예제 #1
0
파일: menu.c 프로젝트: tknowak/SuperDerpy
void Menu_Unload(struct Game *game) {
	if (!game->menu.loaded) return;
	if (game->gamestate==GAMESTATE_MENU) Menu_Stop(game);
	al_destroy_bitmap(game->menu.pinkcloud);
	al_destroy_bitmap(game->menu.image);
	al_destroy_bitmap(game->menu.cloud);
	al_destroy_bitmap(game->menu.cloud2);
	al_destroy_bitmap(game->menu.pinkcloud_bitmap);
	al_destroy_bitmap(game->menu.rain_bitmap);
	al_destroy_bitmap(game->menu.mountain);
	al_destroy_bitmap(game->menu.pie_bitmap);
	al_destroy_bitmap(game->menu.logo);
	al_destroy_bitmap(game->menu.logoblur);
	al_destroy_bitmap(game->menu.glass);
	al_destroy_bitmap(game->menu.blurbg);
	al_destroy_bitmap(game->menu.blurbg2);
	al_destroy_font(game->menu.font_title);
	al_destroy_font(game->menu.font_subtitle);
	al_destroy_font(game->menu.font);
	al_destroy_font(game->menu.font_selected);
	al_destroy_sample_instance(game->menu.music);
	al_destroy_sample_instance(game->menu.rain_sound);
	al_destroy_sample_instance(game->menu.click);
	al_destroy_sample(game->menu.sample);
	al_destroy_sample(game->menu.rain_sample);
	al_destroy_sample(game->menu.click_sample);
	game->menu.loaded = false;
}
예제 #2
0
파일: sound.c 프로젝트: sesc4mt/mvcdecoder
/* closes down the sound system */
void shutdown_sound()
{
   if (!al_is_audio_installed())
      return;

   al_destroy_thread(sound_update_thread);
   al_uninstall_timer(ping_timer);

   al_stop_samples();

   al_destroy_sample(zap);
   al_destroy_sample(bang);
   al_destroy_sample(bigbang);
   al_destroy_sample(ping);

   if (!no_music) {
      al_uninstall_timer(music_timer);

      al_destroy_sample_instance(part_voice[0]);
      al_destroy_sample_instance(part_voice[1]);
      al_destroy_sample_instance(part_voice[2]);
      al_destroy_sample_instance(part_voice[3]);

      al_destroy_sample(sine);
      al_destroy_sample(square);
      al_destroy_sample(saw);
      al_destroy_sample(bd);
      al_destroy_sample(snare);
      al_destroy_sample(hihat);
   }
}
예제 #3
0
파일: riots.c 프로젝트: dos1/mediator
void Gamestate_Unload(struct Game *game, struct RocketsResources* data) {
	  al_destroy_bitmap(data->bg);
		al_destroy_bitmap(data->earth);
		al_destroy_bitmap(data->clouds);
		al_destroy_bitmap(data->pixelator);
		al_destroy_sample_instance(data->rocket_sound);
		al_destroy_sample_instance(data->boom_sound);
		al_destroy_sample(data->rocket_sample);
		al_destroy_sample(data->boom_sample);
		// TODO: DestroyCharacters
		free(data);
}
예제 #4
0
파일: dosowisko.c 프로젝트: dos1/RadioEdit
void Gamestate_Unload(struct Game *game, struct GamestateResources* data) {
	al_destroy_font(data->font);
	al_destroy_sample_instance(data->sound);
	al_destroy_sample(data->sample);
	al_destroy_sample_instance(data->kbd);
	al_destroy_sample(data->kbd_sample);
	al_destroy_sample_instance(data->key);
	al_destroy_sample(data->key_sample);
	al_destroy_bitmap(data->bitmap);
	al_destroy_bitmap(data->checkerboard);
	al_destroy_bitmap(data->pixelator);
	TM_Destroy(data->timeline);
	free(data);
}
예제 #5
0
void SoundManager::unloadAll()
{
	std::map<int, Sound*>::iterator it;

	for (it = samples.begin(); it != samples.end(); ++it)
	{
		if ((*it).second->sample)
		{
			al_destroy_sample((*it).second->sample);
		}
		delete (*it).second;
	}

	samples.clear();

	std::map<int, Music*>::iterator it2;

	for (it2 = streams.begin(); it2 != streams.end(); ++it2)
	{
		if ((*it2).second->instance)
		{
			al_destroy_sample_instance((*it2).second->instance);
			al_destroy_sample((*it2).second->sound->sample);
		}

		delete (*it2).second->sound;
		delete (*it2).second;
	}

	streams.clear();
}
예제 #6
0
AllegroSoundSample5::~AllegroSoundSample5()
{
	if ( m_pInstance )
	{
		al_detach_sample_instance( m_pInstance );
		al_destroy_sample_instance( m_pInstance );
	}
}
예제 #7
0
void SampleResource::destroy(void)
{
   if (!sample)
      return;
   al_destroy_sample_instance(sample);
   al_destroy_sample(sample_data);
   sample = 0;
   sample_data = 0;
}
예제 #8
0
Audio::~Audio(){ //// DESTROY/ DEALLOCATE MEMORY

	al_destroy_sample(bMusic);
	al_destroy_sample(endGame);
	al_destroy_sample(caught);
	al_destroy_sample(respawn);
	al_destroy_sample(collect);

	al_destroy_sample_instance(MusicInstance);
};
예제 #9
0
/* Destroy all sample instances, and frees the associated vectors. */
static void free_sample_vector(void)
{
   int j;

   for (j = 0; j < (int) _al_vector_size(&auto_samples); j++) {
      ALLEGRO_SAMPLE_INSTANCE **slot = _al_vector_ref(&auto_samples, j);
      al_destroy_sample_instance(*slot);
   }
   _al_vector_free(&auto_samples);
   _al_vector_free(&auto_sample_ids);
}
예제 #10
0
파일: menu.c 프로젝트: dos1/TickleMonster
void Gamestate_Unload(struct Game *game, struct MenuResources* data) {
	al_stop_sample_instance(data->music);
	al_destroy_bitmap(data->bg);
	al_destroy_bitmap(data->title);
	al_destroy_bitmap(data->monster);
	al_destroy_font(data->font);
	//al_destroy_sample_instance(data->music);
	al_destroy_sample_instance(data->click);
	//al_destroy_sample(data->sample);
	al_destroy_sample(data->click_sample);
}
예제 #11
0
파일: audio.cpp 프로젝트: douglett/hexa
void uninstall() {
    // clear bgm
    bgm_stop();

    // clear samples
    for (SampleIter it = samples.begin(); it != samples.end(); it++)
        al_destroy_sample(it->second);
    samples.clear();

    // clear channels
    if (bgm_channel != NULL) {
        al_destroy_sample_instance(bgm_channel);
        bgm_channel = NULL;
    }
    for (unsigned int i=0; i<effects.size(); i++)
        al_destroy_sample_instance(effects[i]);
    effects.clear();

