예제 #1
0
int main(int argc, char **argv)
{
  /* Initialise ALUT and eat any ALUT-specific commandline flags. */
  if (!alutInit(&argc, argv))
  {
    ALenum error = alutGetError();

    fprintf(stderr, "%s\n", alutGetErrorString(error));
    exit(EXIT_FAILURE);
  }

  /* If everything is OK, play the sound files and exit when finished. */
  playFile("file1.wav");
  playFile("file2.au");
  playFile("file3.raw");

  if (!alutExit())
  {
    ALenum error = alutGetError();

    fprintf(stderr, "%s\n", alutGetErrorString(error));
    exit(EXIT_FAILURE);
  }
  return EXIT_SUCCESS;
}
예제 #2
0
파일: playfile.c 프로젝트: 0u812/emscripten
int main(int argc, char **argv)
{
  /* Initialise ALUT and eat any ALUT-specific commandline flags. */
  if (!alutInit(&argc, argv))
  {
    ALenum error = alutGetError();

    fprintf(stderr, "%s\n", alutGetErrorString(error));
    exit(EXIT_FAILURE);
  }

  /* Check for correct usage. */
  if (argc != 2)
  {
    fprintf(stderr, "usage: playfile <fileName>\n");
    alutExit();
    exit(EXIT_FAILURE);
  }

  /* If everything is OK, play the sound file and exit when finished. */
  playFile(argv[1]);

  if (!alutExit())
  {
    ALenum error = alutGetError();

    fprintf(stderr, "%s\n", alutGetErrorString(error));
    exit(EXIT_FAILURE);
  }
  return EXIT_SUCCESS;
}
bool LLAudioBufferOpenAL::loadWAV(const std::string& filename)
{
	cleanup();
	mALBuffer = alutCreateBufferFromFile(filename.c_str());
	if (mALBuffer == AL_NONE)
	{
		ALenum error = alutGetError(); 
		if (gDirUtilp->fileExists(filename))
		{
			llwarns << "LLAudioBufferOpenAL::loadWAV() Error loading "
					<< filename << " " 
					<< convertALErrorToString(error) << ": "
					<< alutGetErrorString(error) 
					<< llendl;
		}
		else
		{
			// It's common for the file to not actually exist.
			lldebugs << "LLAudioBufferOpenAL::loadWAV() Error loading "
					<< filename << " " 
					<< convertALErrorToString(error) << ": "
					<< alutGetErrorString(error) 
					<< llendl;
		}
		return false;
	}

	return true;
}
예제 #4
0
	bool SoundGeneral::checkAlError(const std::string& description)
	{
		ALenum error = alGetError();
		if (error == AL_NO_ERROR) {
			return true;
		} else {
			if (description == "") {
				S_LOG_FAILURE("OpenAl error: " << alutGetErrorString(error));
			} else {
				S_LOG_FAILURE("OpenAl error: " << alutGetErrorString(error)
					      << "\nDescription: " << description);
			}
			return false;
		}
	}
예제 #5
0
int bind_noaudio_set(void *b, int v)
{
	int i = bind_common_onoffset_inverted(b, v);
	
	if(v)
	{
		alutExit();
		printf("-- Unloaded ALUT\n");
		
		if(resources.state & RS_SfxLoaded)
		{
			delete_sounds();
			resources.state &= ~RS_SfxLoaded;
		}
	}
	else
	{
		if(!alutInit(NULL, NULL))
		{
			warnx("Error initializing audio: %s", alutGetErrorString(alutGetError()));
			tconfig.intval[NO_AUDIO] = 1;
			return 1;	// index of "off"
		}
		tconfig.intval[NO_AUDIO] = 0;
		printf("-- ALUT\n");
		
		load_resources();
	}
	
	return i;
}
예제 #6
0
static void
checkForErrors (void)
{
  {
    ALenum error = alutGetError ();
    if (error != ALUT_ERROR_NO_ERROR)
      {
        die ("ALUT", alutGetErrorString (error));
      }
  }
  {
    ALCdevice *device = alcGetContextsDevice (alcGetCurrentContext ());
    ALCenum error = alcGetError (device);
    if (error != ALC_NO_ERROR)
      {
        die ("ALC", (const char *) alcGetString (device, error));
      }
  }
  {
    ALenum error = alGetError ();
    if (error != AL_NO_ERROR)
      {
        die ("AL", (const char *) alGetString (error));
      }
  }
}
예제 #7
0
SoundSystem::SoundSystem()  : id_gen(1), remote_head(0), sys(0) {
#ifdef USE_FMOD    
	FMOD_RESULT r;
	r = FMOD_System_Create(&sys);
	FMOD_ERRCHECK(r);

