예제 #1
0
int dowield(void)
{
    struct obj *wep;
    int res = 0;

    multi = 0;
    if (!(wep = getobj("#-)", "wield")))	// nothing
	;
    else if (uwep == wep)
	pline("You are already wielding that!");
    else if (uwep && uwep->cursed)
	pline("The %s welded to your hand!", aobjnam(uwep, "are"));
    else if (wep == &zeroobj) {
	if (uwep == 0) {
	    pline("You are already empty handed.");
	} else {
	    setuwep((struct obj *) 0);
	    res++;
	    pline("You are empty handed.");
	}
    } else if (uarms && wep->otyp == TWO_HANDED_SWORD)
	pline("You cannot wield a two-handed sword and wear a shield.");
    else if (wep->owornmask & (W_ARMOR | W_RING))
	pline("You cannot wield that!");
    else {
	setuwep(wep);
	res++;
	if (uwep->cursed)
	    pline("The %s %s to your hand!", aobjnam(uwep, "weld"), (uwep->quan == 1) ? "itself" : "themselves");	// a3
	else
	    prinv(uwep);
    }
    return res;
}
예제 #2
0
파일: wield.c 프로젝트: msharov/bsd-games
int chwepon(struct obj *otmp, int amount)
{
    const char *color = (amount < 0) ? "black" : "green";
    const char *time;
    if (!uwep || uwep->olet != WEAPON_SYM) {
	strange_feeling(otmp, (amount > 0) ? "Your hands twitch." : "Your hands itch.");
	return 0;
    }
    // there is a (soft) upper limit to uwep->spe
    if (amount > 0 && uwep->spe > 5 && rn2(3)) {
	pline("Your %s violently green for a while and then evaporate%s.", aobjnam(uwep, "glow"), plur(uwep->quan));
	while (uwep)
	    // let all of them disappear
	    // note: uwep->quan = 1 is nogood if unpaid
	    useup(uwep);
	return 1;
    }
    if (!rn2(6))
	amount *= 2;
    time = (amount * amount == 1) ? "moment" : "while";
    pline("Your %s %s for a %s.", aobjnam(uwep, "glow"), color, time);
    uwep->spe += amount;
    if (amount > 0)
	uwep->cursed = 0;
    return 1;
}
예제 #3
0
void corrode_weapon(void)
{
    if (!uwep || uwep->olet != WEAPON_SYM)
	return;		       // %%
    if (uwep->rustfree)
	pline("Your %s not affected.", aobjnam(uwep, "are"));
    else {
	pline("Your %s!", aobjnam(uwep, "corrode"));
	uwep->spe--;
    }
}
예제 #4
0
void
corrode_armor(void)
{
	struct obj     *otmph = some_armor();
	if (otmph) {
		if (otmph->rustfree ||
		    otmph->otyp == ELVEN_CLOAK ||
		    otmph->otyp == LEATHER_ARMOR ||
		    otmph->otyp == STUDDED_LEATHER_ARMOR) {
			pline("Your %s not affected!",
			      aobjnam(otmph, "are"));
			return;
		}
		pline("Your %s!", aobjnam(otmph, "corrode"));
		otmph->spe--;
	}
}
예제 #5
0
파일: wield.c 프로젝트: DanielT/NitroHack
void drop_uswapwep(void)
{
	char str[BUFSZ];
	struct obj *obj = uswapwep;

	/* Avoid trashing makeplural's static buffer */
	strcpy(str, makeplural(body_part(HAND)));
	pline("Your %s from your %s!",  aobjnam(obj, "slip"), str);
	dropx(obj);
}
예제 #6
0
int
chwepon(struct obj *otmp, int amount)
{
	char *color = (amount < 0) ? "black" : "green";
	char *time;

	if(!uwep || uwep->olet != WEAPON_SYM) {
		strange_feeling(otmp,
			(amount > 0) ? "Your hands twitch."
				     : "Your hands itch.");
		return(0);
	}

	if(uwep->otyp == WORM_TOOTH && amount > 0) {
		uwep->otyp = CRYSKNIFE;
		pline("Your weapon seems sharper now.");
		uwep->cursed = 0;
		return(1);
	}

	if(uwep->otyp == CRYSKNIFE && amount < 0) {
		uwep->otyp = WORM_TOOTH;
		pline("Your weapon looks duller now.");
		return(1);
	}

	/* there is a (soft) upper limit to uwep->spe */
	if(amount > 0 && uwep->spe > 5 && rn2(3)) {
	    pline("Your %s violently green for a while and then evaporate%s.",
		aobjnam(uwep, "glow"), plur(uwep->quan));
	    while(uwep)		/* let all of them disappear */
				/* note: uwep->quan = 1 is nogood if unpaid */
		useup(uwep);
	    return(1);
	}
	if(!rn2(6)) amount *= 2;
	time = (amount*amount == 1) ? "moment" : "while";
	pline("Your %s %s for a %s.",
		aobjnam(uwep, "glow"), color, time);
	uwep->spe += amount;
	if(amount > 0) uwep->cursed = 0;
	return(1);
}
예제 #7
0
static void
litter(void)
{
    struct obj *otmp = invent, *nextobj;
    int capacity = weight_cap();

    while (otmp) {
        nextobj = otmp->nobj;
        if ((otmp != uball) && (rnd(capacity) <= (int)otmp->owt) &&
            !otmp->owornmask) {
            if (canletgo(otmp, "")) {
                pline("Your %s you down the stairs.", aobjnam(otmp, "follow"));
                dropx(otmp);
            }
        }
        otmp = nextobj;
    }
}
예제 #8
0
파일: engrave.c 프로젝트: DanielT/NitroHack
/* return 1 if action took 1 (or more) moves, 0 if error or aborted */
int doengrave(struct obj *otmp)
{
	boolean dengr = FALSE;	/* TRUE if we wipe out the current engraving */
	boolean doblind = FALSE;/* TRUE if engraving blinds the player */
	boolean doknown = FALSE;/* TRUE if we identify the stylus */
	boolean eow = FALSE;	/* TRUE if we are overwriting oep */
	boolean jello = FALSE;	/* TRUE if we are engraving in slime */
	boolean ptext = TRUE;	/* TRUE if we must prompt for engrave text */
	boolean teleengr =FALSE;/* TRUE if we move the old engraving */
	boolean zapwand = FALSE;/* TRUE if we remove a wand charge */
	xchar type = DUST;	/* Type of engraving made */
	char buf[BUFSZ];	/* Buffer for final/poly engraving text */
	char ebuf[BUFSZ];	/* Buffer for initial engraving text */
	char qbuf[QBUFSZ];	/* Buffer for query text */
	char post_engr_text[BUFSZ]; /* Text displayed after engraving prompt */
	const char *everb;	/* Present tense of engraving type */
	const char *eloc;	/* Where the engraving is (ie dust/floor/...) */
	char *sp;		/* Place holder for space count of engr text */
	int len;		/* # of nonspace chars of new engraving text */
	int maxelen;		/* Max allowable length of engraving text */
	struct engr *oep = engr_at(level, u.ux,u.uy);
				/* The current engraving */
	char *writer;

	multi = 0;		/* moves consumed */
	nomovemsg = NULL;	/* occupation end message */

	buf[0] = (char)0;
	ebuf[0] = (char)0;
	post_engr_text[0] = (char)0;
	maxelen = BUFSZ - 1;
	if (is_demon(youmonst.data) || youmonst.data->mlet == S_VAMPIRE)
	    type = ENGR_BLOOD;

	/* Can the adventurer engrave at all? */

	if (u.uswallow) {
		if (is_animal(u.ustuck->data)) {
			pline("What would you write?  \"Jonah was here\"?");
			return 0;
		} else if (is_whirly(u.ustuck->data)) {
			pline("You can't reach the %s.", surface(u.ux,u.uy));
                        return 0;
		} else
			jello = TRUE;
	} else if (is_lava(level, u.ux, u.uy)) {
		pline("You can't write on the lava!");
		return 0;
	} else if (Underwater) {
		pline("You can't write underwater!");
		return 0;
	} else if (is_pool(level, u.ux,u.uy) || IS_FOUNTAIN(level->locations[u.ux][u.uy].typ)) {
		pline("You can't write on the water!");
		return 0;
	}
	if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)/* in bubble */) {
		pline("You can't write in thin air!");
		return 0;
	}
	if (cantwield(youmonst.data)) {
		pline("You can't even hold anything!");
		return 0;
	}
	if (check_capacity(NULL)) return 0;

