialization Functions
	if(!al_init())										//initialize Allegro
		return -1;

	display = al_create_display(WIDTH, HEIGHT);			//create our display object

	if(!display)										//test display object
		return -1;

	al_init_primitives_addon();
	al_install_keyboard();
	al_init_font_addon();
	al_init_ttf_addon();
	al_init_image_addon();
	al_install_audio(); // always initialize audio before the codecs
	al_init_acodec_addon();
	
	al_reserve_samples(10); // reserves numbers of samples/ channels or voices

	sample = al_load_sample("chirp.ogg");
	sample2 = al_load_sample("static.ogg");
	sample3 = al_load_sample("JSS - Our Song.ogg");

	instance1 = al_create_sample_instance(sample);
	instance2 = al_create_sample_instance(sample2);
	instance3 = al_create_sample_instance(sample3);	

	al_set_sample_instance_playmode(instance3, ALLEGRO_PLAYMODE_LOOP);

	al_attach_sample_instance_to_mixer(instance1, al_get_default_mixer());
    al_attach_sample_instance_to_mixer(instance2, al_get_default_mixer());
	al_attach_sample_instance_to_mixer(instance3, al_get_default_mixer());

	event_queue = al_create_event_queue();
	timer = al_create_timer(1.0 / FPS);

	cometImage = al_load_bitmap("asteroid-1-96.png");
	//above does not need convert_mask_to_alpha because it is tranparent background in sprite sheet
	shipImage = al_load_bitmap("Spaceship_by_arboris.png");
	al_convert_mask_to_alpha(shipImage,al_map_rgb(255,0,255));

	expImage = al_load_bitmap("explosion_3_40_128.png");

	srand(time(NULL));
	InitShip(ship, shipImage);
	InitBullet(bullets, NUM_BULLETS);
	InitComet(comets, NUM_COMETS, cometImage);
	InitExplosions(explosions, NUM_EXPLOSIONS, expImage);

	font18 = al_load_font("arial.ttf", 18, 0);

	al_register_event_source(event_queue, al_get_keyboard_event_source());
	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_display_event_source(display));

	al_play_sample_instance(instance3);

	al_start_timer(timer);
	while(!done)
	{
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);

		if(ev.type == ALLEGRO_EVENT_TIMER)
		{
			redraw = true;
			int soundX = ship.x;
			int soundY = ship.y;
			
			if(keys[UP])
				MoveShipUp(ship);
			else if(keys[DOWN])
				MoveShipDown(ship);
			else
				ResetShipAnimation(ship,1);
			if(keys[LEFT])
				MoveShipLeft(ship);
			else if(keys[RIGHT])
				MoveShipRight(ship);
			else
				ResetShipAnimation(ship, 2);
			
			if(soundX != ship.x || soundY != ship.y){
				//al_play_sample(sample, 1,0,1, ALLEGRO_PLAYMODE_ONCE, NULL);
				al_play_sample_instance(instance1);
			}
			if (ship.x -10 < 0 || ship.x + 10 > WIDTH || ship.y - 10 < 0 || ship.y + 10 > HEIGHT){
				al_play_sample_instance(instance2);
			}

			if(!isGameOver)
			{
				UpdateExplosions(explosions, NUM_EXPLOSIONS);
				UpdateBullet(bullets, NUM_BULLETS);
				StartComet(comets, NUM_COMETS);
				UpdateComet(comets, NUM_COMETS);
				CollideBullet(bullets, NUM_BULLETS, comets, NUM_COMETS, ship, explosions, NUM_EXPLOSIONS);
				CollideComet(comets, NUM_COMETS, ship, explosions, NUM_BULLETS);

				if(ship.lives <= 0)
					isGameOver = true;
			}
		}
		else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
		{
			done = true;
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
		{
			switch(ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = true;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = true;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = true;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = true;
				FireBullet(bullets, NUM_BULLETS, ship);
				break;
			}
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_UP)
		{
			switch(ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = false;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = false;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = false;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = false;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = false;
				break;
			}
		}

		if(redraw && al_is_event_queue_empty(event_queue))
		{
			redraw = false; 

			if(!isGameOver)
			{
				DrawShip(ship);
				if(al_get_sample_instance_playing(instance1)){
					al_draw_text(font18, al_map_rgb(255,255,255),5,30,0, "Instance 1 is playing");
				}
				if(al_get_sample_instance_playing(instance2)){
					al_draw_text(font18, al_map_rgb(255,255,255),WIDTH - 5,30,ALLEGRO_ALIGN_RIGHT, "Instance 2 is playing");
				}
				if(al_get_sample_instance_playing(instance3)){
					al_draw_textf(font18, al_map_rgb(255,255,255),5,HEIGHT - 30,0, "Instance 3 is playing: %.1f %%", al_get_sample_instance_position(instance3) / (float)al_get_sample_instance_length(instance3) * 100);
				}

				DrawBullet(bullets, NUM_BULLETS);
				DrawComet(comets, NUM_COMETS);
				DrawExplosions(explosions, NUM_EXPLOSIONS);

				al_draw_textf(font18, al_map_rgb(255, 0, 255), 5, 5, 0, "Player has %i lives left. Player has destroyed %i objects", ship.lives, ship.score);
			}
			else
			{
				al_draw_textf(font18, al_map_rgb(0, 255, 255), WIDTH / 2, HEIGHT / 2, ALLEGRO_ALIGN_CENTRE, "Game Over. Final Score: %i", ship.score);
			}
		
			al_flip_display();
			al_clear_to_color(al_map_rgb(0,0,0));
		}
	}

	al_destroy_sample_instance(instance1);
	al_destroy_sample_instance(instance2);
	al_destroy_sample_instance(instance3);
	al_destroy_sample(sample);
	al_destroy_sample(sample2);
	al_destroy_sample(sample3);
	al_destroy_bitmap(expImage);
	al_destroy_bitmap(shipImage);
	al_destroy_bitmap(cometImage);
	al_destroy_event_queue(event_queue);
	al_destroy_timer(timer);
	al_destroy_font(font18);
	al_destroy_display(display);						//destroy our display object

	return 0;
}
예제 #9
0
파일: pellet.cpp 프로젝트: Coolcord/Trake
Pellet::~Pellet()
{
  delete m_rectangle;
  al_destroy_sample(m_eat_sound);
}
예제 #10
0
void show_sound()
{
    int licznik=0;
    int x,y;
    x=500;
    y=100;