    // uninstall
    al_uninstall_audio();
}
예제 #12
0
Music::~Music()
{
    stopMusic(this);
    if (sample)
        al_destroy_sample(sample);

    if (instance)
    {
        al_detach_sample_instance(instance);
        al_destroy_sample_instance(instance);
    }
}
예제 #13
0
/* GC and meta
 * */
static int allua_sample_instance_gc(lua_State * L)
{
   struct ALLUA_sample_instance_s *pi =
       (struct ALLUA_sample_instance_s *)lua_touserdata(L, 1);
   if (pi->gc_allowed) {
      ALLUA_sample_instance im = pi->sample_instance;
      printf("goodbye sample_instance (%p)\n", (void *)pi);
      if (im)
         al_destroy_sample_instance(im);
      luaL_unref(L, LUA_REGISTRYINDEX, pi->sample_ref);
   }
   return 0;
}
예제 #14
0
파일: audio.c 프로젝트: bercik/space
void DestroySamples(Audio* const audio)
{
    al_destroy_sample(audio->song_sample);
    audio->song_sample = NULL;
    al_destroy_sample_instance(audio->song_sample_instance);
    audio->song_sample_instance = NULL;

    int i;
    for (i = 0; i < AT_NUMBER_OF_TYPES; ++i)
    {
        al_destroy_sample(audio->samples[i]);
        audio->samples[i] = NULL;
    }
}
예제 #15
0
void t3f_poll_sound_queue(void)
{
	/* a queued sample is playing */
	if(t3f_queue_sample_instance)
	{
		if(!al_get_sample_instance_playing(t3f_queue_sample_instance))
		{
			al_destroy_sample_instance(t3f_queue_sample_instance);
			t3f_queue_sample_instance = NULL;
		}
	}
	if(!t3f_queue_sample_instance)
	{
		t3f_play_queued_sample();
	}
}
예제 #16
0
void t3f_clear_sample_queue(void)
{
	int i;
	
	for(i = 0; i < T3F_MAX_QUEUED_SAMPLES; i++)
	{
		t3f_sample_queue[i] = NULL;
	}
	t3f_queued_samples = 0;
	if(al_get_sample_instance_playing(t3f_queue_sample_instance))
	{
		al_stop_sample_instance(t3f_queue_sample_instance);
		al_destroy_sample_instance(t3f_queue_sample_instance);
		t3f_queue_sample_instance = NULL;
	}
}
예제 #17
0
bool AllegroSoundSample5::Load( const std::string & path )
{
	if ( m_pInstance )
	{
		al_detach_sample_instance( m_pInstance );
		al_destroy_sample_instance( m_pInstance );
	}

	SamplePtr pSampleData = GetSamples().Load( path );
	if ( !pSampleData || !pSampleData->m_pSample )
		return false;

	m_pInstance = al_create_sample_instance( pSampleData->m_pSample );
	al_attach_sample_instance_to_mixer( m_pInstance,  ((AllegroSound5&)GetSound()).GetSoundMixer() );

	return ( m_pInstance != 0 );
}
예제 #18
0
void SoundManager::unload(Music *music)
{
	if (music == NULL) return;

	int id = music->sound->id;

	if (streams[id]->instance)
	{
		al_destroy_sample_instance(streams[id]->instance);
		al_destroy_sample(streams[id]->sound->sample);
	}

	delete streams[id]->sound;
	delete streams[id];

	streams.erase(id);
}
예제 #19
0
ScreenMain::~ScreenMain()
{
    if(background != nullptr)
        al_destroy_bitmap(background);

    for(int a = 0;a < (int)buttons.size();a++)
    {
        delete buttons[a];
    }
    buttons.clear();

    if(SCAbout != nullptr)
        delete SCAbout;
    if(SCPlay != nullptr)
        delete SCPlay;
    if(SCGame != nullptr)
        delete SCGame;
    if(raycallback != nullptr)
        delete raycallback;
    if(colider != nullptr)
        delete colider;
    if(zemak_bitmap != nullptr)
        al_destroy_bitmap(zemak_bitmap);
    if(zemak_button != nullptr)
        delete zemak_button;

    if(hlasky_font != nullptr)
        al_destroy_font(hlasky_font);

    al_stop_sample_instance(intro_music_instance);
    al_detach_sample_instance(intro_music_instance);
    if(intro_music_instance != nullptr)
        al_destroy_sample_instance(intro_music_instance);
     if(intro_music != nullptr)
        al_destroy_sample(intro_music);

    /*for(int a = 0;a < (int)hlasky.size();a++)
    {
        global::audio_player->Stop_sample_instance(&hlasky[a]->instance);
        al_destroy_sample(hlasky[a]->sample);
        al_destroy_sample_instance(hlasky[a]->instance);
        delete hlasky[a];
    }
    hlasky.clear();*/
}
예제 #20
0
/* Function: al_set_default_mixer
 */
bool al_set_default_mixer(ALLEGRO_MIXER *mixer)
{
   ASSERT(mixer != NULL);

   if (mixer != default_mixer) {
      int i;

      default_mixer = mixer;

      /* Destroy all current sample instances, recreate them, and
       * attach them to the new mixer */
      for (i = 0; i < (int) _al_vector_size(&auto_samples); i++) {
         ALLEGRO_SAMPLE_INSTANCE **slot = _al_vector_ref(&auto_samples, i);
         int *id = _al_vector_ref(&auto_sample_ids, i);

         *id = 0;
         al_destroy_sample_instance(*slot);

         *slot = al_create_sample_instance(NULL);
         if (!*slot) {
            ALLEGRO_ERROR("al_create_sample failed\n");
            goto Error;
         }
         if (!al_attach_sample_instance_to_mixer(*slot, default_mixer)) {
            ALLEGRO_ERROR("al_attach_mixer_to_sample failed\n");
            goto Error;
         }
      }      
   }

   return true;

Error:
   free_sample_vector();
   default_mixer = NULL;   
   return false;
}
예제 #21
0
/* ----------------------------------------------------------------------------
 * Destroys a structure with sample info.
 */
void sample_struct::destroy() {
    //TODO uncommenting this is causing a crash.
    //al_detach_sample_instance(instance);
    al_destroy_sample_instance(instance);
    al_destroy_sample(sample);
}
int main(void)
{
	// don't forget to put allegro-5.0.10-monolith-md-debug.lib
	//primitive variable
	bool done = false;
	bool redraw = true;
	const int FPS = 60;
	bool isGameOver = false;

	//object variables
	spaceShip ship;
	Bullet bullets[NUM_BULLETS];
	Comet comets[NUM_COMETS];
	Explosion explosions[NUM_EXPLOSIONS];

	//Allegro variables
	ALLEGRO_DISPLAY *display = NULL;
	ALLEGRO_EVENT_QUEUE *event_queue = NULL;
	ALLEGRO_TIMER *timer = NULL;
	ALLEGRO_FONT *font18 = NULL;
	ALLEGRO_BITMAP *shipImage;
	ALLEGRO_BITMAP *cometImage;
	ALLEGRO_BITMAP *expImage;
	ALLEGRO_SAMPLE * sample = NULL;
	ALLEGRO_SAMPLE * sample2 = NULL;
	ALLEGRO_SAMPLE * sample3 = NULL;
	ALLEGRO_SAMPLE_INSTANCE * instance1 = NULL;
	ALLEGRO_SAMPLE_INSTANCE * instance2 = NULL;
	ALLEGRO_SAMPLE_INSTANCE * instance3 = NULL;