	unsigned int version;
	r = FMOD_System_GetVersion(sys, &version);
	FMOD_ERRCHECK(r);
	if(version < FMOD_VERSION ){
		print("Error!  You are using an old version of FMOD %08x.  This program requires %08x\n", version, FMOD_VERSION);
		return;
	}
	r = FMOD_System_Init( sys, 32, FMOD_INIT_NORMAL, NULL );
	FMOD_ERRCHECK(r);
#endif
#ifdef USE_UNTZ
	UNTZ::System::initialize( 44100, 512, 0 );
#endif
#ifdef USE_OPENAL
    if(alutInit(0,NULL)==AL_FALSE) {
        print("alutInit failed! error:%s", alutGetErrorString(alutGetError()));
        assert(false);
    } else {
        print("alutInit success!");
    }
#endif    
    for(int i=0;i<elementof(sounds);i++) sounds[i] = NULL;
}
예제 #8
0
bool LLAudioBufferOpenAL::loadWAV(const std::string& filename)
{
	cleanup();
	mALBuffer = alutCreateBufferFromFile(filename.c_str());
	if(mALBuffer == AL_NONE)
	{
		ALenum error = alutGetError(); 
		if (gDirUtilp->fileExists(filename))
		{
			LL_WARNS("OpenAL") <<
				"LLAudioBufferOpenAL::loadWAV() Error loading "
				<< filename
				<< " " << alutGetErrorString(error) << LL_ENDL;
		}
		else
		{
			// It's common for the file to not actually exist.
			//LL_DEBUGS("OpenAL") <<
			//	"LLAudioBufferOpenAL::loadWAV() Error loading "
			//	 << filename
			//	 << " " << alutGetErrorString(error) << LL_ENDL;
		}
		return false;
	}

	return true;
}
예제 #9
0
파일: Sound.hpp 프로젝트: fulezi/soleil
  static void throw_ALUTError_onfailure()
  {
    ALenum error = alutGetError();
    if (error != ALUT_ERROR_NO_ERROR)
      {
	throw alutGetErrorString(error);
      }
  }
예제 #10
0
// Start the sound sub-system
void SokobanSoundManager::Setup(void)
{
	// Initialise ALUT and eat any ALUT-specific command line flags
	if (!alutInit (NULL, NULL))
	{
		ALenum error = alutGetError ();
		fprintf (stderr, "%s\n", alutGetErrorString (error));
		// exit (EXIT_FAILURE);
		m_bIsSetup = false;
		return;
	}

	// Load the default sound
	//////////////////////////////////////////////////////////////////////////
	// NOTE: Cant use LoadSampleFromFile because if it fails it returns m_DefaultSoundID
	
	// Create an AL buffer from the given sound file
	m_DefaultSoundID = alutCreateBufferFromFile (".\\audio\\default.wav");
	if (m_DefaultSoundID == AL_NONE)
	{
		ALenum error = alutGetError ();
		fprintf (stderr, "Error loading file: '%s'\n", alutGetErrorString (error));
		alutExit ();
		// exit (EXIT_FAILURE);
		m_bIsSetup = false;
		return;
	}

	// Generate a single source
	alGenSources (1, &source);

	// Error check source generation
	ALenum error = alGetError ();
	if (error != ALUT_ERROR_NO_ERROR)
	{
		//	fprintf (stderr, "%s\n", alGetString (error));
		MessageBox (HWND_DESKTOP, alGetString(error), "Error 1", MB_OK | MB_ICONEXCLAMATION);
		alutExit ();
		exit (EXIT_FAILURE);
	}

	// toggle IsSetup
	m_bIsSetup = true;

	return;
}
	Buffer* LoadWAV(const char* name, const void* data, size_t size)
	{
		Buffer* b = new Buffer(name);

		b->bufferId[0] = alutCreateBufferFromFileImage(data,size);
		
		ALenum error = alutGetError();
		if (error != ALUT_ERROR_NO_ERROR)
		{
			freeslw::ErrorPrintf(alutGetErrorString(error));
			delete b; return 0;
		}

		if (b->bufferId[0] == NO_BUFFER)
		{
			freeslw::ErrorPrintf("Failed to create buffer for \"%s\"",name);
			delete b; return 0;
		}

