void ofReloadAllImageTextures(){ for(auto img: all_images()){ img->update(); } for(auto img: all_short_images()){ img->update(); } for(auto img: all_float_images()){ img->update(); } }
static void unregisterImage(ofShortImage * img){ all_short_images().erase(img); }
static void registerImage(ofShortImage * img){ all_short_images().insert(img); }