	//Initialization Functions
	if(!al_init())										//initialize Allegro
		return -1;

	display = al_create_display(WIDTH, HEIGHT);			//create our display object

	if(!display)										//test display object
		return -1;

	al_init_primitives_addon();
	al_install_keyboard();
	al_init_font_addon();
	al_init_ttf_addon();
	al_init_image_addon();
	al_install_audio(); // always initialize audio before the codecs
	al_init_acodec_addon();
	
	al_reserve_samples(10); // reserves numbers of samples/ channels or voices

	sample = al_load_sample("chirp.ogg");
	sample2 = al_load_sample("static.ogg");
	sample3 = al_load_sample("JSS - Our Song.ogg");

	instance1 = al_create_sample_instance(sample);
	instance2 = al_create_sample_instance(sample2);
	instance3 = al_create_sample_instance(sample3);	

	al_set_sample_instance_playmode(instance3, ALLEGRO_PLAYMODE_LOOP);

	al_attach_sample_instance_to_mixer(instance1, al_get_default_mixer());
    al_attach_sample_instance_to_mixer(instance2, al_get_default_mixer());
	al_attach_sample_instance_to_mixer(instance3, al_get_default_mixer());

	event_queue = al_create_event_queue();
	timer = al_create_timer(1.0 / FPS);

	cometImage = al_load_bitmap("asteroid-1-96.png");
	//above does not need convert_mask_to_alpha because it is tranparent background in sprite sheet
	shipImage = al_load_bitmap("Spaceship_by_arboris.png");
	al_convert_mask_to_alpha(shipImage,al_map_rgb(255,0,255));

	expImage = al_load_bitmap("explosion_3_40_128.png");

	srand(time(NULL));
	InitShip(ship, shipImage);
	InitBullet(bullets, NUM_BULLETS);
	InitComet(comets, NUM_COMETS, cometImage);
	InitExplosions(explosions, NUM_EXPLOSIONS, expImage);

	font18 = al_load_font("arial.ttf", 18, 0);

	al_register_event_source(event_queue, al_get_keyboard_event_source());
	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_display_event_source(display));

	al_play_sample_instance(instance3);

	al_start_timer(timer);
	while(!done)
	{
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);

		if(ev.type == ALLEGRO_EVENT_TIMER)
		{
			redraw = true;
			int soundX = ship.x;
			int soundY = ship.y;
			
			if(keys[UP])
				MoveShipUp(ship);
			else if(keys[DOWN])
				MoveShipDown(ship);
			else
				ResetShipAnimation(ship,1);
			if(keys[LEFT])
				MoveShipLeft(ship);
			else if(keys[RIGHT])
				MoveShipRight(ship);
			else
				ResetShipAnimation(ship, 2);
			
			if(soundX != ship.x || soundY != ship.y){
				//al_play_sample(sample, 1,0,1, ALLEGRO_PLAYMODE_ONCE, NULL);
				al_play_sample_instance(instance1);
			}
			if (ship.x -10 < 0 || ship.x + 10 > WIDTH || ship.y - 10 < 0 || ship.y + 10 > HEIGHT){
				al_play_sample_instance(instance2);
			}

			if(!isGameOver)
			{
				UpdateExplosions(explosions, NUM_EXPLOSIONS);
				UpdateBullet(bullets, NUM_BULLETS);
				StartComet(comets, NUM_COMETS);
				UpdateComet(comets, NUM_COMETS);
				CollideBullet(bullets, NUM_BULLETS, comets, NUM_COMETS, ship, explosions, NUM_EXPLOSIONS);
				CollideComet(comets, NUM_COMETS, ship, explosions, NUM_BULLETS);

				if(ship.lives <= 0)
					isGameOver = true;
			}
		}
		else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
		{
			done = true;
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_DOWN)
		{
			switch(ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = true;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = true;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = true;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = true;
				FireBullet(bullets, NUM_BULLETS, ship);
				break;
			}
		}
		else if(ev.type == ALLEGRO_EVENT_KEY_UP)
		{
			switch(ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = false;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = false;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = false;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = false;
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPACE] = false;
				break;
			}
		}

		if(redraw && al_is_event_queue_empty(event_queue))
		{
			redraw = false; 

			if(!isGameOver)
			{
				DrawShip(ship);
				if(al_get_sample_instance_playing(instance1)){
					al_draw_text(font18, al_map_rgb(255,255,255),5,30,0, "Instance 1 is playing");
				}
				if(al_get_sample_instance_playing(instance2)){
					al_draw_text(font18, al_map_rgb(255,255,255),WIDTH - 5,30,ALLEGRO_ALIGN_RIGHT, "Instance 2 is playing");
				}
				if(al_get_sample_instance_playing(instance3)){
					al_draw_textf(font18, al_map_rgb(255,255,255),5,HEIGHT - 30,0, "Instance 3 is playing: %.1f %%", al_get_sample_instance_position(instance3) / (float)al_get_sample_instance_length(instance3) * 100);
				}

				DrawBullet(bullets, NUM_BULLETS);
				DrawComet(comets, NUM_COMETS);
				DrawExplosions(explosions, NUM_EXPLOSIONS);

				al_draw_textf(font18, al_map_rgb(255, 0, 255), 5, 5, 0, "Player has %i lives left. Player has destroyed %i objects", ship.lives, ship.score);
			}
			else
			{
				al_draw_textf(font18, al_map_rgb(0, 255, 255), WIDTH / 2, HEIGHT / 2, ALLEGRO_ALIGN_CENTRE, "Game Over. Final Score: %i", ship.score);
			}
		
			al_flip_display();
			al_clear_to_color(al_map_rgb(0,0,0));
		}
	}

	al_destroy_sample_instance(instance1);
	al_destroy_sample_instance(instance2);
	al_destroy_sample_instance(instance3);
	al_destroy_sample(sample);
	al_destroy_sample(sample2);
	al_destroy_sample(sample3);
	al_destroy_bitmap(expImage);
	al_destroy_bitmap(shipImage);
	al_destroy_bitmap(cometImage);
	al_destroy_event_queue(event_queue);
	al_destroy_timer(timer);
	al_destroy_font(font18);
	al_destroy_display(display);						//destroy our display object

	return 0;
}
예제 #23
0
Sound::~Sound(){
	al_destroy_sample_instance(songInstance);
};
예제 #24
0
int main(int argc, char **argv)
{
    ALLEGRO_VOICE *voice;
    ALLEGRO_MIXER *mixer;
    ALLEGRO_MIXER *submixer[2];
    ALLEGRO_SAMPLE_INSTANCE *sample[2];
    ALLEGRO_SAMPLE *sample_data[2];
    float sample_time;
    float max_sample_time;
    int i;

    if (!al_init()) {
        abort_example("Could not init Allegro.\n");
    }

    open_log();

    if (argc < 3) {
        log_printf("This example needs to be run from the command line.\nUsage: %s file1 file2\n", argv[0]);
        goto done;
    }

    al_init_acodec_addon();

    if (!al_install_audio()) {
        abort_example("Could not init sound!\n");
    }

    voice = al_create_voice(44100, ALLEGRO_AUDIO_DEPTH_INT16,
                            ALLEGRO_CHANNEL_CONF_2);
    if (!voice) {
        abort_example("Could not create ALLEGRO_VOICE.\n");
    }

    mixer = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32,
                            ALLEGRO_CHANNEL_CONF_2);
    submixer[0] = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32,
                                  ALLEGRO_CHANNEL_CONF_2);
    submixer[1] = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32,
                                  ALLEGRO_CHANNEL_CONF_2);
    if (!mixer || !submixer[0] || !submixer[1]) {
        abort_example("al_create_mixer failed.\n");
    }

    if (!al_attach_mixer_to_voice(mixer, voice)) {
        abort_example("al_attach_mixer_to_voice failed.\n");
    }

    for (i = 0; i < 2; i++) {
        const char *filename = argv[i + 1];
        sample_data[i] = al_load_sample(filename);
        if (!sample_data[i]) {
            abort_example("Could not load sample from '%s'!\n", filename);
        }
        sample[i] = al_create_sample_instance(NULL);
        if (!sample[i]) {
            abort_example("al_create_sample failed.\n");
        }
        if (!al_set_sample(sample[i], sample_data[i])) {
            abort_example("al_set_sample_ptr failed.\n");
        }
        if (!al_attach_sample_instance_to_mixer(sample[i], submixer[i])) {
            abort_example("al_attach_sample_instance_to_mixer failed.\n");
        }
        if (!al_attach_mixer_to_mixer(submixer[i], mixer)) {
            abort_example("al_attach_mixer_to_mixer failed.\n");
        }
    }

