static void xdpy_set_window_title_default(ALLEGRO_DISPLAY *display, const char *title) { ALLEGRO_SYSTEM_XGLX *system = (ALLEGRO_SYSTEM_XGLX *)al_get_system_driver(); ALLEGRO_DISPLAY_XGLX *glx = (ALLEGRO_DISPLAY_XGLX *)display; { Atom WM_NAME = XInternAtom(system->x11display, "WM_NAME", False); Atom _NET_WM_NAME = XInternAtom(system->x11display, "_NET_WM_NAME", False); char *list[1] = { (char *) title }; XTextProperty property; Xutf8TextListToTextProperty(system->x11display, list, 1, XUTF8StringStyle, &property); XSetTextProperty(system->x11display, glx->window, &property, WM_NAME); XSetTextProperty(system->x11display, glx->window, &property, _NET_WM_NAME); XSetTextProperty(system->x11display, glx->window, &property, XA_WM_NAME); XFree(property.value); } { XClassHint *hint = XAllocClassHint(); if (hint) { ALLEGRO_PATH *exepath = al_get_standard_path(ALLEGRO_EXENAME_PATH); // hint doesn't use a const char*, so we use strdup to create a non const string hint->res_name = strdup(al_get_path_basename(exepath)); hint->res_class = strdup(al_get_path_basename(exepath)); XSetClassHint(system->x11display, glx->window, hint); free(hint->res_name); free(hint->res_class); XFree(hint); al_destroy_path(exepath); } } }
SlotManager::SlotManager(bool a_blLoading, ALLEGRO_PATH * a_pSearchpath,void (* a_pCallBack)(string)) { m_ColorInner = al_map_rgb(0,0,0); m_ColorOuter = al_map_rgb(100,100,255); m_ColorHighlight = al_map_rgb(0,0,255); m_pActiveSlot = NULL; m_blLoading = a_blLoading; m_pCallBack = a_pCallBack; m_nIndex = 1; if (a_pSearchpath!=NULL) { ALLEGRO_FS_ENTRY * pDir = al_create_fs_entry(al_path_cstr(a_pSearchpath,ALLEGRO_NATIVE_PATH_SEP)); if (al_open_directory(pDir)) { ALLEGRO_FS_ENTRY * pFile; while (pFile = al_read_directory(pDir)) { ALLEGRO_PATH * pPath = al_create_path(al_get_fs_entry_name(pFile)); AddSlot(al_get_path_basename(pPath)); al_destroy_path(pPath); al_destroy_fs_entry(pFile); } } al_destroy_fs_entry(pDir); } if (!a_blLoading) { AddSlot("NEW SAVE..."); } }
static int allua_Path_get_basename(lua_State * L) { ALLUA_path path = allua_check_path(L, 1); lua_pushstring(L, al_get_path_basename(path)); return 1; }