void android_emulator_set_base_port( int port ) { if (qemulator->ui) { /* Base port is already set in the emulator's core. */ char buff[32]; write_window_name(buff, sizeof(buff), android_base_port, avdInfo_getName(android_avdInfo)); skin_ui_set_name(qemulator->ui, buff); } }
void qemulator_set_title(QEmulator* emulator) { char temp[128], *p=temp, *end=p+sizeof temp;; if (emulator->window == NULL) return; if (emulator->show_trackball) { SkinKeyBinding bindings[ SKIN_KEY_COMMAND_MAX_BINDINGS ]; int count; count = skin_keyset_get_bindings( android_keyset, SKIN_KEY_COMMAND_TOGGLE_TRACKBALL, bindings ); if (count > 0) { int nn; p = bufprint( p, end, "Press " ); for (nn = 0; nn < count; nn++) { if (nn > 0) { if (nn < count-1) p = bufprint(p, end, ", "); else p = bufprint(p, end, " or "); } p = bufprint(p, end, "%s", skin_key_symmod_to_str( bindings[nn].sym, bindings[nn].mod ) ); } p = bufprint(p, end, " to leave trackball mode. "); } } p = bufprint(p, end, "%d:%s", android_base_port, avdInfo_getName( android_avdInfo )); skin_window_set_title( emulator->window, temp ); }
static void emulator_window_setup( EmulatorWindow* emulator ) { static const SkinWindowFuncs my_window_funcs = { .key_event = &emulator_window_window_key_event, .mouse_event = &emulator_window_window_mouse_event, .generic_event = &emulator_window_window_generic_event, .opengles_show = &emulator_window_opengles_show_window, .opengles_hide = &emulator_window_opengles_hide_window, .opengles_redraw = &emulator_window_opengles_redraw_window, .opengles_free = &android_stopOpenglesRenderer, }; static const SkinTrackBallParameters my_trackball_params = { .diameter = 30, .ring = 2, .ball_color = 0xffe0e0e0, .dot_color = 0xff202020, .ring_color = 0xff000000, .event_func = &emulator_window_trackball_event, }; if (emulator->opts->no_window || emulator->ui) { return; } SkinUIParams my_ui_params = { .enable_touch = !androidHwConfig_isScreenNoTouch(android_hw), .enable_dpad = android_hw->hw_dPad != 0, .enable_keyboard = android_hw->hw_keyboard != 0, .enable_trackball = android_hw->hw_trackBall != 0, .window_x = emulator->win_x, .window_y = emulator->win_y, .window_scale = get_default_scale(emulator->opts), .keyboard_charmap = emulator->opts->charmap, .keyboard_raw_keys = emulator->opts->raw_keys != 0, #if CONFIG_QT .win32_ignore_events = true, #else .win32_ignore_events = false, #endif }; write_window_name(my_ui_params.window_name, sizeof(my_ui_params.window_name), android_base_port, avdInfo_getName(android_avdInfo)); static const SkinUIFuncs my_ui_funcs = { .window_funcs = &my_window_funcs, .trackball_params = &my_trackball_params, .keyboard_event = &emulator_window_keyboard_event, //user_event_key, .keyboard_flush = &user_event_keycodes, .network_toggle = &emulator_window_network_toggle, .framebuffer_invalidate = &emulator_window_framebuffer_invalidate, }; // Determine whether to use an EmuGL sub-window or not. const char* env = getenv("ANDROID_GL_SOFTWARE_RENDERER"); s_use_emugl_subwindow = !env || !env[0] || env[0] == '0'; if (s_use_emugl_subwindow) { VERBOSE_PRINT(gles, "Using EmuGL sub-window for GPU display"); } else { VERBOSE_PRINT(gles, "Using glReadPixels() for GPU display"); } emulator->ui = skin_ui_create(emulator->layout_file, android_hw->hw_initialOrientation, &my_ui_funcs, &my_ui_params); if (!emulator->ui) { return; } if (emulator->onion) { skin_ui_set_onion(emulator->ui, emulator->onion, emulator->onion_rotation, emulator->onion_alpha); } // Determine whether to use an EmuGL sub-window or not. if (!s_use_emugl_subwindow) { gpu_frame_set_post_callback(looper_newCore(), emulator, _emulator_window_on_gpu_frame); } skin_ui_reset_title(emulator->ui); } static void emulator_window_fb_update( void* _emulator, int x, int y, int w, int h ) { EmulatorWindow* emulator = _emulator; if (emulator->opts->no_window) { return; } if (!emulator->ui) { emulator_window_setup(emulator); } skin_ui_update_display(emulator->ui, x, y, w, h); } static void emulator_window_fb_rotate( void* _emulator, int rotation ) { EmulatorWindow* emulator = _emulator; emulator_window_setup( emulator ); }