	/* One may write with finger, or weapon, or wand, or..., or...
	 * Edited by GAN 10/20/86 so as not to change weapon wielded.
	 */

	if (otmp && !validate_object(otmp, styluses, "write with"))
		return 0;
	else if (!otmp)
		otmp = getobj(styluses, "write with");
	if (!otmp) return 0;		/* otmp == zeroobj if fingers */

	if (otmp == &zeroobj) writer = makeplural(body_part(FINGER));
	else writer = xname(otmp);

	/* There's no reason you should be able to write with a wand
	 * while both your hands are tied up.
	 */
	if (!freehand() && otmp != uwep && !otmp->owornmask) {
		pline("You have no free %s to write with!", body_part(HAND));
		return 0;
	}

	if (jello) {
		pline("You tickle %s with your %s.", mon_nam(u.ustuck), writer);
		pline("Your message dissolves...");
		return 0;
	}
	if (otmp->oclass != WAND_CLASS && !can_reach_floor()) {
		pline("You can't reach the %s!", surface(u.ux,u.uy));
                return 0;
	}
	if (IS_ALTAR(level->locations[u.ux][u.uy].typ)) {
		pline("You make a motion towards the altar with your %s.", writer);
		altar_wrath(u.ux, u.uy);
		return 0;
	}
	if (IS_GRAVE(level->locations[u.ux][u.uy].typ)) {
	    if (otmp == &zeroobj) { /* using only finger */
		pline("You would only make a small smudge on the %s.",
			surface(u.ux, u.uy));
		return 0;
	    } else if (!level->locations[u.ux][u.uy].disturbed) {
		pline("You disturb the undead!");
		level->locations[u.ux][u.uy].disturbed = 1;
		makemon(&mons[PM_GHOUL], level, u.ux, u.uy, NO_MM_FLAGS);
		exercise(A_WIS, FALSE);
		return 1;
	    }
	}

	/* SPFX for items */

	switch (otmp->oclass) {
	    default:
	    case AMULET_CLASS:
	    case CHAIN_CLASS:
	    case POTION_CLASS:
	    case COIN_CLASS:
		break;

	    case RING_CLASS:
		/* "diamond" rings and others should work */
	    case GEM_CLASS:
		/* diamonds & other hard gems should work */
		if (objects[otmp->otyp].oc_tough) {
			type = ENGRAVE;
			break;
		}
		break;

	    case ARMOR_CLASS:
		if (is_boots(otmp)) {
			type = DUST;
			break;
		}
		/* fall through */
	    /* Objects too large to engrave with */
	    case BALL_CLASS:
	    case ROCK_CLASS:
		pline("You can't engrave with such a large object!");
		ptext = FALSE;
		break;

	    /* Objects too silly to engrave with */
	    case FOOD_CLASS:
	    case SCROLL_CLASS:
	    case SPBOOK_CLASS:
		pline("Your %s would get %s.", xname(otmp),
			is_ice(level, u.ux, u.uy) ? "all frosty" : "too dirty");
		ptext = FALSE;
		break;

	    case RANDOM_CLASS:	/* This should mean fingers */
		break;

	    /* The charge is removed from the wand before prompting for
	     * the engraving text, because all kinds of setup decisions
	     * and pre-engraving messages are based upon knowing what type
	     * of engraving the wand is going to do.  Also, the player
	     * will have potentially seen "You wrest .." message, and
	     * therefore will know they are using a charge.
	     */
	    case WAND_CLASS:
		if (zappable(otmp)) {
		    check_unpaid(otmp);
		    zapwand = TRUE;
		    if (Levitation) ptext = FALSE;

		    switch (otmp->otyp) {
		    /* DUST wands */
		    default:
			break;

			/* NODIR wands */
		    case WAN_LIGHT:
		    case WAN_SECRET_DOOR_DETECTION:
		    case WAN_CREATE_MONSTER:
		    case WAN_WISHING:
		    case WAN_ENLIGHTENMENT:
			zapnodir(otmp);
			break;

			/* IMMEDIATE wands */
			/* If wand is "IMMEDIATE", remember to affect the
			 * previous engraving even if turning to dust.
			 */
		    case WAN_STRIKING:
			strcpy(post_engr_text,
			"The wand unsuccessfully fights your attempt to write!"
			);
			break;
		    case WAN_SLOW_MONSTER:
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The bugs on the %s slow down!",
				   surface(u.ux, u.uy));
			}
			break;
		    case WAN_SPEED_MONSTER:
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The bugs on the %s speed up!",
				   surface(u.ux, u.uy));
			}
			break;
		    case WAN_POLYMORPH:
			if (oep)  {
			    if (!Blind) {
				type = (xchar)0;	/* random */
				random_engraving(buf);
			    }
			    dengr = TRUE;
			}
			break;
		    case WAN_NOTHING:
		    case WAN_UNDEAD_TURNING:
		    case WAN_OPENING:
		    case WAN_LOCKING:
		    case WAN_PROBING:
			break;

			/* RAY wands */
		    case WAN_MAGIC_MISSILE:
			ptext = TRUE;
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The %s is riddled by bullet holes!",
				   surface(u.ux, u.uy));
			}
			break;

		    /* can't tell sleep from death - Eric Backus */
		    case WAN_SLEEP:
		    case WAN_DEATH:
			if (!Blind) {
			   sprintf(post_engr_text,
				   "The bugs on the %s stop moving!",
				   surface(u.ux, u.uy));
			}
			break;

		    case WAN_COLD:
			if (!Blind)
			    strcpy(post_engr_text,
				"A few ice cubes drop from the wand.");
			if (!oep || (oep->engr_type != BURN))
			    break;
		    case WAN_CANCELLATION:
		    case WAN_MAKE_INVISIBLE:
			if (oep && oep->engr_type != HEADSTONE) {
			    if (!Blind)
				pline("The engraving on the %s vanishes!",
					surface(u.ux,u.uy));
			    dengr = TRUE;
			}
			break;
		    case WAN_TELEPORTATION:
			if (oep && oep->engr_type != HEADSTONE) {
			    if (!Blind)
				pline("The engraving on the %s vanishes!",
					surface(u.ux,u.uy));
			    teleengr = TRUE;
			}
			break;

		    /* type = ENGRAVE wands */
		    case WAN_DIGGING:
			ptext = TRUE;
			type  = ENGRAVE;
			if (!objects[otmp->otyp].oc_name_known) {
			    if (flags.verbose)
				pline("This %s is a wand of digging!",
				xname(otmp));
			    doknown = TRUE;
			}
			if (!Blind)
			    strcpy(post_engr_text,
				IS_GRAVE(level->locations[u.ux][u.uy].typ) ?
				"Chips fly out from the headstone." :
				is_ice(level, u.ux, u.uy) ?
				"Ice chips fly up from the ice surface!" :
				"Gravel flies up from the floor.");
			else
			    strcpy(post_engr_text, "You hear drilling!");
			break;

		    /* type = BURN wands */
		    case WAN_FIRE:
			ptext = TRUE;
			type  = BURN;
			if (!objects[otmp->otyp].oc_name_known) {
			if (flags.verbose)
			    pline("This %s is a wand of fire!", xname(otmp));
			    doknown = TRUE;
			}
			strcpy(post_engr_text,
				Blind ? "You feel the wand heat up." :
					"Flames fly from the wand.");
			break;
		    case WAN_LIGHTNING:
			ptext = TRUE;
			type  = BURN;
			if (!objects[otmp->otyp].oc_name_known) {
			    if (flags.verbose)
				pline("This %s is a wand of lightning!",
					xname(otmp));
			    doknown = TRUE;
			}
			if (!Blind) {
			    strcpy(post_engr_text,
				    "Lightning arcs from the wand.");
			    doblind = TRUE;
			} else
			    strcpy(post_engr_text, "You hear crackling!");
			break;

