예제 #1
0
rc_t fullPipelineTest(ss_m* ssm, test_volume_t* test_vol)
{
    unsigned howManyToInsert = 1000;
    W_DO(populateBtree(ssm, test_vol, howManyToInsert));

    LogArchiver::LogConsumer cons(lsn_t(1,0), BLOCK_SIZE);
    LogArchiver::ArchiverHeap heap(BLOCK_SIZE);
    LogArchiver::ArchiveDirectory dir(test_env->archive_dir, BLOCK_SIZE);
    LogArchiver::BlockAssembly assemb(&dir);

    LogArchiver la(&dir, &cons, &heap, &assemb);
    la.fork();
    la.activate(lsn_t::null, true /* wait */);

    // nextLSN of consumer tells us that all logrecs up (and excluding) that
    // LSN were added to the heap. When shutdown is invoked, heap is then emptied
    // using the selection method, thus also gauaranteeing that the archive is persistent
    // up to nextLSN
    while (cons.getNextLSN() < ssm->log->durable_lsn()) {
        usleep(1000); // 1ms
    }

    la.shutdown();
    la.join();

    // TODO use archive scanner to verify:
    // 1) integrity of archive
    // 2) if no logrecs are missing (scan log with same ignores as log archiver
    // and check if each logrec is in archiver -- random access, NL join)

    return RCOK;
}
예제 #2
0
파일: materialserver.cpp 프로젝트: Try/game
size_t MaterialServer::pushEfect(Resource &res, const std::string &s) {
  std::shared_ptr<PostProc> m = std::make_shared<PostProc>(vsHolder, fsHolder);
  VertexInputAssembly assemb( Tempest::DefaultVertex::decl(), lang );

  m->code = res.material(s);
  CompileOptions opt;
  opt.lang = lang;
  setupOpt(opt);
  m->m.install( *m->code.codeOf(), opt, assemb );

  efect.push_back( m );

  return efect.size()-1;
  }
예제 #3
0
rc_t generateFakeArchive(LogArchiver::ArchiveDirectory* dir,
        unsigned bytesPerRun, unsigned runCount, unsigned& total)
{
    total = 0;

    LogFactory factory(true, // sorted
            1, // start with this page ID
            10, // new page ID every 10 logrecs
            1 // increment max pade ID one by one
    );
    logrec_t lr;
    unsigned runsGen = 0;

    // create LogScanner to know which logrecs are ignored
    LogScanner scanner(BLOCK_SIZE);
    LogArchiver::initLogScanner(&scanner);

    LogArchiver::BlockAssembly assemb(dir);

    while (runsGen < runCount) {
        unsigned bytesGen = 0;
        assemb.start(runsGen);
        while (bytesGen < bytesPerRun) {
            factory.next(&lr);

            if (scanner.isIgnored(lr.type())) {
                continue;
            }
            assert(lr.valid_header(lr.lsn_ck()));

            if (!assemb.add(&lr)) {
                assemb.finish();
                assemb.start(runsGen);
                bool worked = assemb.add(&lr);
                EXPECT_TRUE(worked);
            }

            bytesGen += lr.length();
            total++;
        }

        assemb.finish();
        runsGen++;
    }

    assemb.shutdown();

    return RCOK;
}
예제 #4
0
파일: materialserver.cpp 프로젝트: Try/game
void MaterialServer::pushMaterial( Resource &res, const std::string &s ) {
  GraphicsSettingsWidget::Settings st = GraphicsSettingsWidget::Settings::settings();

  std::shared_ptr<Mat> m = std::make_shared<Mat>(vsHolder, fsHolder);

  Tempest::VertexDeclaration::Declarator decl = MVertex::decl();
  if( !Model::hasFP16 )
    decl = MVertexF::decl();

  MxAssembly assemb(decl, lang );

  m->code = res.material(s);
  CompileOptions opt;
  opt.lang = lang;
  setupOpt(opt);
  if( (s=="tree" || s=="shadow_atest") && st.atest )
    opt.atestRef = 0.5;

  m->m.install( *m->code.codeOf(), opt, assemb );

  T_ASSERT( m->m.vs.isValid() && m->m.fs.isValid() );

  matId[s] = mat.size();
  mat.push_back( m );

  bool ssNeed = false;
  for( size_t i=0; i<m->m.texUniformCount(); ++i )
    if( m->m.texUniform(i).texSemantic==ShaderSource::tsScreenData )
      ssNeed = true;

  if( !ssNeed ){
    if( m->m.renderState()==Tempest::RenderState() )
      gbufPass.push_back(m.get()); else
      blpass.push_back(m.get());
    } else {
      sspass.push_back(m.get());
    }
  }
예제 #5
0
rc_t runMergerFullTest(ss_m* ssm, test_volume_t* test_vol)
{
    unsigned howManyToInsert = 2000;
    W_DO(populateBtree(ssm, test_vol, howManyToInsert));

    LogArchiver::LogConsumer cons(lsn_t(1,0), BLOCK_SIZE);
    LogArchiver::ArchiverHeap heap(BLOCK_SIZE);
    LogArchiver::ArchiveDirectory dir(test_env->archive_dir, BLOCK_SIZE, false);
    LogArchiver::BlockAssembly assemb(&dir);

    LogArchiver la(&dir, &cons, &heap, &assemb);
    la.fork();
    la.activate(lsn_t::null, true /* wait */);
    // wait for logarchiver to consume up to durable LSN,
    while (cons.getNextLSN() < ssm->log->durable_lsn()) {
        usleep(1000); // 1ms
    }

    LogArchiver::ArchiveScanner::RunMerger* merger =
        buildRunMergerFromDirectory(dir);

    PageID prevPID = 0;
    lsn_t prevLSN = lsn_t::null;
    logrec_t* lr;
    while (merger->next(lr)) {
        EXPECT_TRUE(lr->valid_header(lr->lsn_ck()));
        EXPECT_TRUE(lr->pid() >= prevPID);
        EXPECT_TRUE(lr->lsn_ck() != prevLSN);
        prevPID = lr->pid();
        prevLSN = lr->lsn_ck();
    }

    la.shutdown();
    la.join();

    return RCOK;
}