예제 #1
0
파일: sprite.c 프로젝트: Super-Man/seal2d
void sprite_set_anim(struct sprite* self, struct anim* anim) {
    if (self->anim != anim) {
        if(self->anim) {
            anim_free(self->anim);
        }
        
        self->anim = anim;
        anim_play(anim);
    }
}
/**
 * Create a new head animation object
 */
anim_instance* HudGaugeTalkingHead::createAnim(int anim_start_frame, anim* anim_data)
{
	anim_play_struct aps;

	anim_play_init(&aps, anim_data, position[0] + Anim_offsets[0] + fl2i(HUD_offset_x), position[1] + Anim_offsets[1] + fl2i(HUD_offset_y), base_w, base_h);
	aps.start_at = anim_start_frame;

	// aps.color = &HUD_color_defaults[HUD_color_alpha];
	aps.color = &HUD_config.clr[HUD_TALKING_HEAD]; 
	// I'd much rather use gr_init_color and retrieve the colors from this object but no, aps.color just happens to be a pointer.
	// So, just give it the address from the player's HUD configuration. You win, aps.color. I'll take care of you next time. (Swifty)

	return anim_play(&aps);
}
예제 #3
0
void fish_generate()
{
	fish *f;
	int idx;

	if(!Fish_inited){
		return;
	}

	// bogus anims
	if((Fish_left_anim == NULL) || (Fish_right_anim == NULL)){
		return;
	}

	// find a free fish
	f = NULL;
	for(idx=0; idx<MAX_FISH; idx++){
		if(!Fish[idx].swimming){
			f = &Fish[idx];
		}
	}

	// no fish left
	if(f == NULL){
		return;
	}	

	// left or right
	f->left = frand_range(0.0f, 1.0f) < 0.5f ? 0 : 1;

	// start location
	if(f->left){
		f->x = gr_screen.max_w_unscaled_zoomed + frand_range(0.0f, 50.0f);
	} else {
		f->x = frand_range(0.0f, -50.0f) - FISH_ANIM_WIDTH;
	}
	f->y = frand_range(-40.0f, (float)gr_screen.max_h_unscaled_zoomed + 40.0f);

	// speed
	if(f->left){
		f->x_speed = frand_range(-1.0f, -15.0f);
	} else {
		f->x_speed = frand_range(1.0f, 15.0f);
	}
	f->y_speed = frand_range(0.0f, 1.0f) < 0.5f ? frand_range(1.0f, 4.0f) : frand_range(-1.0f, -4.0f);

	// all fish start out offscreen
	f->onscreen = 0;

	// he's swimming
	f->swimming = 1;

	// anim instance
	anim_play_struct aps;

	if(f->left){
		anim_play_init(&aps, Fish_left_anim, (int)f->x, (int)f->y);		
		f->a = anim_play(&aps);

		// doh. cancel him
		if(f->a == NULL){
			f->swimming = 0;
		} else {
			f->a->screen_id = GS_STATE_MAIN_MENU;
			f->a->looped = 1;
			f->a->framerate_independent = 1;
		}
	} else {
		anim_play_init(&aps, Fish_right_anim, (int)f->x, (int)f->y);		
		f->a = anim_play(&aps);

		// doh. cancel him
		if(f->a == NULL){
			f->swimming = 0;
		} else {
			f->a->screen_id = GS_STATE_MAIN_MENU;
			f->a->looped = 1;
			f->a->framerate_independent = 1;
		}
	}
}
예제 #4
0
static void play_callback(	Widget w,
				XtPointer data,
				XmPushButtonCallbackStruct *cbs)
{
  anim_play();
}
예제 #5
0
파일: main.c 프로젝트: rev22/omf2097-tools
int main(int argc, char *argv[]) {
    // commandline argument parser options
    struct arg_lit *help = arg_lit0("h", "help", "print this help and exit");
    struct arg_lit *vers = arg_lit0("v", "version", "print version information and exit");
    struct arg_file *file = arg_file1("f", "file", "<file>", "Input .BK file");
    struct arg_file *output = arg_file0("o", "output", "<file>", "Output .BK file");
    struct arg_int *anim = arg_int0("a", "anim", "<animation_id>", "Select animation");
    struct arg_lit *all_anims = arg_lit0("A", "all_anims", "All animations");
    struct arg_int *sprite = arg_int0("s", "sprite", "<sprite_id>", "Select sprite (requires --anim)");
    struct arg_lit *keylist = arg_lit0(NULL, "keylist", "Prints a list of valid fields for --key.");
    struct arg_str *key = arg_strn("k", "key", "<key>", 0, 2, "Select key");
    struct arg_str *value = arg_str0(NULL, "value", "<value>", "Set value (requires --key)");
    struct arg_lit *play = arg_lit0(NULL, "play", "Play animation or sprite (requires --anim)");
    struct arg_int *scale = arg_int0(NULL, "scale", "<factor>", "Scales sprites (requires --play)");
    struct arg_lit *parse = arg_lit0(NULL, "parse", "Parse value (requires --key)");
    struct arg_end *end = arg_end(20);
    void* argtable[] = {help,vers,file,output,anim,all_anims,sprite,keylist,key,value,play,scale,parse,end};
    const char* progname = "bktool";
    
    // Make sure everything got allocated
    if(arg_nullcheck(argtable) != 0) {
        printf("%s: insufficient memory\n", progname);
        goto exit_0;
    }
    