		    /* type = MARK wands */
		    /* type = ENGR_BLOOD wands */
		    }
		} else /* end if zappable */
		    if (!can_reach_floor()) {
			pline("You can't reach the %s!", surface(u.ux,u.uy));
			/* If it's a wrestable wand, the player wasted a
			   turn trying. */
			if (wrestable(otmp))
			    return 1;
			else
			    return 0;
		    }
		break;

	    case WEAPON_CLASS:
		if (is_blade(otmp)) {
		    if ((int)otmp->spe > -3)
			type = ENGRAVE;
		    else
			pline("Your %s too dull for engraving.", aobjnam(otmp,"are"));
		}
		break;

	    case TOOL_CLASS:
		if (otmp == ublindf) {
		    pline(
		"That is a bit difficult to engrave with, don't you think?");
		    return 0;
		}
		switch (otmp->otyp)  {
		    case MAGIC_MARKER:
			if (otmp->spe <= 0)
			    pline("Your marker has dried out.");
			else
			    type = MARK;
			break;
		    case TOWEL:
			/* Can't really engrave with a towel */
			ptext = FALSE;
			if (oep)
			    if ((oep->engr_type == DUST ) ||
				(oep->engr_type == ENGR_BLOOD) ||
				(oep->engr_type == MARK )) {
				if (!Blind)
				    pline("You wipe out the message here.");
				else
				    pline("Your %s %s %s.", xname(otmp),
					 otense(otmp, "get"),
					 is_ice(level, u.ux, u.uy) ?
					 "frosty" : "dusty");
				dengr = TRUE;
			    } else
				pline("Your %s can't wipe out this engraving.",
				     xname(otmp));
			else
			    pline("Your %s %s %s.", xname(otmp), otense(otmp, "get"),
				  is_ice(level, u.ux, u.uy) ? "frosty" : "dusty");
			break;
		    default:
			break;
		}
		break;

	    case VENOM_CLASS:
		if (wizard) {
		    pline("Writing a poison pen letter??");
		    break;
		}
	    case ILLOBJ_CLASS:
		impossible("You're engraving with an illegal object!");
		break;
	}

	if (IS_GRAVE(level->locations[u.ux][u.uy].typ)) {
	    if (type == ENGRAVE || type == 0)
		type = HEADSTONE;
	    else {
		/* ensures the "cannot wipe out" case */
		type = DUST;
		dengr = FALSE;
		teleengr = FALSE;
		buf[0] = (char)0;
	    }
	}

	/* End of implement setup */

	/* Identify stylus */
	if (doknown) {
	    makeknown(otmp->otyp);
	    more_experienced(0,10);
	}

	if (teleengr) {
	    rloc_engr(oep);
	    oep = NULL;
	}

	if (dengr) {
	    del_engr(oep, level);
	    oep = NULL;
	}

	/* Something has changed the engraving here */
	if (*buf) {
	    make_engr_at(level, u.ux, u.uy, buf, moves, type);
	    pline("The engraving now reads: \"%s\".", buf);
	    ptext = FALSE;
	}

	if (zapwand && (otmp->spe < 0)) {
	    pline("%s %sturns to dust.",
		  The(xname(otmp)), Blind ? "" : "glows violently, then ");
	    if (!IS_GRAVE(level->locations[u.ux][u.uy].typ))
		pline("You are not going to get anywhere trying to write in the %s with your dust.",
		    is_ice(level, u.ux, u.uy) ? "frost" : "dust");
	    useup(otmp);
	    ptext = FALSE;
	}

	if (!ptext) {		/* Early exit for some implements. */
	    if (otmp->oclass == WAND_CLASS && !can_reach_floor())
		pline("You can't reach the %s!", surface(u.ux,u.uy));
	    return 1;
	}

	/* Special effects should have deleted the current engraving (if
	 * possible) by now.
	 */

	if (oep) {
	    char c = 'n';

	    /* Give player the choice to add to engraving. */

	    if (type == HEADSTONE) {
		/* no choice, only append */
		c = 'y';
	    } else if ( (type == oep->engr_type) && (!Blind ||
		 (oep->engr_type == BURN) || (oep->engr_type == ENGRAVE)) ) {
		c = yn_function("Do you want to add to the current engraving?",
				ynqchars, 'y');
		if (c == 'q') {
		    pline("Never mind.");
		    return 0;
		}
	    }

	    if (c == 'n' || Blind) {

		if ( (oep->engr_type == DUST) || (oep->engr_type == ENGR_BLOOD) ||
		    (oep->engr_type == MARK) ) {
		    if (!Blind) {
			pline("You wipe out the message that was %s here.",
			    ((oep->engr_type == DUST)  ? "written in the dust" :
			    ((oep->engr_type == ENGR_BLOOD) ? "scrawled in blood"   :
							 "written")));
			del_engr(oep, level);
			oep = NULL;
		    } else
		   /* Don't delete engr until after we *know* we're engraving */
			eow = TRUE;
		} else
		    if ( (type == DUST) || (type == MARK) || (type == ENGR_BLOOD) ) {
			pline(
			 "You cannot wipe out the message that is %s the %s here.",
			 oep->engr_type == BURN ?
			   (is_ice(level, u.ux, u.uy) ? "melted into" : "burned into") :
			   "engraved in", surface(u.ux,u.uy));
			return 1;
		    } else
			if ( (type != oep->engr_type) || (c == 'n') ) {
			    if (!Blind || can_reach_floor())
				pline("You will overwrite the current message.");
			    eow = TRUE;
			}
	    }
	}

	eloc = surface(u.ux,u.uy);
	switch(type){
	    default:
		everb = (oep && !eow ? "add to the weird writing on" :
				       "write strangely on");
		break;
	    case DUST:
		everb = (oep && !eow ? "add to the writing in" :
				       "write in");
		eloc = is_ice(level, u.ux, u.uy) ? "frost" : "dust";
		break;
	    case HEADSTONE:
		everb = (oep && !eow ? "add to the epitaph on" :
				       "engrave on");
		break;
	    case ENGRAVE:
		everb = (oep && !eow ? "add to the engraving in" :
				       "engrave in");
		break;
	    case BURN:
		everb = (oep && !eow ?
			( is_ice(level, u.ux,u.uy) ? "add to the text melted into" :
					      "add to the text burned into") :
			( is_ice(level, u.ux,u.uy) ? "melt into" : "burn into"));
		break;
	    case MARK:
		everb = (oep && !eow ? "add to the graffiti on" :
				       "scribble on");
		break;
	    case ENGR_BLOOD:
		everb = (oep && !eow ? "add to the scrawl on" :
				       "scrawl on");
		break;
	}

	/* Tell adventurer what is going on */
	if (otmp != &zeroobj)
	    pline("You %s the %s with %s.", everb, eloc, doname(otmp));
	else
	    pline("You %s the %s with your %s.", everb, eloc,
		makeplural(body_part(FINGER)));

	/* Prompt for engraving! */
	sprintf(qbuf,"What do you want to %s the %s here?", everb, eloc);
	getlin(qbuf, ebuf);

	/* Count the actual # of chars engraved not including spaces */
	len = strlen(ebuf);
	for (sp = ebuf; *sp; sp++) if (isspace(*sp)) len -= 1;

	if (len == 0 || strchr(ebuf, '\033')) {
	    if (zapwand) {
		if (!Blind)
		    pline("%s, then %s.",
			  Tobjnam(otmp, "glow"), otense(otmp, "fade"));
		return 1;
	    } else {
		pline("Never mind.");
                if (otmp && otmp->oclass == WAND_CLASS && wrestable(otmp))
                    return 1; /* disallow zero turn wrest */
                else
                    return 0;
	    }
	}

	/* A single `x' is the traditional signature of an illiterate person */
	if (len != 1 || (!strchr(ebuf, 'x') && !strchr(ebuf, 'X')))
	    u.uconduct.literate++;

	/* Mix up engraving if surface or state of mind is unsound.
	   Note: this won't add or remove any spaces. */
	for (sp = ebuf; *sp; sp++) {
	    if (isspace(*sp)) continue;
	    if (((type == DUST || type == ENGR_BLOOD) && !rn2(25)) ||
		    (Blind && !rn2(11)) || (Confusion && !rn2(7)) ||
		    (Stunned && !rn2(4)) || (Hallucination && !rn2(2)))
		*sp = ' ' + rnd(96 - 2);	/* ASCII '!' thru '~'
						   (excludes ' ' and DEL) */
	}