    /* Play sample in looping mode. */
    for (i = 0; i < 2; i++) {
        al_set_sample_instance_playmode(sample[i], ALLEGRO_PLAYMODE_LOOP);
        al_play_sample_instance(sample[i]);
    }

    max_sample_time = al_get_sample_instance_time(sample[0]);
    sample_time = al_get_sample_instance_time(sample[1]);
    if (sample_time > max_sample_time)
        max_sample_time = sample_time;

    log_printf("Playing...");

    al_rest(max_sample_time);

    al_set_sample_instance_gain(sample[0], 0.5);
    al_rest(max_sample_time);

    al_set_sample_instance_gain(sample[1], 0.25);
    al_rest(max_sample_time);

    al_stop_sample_instance(sample[0]);
    al_stop_sample_instance(sample[1]);
    log_printf("Done\n");

    /* Free the memory allocated. */
    for (i = 0; i < 2; i++) {
        al_set_sample(sample[i], NULL);
        al_destroy_sample(sample_data[i]);
        al_destroy_sample_instance(sample[i]);
        al_destroy_mixer(submixer[i]);
    }
    al_destroy_mixer(mixer);
    al_destroy_voice(voice);

    al_uninstall_audio();

done:
    close_log(true);

    return 0;
}
예제 #25
0
파일: ex_acodec.c 프로젝트: gitustc/d2imdev
int main(int argc, char **argv)
{
   ALLEGRO_VOICE *voice;
   ALLEGRO_MIXER *mixer;
   ALLEGRO_SAMPLE_INSTANCE *sample;
   int i;
   char const **filenames;
   int n;

   if (argc < 2) {
      n = 1;
      filenames = malloc(sizeof *filenames);
      filenames[0] = "data/testing.ogg";
   }
   else {
      n = argc - 1;
      filenames = malloc(sizeof *filenames * n);
      for (i = 1; i < argc; ++i) {
         filenames[i - 1] = argv[i];
      }
   }

   if (!al_init()) {
      abort_example("Could not init Allegro.\n");
   }

   open_log();

   al_init_acodec_addon();

   if (!al_install_audio()) {
      abort_example("Could not init sound!\n");
   }

   voice = al_create_voice(44100, ALLEGRO_AUDIO_DEPTH_INT16,
      ALLEGRO_CHANNEL_CONF_2);
   if (!voice) {
      abort_example("Could not create ALLEGRO_VOICE.\n");
   }

   mixer = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32,
      ALLEGRO_CHANNEL_CONF_2);
   if (!mixer) {
      abort_example("al_create_mixer failed.\n");
   }

   if (!al_attach_mixer_to_voice(mixer, voice)) {
      abort_example("al_attach_mixer_to_voice failed.\n");
   }

   sample = al_create_sample_instance(NULL);
   if (!sample) {
      abort_example("al_create_sample failed.\n");
   }

   for (i = 0; i < n; ++i) {
      ALLEGRO_SAMPLE *sample_data = NULL;
      const char *filename = filenames[i];
      float sample_time = 0;

      /* Load the entire sound file from disk. */
      sample_data = al_load_sample(filename);
      if (!sample_data) {
         abort_example("Could not load sample from '%s'!\n",
            filename);
         continue;
      }

      if (!al_set_sample(sample, sample_data)) {
         abort_example("al_set_sample_instance_ptr failed.\n");
         continue;
      }

      if (!al_attach_sample_instance_to_mixer(sample, mixer)) {
         abort_example("al_attach_sample_instance_to_mixer failed.\n");
         goto done;
      }

      /* Play sample in looping mode. */
      al_set_sample_instance_playmode(sample, ALLEGRO_PLAYMODE_LOOP);
      al_play_sample_instance(sample);

      sample_time = al_get_sample_instance_time(sample);
      log_printf("Playing '%s' (%.3f seconds) 3 times", filename,
         sample_time);

      al_rest(sample_time);

      if (!al_set_sample_instance_gain(sample, 0.5)) {
         abort_example("Failed to set gain.\n");
      }
      al_rest(sample_time);

      if (!al_set_sample_instance_gain(sample, 0.25)) {
         abort_example("Failed to set gain.\n");
      }
      al_rest(sample_time);

      al_stop_sample_instance(sample);
      log_printf("\nDone playing '%s'\n", filename);

      /* Free the memory allocated. */
      al_set_sample(sample, NULL);
      al_destroy_sample(sample_data);
   }

   al_destroy_sample_instance(sample);
   al_destroy_mixer(mixer);
   al_destroy_voice(voice);

   al_uninstall_audio();

done:
   close_log(true);

   return 0;
}
예제 #26
0
파일: Main.cpp 프로젝트: kckrepo/kck-repo
int main(int argc, char **argv)
{
	bool done = false;
	bool render = false;

	float gameTime = 0;
	int frames = 0;
	int gameFPS = 0;

	float evTimer = 0;

	tractor = new Tractor();
	Xml = new xml();

	int state = -1;

	ALLEGRO_BITMAP *icon;
	ALLEGRO_BITMAP *map = NULL;
	ALLEGRO_BITMAP *panel = NULL;
	ALLEGRO_BITMAP *tractorImage = NULL;
	ALLEGRO_BITMAP *titleImage = NULL;
	ALLEGRO_BITMAP *lostImage = NULL;
	ALLEGRO_SAMPLE *titleSong = NULL;
	ALLEGRO_SAMPLE *gameSong = NULL;
	ALLEGRO_SAMPLE *lostSong = NULL;
	ALLEGRO_SAMPLE *cash = NULL;

	ALLEGRO_BITMAP *L1 = NULL;
	ALLEGRO_BITMAP *L2 = NULL;
	ALLEGRO_BITMAP *L3 = NULL;
	ALLEGRO_BITMAP *L4 = NULL;
	ALLEGRO_BITMAP *L5 = NULL;
	ALLEGRO_BITMAP *L6 = NULL;
	ALLEGRO_BITMAP *L7 = NULL;

	ALLEGRO_DISPLAY *display = NULL;
	ALLEGRO_DISPLAY_MODE   disp_data;
	ALLEGRO_EVENT_QUEUE *event_queue = NULL;
	ALLEGRO_TIMER *timer;
	ALLEGRO_FONT *font;
	ALLEGRO_FONT *score;

	if (!al_init())
		return -1;

	al_install_keyboard();
	al_install_mouse();
	al_init_image_addon();
	al_init_font_addon();
	al_init_ttf_addon();
	al_init_primitives_addon();
	al_install_audio();
	al_init_acodec_addon();

	al_get_display_mode(al_get_num_display_modes() - 1, &disp_data);

	//al_set_new_display_flags(ALLEGRO_FULLSCREEN);
	al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_REQUIRE);

	display = al_create_display(disp_data.width, disp_data.height);

	icon = al_load_bitmap("icon.png");
	al_set_display_icon(display, icon);

	float sx = (float)disp_data.width / WIDTH;
	float sy = (float)disp_data.height / HEIGHT;

	ALLEGRO_TRANSFORM trans;
	al_identity_transform(&trans);
	al_scale_transform(&trans, sx, sy);
	al_use_transform(&trans);

	if (!display)
		return -1;

	font = al_load_font("arial.ttf", 20, 0);
	score = al_load_font("score.ttf", 45, 0);
	al_reserve_samples(15);

	map = al_load_bitmap("map2.png");
	panel = al_load_bitmap("panel.png");