		ALint format;
		ALint isize;
		ALint freq;
		ALint bits;
		ALint channels;
		ALint d = 1;

		alGetBufferi(b->bufferId[0],AL_CHANNELS,&format);
		alGetBufferi(b->bufferId[0],AL_SIZE,&isize);
		alGetBufferi(b->bufferId[0],AL_FREQUENCY,&freq);

			 if (format == AL_FORMAT_MONO8) b->format = freeslw::TA_MONO8;
		else if (format == AL_FORMAT_MONO16) b->format = freeslw::TA_MONO16;
		else if (format == AL_FORMAT_STEREO8) b->format = freeslw::TA_STEREO8;
		else if (format == AL_FORMAT_STEREO16) b->format = freeslw::TA_STEREO16;
		else freeslw::ErrorPrintf("Failed to retrieve a valid sound format (format = %d)",format);

		alGetBufferi(b->bufferId[0],AL_BITS,&bits);
		alGetBufferi(b->bufferId[0],AL_CHANNELS,&channels);
			
			 if (bits == 16 && channels == 1) d = 2;
		else if (bits == 8 && channels == 2) d = 2;
		else if (bits == 16 && channels == 2) d = 4;

		if (freq == 0)
		{
			freeslw::ErrorPrintf("\"%s\": Frequency = 0",name);
			freq = 1;
		}

		b->frequency = (int)freq;
		b->length = (isize * 1000) / (freq * d);
		b->activeBuffer = 0;
		b->numBuffers = 1;

		return b;
	}
bool LLAudioBufferOpenAL::loadWAV(const std::string& filename)
{
	if (filename.empty())
	{
		// invalid filename, abort.
		return false;
	}

	cleanup();
	mALBuffer = alutCreateBufferFromFile(filename.c_str());
	if(mALBuffer == AL_NONE)
	{
		ALenum error = alutGetError(); 
		if (gDirUtilp->fileExists(filename))
		{
			llwarns <<
				"LLAudioBufferOpenAL::loadWAV() Error loading "
				<< filename
				<< " " << alutGetErrorString(error) << llendl;
			//
			// If we EVER want to load wav files provided by end users, we need
			// to rethink this!
			//
			// file is probably corrupt - remove it.
			LLFile::remove(filename);
		}
		else
		{
			// It's common for the file to not actually exist.
			lldebugs <<
				"LLAudioBufferOpenAL::loadWAV() Error loading "
				 << filename
				 << " " << alutGetErrorString(error) << llendl;
		}
		return false;
	}

	return true;
}
예제 #13
0
파일: bind.cpp 프로젝트: Qard/jsgame
Handle<Value> ALUTGetErrorStringCallback(const Arguments& args) {
	//if less that nbr of formal parameters then do nothing
	if (args.Length() < 1)
		return v8::Undefined();
	
	//get arguments
	int arg0 = args[0]->IntegerValue();

	//make call
	alutGetErrorString((ALenum)arg0);
	
	return v8::Undefined();
}
예제 #14
0
int main(int argc, char **argv)
{
	alutInit(&argc,argv);
	ALuint buffer =alutCreateBufferFromFile("mario.wav");
	ALuint source;
	alGenSources(1,&source);
	alSourcei(source,AL_BUFFER,buffer);
	alSourcePlay(source);
	int error =alGetError();
	if(error)
		printf("%s Error\n",alutGetErrorString(error));
	return 0;
}
예제 #15
0
파일: sounds.cpp 프로젝트: nitrotrigger/kp2
Sounds::Sounds()
{
	m_was_init=false;

	const ALCchar* device_str=alcGetString(NULL,ALC_DEVICE_SPECIFIER);
	
	int i=0;
	
	std::vector<std::string> devices;
	std::string curr_dev;
	
	while(true)
	{
		if(device_str[i]==0)
		{
			devices.push_back(curr_dev);
			curr_dev.clear();
		
			if(device_str[i+1]==0)
				break;
		}
		else
		{
			curr_dev.push_back(device_str[i]);
		}
		
		i++;
	}
	
	//std::cout<<"Available sound devices:"<<std::endl;
	
	std::vector<std::string>::iterator j;
	
	for(j=devices.begin();j!=devices.end();++j)
	{
		//std::cout<<*j<<std::endl;
	}
	
	if(alutInit(NULL, NULL) == AL_FALSE)
	{
		std::cerr<<"alutInit(NULL,NULL) failed"<<std::endl;
		std::cerr<<alutGetErrorString(alutGetError())<<"\n";
		return;	
	}

	alGetError();
	
	printSoundInfo();

	m_was_init=true;
}
// virtual
void LLAudioEngine_OpenAL::shutdown()
{
	llinfos << "Entering LLAudioEngine::shutdown()" << llendl;

