예제 #1
0
int		b3CpuRigidBodyPipeline::registerPhysicsInstance(float mass, const float* position, const float* orientation, int collidableIndex, int userData)
{
	b3RigidBodyData body;
	int bodyIndex = m_data->m_rigidBodies.size();
	body.m_invMass = mass ? 1.f/mass : 0.f;
	body.m_angVel.setValue(0,0,0);
	body.m_collidableIdx = collidableIndex;
	body.m_frictionCoeff = 0.3f;
	body.m_linVel.setValue(0,0,0);
	body.m_pos.setValue(position[0],position[1],position[2]);
	body.m_quat.setValue(orientation[0],orientation[1],orientation[2],orientation[3]);
	body.m_restituitionCoeff = 0.f;

	m_data->m_rigidBodies.push_back(body);

	
	if (collidableIndex>=0)
	{
		b3Aabb& worldAabb = m_data->m_aabbWorldSpace.expand();

		b3Aabb localAabb = m_data->m_np->getLocalSpaceAabb(collidableIndex);
		b3Vector3 localAabbMin=b3MakeVector3(localAabb.m_min[0],localAabb.m_min[1],localAabb.m_min[2]);
		b3Vector3 localAabbMax=b3MakeVector3(localAabb.m_max[0],localAabb.m_max[1],localAabb.m_max[2]);
		
		b3Scalar margin = 0.01f;
		b3Transform t;
		t.setIdentity();
		t.setOrigin(b3MakeVector3(position[0],position[1],position[2]));
		t.setRotation(b3Quaternion(orientation[0],orientation[1],orientation[2],orientation[3]));
		b3TransformAabb(localAabbMin,localAabbMax, margin,t,worldAabb.m_minVec,worldAabb.m_maxVec);

		m_data->m_bp->createProxy(worldAabb.m_minVec,worldAabb.m_maxVec,bodyIndex,0,1,1);
//		b3Vector3 aabbMin,aabbMax;
	//	m_data->m_bp->getAabb(bodyIndex,aabbMin,aabbMax);

	} else
	{
		b3Error("registerPhysicsInstance using invalid collidableIndex\n");
	}

	return bodyIndex;
}
예제 #2
0
int		b3GpuNarrowPhase::registerCompoundShape(b3AlignedObjectArray<b3GpuChildShape>* childShapes)
{
	
	int collidableIndex = allocateCollidable();
	if (collidableIndex<0)
		return collidableIndex;

	b3Collidable& col = getCollidableCpu(collidableIndex);
	col.m_shapeType = SHAPE_COMPOUND_OF_CONVEX_HULLS;
	
	col.m_shapeIndex = m_data->m_cpuChildShapes.size();
	{
		b3Assert(col.m_shapeIndex+childShapes->size()<m_data->m_config.m_maxCompoundChildShapes);
		for (int i=0;i<childShapes->size();i++)
		{
			m_data->m_cpuChildShapes.push_back(childShapes->at(i));
		}
	}



	col.m_numChildShapes = childShapes->size();
	
	
	b3SapAabb aabbWS;
	b3Vector3 myAabbMin(1e30f,1e30f,1e30f);
	b3Vector3 myAabbMax(-1e30f,-1e30f,-1e30f);
	
	//compute local AABB of the compound of all children
	for (int i=0;i<childShapes->size();i++)
	{
		int childColIndex = childShapes->at(i).m_shapeIndex;
		b3Collidable& childCol = getCollidableCpu(childColIndex);
		b3SapAabb aabbLoc =m_data->m_localShapeAABBCPU->at(childColIndex);

		b3Vector3 childLocalAabbMin(aabbLoc.m_min[0],aabbLoc.m_min[1],aabbLoc.m_min[2]);
		b3Vector3 childLocalAabbMax(aabbLoc.m_max[0],aabbLoc.m_max[1],aabbLoc.m_max[2]);
		b3Vector3 aMin,aMax;
		b3Scalar margin(0.f);
		b3Transform childTr;
		childTr.setIdentity();

		childTr.setOrigin(b3Vector3(childShapes->at(i).m_childPosition[0],
									childShapes->at(i).m_childPosition[1],
									childShapes->at(i).m_childPosition[2]));
		childTr.setRotation(b3Quaternion(childShapes->at(i).m_childOrientation[0],
										 childShapes->at(i).m_childOrientation[1],
										 childShapes->at(i).m_childOrientation[2],
										 childShapes->at(i).m_childOrientation[3]));
		b3TransformAabb(childLocalAabbMin,childLocalAabbMax,margin,childTr,aMin,aMax);
		myAabbMin.setMin(aMin);
		myAabbMax.setMax(aMax);		
	}
	
	aabbWS.m_min[0] = myAabbMin[0];//s_convexHeightField->m_aabb.m_min.x;
	aabbWS.m_min[1]= myAabbMin[1];//s_convexHeightField->m_aabb.m_min.y;
	aabbWS.m_min[2]= myAabbMin[2];//s_convexHeightField->m_aabb.m_min.z;
	aabbWS.m_minIndices[3] = 0;
	
	aabbWS.m_max[0] = myAabbMax[0];//s_convexHeightField->m_aabb.m_max.x;
	aabbWS.m_max[1]= myAabbMax[1];//s_convexHeightField->m_aabb.m_max.y;
	aabbWS.m_max[2]= myAabbMax[2];//s_convexHeightField->m_aabb.m_max.z;
	aabbWS.m_signedMaxIndices[3] = 0;
	
	m_data->m_localShapeAABBCPU->push_back(aabbWS);
//	m_data->m_localShapeAABBGPU->push_back(aabbWS);
	clFinish(m_queue);
	return collidableIndex;
	
}