	L1 = al_load_bitmap("l1.png");
	L2 = al_load_bitmap("l2.png");
	L3 = al_load_bitmap("l3.png");
	L4 = al_load_bitmap("l4.png");
	L5 = al_load_bitmap("l5.png");
	L6 = al_load_bitmap("l6.png");
	L7 = al_load_bitmap("l7.png");

	Background *Map = new Background(map);
	objects.push_back(Map);

	TextBox *Task = new TextBox;

	Field *field1 = new Field(L1, L2, L3, L4, L5, L6, L7, 50, 50);
	objects.push_back(field1);
	Field *field2 = new Field(L1, L2, L3, L4, L5, L6, L7, 450, 50);
	objects.push_back(field2);
	Field *field3 = new Field(L1, L2, L3, L4, L5, L6, L7, 50, 450);
	objects.push_back(field3);
	Field *field4 = new Field(L1, L2, L3, L4, L5, L6, L7, 450, 450);
	objects.push_back(field4);

	tractorImage = al_load_bitmap("tractor.png");
	cash = al_load_sample("cash.ogg");
	tractor->Init(tractorImage, cash);
	objects.push_back(tractor);

	titleImage = al_load_bitmap("screen_Title.png");
	lostImage = al_load_bitmap("screen_Lost.png");

	titleScreen = new Background(titleImage);
	lostScreen = new Background(lostImage);

	titleSong = al_load_sample("title.ogg");
	gameSong = al_load_sample("game.ogg");
	lostSong = al_load_sample("lost.ogg");

	songInstance = al_create_sample_instance(titleSong);
	al_set_sample_instance_playmode(songInstance, ALLEGRO_PLAYMODE_LOOP);

	songInstance2 = al_create_sample_instance(gameSong);
	al_set_sample_instance_playmode(songInstance2, ALLEGRO_PLAYMODE_LOOP);

	songInstance3 = al_create_sample_instance(lostSong);
	al_set_sample_instance_playmode(songInstance3, ALLEGRO_PLAYMODE_LOOP);

	al_attach_sample_instance_to_mixer(songInstance, al_get_default_mixer());
	al_attach_sample_instance_to_mixer(songInstance2, al_get_default_mixer());
	al_attach_sample_instance_to_mixer(songInstance3, al_get_default_mixer());

	ChangeState(state, TITLE);

	event_queue = al_create_event_queue();
	timer = al_create_timer(1.0 / 60);

	al_register_event_source(event_queue, al_get_timer_event_source(timer));
	al_register_event_source(event_queue, al_get_keyboard_event_source());
	al_register_event_source(event_queue, al_get_mouse_event_source());

	al_start_timer(timer);
	gameTime = al_current_time();

	while (!done)
	{
		ALLEGRO_EVENT ev;
		al_wait_for_event(event_queue, &ev);

		if (ev.type == ALLEGRO_EVENT_KEY_DOWN)
		{
			switch (ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = true;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = true;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = true;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = true;
				break;
			case ALLEGRO_KEY_ENTER:
				keys[ENTER] = true;
				if (state == TITLE)
					ChangeState(state, PLAYING);
				else if (state == PLAYING && Task->CheckText())
				{
					TextBox *text = new TextBox();
					text->SetText(Task->Send());
					history.push_back(text);

					for (iter2 = history.begin(); iter2 != history.end(); iter2++)
					{
						if ((*iter2)->GetY() < 400)
						{
							delete (*iter2);
							iter2 = history.erase(iter2);
						}
						(*iter2)->UpdateY();
					}

					Xml->interpreter(Task->GetLast(), tractor);

					TextBox *txtxml = new TextBox();
					txtxml->SetText(Xml->wyslij());
					history.push_back(txtxml);

					for (iter2 = history.begin(); iter2 != history.end(); iter2++)
					{
						if ((*iter2)->GetY() < 300)
						{
							delete (*iter2);
							iter2 = history.erase(iter2);
						}
						(*iter2)->UpdateY();
					}
				}
				else if (state == LOST)
					ChangeState(state, PLAYING);
				break;
			case ALLEGRO_KEY_TAB:
				keys[TAB] = true;
				if (state == PLAYING)
				{

					Task->SetStatus();
					if (Task->GetStatus())
					{
						TextBox *text = new TextBox();
						text->SetText("Konsola zostala wlaczona");
						history.push_back(text);
					}
					else
					{
						TextBox *text = new TextBox();
						text->SetText("Konsola zostala wylaczona");
						history.push_back(text);
					}

					for (iter2 = history.begin(); iter2 != history.end(); iter2++)
					{
						if ((*iter2)->GetY() < 300)
						{
							delete (*iter2);
							iter2 = history.erase(iter2);
						}
						(*iter2)->UpdateY();
					}