	LLAudioEngine::shutdown();

	llinfos << "Entering alutExit()" << llendl;
	if (!alutExit())
	{
		llwarns << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString(alutGetError()) << llendl;
	}
	else
	{
		llinfos << "LLAudioEngine_OpenAL::shutdown() OpenAL successfully shut down" << llendl;
	}

	delete mListenerp;
	mListenerp = NULL;

	ALenum error;

	alcMakeContextCurrent(NULL);
	error = alGetError();
	if (error != AL_NO_ERROR)
	{
		llinfos << "AL error: " << convertALErrorToString(error) << ". Could not make current context NULL!" << llendl;
	}

	alcDestroyContext(mContext);
	error = alGetError();
	if (error != AL_NO_ERROR)
	{
		llinfos << "AL error: " << convertALErrorToString(error) << ". Could not destroy context!" << llendl;
	}
	else
	{
		mContext = NULL;
	}

    alcCloseDevice(mDevice);
	error = alGetError();
	if (error != AL_NO_ERROR)
	{
		llinfos << "AL error: " << convertALErrorToString(error) << ". Could not close device!" << llendl;
	}
	else
	{
		mDevice = NULL;
	}
}
예제 #17
0
파일: alutError.c 프로젝트: AlphaO/Starfox
void
_alutSetError (ALenum err)
{
  /* print a message to stderr if ALUT_DEBUG environment variable is defined */
  if (getenv ("ALUT_DEBUG"))
    {
      fprintf (stderr, "ALUT error: %s\n", alutGetErrorString (err));
    }

  if (lastError == ALUT_ERROR_NO_ERROR)
    {
      lastError = err;
    }
}
예제 #18
0
파일: GOSound.cpp 프로젝트: muhaos/MHEngine
void GOSound::init() {
	canPlay = false;
	soundName = "";

	alGenSources(1, &source);
    ALfloat sourceVel[] = { 0.0, 0.0, 0.0 };
    alSourcef(source, AL_PITCH,    1.0f     );
    alSourcef(source, AL_GAIN,     1.0f     );
    alSourcefv(source, AL_VELOCITY, sourceVel);
	alSourcei(source, AL_LOOPING,  false);

    ALenum error = alGetError();
	if (error != AL_NO_ERROR)
    	Log::warning("error create sound (%s)", alutGetErrorString(error));
}
예제 #19
0
// shut down the sound sub-system
void SokobanSoundManager::Destroy(void)
{

	// free sources
	alDeleteSources(1, &source);

	if (!alutExit ())
	{
		ALenum error = alutGetError ();
		fprintf (stderr, "%s\n", alutGetErrorString (error));
		exit (EXIT_FAILURE);
	}

	m_bIsSetup = false;
}
  Sound_Buffer::Sound_Buffer()
    : m_buffer(AL_NONE),
      m_loader(0),
      m_thread(0)
  {
    get_Sound();

#ifndef DISABLE_AL
    m_buffer = alutCreateBufferHelloWorld();

    if(m_buffer == AL_NONE) {
      cerr << "ALUT error on Hello World: " << alutGetErrorString(alutGetError()) << endl;
      throw Sound_Buffer_Init_Failure();
    }
#endif
  }
  int Sound_Buffer::Loader::function() {
#ifndef DISABLE_AL
    pair<ALuint, float> loaded_ogg = load_ogg_vorbis(m_filename);
    //if(loaded_ogg.first == AL_NONE)
    //  loaded_ogg.first = alutCreateBufferFromFile(m_filename.c_str());

    if(loaded_ogg.first == AL_NONE) {
      cerr << "ALUT error on '" << m_filename << "': " << alutGetErrorString(alutGetError()) << endl;
      return -1;
    }

    m_buffer = loaded_ogg.first;
    m_duration = loaded_ogg.second;
#endif

    return 0;
  }
예제 #22
0
// virtual
void LLAudioEngine_OpenAL::shutdown()
{
	LL_INFOS("OpenAL") << "About to LLAudioEngine::shutdown()" << LL_ENDL;
	LLAudioEngine::shutdown();

