static void apply_morphology_pass(GrDrawContext* drawContext,
                                  const GrClip& clip,
                                  GrTexture* texture,
                                  const SkIRect& srcRect,
                                  const SkIRect& dstRect,
                                  int radius,
                                  GrMorphologyEffect::MorphologyType morphType,
                                  Gr1DKernelEffect::Direction direction) {
    float bounds[2] = { 0.0f, 1.0f };
    SkIRect lowerSrcRect = srcRect, lowerDstRect = dstRect;
    SkIRect middleSrcRect = srcRect, middleDstRect = dstRect;
    SkIRect upperSrcRect = srcRect, upperDstRect = dstRect;
    if (direction == Gr1DKernelEffect::kX_Direction) {
        bounds[0] = (SkIntToScalar(srcRect.left()) + 0.5f) / texture->width();
        bounds[1] = (SkIntToScalar(srcRect.right()) - 0.5f) / texture->width();
        lowerSrcRect.fRight = srcRect.left() + radius;
        lowerDstRect.fRight = dstRect.left() + radius;
        upperSrcRect.fLeft = srcRect.right() - radius;
        upperDstRect.fLeft = dstRect.right() - radius;
        middleSrcRect.inset(radius, 0);
        middleDstRect.inset(radius, 0);
    } else {
        bounds[0] = (SkIntToScalar(srcRect.top()) + 0.5f) / texture->height();
        bounds[1] = (SkIntToScalar(srcRect.bottom()) - 0.5f) / texture->height();
        lowerSrcRect.fBottom = srcRect.top() + radius;
        lowerDstRect.fBottom = dstRect.top() + radius;
        upperSrcRect.fTop = srcRect.bottom() - radius;
        upperDstRect.fTop = dstRect.bottom() - radius;
        middleSrcRect.inset(0, radius);
        middleDstRect.inset(0, radius);
    }
    if (middleSrcRect.fLeft - middleSrcRect.fRight >= 0) {
        // radius covers srcRect; use bounds over entire draw
        apply_morphology_rect(drawContext, clip, texture, srcRect, dstRect, radius,
                              morphType, bounds, direction);
    } else {
        // Draw upper and lower margins with bounds; middle without.
        apply_morphology_rect(drawContext, clip, texture, lowerSrcRect, lowerDstRect, radius,
                              morphType, bounds, direction);
        apply_morphology_rect(drawContext, clip, texture, upperSrcRect, upperDstRect, radius,
                              morphType, bounds, direction);
        apply_morphology_rect_no_bounds(drawContext, clip, texture, middleSrcRect, middleDstRect,
                                        radius, morphType, direction);
    }
}
static void apply_morphology_pass(GrRenderTargetContext* renderTargetContext,
                                  const GrClip& clip,
                                  sk_sp<GrTextureProxy> textureProxy,
                                  const SkIRect& srcRect,
                                  const SkIRect& dstRect,
                                  int radius,
                                  GrMorphologyEffect::Type morphType,
                                  GrMorphologyEffect::Direction direction) {
    float bounds[2] = { 0.0f, 1.0f };
    SkIRect lowerSrcRect = srcRect, lowerDstRect = dstRect;
    SkIRect middleSrcRect = srcRect, middleDstRect = dstRect;
    SkIRect upperSrcRect = srcRect, upperDstRect = dstRect;
    if (direction == GrMorphologyEffect::Direction::kX) {
        bounds[0] = SkIntToScalar(srcRect.left()) + 0.5f;
        bounds[1] = SkIntToScalar(srcRect.right()) - 0.5f;
        lowerSrcRect.fRight = srcRect.left() + radius;
        lowerDstRect.fRight = dstRect.left() + radius;
        upperSrcRect.fLeft = srcRect.right() - radius;
        upperDstRect.fLeft = dstRect.right() - radius;
        middleSrcRect.inset(radius, 0);
        middleDstRect.inset(radius, 0);
    } else {
        bounds[0] = SkIntToScalar(srcRect.top()) + 0.5f;
        bounds[1] = SkIntToScalar(srcRect.bottom()) - 0.5f;
        lowerSrcRect.fBottom = srcRect.top() + radius;
        lowerDstRect.fBottom = dstRect.top() + radius;
        upperSrcRect.fTop = srcRect.bottom() - radius;
        upperDstRect.fTop = dstRect.bottom() - radius;
        middleSrcRect.inset(0, radius);
        middleDstRect.inset(0, radius);
    }
    if (middleSrcRect.width() <= 0) {
        // radius covers srcRect; use bounds over entire draw
        apply_morphology_rect(renderTargetContext, clip, std::move(textureProxy),
                              srcRect, dstRect, radius, morphType, bounds, direction);
    } else {
        // Draw upper and lower margins with bounds; middle without.
        apply_morphology_rect(renderTargetContext, clip, textureProxy,
                              lowerSrcRect, lowerDstRect, radius, morphType, bounds, direction);
        apply_morphology_rect(renderTargetContext, clip, textureProxy,
                              upperSrcRect, upperDstRect, radius, morphType, bounds, direction);
        apply_morphology_rect_no_bounds(renderTargetContext, clip, std::move(textureProxy),
                                        middleSrcRect, middleDstRect, radius, morphType, direction);
    }
}