    ALLEGRO_FONT * font_ttf    = al_load_ttf_font("cour.ttf",80, 0);
    ALLEGRO_FONT * font_ttfbolt   = al_load_ttf_font("courbd.ttf",80, 0);
    ALLEGRO_BITMAP  *bitmapa = al_load_bitmap( "media/menu.png" );

    bool done=false,draw=false;

    al_draw_bitmap (bitmapa, 0, 0, 0);
    al_draw_textf(font_ttfbolt,al_map_rgb(255,255,255), x, y,ALLEGRO_ALIGN_CENTRE,"on");
    al_draw_textf(font_ttf,al_map_rgb(255,255,255), x, y+100,ALLEGRO_ALIGN_CENTRE,"off");
    al_draw_textf(font_ttf,al_map_rgb(255,255,255), x, y+200,ALLEGRO_ALIGN_CENTRE,"cofnij");
    al_flip_display();

    ALLEGRO_EVENT_QUEUE *event_queue1 = al_create_event_queue();
    ALLEGRO_KEYBOARD_STATE keyState;

    //al_register_event_source(event_queue, al_get_mouse_event_source());
    al_register_event_source(event_queue1, al_get_display_event_source(display));
    al_register_event_source(event_queue1, al_get_keyboard_event_source());
    while(!done)
    {
        ALLEGRO_EVENT events;
        al_wait_for_event(event_queue1, &events);
        al_get_keyboard_state(&keyState);

        if(events.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
        {
            done = true;

        }
        else if (al_key_down( &keyState, ALLEGRO_KEY_ESCAPE))
        {
            done=true;

        }
        else if(al_key_down(&keyState, ALLEGRO_KEY_ENTER))
        {
            if(licznik==2)
            {
                done=true;
                draw=false;
            }
            else if(licznik==0)
            {

                if(!sample)
                    al_reserve_samples(2);
                sample= al_load_sample("media/The Wild Hunt.wav");

                al_play_sample(sample, 1.0, 0.0,1.0,ALLEGRO_PLAYMODE_LOOP,NULL);
                FILE *fp;
                fp=fopen("ustawienia1.txt","w");
                fprintf(fp,"%d", 1);
                fclose(fp);
                done=true;


            }
            else if(licznik==1)
            {
                // if(!sample)
                al_destroy_sample(sample);
                FILE *fp;
                fp=fopen("ustawienia1.txt","w");
                fprintf(fp,"%d", 0);
                fclose(fp);

                done=true;
            }

        }
        else  if(al_key_down(&keyState, ALLEGRO_KEY_UP))
        {

            licznik--;
            if(licznik<0)licznik=2;
            draw=true;

        }
        else if(al_key_down(&keyState, ALLEGRO_KEY_DOWN))
        {
            licznik++;
            if(licznik>2)licznik=0;

            draw=true;
        }
        if(draw)
        {
            draw=false;
            al_draw_bitmap (bitmapa, 0, 0, 0);
            if(licznik==0)
            {
                al_draw_textf(font_ttfbolt,al_map_rgb(255,255,255), x, y,ALLEGRO_ALIGN_CENTRE,"on");
                al_draw_textf(font_ttf,al_map_rgb(255,255,255), x, y+100,ALLEGRO_ALIGN_CENTRE,"off");
                al_draw_textf(font_ttf,al_map_rgb(255,255,255), x, y+200,ALLEGRO_ALIGN_CENTRE,"cofnij");
                al_rest(0.15);
            }
            else if(licznik==1)
            {
                al_draw_textf(font_ttf,al_map_rgb(255,255,255), x, y,ALLEGRO_ALIGN_CENTRE,"on");
                al_draw_textf(font_ttfbolt,al_map_rgb(255,255,255), x, y+100,ALLEGRO_ALIGN_CENTRE,"off");
                al_draw_textf(font_ttf,al_map_rgb(255,255,255), x, y+200,ALLEGRO_ALIGN_CENTRE,"cofnij");
                al_rest(0.15);
            }
            else if(licznik==2)
            {
                al_draw_textf(font_ttf,al_map_rgb(255,255,255), x, y,ALLEGRO_ALIGN_CENTRE,"on");
                al_draw_textf(font_ttf,al_map_rgb(255,255,255), x, y+100,ALLEGRO_ALIGN_CENTRE,"off");
                al_draw_textf(font_ttfbolt,al_map_rgb(255,255,255), x, y+200,ALLEGRO_ALIGN_CENTRE,"cofnij");
                al_rest(0.15);
            }

            al_flip_display();
        }
    }
    al_destroy_bitmap(bitmapa);
    al_destroy_event_queue(event_queue1);
    al_destroy_font(font_ttf);
    al_destroy_font(font_ttfbolt);

}
예제 #11
0
MainLoop::~MainLoop()
{
    al_destroy_sample(win);
    al_destroy_sample(alert);
};
void SampleResource::destroy(void)
{
   al_destroy_sample(sample_data);
   sample_data = 0;
}