	LL_INFOS("OpenAL") << "About to alutExit()" << LL_ENDL;
	if(!alutExit())
	{
		LL_WARNS("OpenAL") << "Nuts." << LL_ENDL;
		LL_WARNS("OpenAL") << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString (alutGetError ()) << LL_ENDL;
	}

	LL_INFOS("OpenAL") << "LLAudioEngine_OpenAL::shutdown() OpenAL successfully shut down" << LL_ENDL;

	delete mListenerp;
	mListenerp = NULL;
}
// virtual
void LLAudioEngine_OpenAL::shutdown()
{
	llinfos << "About to LLAudioEngine::shutdown()" << llendl;
	LLAudioEngine::shutdown();

	llinfos << "About to alutExit()" << llendl;
	if(!alutExit())
	{
		llwarns << "Nuts." << llendl;
		llwarns << "LLAudioEngine_OpenAL::shutdown() ALUT shutdown failed: " << alutGetErrorString (alutGetError ()) << llendl;
	}

	llinfos << "LLAudioEngine_OpenAL::shutdown() OpenAL successfully shut down" << llendl;

	delete mListenerp;
	mListenerp = NULL;
}
BOOL LLAudioEngine_OpenAL::init(const S32 num_channels)
{
	LLAudioEngine::init(num_channels);

	if(!alutInit(NULL, NULL))
	{
		llwarns << "LLAudioEngine_OpenAL::init() ALUT initialization failed: " << alutGetErrorString (alutGetError ()) << llendl;
		return FALSE;
	}

	initInternetStream();

	llinfos << "LLAudioEngine_OpenAL::init() OpenAL successfully initialized" << llendl;

	llinfos << "LLAudioEngine_OpenAL::init() Speed of sound is: " << alGetFloat(AL_SPEED_OF_SOUND) << llendl;

	return TRUE;
}
예제 #25
0
FMCSound::FMCSound(const QString & filename, SOUND_SOURCE sound_source) :
    FMCSoundBase(sound_source), m_filename(filename)
{
    ALfloat sourcePosition[3] = {0.0f, 0.0f, 0.0f};
    ALfloat sourceVelocity[3] = {0.0f, 0.0f, 0.0f};
    ALfloat listenerPosition[3] = {0.0f, 0.0f, 0.0f};
    ALfloat listenerVelocity[3] = {0.0f, 0.0f, 0.0f};
    ALfloat listenerOrientation[6] = {0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f};
    MYASSERT(!filename.isEmpty());
    ALenum format;
    ALsizei size;
    ALvoid* data;
    ALsizei freq;
    ALboolean loop = AL_FALSE;
    alGetError();
    //alGenBuffers(1, &m_buffer);
    //alutLoadWAVFile((ALbyte*)filename.toLatin1().data(), &format, &data, &size, &freq, &loop);
    //alBufferData(m_buffer, format, data, size, freq);
    //alutUnloadWAV(format, data, size, freq);
    m_buffer = alutCreateBufferFromFile(filename.toLatin1().data());

    if( m_buffer == AL_NONE)
    {
        Logger::log("ALUT: Buffer creation failed:");
        Logger::log(alutGetErrorString(alutGetError()));
    } 
    else 
    {
        MYASSERT(alGetError() == AL_NO_ERROR);
        alGenSources(1, &m_source);
        MYASSERT(alGetError() == AL_NO_ERROR);
        alSourcei (m_source, AL_BUFFER,   m_buffer   );
        alSourcef (m_source, AL_PITCH,    1.0      );
        alSourcef (m_source, AL_GAIN,     1.0      );
        alSourcefv(m_source, AL_POSITION, sourcePosition);
        alSourcefv(m_source, AL_VELOCITY, sourceVelocity);
        alSourcei (m_source, AL_LOOPING,  loop     );
        MYASSERT(alGetError() == AL_NO_ERROR);
        alListenerfv(AL_POSITION,    listenerPosition);
        alListenerfv(AL_VELOCITY,    listenerVelocity);
        alListenerfv(AL_ORIENTATION, listenerOrientation);
    }
}
예제 #26
0
static void
playFile (const char *fileName)
{
  ALuint buffer;
  ALuint source;
  ALenum error;
  ALint status;

  /* Create an AL buffer from the given sound file. */
  buffer = alutCreateBufferFromFile (fileName);
  if (buffer == AL_NONE)
    {
      error = alutGetError ();
      fprintf (stderr, "Error loading file: '%s'\n",
               alutGetErrorString (error));
      alutExit ();
      exit (EXIT_FAILURE);
    }