	/* Previous engraving is overwritten */
	if (eow) {
	    del_engr(oep, level);
	    oep = NULL;
	}

	/* Figure out how long it took to engrave, and if player has
	 * engraved too much.
	 */
	switch(type){
	    default:
		multi = -(len/10);
		if (multi) nomovemsg = "You finish your weird engraving.";
		break;
	    case DUST:
		multi = -(len/10);
		if (multi) nomovemsg = "You finish writing in the dust.";
		break;
	    case HEADSTONE:
	    case ENGRAVE:
		multi = -(len/10);
		if ((otmp->oclass == WEAPON_CLASS) &&
		    ((otmp->otyp != ATHAME) || otmp->cursed)) {
		    multi = -len;
		    maxelen = ((otmp->spe + 3) * 2) + 1;
			/* -2 = 3, -1 = 5, 0 = 7, +1 = 9, +2 = 11
			 * Note: this does not allow a +0 anything (except
			 *	 an athame) to engrave "Elbereth" all at once.
			 *	 However, you could now engrave "Elb", then
			 *	 "ere", then "th".
			 */
		    pline("Your %s dull.", aobjnam(otmp, "get"));
		    if (otmp->unpaid) {
			struct monst *shkp = shop_keeper(level, *u.ushops);
			if (shkp) {
			    pline("You damage it, you pay for it!");
			    bill_dummy_object(otmp);
			}
		    }
		    if (len > maxelen) {
			multi = -maxelen;
			otmp->spe = -3;
		    } else if (len > 1)
			otmp->spe -= len >> 1;
		    else otmp->spe -= 1; /* Prevent infinite engraving */
		} else
예제 #9
0
static int arti_invoke(struct obj *obj)
{
    const struct artifact *oart = get_artifact(obj);

    if (!oart || !oart->inv_prop) {
        if (obj->oclass == WAND_CLASS)
            return do_break_wand(obj);
        else if (obj->oclass == GEM_CLASS || obj->oclass == TOOL_CLASS)
            return dorub(obj);
	else if (obj->otyp == CRYSTAL_BALL)
	    use_crystal_ball(obj);
	else
	    pline("Nothing happens.");
	return 1;
    }

    if (oart->inv_prop > LAST_PROP) {
	/* It's a special power, not "just" a property */
	if (obj->age > moves) {
	    /* the artifact is tired :-) */
	    pline("You feel that %s %s ignoring you.",
		     the(xname(obj)), otense(obj, "are"));
	    /* and just got more so; patience is essential... */
	    obj->age += (long) dice(3,10);
	    return 1;
	}
	obj->age = moves + rnz(100);

	switch(oart->inv_prop) {
	case TAMING: {
	    struct obj pseudo;
	    boolean unused_known;

	    pseudo = zeroobj;	/* neither cursed nor blessed */
	    pseudo.otyp = SCR_TAMING;
	    seffects(&pseudo, &unused_known);
	    break;
	  }
	case HEALING: {
	    int healamt = (u.uhpmax + 1 - u.uhp) / 2;
	    long creamed = (long)u.ucreamed;

	    if (Upolyd) healamt = (u.mhmax + 1 - u.mh) / 2;
	    if (healamt || Sick || Slimed || Blinded > creamed)
		pline("You feel better.");
	    else
		goto nothing_special;
	    if (healamt > 0) {
		if (Upolyd) u.mh += healamt;
		else u.uhp += healamt;
	    }
	    if (Sick) make_sick(0L,NULL,FALSE,SICK_ALL);
	    if (Slimed) Slimed = 0L;
	    if (Blinded > creamed) make_blinded(creamed, FALSE);
	    iflags.botl = 1;
	    break;
	  }
	case ENERGY_BOOST: {
	    int epboost = (u.uenmax + 1 - u.uen) / 2;
	    if (epboost > 120) epboost = 120;		/* arbitrary */
	    else if (epboost < 12) epboost = u.uenmax - u.uen;
	    if (epboost) {
		pline("You feel re-energized.");
		u.uen += epboost;
		iflags.botl = 1;
	    } else
		goto nothing_special;
	    break;
	  }
	case UNTRAP: {
	    if (!untrap(TRUE)) {
		obj->age = 0; /* don't charge for changing their mind */
		return 0;
	    }
	    break;
	  }
	case CHARGE_OBJ: {
	    struct obj *otmp = getobj(recharge_type, "charge");
	    boolean b_effect;

	    if (!otmp) {
		obj->age = 0;
		return 0;
	    }
	    b_effect = obj->blessed &&
		(Role_switch == oart->role || !oart->role);
	    recharge(otmp, b_effect ? 1 : obj->cursed ? -1 : 0);
	    update_inventory();
	    break;
	  }
	case LEV_TELE:
	    level_tele();
	    break;
	case CREATE_PORTAL: {
	    int i, num_ok_dungeons, last_ok_dungeon = 0;
	    d_level newlev;
	    extern int n_dgns; /* from dungeon.c */
	    struct nh_menuitem *items;
	    items = malloc(n_dgns * sizeof(struct nh_menuitem));

	    num_ok_dungeons = 0;
	    for (i = 0; i < n_dgns; i++) {
		if (!dungeons[i].dunlev_ureached)
		    continue;
		items[num_ok_dungeons].id = i+1;
		items[num_ok_dungeons].accel = 0;
		items[num_ok_dungeons].role = MI_NORMAL;
		items[num_ok_dungeons].selected = FALSE;
		strcpy(items[num_ok_dungeons].caption, dungeons[i].dname);
		num_ok_dungeons++;
		last_ok_dungeon = i;
	    }

	    if (num_ok_dungeons > 1) {
		/* more than one entry; display menu for choices */
		int n;
		int selected[1];

		n = display_menu(items, num_ok_dungeons, "Open a portal to which dungeon?", PICK_ONE, selected);
		free(items);
		if (n <= 0)
		    goto nothing_special;
		
		i = selected[0] - 1;
	    } else {
		free(items);
		i = last_ok_dungeon;	/* also first & only OK dungeon */
	    }

	    /*
	     * i is now index into dungeon structure for the new dungeon.
	     * Find the closest level in the given dungeon, open
	     * a use-once portal to that dungeon and go there.
	     * The closest level is either the entry or dunlev_ureached.
	     */
	    newlev.dnum = i;
	    if (dungeons[i].depth_start >= depth(&u.uz))
		newlev.dlevel = dungeons[i].entry_lev;
	    else
		newlev.dlevel = dungeons[i].dunlev_ureached;
	    if (u.uhave.amulet || In_endgame(&u.uz) || In_endgame(&newlev) ||
	       newlev.dnum == u.uz.dnum) {
		pline("You feel very disoriented for a moment.");
	    } else {
		if (!Blind) pline("You are surrounded by a shimmering sphere!");
		else pline("You feel weightless for a moment.");
		goto_level(&newlev, FALSE, FALSE, FALSE);
	    }
	    break;
	  }
	case ENLIGHTENING:
	    enlightenment(0);
	    break;
	case CREATE_AMMO: {
	    struct obj *otmp = mksobj(level, ARROW, TRUE, FALSE);

	    if (!otmp) goto nothing_special;
	    otmp->blessed = obj->blessed;
	    otmp->cursed = obj->cursed;
	    otmp->bknown = obj->bknown;
	    if (obj->blessed) {
		if (otmp->spe < 0) otmp->spe = 0;
		otmp->quan += rnd(10);
	    } else if (obj->cursed) {
		if (otmp->spe > 0) otmp->spe = 0;
	    } else
		otmp->quan += rnd(5);
	    otmp->owt = weight(otmp);
	    hold_another_object(otmp, "Suddenly %s out.", aobjnam(otmp, "fall"), NULL);
	    break;
	  }
	}
    } else {
	long eprop = (u.uprops[oart->inv_prop].extrinsic ^= W_ARTI),
	     iprop = u.uprops[oart->inv_prop].intrinsic;
	boolean on = (eprop & W_ARTI) != 0; /* true if invoked prop just set */

