void Menu::OnLeftMouseButtonDown(MouseEventArgs& args) { // Check in buffer if the pixel if transparent or not. unsigned int pixel = GetPixelValue(args.x, args.y); awe_webview_inject_mouse_down( mWebView, AWE_MB_LEFT ); args.handled = pixel != 0; }
void WebRender::injectMousePressed(){ awe_webview_inject_mouse_down (webView,AWE_MB_LEFT); }
void GameEditor::LeftMouseDown(int x, int y ) { awe_webview_inject_mouse_down(_uiview->GetWebview(), AWE_MB_LEFT); }
void GameEditor::RightMouseDown(int x, int y ) { awe_webview_inject_mouse_down(_uiview->GetWebview(), AWE_MB_RIGHT); }
void Awesomium::injectMouseClick() { awe_webview_focus( webView ); awe_webview_inject_mouse_down(webView, AWE_MB_LEFT); awe_webview_inject_mouse_up(webView, AWE_MB_LEFT); }