  /* Generate a single source, attach the buffer to it and start playing. */
  alGenSources (1, &source);
  alSourcei (source, AL_BUFFER, buffer);
  alSourcePlay (source);

  /* Normally nothing should go wrong above, but one never knows... */
  error = alGetError ();
  if (error != ALUT_ERROR_NO_ERROR)
    {
      fprintf (stderr, "%s\n", alGetString (error));
      alutExit ();
      exit (EXIT_FAILURE);
    }

  /* Check every 0.1 seconds if the sound is still playing. */
  do
    {
      alutSleep (0.1f);
      alGetSourcei (source, AL_SOURCE_STATE, &status);
    }
  while (status == AL_PLAYING);
}
bool Sound_Effect::LoadAsset(const std::string &name)
{
	m_bufferID = alutCreateBufferFromFile(name.c_str());
	
	unsigned int errorCode = alGetError();

	if(errorCode != AL_NO_ERROR)
	{
		std::cerr << "Could not load sound chunk \"" << name << "\": " << alutGetErrorString(errorCode) << std::endl;

		return false;
	}

	if(m_bufferID == 0)
	{
		std::cerr << "Could not load sound chunk \"" << name << "\": Unkown reason!" << std::endl;

		return false;
	}

	return true;
}
예제 #28
0
	//-------------------------------------------------------------------------------------------------
    void SoundOpenAL::load(const char* filename)
	{
		if (!SoundManagerOpenAL::getSingleton().isValid())
		{
			SoundManagerOpenAL::getSingleton().init();
		}

		// Get the complete path for loading the file
		std::string completePath = ResourceManager::userDataPath + filename;

		// load the sound using FreeALUT
		bufferId = alutCreateBufferFromFile(completePath.c_str());
		if (bufferId == AL_NONE)
		{
			LOG_ERROR("Sound %s couldn't be loaded", completePath.c_str());
			LOG_ERROR("Error: %s", alutGetErrorString(alutGetError()));
			m_isValid = false;
			return;
		}else{
			m_isValid = true;
		}
	}
예제 #29
0
파일: audio.c 프로젝트: piaopolar/taisei
Sound *load_sound(char *filename) {
	ALuint sound;
	if(!(sound = alutCreateBufferFromFile(filename)))
		errx(-1,"load_sound():\n!- cannot load '%s': %s", filename, alutGetErrorString(alutGetError()));
	
	
	Sound *snd = create_element((void **)&resources.sounds, sizeof(Sound));
	
	snd->alsnd = sound;
	snd->lastplayframe = 0;
	
	char *beg = strstr(filename, "sfx/") + 4;
	char *end = strrchr(filename, '.');
	
	snd->name = malloc(end - beg + 1);
	memset(snd->name, 0, end-beg + 1);
	strncpy(snd->name, beg, end-beg);
	
	printf("-- loaded '%s' as '%s'\n", filename, snd->name);
	
	return snd;
}
// virtual
bool LLAudioEngine_OpenAL::init(const S32 num_channels, void* userdata)
{
	mWindGen = NULL;
	LLAudioEngine::init(num_channels, userdata);

	if(!alutInit(NULL, NULL))
	{
		llwarns << "LLAudioEngine_OpenAL::init() ALUT initialization failed: " << alutGetErrorString (alutGetError ()) << llendl;
		return false;
	}

	llinfos << "LLAudioEngine_OpenAL::init() OpenAL successfully initialized" << llendl;

	llinfos << "OpenAL version: "
		<< ll_safe_string(alGetString(AL_VERSION)) << llendl;
	llinfos << "OpenAL vendor: "
		<< ll_safe_string(alGetString(AL_VENDOR)) << llendl;
	llinfos << "OpenAL renderer: "
		<< ll_safe_string(alGetString(AL_RENDERER)) << llendl;

	ALint major = alutGetMajorVersion ();
	ALint minor = alutGetMinorVersion ();
	llinfos << "ALUT version: " << major << "." << minor << llendl;

	ALCdevice *device = alcGetContextsDevice(alcGetCurrentContext());

	alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &major);
	alcGetIntegerv(device, ALC_MAJOR_VERSION, 1, &minor);
	llinfos << "ALC version: " << major << "." << minor << llendl;

	llinfos << "ALC default device: "
		<< ll_safe_string(alcGetString(device,
					       ALC_DEFAULT_DEVICE_SPECIFIER))
		<< llendl;

	return true;
}