	if (on && obj->age > moves) {
	    /* the artifact is tired :-) */
	    u.uprops[oart->inv_prop].extrinsic ^= W_ARTI;
	    pline("You feel that %s %s ignoring you.",
		     the(xname(obj)), otense(obj, "are"));
	    /* can't just keep repeatedly trying */
	    obj->age += (long) dice(3,10);
	    return 1;
	} else if (!on) {
	    /* when turning off property, determine downtime */
	    /* arbitrary for now until we can tune this -dlc */
	    obj->age = moves + rnz(100);
	}

	if ((eprop & ~W_ARTI) || iprop) {
nothing_special:
	    /* you had the property from some other source too */
	    if (carried(obj))
		pline("You feel a surge of power, but nothing seems to happen.");
	    return 1;
	}
	switch(oart->inv_prop) {
	case CONFLICT:
	    if (on) pline("You feel like a rabble-rouser.");
	    else pline("You feel the tension decrease around you.");
	    break;
	case LEVITATION:
	    if (on) {
		float_up();
		spoteffects(FALSE);
	    } else float_down(I_SPECIAL|TIMEOUT, W_ARTI);
	    break;
	case INVIS:
	    if (BInvis || Blind) goto nothing_special;
	    newsym(u.ux, u.uy);
	    if (on)
		pline("Your body takes on a %s transparency...",
		     Hallucination ? "normal" : "strange");
	    else
		pline("Your body seems to unfade...");
	    break;
	}
    }

    return 1;
}
예제 #10
0
파일: wield.c 프로젝트: DanielT/NitroHack
int chwepon(struct obj *otmp, int amount)
{
	const char *color = hcolor((amount < 0) ? "black" : "blue");
	const char *xtime;
	int otyp = STRANGE_OBJECT;

	if (!uwep || (uwep->oclass != WEAPON_CLASS && !is_weptool(uwep))) {
		char buf[BUFSZ];

		sprintf(buf, "Your %s %s.", makeplural(body_part(HAND)),
			(amount >= 0) ? "twitch" : "itch");
		strange_feeling(otmp, buf);
		exercise(A_DEX, (boolean) (amount >= 0));
		return 0;
	}

	if (otmp && otmp->oclass == SCROLL_CLASS) otyp = otmp->otyp;

	if (uwep->otyp == WORM_TOOTH && amount >= 0) {
		uwep->otyp = CRYSKNIFE;
		uwep->oerodeproof = 0;
		pline("Your weapon seems sharper now.");
		uwep->cursed = 0;
		if (otyp != STRANGE_OBJECT) makeknown(otyp);
		return 1;
	}

	if (uwep->otyp == CRYSKNIFE && amount < 0) {
		uwep->otyp = WORM_TOOTH;
		uwep->oerodeproof = 0;
		pline("Your weapon seems duller now.");
		if (otyp != STRANGE_OBJECT && otmp->bknown) makeknown(otyp);
		return 1;
	}

	if (amount < 0 && uwep->oartifact && restrict_name(uwep, ONAME(uwep))) {
	    if (!Blind)
		pline("Your %s %s.", aobjnam(uwep, "faintly glow"), color);
	    return 1;
	}
	/* there is a (soft) upper and lower limit to uwep->spe */
	if (((uwep->spe > 5 && amount >= 0) || (uwep->spe < -5 && amount < 0))
								&& rn2(3)) {
	    if (!Blind)
	    pline("Your %s %s for a while and then %s.",
		 aobjnam(uwep, "violently glow"), color,
		 otense(uwep, "evaporate"));
	    else
		pline("Your %s.", aobjnam(uwep, "evaporate"));

	    useupall(uwep);	/* let all of them disappear */
	    return 1;
	}
	if (!Blind) {
	    xtime = (amount*amount == 1) ? "moment" : "while";
	    pline("Your %s %s for a %s.",
		 aobjnam(uwep, amount == 0 ? "violently glow" : "glow"),
		 color, xtime);
	    if (otyp != STRANGE_OBJECT && uwep->known &&
		    (amount > 0 || (amount < 0 && otmp->bknown)))
		makeknown(otyp);
	}
	uwep->spe += amount;
	if (amount > 0) uwep->cursed = 0;

	/*
	 * Enchantment, which normally improves a weapon, has an
	 * addition adverse reaction on Magicbane whose effects are
	 * spe dependent.  Give an obscure clue here.
	 */
	if (uwep->oartifact == ART_MAGICBANE && uwep->spe >= 0) {
		pline("Your right %s %sches!",
			body_part(HAND),
			(((amount > 1) && (uwep->spe > 1)) ? "flin" : "it"));
	}

	/* an elven magic clue, cookie@keebler */
	/* elven weapons vibrate warningly when enchanted beyond a limit */
	if ((uwep->spe > 5)
		&& (is_elven_weapon(uwep) || uwep->oartifact || !rn2(7)))
	    pline("Your %s unexpectedly.",
		aobjnam(uwep, "suddenly vibrate"));

	return 1;
}
예제 #11
0
파일: wield.c 프로젝트: DanielT/NitroHack
/* Maybe rust object, or corrode it if acid damage is called for */
void erode_obj(struct obj *target, /* object (e.g. weapon or armor) to erode */
	       boolean acid_dmg,
	       boolean fade_scrolls)
{
	int erosion;
	struct monst *victim;
	boolean vismon;
	boolean visobj;

	if (!target)
	    return;
	victim = carried(target) ? &youmonst :
	    mcarried(target) ? target->ocarry : NULL;
	vismon = victim && (victim != &youmonst) && canseemon(victim);
	visobj = !victim && cansee(bhitpos.x, bhitpos.y); /* assume thrown */

	erosion = acid_dmg ? target->oeroded2 : target->oeroded;

	if (target->greased) {
	    grease_protect(target,NULL,victim);
	} else if (target->oclass == SCROLL_CLASS) {
	    if (fade_scrolls && target->otyp != SCR_BLANK_PAPER)
	    {
		if (!Blind) {
		    if (victim == &youmonst)
			pline("Your %s.", aobjnam(target, "fade"));
		    else if (vismon)
			pline("%s's %s.", Monnam(victim),
			      aobjnam(target, "fade"));
		    else if (visobj)
			pline("The %s.", aobjnam(target, "fade"));
		}
		target->otyp = SCR_BLANK_PAPER;
		target->spe = 0;
	    }
	} else if (target->oerodeproof ||
		(acid_dmg ? !is_corrodeable(target) : !is_rustprone(target))) {
	    if (flags.verbose || !(target->oerodeproof && target->rknown)) {
		if (victim == &youmonst)
		    pline("Your %s not affected.", aobjnam(target, "are"));
		else if (vismon)
		    pline("%s's %s not affected.", Monnam(victim),
			aobjnam(target, "are"));
		/* no message if not carried */
	    }
	    if (target->oerodeproof) target->rknown = TRUE;
	} else if (erosion < MAX_ERODE) {
	    if (victim == &youmonst)
		pline("Your %s%s!", aobjnam(target, acid_dmg ? "corrode" : "rust"),
		    erosion+1 == MAX_ERODE ? " completely" :
		    erosion ? " further" : "");
	    else if (vismon)
		pline("%s's %s%s!", Monnam(victim),
		    aobjnam(target, acid_dmg ? "corrode" : "rust"),
		    erosion+1 == MAX_ERODE ? " completely" :
		    erosion ? " further" : "");
	    else if (visobj)
		pline("The %s%s!",
		    aobjnam(target, acid_dmg ? "corrode" : "rust"),
		    erosion+1 == MAX_ERODE ? " completely" :
		    erosion ? " further" : "");
	    if (acid_dmg)
		target->oeroded2++;
	    else
		target->oeroded++;
	} else {
	    if (flags.verbose) {
		if (victim == &youmonst)
		    pline("Your %s completely %s.",
			aobjnam(target, Blind ? "feel" : "look"),
			acid_dmg ? "corroded" : "rusty");
		else if (vismon)
		    pline("%s's %s completely %s.", Monnam(victim),
			aobjnam(target, "look"),
			acid_dmg ? "corroded" : "rusty");
		else if (visobj)
		    pline("The %s completely %s.",
			aobjnam(target, "look"),
			acid_dmg ? "corroded" : "rusty");
	    }
	}
}
예제 #12
0
파일: wield.c 프로젝트: DanielT/NitroHack
static int ready_weapon(struct obj *wep)
{
	/* Separated function so swapping works easily */
	int res = 0;