					setTimer(evTimer);
				}
				tractor->Sell();
				break;
			case ALLEGRO_KEY_SPACE:
				keys[SPC] = true;
				if (state == PLAYING)
					Task->Add(" ");
				break;
			case ALLEGRO_KEY_BACKSPACE:
				if (state == PLAYING && Task->CheckText())
					Task->Backspace();
				break;
			case ALLEGRO_KEY_COMMA:
				keys[COM] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add(",");
				break;
			case ALLEGRO_KEY_0:
				numb[N0] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("0");
				break;
			case ALLEGRO_KEY_1:
				numb[N1] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("1");
				break;
			case ALLEGRO_KEY_2:
				numb[N2] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("2");
				break;
			case ALLEGRO_KEY_3:
				numb[N3] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("3");
				break;
			case ALLEGRO_KEY_4:
				numb[N4] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("4");
				break;
			case ALLEGRO_KEY_5:
				numb[N5] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("5");
				break;
			case ALLEGRO_KEY_6:
				numb[N6] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("6");
				break;
			case ALLEGRO_KEY_7:
				numb[N7] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("7");
				break;
			case ALLEGRO_KEY_8:
				numb[N8] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("8");
				break;
			case ALLEGRO_KEY_9:
				numb[N9] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("9");
				break;
			case ALLEGRO_KEY_A:
				letters[A] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("a");
				break;
			case ALLEGRO_KEY_B:
				letters[B] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("b");
				break;
			case ALLEGRO_KEY_C:
				letters[C] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("c");
				break;
			case ALLEGRO_KEY_D:
				letters[D] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("d");
				break;
			case ALLEGRO_KEY_E:
				letters[E] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("e");
				break;
			case ALLEGRO_KEY_F:
				letters[F] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("f");
				break;
			case ALLEGRO_KEY_G:
				letters[G] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("g");
				break;
			case ALLEGRO_KEY_H:
				letters[H] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("h");
				break;
			case ALLEGRO_KEY_I:
				letters[I] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("i");
				break;
			case ALLEGRO_KEY_J:
				letters[J] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("j");
				break;
			case ALLEGRO_KEY_K:
				letters[K] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("k");
				break;
			case ALLEGRO_KEY_L:
				letters[L] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("l");
				break;
			case ALLEGRO_KEY_M:
				letters[M] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("m");
				break;
			case ALLEGRO_KEY_N:
				letters[N] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("n");
				break;
			case ALLEGRO_KEY_O:
				letters[O] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("o");
				break;
			case ALLEGRO_KEY_P:
				letters[P] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("p");
				break;
			case ALLEGRO_KEY_Q:
				letters[Q] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("q");
				break;
			case ALLEGRO_KEY_R:
				letters[R] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("r");
				break;
			case ALLEGRO_KEY_S:
				letters[S] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("s");
				break;
			case ALLEGRO_KEY_T:
				letters[T] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("t");
				break;
			case ALLEGRO_KEY_U:
				letters[U] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("u");
				break;
			case ALLEGRO_KEY_V:
				letters[V] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("v");
				break;
			case ALLEGRO_KEY_W:
				letters[W] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("w");
				break;
			case ALLEGRO_KEY_X:
				letters[X] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("x");
				break;
			case ALLEGRO_KEY_Y:
				letters[Y] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("y");
				break;
			case ALLEGRO_KEY_Z:
				letters[Z] = true;
				if (state == PLAYING && Task->GetStatus())
					Task->Add("z");
				break;
			}
		}
		else if (ev.type == ALLEGRO_EVENT_KEY_UP)
		{
			switch (ev.keyboard.keycode)
			{
			case ALLEGRO_KEY_ESCAPE:
				done = true;
				break;
			case ALLEGRO_KEY_LEFT:
				keys[LEFT] = false;
				break;
			case ALLEGRO_KEY_RIGHT:
				keys[RIGHT] = false;
				break;
			case ALLEGRO_KEY_UP:
				keys[UP] = false;
				break;
			case ALLEGRO_KEY_DOWN:
				keys[DOWN] = false;
				break;
			case ALLEGRO_KEY_ENTER:
				keys[ENTER] = false;
				break;
			case ALLEGRO_KEY_TAB:
				keys[TAB] = false;
				break;
			case ALLEGRO_KEY_BACKSPACE:
				keys[BSPC] = false;
				break;
			case ALLEGRO_KEY_COMMA:
				keys[COM] = false;
				break;
			case ALLEGRO_KEY_0:
				numb[N0] = false;
				break;
			case ALLEGRO_KEY_1:
				numb[N1] = false;
				break;
			case ALLEGRO_KEY_2:
				numb[N2] = false;
				break;
			case ALLEGRO_KEY_3:
				numb[N3] = false;
				break;
			case ALLEGRO_KEY_4:
				numb[N4] = false;
				break;
			case ALLEGRO_KEY_5:
				numb[N5] = false;
				break;
			case ALLEGRO_KEY_6:
				numb[N6] = false;
				break;
			case ALLEGRO_KEY_7:
				numb[N7] = false;
				break;
			case ALLEGRO_KEY_8:
				numb[N8] = false;
				break;
			case ALLEGRO_KEY_9:
				numb[N9] = false;
				break;
			case ALLEGRO_KEY_A:
				letters[A] = false;
				break;
			case ALLEGRO_KEY_B:
				letters[B] = false;
				break;
			case ALLEGRO_KEY_C:
				letters[C] = false;
				break;
			case ALLEGRO_KEY_D:
				letters[D] = false;
				break;
			case ALLEGRO_KEY_E:
				letters[E] = false;
				break;
			case ALLEGRO_KEY_F:
				letters[F] = false;
				break;
			case ALLEGRO_KEY_G:
				letters[G] = false;
				break;
			case ALLEGRO_KEY_H:
				letters[H] = false;
				break;
			case ALLEGRO_KEY_I:
				letters[I] = false;
				break;
			case ALLEGRO_KEY_J:
				letters[J] = false;
				break;
			case ALLEGRO_KEY_K:
				letters[K] = false;
				break;
			case ALLEGRO_KEY_L:
				letters[L] = false;
				break;
			case ALLEGRO_KEY_M:
				letters[M] = false;
				break;
			case ALLEGRO_KEY_N:
				letters[N] = false;
				break;
			case ALLEGRO_KEY_O:
				letters[O] = false;
				break;
			case ALLEGRO_KEY_P:
				letters[P] = false;
				break;
			case ALLEGRO_KEY_Q:
				letters[Q] = false;
				break;
			case ALLEGRO_KEY_R:
				letters[R] = false;
				break;
			case ALLEGRO_KEY_S:
				letters[S] = false;
				break;
			case ALLEGRO_KEY_T:
				letters[T] = false;
				break;
			case ALLEGRO_KEY_U:
				letters[U] = false;
				break;
			case ALLEGRO_KEY_V:
				letters[V] = false;
				break;
			case ALLEGRO_KEY_W:
				letters[W] = false;
				break;
			case ALLEGRO_KEY_X:
				letters[X] = false;
				break;
			case ALLEGRO_KEY_Y:
				letters[Y] = false;
				break;
			case ALLEGRO_KEY_Z:
				letters[Z] = false;
				break;
			}
		}

		else if (ev.type == ALLEGRO_EVENT_TIMER)
		{
			render = true;

			frames++;

			if (al_current_time() - gameTime >= 1)
			{
				gameTime = al_current_time();
				gameFPS = frames;
				frames = 0;
			}

			if (state == PLAYING)
			{
				if (keys[UP])
				{
					if (Map->GetY() + Map->frameHeight > disp_data.height)
					{
						for (iter = objects.begin(); iter != objects.end(); ++iter)
						{
							(*iter)->SetY((*iter)->GetY() - 10);
						}
						tractor->SetDistY((tractor->GetDistY() - 10));
					}
				}
				else if (keys[DOWN])
				{
					if (Map->GetY() < 0)
					{
						for (iter = objects.begin(); iter != objects.end(); ++iter)
						{
							(*iter)->SetY((*iter)->GetY() + 10);
						}
						tractor->SetDistY(tractor->GetDistY() + 10);
					}
				}

				if (keys[LEFT])
				{
					if (Map->GetWidth() > (disp_data.width - al_get_bitmap_width(panel)))
					{
						for (iter = objects.begin(); iter != objects.end(); ++iter)
						{
							(*iter)->SetX((*iter)->GetX() - 10);
						}
						tractor->SetDistX(tractor->GetDistX() - 10);
					}
				}
				else if (keys[RIGHT])
				{
					if (Map->GetX() < 0)
					{
						for (iter = objects.begin(); iter != objects.end(); ++iter)
						{
							(*iter)->SetX((*iter)->GetX() + 10);
						}
						tractor->SetDistX(tractor->GetDistX() + 10);
					}
				}

				for (iter = objects.begin(); iter != objects.end(); ++iter)
					(*iter)->Update();

				if (tractor->GetStatus())
					tractor->Move();

				field1->Change_Field();
				field1->Grow_Field();
				field2->Change_Field();
				field2->Grow_Field();
				field3->Change_Field();
				field3->Grow_Field();
				field4->Change_Field();
				field4->Grow_Field();
				field1->Action_On_Field(tractor);
				field2->Action_On_Field(tractor);
				field3->Action_On_Field(tractor);
				field4->Action_On_Field(tractor);

				if (!tractor->Get_Iminwork()){
					Xml->ZKolejki(field1, field2, field3, field4, tractor);
					if (Xml->wyslij() != ""){
						TextBox *txtxml = new TextBox();
						txtxml->SetText(Xml->wyslij());
						history.push_back(txtxml);

						for (iter2 = history.begin(); iter2 != history.end(); iter2++)
						{
							if ((*iter2)->GetY() < 300)
							{
								delete (*iter2);
								iter2 = history.erase(iter2);
							}

							(*iter2)->UpdateY();
						}
					}
				}
				if (evTimer < 60)
				{
					evTimer += 0.1;
				}
				else
				{
					if (tractor->GetPodpowiedz() == 0)
					{
						Xml->podpowiedz(field1, field2, field3, field4, tractor);
						evTimer = 0;

						TextBox *txtxml = new TextBox();
						txtxml->SetText(Xml->wyslij());
						history.push_back(txtxml);

						for (iter2 = history.begin(); iter2 != history.end(); iter2++)
						{
							if ((*iter2)->GetY() < 300)
							{
								delete (*iter2);
								iter2 = history.erase(iter2);
							}

