//! frame void CWaterSurfaceSceneNode::OnPreRender() { int d= os::Timer::getRealTime(); if (IsVisible) SceneManager->registerNodeForRendering(this); animateWaterSurface(); CMeshSceneNode::OnPreRender(); }
//! frame void CWaterSurfaceSceneNode::OnRegisterSceneNode() { if (IsVisible) { SceneManager->registerNodeForRendering(this); animateWaterSurface(); CMeshSceneNode::OnRegisterSceneNode(); } }