	if (!wep) {
	    /* No weapon */
	    if (uwep) {
		pline("You are empty %s.", body_part(HANDED));
		setuwep(NULL);
		res++;
	    } else
		pline("You are already empty %s.", body_part(HANDED));
	} else if (!uarmg && !Stone_resistance && wep->otyp == CORPSE
				&& touch_petrifies(&mons[wep->corpsenm])) {
	    /* Prevent wielding cockatrice when not wearing gloves --KAA */
	    char kbuf[BUFSZ];

	    pline("You wield the %s corpse in your bare %s.",
		mons[wep->corpsenm].mname, makeplural(body_part(HAND)));
	    sprintf(kbuf, "%s corpse", an(mons[wep->corpsenm].mname));
	    instapetrify(kbuf);
	} else if (uarms && bimanual(wep))
	    pline("You cannot wield a two-handed %s while wearing a shield.",
		is_sword(wep) ? "sword" :
		    wep->otyp == BATTLE_AXE ? "axe" : "weapon");
	else if (wep->oartifact && !touch_artifact(wep, &youmonst)) {
	    res++;	/* takes a turn even though it doesn't get wielded */
	} else {
	    /* Weapon WILL be wielded after this point */
	    res++;
	    if (will_weld(wep)) {
		const char *tmp = xname(wep), *thestr = "The ";
		if (strncmp(tmp, thestr, 4) && !strncmp(The(tmp),thestr,4))
		    tmp = thestr;
		else tmp = "";
		pline("%s%s %s to your %s!", tmp, aobjnam(wep, "weld"),
			(wep->quan == 1L) ? "itself" : "themselves", /* a3 */
			bimanual(wep) ?
				(const char *)makeplural(body_part(HAND))
				: body_part(HAND));
		wep->bknown = TRUE;
	    } else {
		/* The message must be printed before setuwep (since
		 * you might die and be revived from changing weapons),
		 * and the message must be before the death message and
		 * Lifesaved rewielding.  Yet we want the message to
		 * say "weapon in hand", thus this kludge.
		 */
		long dummy = wep->owornmask;
		wep->owornmask |= W_WEP;
		prinv(NULL, wep, 0L);
		wep->owornmask = dummy;
	    }
	    setuwep(wep);

	    /* KMH -- Talking artifacts are finally implemented */
	    arti_speak(wep);

	    if (artifact_light(wep) && !wep->lamplit) {
		begin_burn(wep, FALSE);
		if (!Blind)
		    pline("%s to glow brilliantly!", Tobjnam(wep, "begin"));
	    }

	    if (wep->unpaid) {
		struct monst *this_shkp;

		if ((this_shkp = shop_keeper(level, inside_shop(level, u.ux, u.uy))) !=
		    NULL) {
		    pline("%s says \"You be careful with my %s!\"",
			  shkname(this_shkp),
			  xname(wep));
		}
	    }
	}
	return res;
}
예제 #13
0
int
doengrave(void)
{
	int len;
	char *sp;
	struct engr *ep, *oep = engr_at(u.ux,u.uy);
	char buf[BUFSZ];
	xchar type;
	int spct;		/* number of leading spaces */
	struct obj *otmp;

	multi = 0;

	if(u.uswallow) {
		pline("You're joking. Hahaha!");	/* riv05!a3 */
		return(0);
	}

	/* one may write with finger, weapon or wand */
	otmp = getobj("#-)/", "write with");
	if(!otmp) return(0);

	if(otmp == &zeroobj)
		otmp = 0;
	if(otmp && otmp->otyp == WAN_FIRE && otmp->spe) {
		type = BURN;
		otmp->spe--;
	} else {
		/* first wield otmp */
		if(otmp != uwep) {
			if(uwep && uwep->cursed) {
			    /* Andreas Bormann */
			    pline("Since your weapon is welded to your hand,");
			    pline("you use the %s.", aobjnam(uwep, NULL));
			    otmp = uwep;
			} else {
			    if(!otmp)
				pline("You are now empty-handed.");
			    else if(otmp->cursed)
				pline("The %s %s to your hand!",
				    aobjnam(otmp, "weld"),
				    (otmp->quan == 1) ? "itself" : "themselves");
			    else
				pline("You now wield %s.", doname(otmp));
			    setuwep(otmp);
			}
		}

		if(!otmp)
			type = DUST;
		else
		if(otmp->otyp == DAGGER || otmp->otyp == TWO_HANDED_SWORD ||
		otmp->otyp == CRYSKNIFE ||
		otmp->otyp == LONG_SWORD || otmp->otyp == AXE) {
			type = ENGRAVE;
			if((int)otmp->spe <= -3) {
				type = DUST;
				pline("Your %s too dull for engraving.",
					aobjnam(otmp, "are"));
				if(oep && oep->engr_type != DUST) return(1);
			}
		} else	type = DUST;
	}
	if(Levitation && type != BURN){		/* riv05!a3 */
		pline("You can't reach the floor!");
		return(1);
	}
	if(oep && oep->engr_type == DUST){
		  pline("You wipe out the message that was written here.");
		  del_engr(oep);
		  oep = 0;
	}
	if(type == DUST && oep){
	pline("You cannot wipe out the message that is %s in the rock.",
		    (oep->engr_type == BURN) ? "burned" : "engraved");
		  return(1);
	}

	pline("What do you want to %s on the floor here? ",
	  (type == ENGRAVE) ? "engrave" : (type == BURN) ? "burn" : "write");
	getlin(buf);
	clrlin();
	spct = 0;
	sp = buf;
	while(*sp == ' ') spct++, sp++;
	len = strlen(sp);
	if(!len || *buf == '\033') {
		if(type == BURN) otmp->spe++;
		return(0);
	}
	
	switch(type) {
	case DUST:
	case BURN:
		if(len > 15) {
			multi = -(len/10);
			nomovemsg = "You finished writing.";
		}
		break;
	case ENGRAVE:		/* here otmp != 0 */
		{	int len2 = (otmp->spe + 3) * 2 + 1;

			pline("Your %s dull.", aobjnam(otmp, "get"));
			if(len2 < len) {
				len = len2;
				sp[len] = 0;
				otmp->spe = -3;
				nomovemsg = "You cannot engrave more.";
			} else {
				otmp->spe -= len/2;
				nomovemsg = "You finished engraving.";
			}
			multi = -len;
		}
		break;
	}
	if(oep) len += strlen(oep->engr_txt) + spct;
	ep = (struct engr *) alloc((unsigned)(sizeof(struct engr) + len + 1));
	ep->nxt_engr = head_engr;
	head_engr = ep;
	ep->engr_x = u.ux;
	ep->engr_y = u.uy;
	sp = (char *)(ep + 1);	/* (char *)ep + sizeof(struct engr) */
	ep->engr_txt = sp;
	if(oep) {
		(void) strlcpy(sp, oep->engr_txt, len + 1);
		(void) strlcat(sp, buf, len + 1);
		del_engr(oep);
	} else
		(void) strlcpy(sp, buf, len + 1);
	ep->engr_lth = len+1;
	ep->engr_type = type;
	ep->engr_time = moves-multi;

	/* kludge to protect pline against excessively long texts */
	if(len > BUFSZ-20) sp[BUFSZ-20] = 0;

	return(1);
}
예제 #14
0
파일: eat.c 프로젝트: msharov/bsd-games
int doeat(void)
{
    struct obj *otmp;
    int tmp;