							(*iter2)->UpdateY();
						}
					}
					
				}
			}

			if (tractor->GetMoney() <= 0)
				ChangeState(state, LOST);
		}

		for (iter = objects.begin(); iter != objects.end();)
		{
			if (!(*iter)->GetAlive())
			{
				delete (*iter);
				iter = objects.erase(iter);
			}
			else
				iter++;
		}

		if (render && al_is_event_queue_empty(event_queue))
		{
			render = false;

			if (state == TITLE)
			{
				titleScreen->Render();
			}
			else if (state == PLAYING)
			{
				for (iter = objects.begin(); iter != objects.end(); ++iter)
					(*iter)->Render();

				al_draw_bitmap(panel, WIDTH - al_get_bitmap_width(panel), 0, 0);
				al_draw_textf(font, al_map_rgb(255, 255, 255), Task->GetX(), Task->GetY(), 0, Task->ShowText());

				for (iter2 = history.begin(); iter2 != history.end(); iter2++)
				{
					al_draw_textf(font, al_map_rgb(255, 255, 255), (*iter2)->GetX(), (*iter2)->GetY(), 0, (*iter2)->ShowText());
				}

				if (tractor->GetHealth() < 20)
					al_draw_textf(score, RED, WIDTH - 430, 15, 0, "%i", tractor->GetHealth());
				else
					al_draw_textf(score, BLACK, WIDTH - 430, 15, 0, "%i", tractor->GetHealth());
				
				if (tractor->GetFuel() < 20)
					al_draw_textf(score, RED, WIDTH - 260, 15, 0, "%i", tractor->GetFuel());
				else
					al_draw_textf(score, BLACK, WIDTH - 260, 15, 0, "%i", tractor->GetFuel());
				
				if (tractor->GetMoney() < 200)
					al_draw_textf(score, RED, WIDTH - 400, 100, 0, "%i", tractor->GetMoney());
				else
					al_draw_textf(score, BLACK, WIDTH - 400, 100, 0, "%i", tractor->GetMoney());

				al_draw_textf(score, BLACK, WIDTH - 70, 15, 0, "%i", tractor->GetWater());

				for (int j = 0; j < 5; j++)
				{
					al_draw_textf(font, BLACK, WIDTH - 170, 85 + j * 20, 0, "%i", tractor->GetSupply(0, j));
				}

				for (int j = 0; j < 5; j++)
				{
					al_draw_textf(font, BLACK, WIDTH - 150, 85 + j * 20, 0, "%i", tractor->GetSupply(1, j));
				}

				al_draw_textf(font, al_map_rgb(255, 0, 255), 5, 5, 0, "FPS: %i", WIDTH - al_get_bitmap_width(panel) /*gameFPS*/);
			}
			else if (state == LOST)
				lostScreen->Render();

			al_flip_display();
			al_clear_to_color(al_map_rgb(0, 0, 0));
		}
	}

	for (iter = objects.begin(); iter != objects.end();)
	{
		(*iter)->Destroy();
		delete (*iter);
		iter = objects.erase(iter);
	}

	for (iter2 = history.begin(); iter2 != history.end();)
	{
		(*iter2)->Destroy();
		delete (*iter2);
		iter2 = history.erase(iter2);
	}

	//tractor->Destroy();
	Task->Destroy();
	titleScreen->Destroy();
	lostScreen->Destroy();
	delete titleScreen;
	delete lostScreen;
	al_destroy_sample(cash);
	al_destroy_sample_instance(songInstance);
	al_destroy_sample_instance(songInstance2);
	al_destroy_sample_instance(songInstance3);

	al_destroy_font(score);
	al_destroy_font(font);
	al_destroy_timer(timer);
	al_destroy_event_queue(event_queue);
	al_destroy_display(display);
			
	return 0;
}
예제 #27
0
파일: main.cpp 프로젝트: kruci/Juicy-Plebs
int main(int argc, char *argv[])
{
    bool windowed = false;
    float rescale = 1.0f;
    std::string arg;
    if(argc > 1)
    {
        arg = argv[1];
        if(arg == "--help")
        {
            std::cout << "-s {scale} for running in windowed mode and scaled (standart size is 1440*810)" << std::endl;
            return 0;
        }
        else if(arg == "-s")
        {
            if( argc > 2)
            {
                arg = argv[2];
                rescale = atof(argv[2]);
            }
            windowed = true;
        }
    }


    /**initialize allegro*/
    if(!al_init()){error_message("al_init()");return 33;}
    if(!al_init_primitives_addon()){error_message("al_init_primitives_addon()");return 33;}
    //if(!al_install_keyboard()){error_message("al_install_keyboard()");return 33;} //no use for keyboard in this game
    if(!al_install_mouse()){error_message("al_install_mouse()");return 33;}
    if(!al_init_image_addon()){error_message("al_init_image_addon()");return 33;}
    al_init_font_addon(); // returns void
    if(!al_init_ttf_addon()){error_message("al_init_ttf_addon()");return 33;}
    //audio
    if(al_install_audio() == true)
    {
        if(al_init_acodec_addon() == true){}
        else
        {
            error_message("al_init_acodec_addon() - cant initialize audio codec");
            global::audio = false;
            global::sound_card = false;
        }
    }
    else
    {
        error_message("al_install_audio() - cant found sound device");
        global::audio = false;
        global::sound_card = false;
    }

    /**Some allegro variables*/
    ALLEGRO_DISPLAY *display = nullptr;
    ALLEGRO_EVENT_QUEUE *event_queue = nullptr;
    ALLEGRO_TIMER *timer = nullptr;
    ALLEGRO_BITMAP *logo = nullptr;

    /**Display preparation*/
    bool supported_ratio = true;
    ALLEGRO_MONITOR_INFO mon_info;
    al_get_monitor_info(0, &mon_info);
    global::sHeight = mon_info.y2 - mon_info.y1; //gets monitor size in pixels
    global::sWidth = mon_info.x2 - mon_info.x1;
    global::aspectratio = round( ((float)global::sWidth / (float)global::sHeight) * 100.0f) / 100.0f; //gets aspectratio
    if(global::aspectratio == 1.78f){global::xratio = 16; global::yratio = 9;}      // 16:9 screen ration
    else if(global::aspectratio == 1.6f){global::xratio = 16; global::yratio = 10;} // 16:10
    else if(global::aspectratio == 1.33f){global::xratio = 4; global::yratio = 3;}  // 4:3
    else{supported_ratio = false;}
    global::dHeight = global::dWidth  / global::xratio * global::yratio;
    global::xscale = (float)global::sWidth / (float)global::dWidth;
    global::yscale = (float)global::sHeight / (float)global::dHeight;

    /**display creation*/
    al_set_new_bitmap_flags(ALLEGRO_MAG_LINEAR | ALLEGRO_MIN_LINEAR); // Thanks to this, magnified fonts dont look retarted, and game is fast (hopefully) :D
    if(windowed == true || supported_ratio == false)
    {
        supported_ratio = true;
        al_set_new_display_flags(ALLEGRO_WINDOWED | ALLEGRO_OPENGL);
        global::xscale = rescale;
        global::yscale = rescale;
        global::dWidth = 1440;
        global::dHeight = 810;
        display = al_create_display(global::dWidth*rescale, global::dHeight*rescale);
    }
    else
    {
        al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW | ALLEGRO_OPENGL);
        display = al_create_display(global::dWidth, global::dHeight);
    }
    if(display == nullptr){error_message("al_create_display()"); return 1;}
    al_set_window_title(display, "Este neviem meno, ale asi neco so zemiakom");

    /**logo*/
    logo = al_load_bitmap("resources/graphics/logo.png");
    if(logo == nullptr){error_message("resources/graphics/logo.png not found");}
    else{ al_set_display_icon(display, logo);}