    // Parse arguments
    int nerrors = arg_parse(argc, argv, argtable);

    // Handle help
    if(help->count > 0) {
        printf("Usage: %s", progname);
        arg_print_syntax(stdout, argtable, "\n");
        printf("\nArguments:\n");
        arg_print_glossary(stdout, argtable, "%-30s %s\n");
        goto exit_0;
    }
    
    // Handle version
    if(vers->count > 0) {
        printf("%s v0.1\n", progname);
        printf("Command line One Must Fall 2097 .BK file editor.\n");
        printf("Source code is available at https://github.com/omf2097 under MIT license.\n");
        printf("(C) 2013 Tuomas Virtanen\n");
        goto exit_0;
    }
    
    // Argument dependencies
    if(anim->count == 0) {
        if(sprite->count > 0) {
            printf("--sprite requires --anim\n");
            printf("Try '%s --help' for more information.\n", progname);
            goto exit_0;
        }
        if(play->count > 0) {
            printf("--play requires --anim\n");
            printf("Try '%s --help' for more information.\n", progname);
            goto exit_0;
        }
    }
    if(key->count == 0) {
        if(value->count > 0) {
            printf("--value requires --key\n");
            printf("Try '%s --help' for more information.\n", progname);
            goto exit_0;
        }
    }
    if(output->count == 0) {
        if(value->count > 0) {
            printf("--value requires --output\n");
            printf("Try '%s --help' for more information.\n", progname);
            goto exit_0;
        }
    }
    if(play->count == 0) {
        if(scale->count > 0) {
            printf("--scale requires --play\n");
            printf("Try '%s --help' for more information.\n", progname);
            goto exit_0;
        }
    }
    
    // Handle errors
    if(nerrors > 0) {
        arg_print_errors(stdout, end, progname);
        printf("Try '%s --help' for more information.\n", progname);
        goto exit_0;
    }
    
    // Init SDL
    SDL_Init(SDL_INIT_VIDEO);
    
    // Load file
    sd_bk_file *bk = sd_bk_create();
    int ret = sd_bk_load(bk, file->filename[0]);
    if(ret) {
        printf("Unable to load BK file! Make sure the file exists and is a valid BK file.\n");
        goto exit_1;
    }
    
    // Scaling variable
    int _sc = 1;
    if(scale->count > 0) {
        _sc = scale->ival[0];
        if(_sc > 4) _sc = 4;
        if(_sc < 1) _sc = 1;
    }
    
    // Handle args
    if(sprite->count > 0) {
        // Make sure sprite exists.
        if(!check_anim_sprite(bk, anim->ival[0], sprite->ival[0])) {
            goto exit_1;
        }
        sd_sprite *sp = bk->anims[anim->ival[0]]->animation->sprites[sprite->ival[0]];
    
        // Handle arguments
        if(key->count > 0) {
            if(value->count > 0) {
                sprite_set_key(sp, key->sval, key->count, value->sval[0]);
            } else {
                sprite_get_key(sp, key->sval, key->count);
            }
        } else if(keylist->count > 0) {
            sprite_keylist();
        } else if(play->count > 0) {
            sprite_play(bk, _sc, anim->ival[0], sprite->ival[0]);
        } else {
            sprite_info(sp, anim->ival[0], sprite->ival[0]);
        }
    } else if(anim->count > 0) {
        // Make sure the bkanim exists
        if(!check_anim(bk, anim->ival[0])) {
            goto exit_1;
        }
        sd_bk_anim *bka = bk->anims[anim->ival[0]];
        sd_animation *ani = bka->animation;
    
        if(key->count > 0) {
            if(value->count > 0) {
                bkanim_set_key(bka, ani, key->sval, key->count, value->sval[0]);
            } else {
                bkanim_get_key(bka, ani, key->sval, key->count, parse->count);
            }
        } else if(keylist->count > 0) {
            bkanim_keylist();
        } else if(play->count > 0) {
            anim_play(bk, _sc, anim->ival[0]);
        } else {
            bkanim_info(bka, ani, anim->ival[0]);
        }
    } else if(all_anims->count > 0) {
        sd_bk_anim *bka;
        sd_animation *ani;
        for(int i = 0; i < 50; i++) {
            if (bk->anims[i]) {
                bka = bk->anims[i];
                ani = bka->animation;
                if(key->count > 0) {
                    if(value->count > 0) {
                        bkanim_set_key(bka, ani, key->sval, key->count, value->sval[0]);
                    } else {
                        printf("Animation %2u: ", i);
                        bkanim_get_key(bka, ani, key->sval, key->count, parse->count);
                    }
                } else {
                    printf("\n");
                    bkanim_info(bka, ani, i);
                }
            }
        }
    } else {
        if(key->count > 0) {
            if(value->count > 0) {
                bk_set_key(bk, key->sval, key->count, value->sval[0]);
            } else {
                bk_get_key(bk, key->sval, key->count);
            }
        } else if(keylist->count > 0) {
            bk_keylist();
        } else {
            bk_info(bk);
        }
    }
    
    // Write output file
    if(output->count > 0) {
        sd_bk_save(bk, output->filename[0]);
    }
    
    // Quit
exit_1:
    sd_bk_delete(bk);
    SDL_Quit();
exit_0:
    arg_freetable(argtable, sizeof(argtable)/sizeof(argtable[0]));
    return 0;
}