    // Is there some food (probably a heavy corpse) here on the ground?
    if (!Levitation)
	for (otmp = _level->objects; otmp; otmp = otmp->nobj) {
	    if (otmp->ox == _u.ux && otmp->oy == _u.uy && otmp->olet == FOOD_SYM) {
		pline("There %s %s here; eat %s? [ny] ", (otmp->quan == 1) ? "is" : "are", doname(otmp), (otmp->quan == 1) ? "it" : "one");
		if (readchar() == 'y') {
		    if (otmp->quan != 1)
			(void) splitobj(otmp, 1);
		    freeobj(otmp);
		    otmp = addinv(otmp);
		    addtobill(otmp);
		    goto gotit;
		}
	    }
	}
    otmp = getobj("%", "eat");
    if (!otmp)
	return 0;
  gotit:
    if (otmp->otyp == TIN) {
	if (uwep) {
	    switch (uwep->otyp) {
		case CAN_OPENER:
		    tmp = 1;
		    break;
		case DAGGER:
		    tmp = 3;
		    break;
		case PICK_AXE:
		case AXE:
		    tmp = 6;
		    break;
		default:
		    goto no_opener;
	    }
	    pline("Using your %s you try to open the tin.", aobjnam(uwep, NULL));
	} else {
	  no_opener:
	    pline("It is not so easy to open this tin.");
	    if (Glib) {
		pline("The tin slips out of your hands.");
		if (otmp->quan > 1) {
		    struct obj *obj;

		    obj = splitobj(otmp, 1);
		    if (otmp == uwep)
			setuwep(obj);
		}
		dropx(otmp);
		return 1;
	    }
	    tmp = 10 + rn2(1 + 500 / ((int) (_u.ulevel + _u.ustr)));
	}
	tin.reqtime = tmp;
	tin.usedtime = 0;
	tin.tin = otmp;
	occupation = opentin;
	occtxt = "opening the tin";
	return 1;
    }
    const struct objclass* ftmp = &c_Objects[otmp->otyp];
    multi = -ftmp->oc_delay;
    if (otmp->otyp >= CORPSE && eatcorpse(otmp))
	goto eatx;
    if (!rn2(7) && otmp->otyp != FORTUNE_COOKIE) {
	pline("Blecch!  Rotten food!");
	if (!rn2(4)) {
	    pline("You feel rather light headed.");
	    Confusion += d(2, 4);
	} else if (!rn2(4) && !Blind) {
	    pline("Everything suddenly goes dark.");
	    Blind = d(2, 10);
	    seeoff(0);
	} else if (!rn2(3)) {
	    if (Blind)
		pline("The world spins and you slap against the floor.");
	    else
		pline("The world spins and goes dark.");
	    nomul(-rnd(10));
	    nomovemsg = "You are conscious again.";
	}
	lesshungry(ftmp->nutrition / 4);
    } else {
	if (_u.uhunger >= 1500) {
	    pline("You choke over your food.");
	    pline("You die...");
	    killer = ftmp->oc_name;
	    done("choked");
	}
	switch (otmp->otyp) {
	    case FOOD_RATION:
		if (_u.uhunger <= 200)
		    pline("That food really hit the spot!");
		else if (_u.uhunger <= 700)
		    pline("That satiated your stomach!");
		else {
		    pline("You're having a hard time getting all that food down.");
		    multi -= 2;
		}
		lesshungry(ftmp->nutrition);
		if (multi < 0)
		    nomovemsg = "You finished your meal.";
		break;
	    case TRIPE_RATION:
		pline("Yak - dog food!");
		more_experienced(1, 0);
		_wflags.botl = 1;
		if (rn2(2)) {
		    pline("You vomit.");
		    morehungry(20);
		    if (Sick) {
			Sick = 0;	// David Neves
			pline("What a relief!");
		    }
		} else
		    lesshungry(ftmp->nutrition);
		break;
	    default:
		if (otmp->otyp >= CORPSE)
		    pline("That %s tasted terrible!", ftmp->oc_name);
		else
		    pline("That %s was delicious!", ftmp->oc_name);
		lesshungry(ftmp->nutrition);
		if (otmp->otyp == DEAD_LIZARD && (Confusion > 2))
		    Confusion = 2;
		else if (otmp->otyp == FORTUNE_COOKIE) {
		    if (Blind) {
			pline("This cookie has a scrap of paper inside!");
			pline("What a pity, that you cannot read it!");
		    } else
			print_rumor();
		} else if (otmp->otyp == LUMP_OF_ROYAL_JELLY) {
		    // This stuff seems to be VERY healthy!
		    if (_u.ustrmax < 118)
			++_u.ustrmax;
		    if (_u.ustr < _u.ustrmax)
			++_u.ustr;
		    _u.uhp += rnd(20);
		    if (_u.uhp > _u.uhpmax) {
			if (!rn2(17))
			    ++_u.uhpmax;
			_u.uhp = _u.uhpmax;
		    }
		    heal_legs();
		}
		break;
	}
    }
  eatx:
    if (multi < 0 && !nomovemsg) {
	static char msgbuf[BUFSZ];
	sprintf(msgbuf, "You finished eating the %s.", ftmp->oc_name);
	nomovemsg = msgbuf;
    }
    useup(otmp);
    return 1;
}
예제 #15
0
파일: write.c 프로젝트: FredrIQ/fiqhack
int
dowrite(struct obj *pen, const struct nh_cmd_arg *arg)
{
    struct obj *paper;
    const char *namebuf, *nm, *bp;
    struct obj *new_obj;
    int basecost, actualcost;
    int curseval;
    const char *qbuf;
    int first, last, i;
    boolean by_descr = FALSE, by_name = FALSE;
    const char *typeword;

    if (nohands(youmonst.data)) {
        pline(msgc_cancelled, "You need hands to be able to write!");
        return 0;
    } else if (slippery_fingers(&youmonst)) {
        pline(msgc_cancelled1, "%s from your %s.", Tobjnam(pen, "slip"),
              makeplural(body_part(FINGER)));
        unwield_silently(pen);
        dropx(pen);
        return 1;
    }

    /* get paper to write on */
    paper = getargobj(arg, write_on, "write on");
    if (!paper)
        return 0;

    typeword = (paper->oclass == SPBOOK_CLASS) ? "spellbook" : "scroll";
    if (Blind && !paper->dknown) {
        pline(msgc_cancelled1,
              "You don't know if that %s is blank or not!", typeword);
        return 1;
    }
    paper->dknown = 1;
    if (paper->otyp != SCR_BLANK_PAPER && paper->otyp != SPE_BLANK_PAPER) {
        pline(msgc_cancelled1, "That %s is not blank!", typeword);
        exercise(A_WIS, FALSE);
        return 1;
    }

    /* what to write */
    qbuf = msgprintf("What type of %s do you want to write?", typeword);
    namebuf = getarglin(arg, qbuf);
    namebuf = msgmungspaces(namebuf);   /* remove any excess whitespace */
    if (namebuf[0] == '\033' || !namebuf[0])
        return 1;
    nm = namebuf;
    if (!strncmpi(nm, "scroll ", 7))
        nm += 7;
    else if (!strncmpi(nm, "spellbook ", 10))
        nm += 10;
    if (!strncmpi(nm, "of ", 3))
        nm += 3;

    if ((bp = strstri(nm, " armour")) != 0)
        nm = msgcat_many(msgchop(nm, bp-nm), " armor", bp+7, NULL);

    first = bases[(int)paper->oclass];
    last = bases[(int)paper->oclass + 1] - 1;
    for (i = first; i <= last; i++) {
        /* extra shufflable descr not representing a real object */
        if (!OBJ_NAME(objects[i]))
            continue;

        if (!strcmpi(OBJ_NAME(objects[i]), nm))
            goto found;
        if (!strcmpi(OBJ_DESCR(objects[i]), nm)) {
            by_descr = TRUE;
            goto found;
        }
        if (objects[i].oc_uname &&
            !strcmpi(objects[i].oc_uname, nm)) {
            by_name = TRUE;
            goto found;
        }
    }

    pline(msgc_cancelled1, "There is no such %s!", typeword);
    return 1;
found:

    if (i == SCR_BLANK_PAPER || i == SPE_BLANK_PAPER) {
        pline(msgc_cancelled1, "You can't write that!");
        pline(msgc_cancelled1, "It's obscene!");
        return 1;
    } else if (i == SPE_BOOK_OF_THE_DEAD) {
        pline(msgc_cancelled1, "No mere dungeon adventurer could write that.");
        return 1;
    } else if ((by_descr || by_name) && paper->oclass == SPBOOK_CLASS &&
               !objects[i].oc_name_known) {
        /* can't write unknown spellbooks by description */
        pline(msgc_cancelled1,
              "Unfortunately you don't have enough information to go on.");
        return 1;
    }

    /* KMH, conduct */
    break_conduct(conduct_illiterate);

    new_obj = mksobj(level, i, FALSE, FALSE, rng_main);
    new_obj->bknown = (paper->bknown && pen->bknown);

    /* shk imposes a flat rate per use, not based on actual charges used */
    check_unpaid(pen);