    /**Transformation*/
    al_identity_transform(&global::trans);
    if(supported_ratio == true)
    {
        al_scale_transform(&global::trans, global::xscale, global::yscale);
    }
    else
    {
        error_message("Unsupported monitor type - upgrade you monitor pls");
        float scale_backup_plan = (global::xscale > global::yscale ? global::yscale : global::xscale);
        global::xscale = scale_backup_plan;
        global::yscale = scale_backup_plan;
        al_scale_transform(&global::trans, global::xscale, global::yscale);
    }
    al_use_transform(&global::trans);

    /**timer*/
    timer = al_create_timer(1.0f/global::FPS);
    if(timer == nullptr){error_message("al_create_timer()"); return 44;}
    bool redraw = true;

    /**even que*/
    event_queue = al_create_event_queue();
    if(event_queue == nullptr){error_message("al_create_event_queue()"); return 44;}

    /**registering event sources*/
    al_register_event_source(event_queue, al_get_display_event_source(display));
    al_register_event_source(event_queue, al_get_timer_event_source(timer));
    al_register_event_source(event_queue, al_get_mouse_event_source());

    al_start_timer(timer);

    rguil::mouse_state = &global::mouse_state;

    global::audio_player = new AudioHandler(10);

    #ifdef _SOUND_TEST
    ALLEGRO_SAMPLE *s = al_load_sample("resources/music/Fuck_This_Shit_Im_Out.wav");
    ALLEGRO_SAMPLE_INSTANCE *si = al_create_sample_instance(s);
    global::audio_player->global_sounds.push_back(si);
    global::audio_player->Play_sample_instance(&si, ALLEGRO_PLAYMODE_LOOP);
    #endif // _SOUND_TEST

    #ifdef _FPS
    ALLEGRO_FONT *fps_font = nullptr;
    fps_font = al_load_font("resources/fonts/Asimov.otf", 12,0);
    int counter = 0;
    time_t tsttme2 = time(nullptr), tsttme = time(nullptr);
    int fps = 0;
    #endif // FPS

    global::save = new GameSave();
    ScreenMain *SCMain = new ScreenMain();
    global::audio_b = new Button("resources/fonts/Calibri.ttf", 1240, global::dHeight -65, 1240 + 40, global::dHeight - 25,
                                 "", al_map_rgba(0,0,0,0),
                                 ( global::audio == true ? MusicON : MusicOFF));

    /**Main loop*/ //forced 30 FPS, drawing and computing in same thread
    while(global::loop == true)
    {
        ALLEGRO_EVENT ev;
        al_wait_for_event(event_queue, &ev);

        al_get_mouse_state(&global::mouse_state);

        if(ev.type == ALLEGRO_EVENT_TIMER)
        {
            redraw = true;
        }
        else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
        {
            break;
        }

        /**Take event input here*/
        if(global::audio_b->Input(ev, global::xscale, global::yscale) == 2)
        {
            global::audio_b->unclick();
            global::audio = (global::audio == true ? false : true);

            if(global::audio == true)
            {
                al_destroy_bitmap(global::audio_b->bmp);
                global::audio_b->bmp = al_load_bitmap(MusicON);
                global::audio_player->Mute_sample_instances(false);
            }
            else
            {
                al_destroy_bitmap(global::audio_b->bmp);
                global::audio_b->bmp = al_load_bitmap(MusicOFF);
                global::audio_player->Mute_sample_instances(true);
            }
        }

        SCMain->Input(ev, global::xscale, global::yscale);
        /**---------------------*/

        #ifdef _FPS
        tsttme2 = time(&tsttme2);
        if(difftime(tsttme2,tsttme) >= 1.0f)
        {
            tsttme = time(&tsttme);
            fps = counter;
            counter = 0;
        }
        #endif // FPS


        if(redraw == true && al_is_event_queue_empty(event_queue))
        {
            redraw = false;
            al_clear_to_color(al_map_rgb(0,0,0));


            /**Draw and compute here*/
            SCMain->Print();
            global::audio_b->Print();
            /**---------------------*/

            #ifdef _FPS
            counter++;
            al_draw_text(fps_font, al_map_rgb(255,0,0), 0.0f,0.0f, 0, std::to_string(fps).c_str());
            #endif // FPS
            al_flip_display();
        }
    }
    #ifdef _SOUND_TEST
    global::audio_player->Stop_sample_instances();
    global::audio_player->global_sounds.erase(global::audio_player->global_sounds.begin());
    al_destroy_sample_instance(si);
    al_destroy_sample(s);
    #endif // _SOUND_TEST

    delete global::audio_b;
    delete SCMain;
    delete global::save;
    delete global::audio_player;

    al_destroy_timer(timer);
    al_destroy_display(display);
    al_destroy_event_queue(event_queue);
    if(logo != nullptr)
        al_destroy_bitmap(logo);
    #ifdef _FPS
    al_destroy_font(fps_font);
    #endif // FPS

    return 0;
}
int main(int argc, char **argv)
{
   ALLEGRO_VOICE *voice;
   ALLEGRO_SAMPLE_INSTANCE *sample;
   int i;

   if (argc < 2) {
      fprintf(stderr, "Usage: %s {audio_files}\n", argv[0]);
      return 1;
   }

   if (!al_init()) {
      fprintf(stderr, "Could not init Allegro.\n");
      return 1;
   }

   al_init_acodec_addon();

   if (!al_install_audio()) {
      fprintf(stderr, "Could not init sound!\n");
      return 1;
   }

   for (i = 1; i < argc; ++i) {
      ALLEGRO_SAMPLE *sample_data = NULL;
      const char *filename = argv[i];
      ALLEGRO_CHANNEL_CONF chan;
      ALLEGRO_AUDIO_DEPTH depth;
      unsigned long freq;
      float sample_time = 0;

      /* Load the entire sound file from disk. */
      sample_data = al_load_sample(filename);
      if (!sample_data) {
         fprintf(stderr, "Could not load sample from '%s'!\n",
            filename);
         continue;
      }

      sample = al_create_sample_instance(NULL);
      if (!sample) {
         fprintf(stderr, "al_create_sample failed.\n");
        return 1;
      }

      if (!al_set_sample(sample, sample_data)) {
         fprintf(stderr, "al_set_sample failed.\n");
         continue;
      }

      depth = al_get_sample_instance_depth(sample);
      chan = al_get_sample_instance_channels(sample);
      freq = al_get_sample_instance_frequency(sample);
      fprintf(stderr, "Loaded sample: %i-bit depth, %i channels, %li Hz\n",
         (depth < 8) ? (8+depth*8) : 0, (chan>>4)+(chan%0xF), freq);
      fprintf(stderr, "Trying to create a voice with the same specs... ");
      voice = al_create_voice(freq, depth, chan);
      if (!voice) {
         fprintf(stderr, "Could not create ALLEGRO_VOICE.\n");
         return 1;
      }
      fprintf(stderr, "done.\n");

      if (!al_attach_sample_instance_to_voice(sample, voice)) {
         fprintf(stderr, "al_attach_sample_instance_to_voice failed.\n");
         return 1;
      }

      /* Play sample in looping mode. */
      al_set_sample_instance_playmode(sample, ALLEGRO_PLAYMODE_LOOP);
      al_play_sample_instance(sample);

      sample_time = al_get_sample_instance_time(sample);
      fprintf(stderr, "Playing '%s' (%.3f seconds) 3 times", filename,
         sample_time);

      al_rest(sample_time * 3);

      al_stop_sample_instance(sample);
      fprintf(stderr, "\n");

      /* Free the memory allocated. */
      al_set_sample(sample, NULL);
      al_destroy_sample(sample_data);
      al_destroy_sample_instance(sample);
      al_destroy_voice(voice);
   }

   al_uninstall_audio();

   return 0;
}