    /* see if there's enough ink */
    basecost = cost(new_obj);
    if (pen->spe < basecost / 2) {
        pline(msgc_failcurse, "Your marker is too dry to write that!");
        obfree(new_obj, NULL);
        return 1;
    }

    /* we're really going to write now, so calculate cost

       no custom RNG used: too much influence from player actions */
    actualcost = rn1(basecost / 2, basecost / 2);
    curseval = bcsign(pen) + bcsign(paper);
    exercise(A_WIS, TRUE);
    /* dry out marker */
    if (pen->spe < actualcost) {
        pen->spe = 0;
        pline(msgc_itemloss, "Your marker dries out!");
        /* scrolls disappear, spellbooks don't */
        if (paper->oclass == SPBOOK_CLASS) {
            pline(msgc_failcurse,
                  "The spellbook is left unfinished and your writing fades.");
            update_inventory(); /* pen charges */
        } else {
            pline(msgc_failcurse, "The scroll is now useless and disappears!");
            useup(paper);
        }
        obfree(new_obj, NULL);
        return 1;
    }
    pen->spe -= actualcost;

    /* can't write if we don't know it - unless we're lucky */
    if (!(objects[new_obj->otyp].oc_name_known) &&
        (rnl(Role_if(PM_WIZARD) ? 3 : 15))) {
        pline(msgc_failrandom, "You %s to write that!",
              by_descr ? "fail" : "don't know how");
        /* scrolls disappear, spellbooks don't */
        if (paper->oclass == SPBOOK_CLASS) {
            pline_implied(msgc_failrandom,
                          "You write in your best handwriting:  "
                          "\"My Diary\", but it quickly fades.");
            update_inventory(); /* pen charges */
        } else {
            const char *written;
            if (by_descr) {
                written = OBJ_DESCR(objects[new_obj->otyp]);
                written = eroded_text(written,
                                      (6 + MAXULEV - youmonst.m_lev) / 6, 0);
            } else
                written = msgprintf("%s was here!", u.uplname);
            pline_implied(msgc_failrandom,
                          "You write \"%s\" and the scroll disappears.",
                          written);
            useup(paper);
        }
        obfree(new_obj, NULL);
        return 1;
    }

    /* useup old scroll / spellbook */
    useup(paper);

    /* success */
    if (new_obj->oclass == SPBOOK_CLASS) {
        /* acknowledge the change in the object's description... */
        pline(msgc_actionok, "The spellbook warps strangely, then turns %s.",
              OBJ_DESCR(objects[new_obj->otyp]));
    }
    new_obj->blessed = (curseval > 0);
    new_obj->cursed = (curseval < 0);
    hold_another_object(new_obj, "Oops!  %s out of your grasp!",
                        The(aobjnam(new_obj, "slip")), NULL);
    return 1;
}
예제 #16
0
void
rndcurse()			/* curse a few inventory items at random! */
{
	int	nobj = 0;
	int	cnt, onum;
	struct	obj	*otmp;
	static const char mal_aura[] = "feel a malignant aura surround %s.";

	if (uwep && (uwep->oartifact == ART_MAGICBANE) && rn2(20)) {
	    You(mal_aura, "the magic-absorbing blade");
	    return;
	}

	if(Antimagic) {
	    shieldeff(u.ux, u.uy);
	    You(mal_aura, "you");
	}

	for (otmp = invent; otmp; otmp = otmp->nobj) {
#ifdef GOLDOBJ
	    /* gold isn't subject to being cursed or blessed */
	    if (otmp->oclass == COIN_CLASS) continue;
#endif
	    nobj++;
	}
	if (nobj) {
	    for (cnt = rnd(6/((!!Antimagic) + (!!Half_spell_damage) + 1));
		 cnt > 0; cnt--)  {
		onum = rnd(nobj);
		for (otmp = invent; otmp; otmp = otmp->nobj) {
#ifdef GOLDOBJ
		    /* as above */
		    if (otmp->oclass == COIN_CLASS) continue;
#endif
		    if (--onum == 0) break;	/* found the target */
		}
		/* the !otmp case should never happen; picking an already
		   cursed item happens--avoid "resists" message in that case */
		if (!otmp || otmp->cursed) continue;	/* next target */

		if(otmp->oartifact && spec_ability(otmp, SPFX_INTEL) &&
		   rn2(10) < 8) {
		    pline("%s!", Tobjnam(otmp, "resist"));
		    continue;
		}

		if(otmp->blessed)
			unbless(otmp);
		else
			curse(otmp);
	    }
	    update_inventory();
	}

#ifdef STEED
	/* treat steed's saddle as extended part of hero's inventory */
	if (u.usteed && !rn2(4) &&
		(otmp = which_armor(u.usteed, W_SADDLE)) != 0 &&
		!otmp->cursed) {	/* skip if already cursed */
	    if (otmp->blessed)
		unbless(otmp);
	    else
		curse(otmp);
	    if (!Blind) {
		pline("%s %s %s.",
		      s_suffix(upstart(y_monnam(u.usteed))),
		      aobjnam(otmp, "glow"),
		      hcolor(otmp->cursed ? NH_BLACK : (const char *)"brown"));
		otmp->bknown = TRUE;
	    }
	}
#endif	/*STEED*/
}
예제 #17
0
static int
use_pick_axe(struct obj *obj)
{
	char dirsyms[12];
	extern char sdir[];
	char *dsp = dirsyms, *sdp = sdir;
	struct monst *mtmp;
	struct rm *lev;
	int rx, ry, res = 0;

	if(obj != uwep) {
		if(uwep && uwep->cursed) {
			/* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
			pline("Since your weapon is welded to your hand,");
			pline("you cannot use that pick-axe.");
			return(0);
		}
		pline("You now wield %s.", doname(obj));
		setuwep(obj);
		res = 1;
	}
	while(*sdp) {
		(void) movecmd(*sdp);	/* sets u.dx and u.dy and u.dz */
		rx = u.ux + u.dx;
		ry = u.uy + u.dy;
		if(u.dz > 0 || (u.dz == 0 && isok(rx, ry) &&
		    (IS_ROCK(levl[rx][ry].typ)
		    || sobj_at(ENORMOUS_ROCK, rx, ry))))
			*dsp++ = *sdp;
		sdp++;
	}
	*dsp = 0;
	pline("In what direction do you want to dig? [%s] ", dirsyms);
	if(!getdir(0))		/* no txt */
		return(res);
	if(u.uswallow && attack(u.ustuck)) /* return(1) */;
	else
	if(u.dz < 0)
		pline("You cannot reach the ceiling.");
	else
	if(u.dz == 0) {
		if(Confusion)
			confdir();
		rx = u.ux + u.dx;
		ry = u.uy + u.dy;
		if((mtmp = m_at(rx, ry)) && attack(mtmp))
			return(1);
		if(!isok(rx, ry)) {
			pline("Clash!");
			return(1);
		}
		lev = &levl[rx][ry];
		if(lev->typ == DOOR)
			pline("Your %s against the door.",
				aobjnam(obj, "clang"));
		else if(!IS_ROCK(lev->typ)
		     && !sobj_at(ENORMOUS_ROCK, rx, ry)) {
			/* ACCESSIBLE or POOL */
			pline("You swing your %s through thin air.",
				aobjnam(obj, (char *) 0));
		} else {
			if(dig_pos.x != rx || dig_pos.y != ry
			    || dig_level != dlevel || dig_down) {
				dig_down = FALSE;
				dig_pos.x = rx;
				dig_pos.y = ry;
				dig_level = dlevel;
				dig_effort = 0;
				pline("You start digging.");
			} else
				pline("You continue digging.");
			occupation = dig;
			occtxt = "digging";
		}
	} else if(Levitation) {
		pline("You cannot reach the floor.");
	} else {
		if(dig_pos.x != u.ux || dig_pos.y != u.uy
		    || dig_level != dlevel || !dig_down) {
			dig_down = TRUE;
			dig_pos.x = u.ux;
			dig_pos.y = u.uy;
			dig_level = dlevel;
			dig_effort = 0;
			pline("You start digging in the floor.");
			if(inshop())
				shopdig(0);
		} else
			pline("You continue digging in the floor.");
		occupation = dig;
		occtxt = "digging";
	}
	return(1);
}