예제 #1
0
// Handle drop on an object
BOOL desktop_drop_on_object(BackdropInfo *info,DOpusAppMessage **msg,BackdropObject *drop_obj,UWORD qual)
{
	char *name;
	short ret=1;

	// Allocate buffer
	if (!(name=AllocVec(1024,0))) return 1;

	// Was it an AppIcon?
	if (drop_obj->type==BDO_APP_ICON)
	{
		// Is the icon busy?
		if (drop_obj->flags&BDOF_BUSY)
		{
			// Flash error
			DisplayBeep(info->window->WScreen);
		}

		// Otherwise, pass message on
		else
		{
			struct MsgPort *port;

			// Turn message into an AppIcon one
			(*msg)->da_Msg.am_Type=MTYPE_APPICON;

			// Get port and info
			port=WB_AppWindowData(
				(struct AppWindow *)drop_obj->misc_data,
				&(*msg)->da_Msg.am_ID,
				&(*msg)->da_Msg.am_UserData);

			// Fix reply port
			(*msg)->da_Msg.am_Message.mn_ReplyPort=GUI->appmsg_port;

			// Send the message on
			PutMsg(port,(struct Message *)*msg);

			// Zero message pointer
			*msg=0;
		}
	}

	// Was it a group?
	else
	if (drop_obj->type==BDO_GROUP)
	{
		short arg;
		GroupData *group;
		BOOL ok=0;

		// Find group if it's open
		lock_listlock(&GUI->group_list,0);
		if (!(group=backdrop_find_group(drop_obj)))
			unlock_listlock(&GUI->group_list);

		// Go through arguments
		for (arg=0;arg<(*msg)->da_Msg.am_NumArgs;arg++)
		{
			// Valid file?
			if ((*msg)->da_Msg.am_ArgList[arg].wa_Name &&
				*(*msg)->da_Msg.am_ArgList[arg].wa_Name)
			{
				// Get filename
				GetWBArgPath(&(*msg)->da_Msg.am_ArgList[arg],name,512);

				// Send add message to group if it's open
				if (group)
				{
					char *copy;

					// Copy name
					if ((copy=AllocVec(strlen(name)+1,0)))
					{
						strcpy(copy,name);
						IPC_Command(group->ipc,GROUP_ADD_ICON,0,0,copy,0);
						ok=1;
					}
				}

				// Otherwise add object to group
				else
				{
					backdrop_group_add_object(drop_obj->name,0,name,-1,-1);
					ok=1;
				}
			}
		}

		// Show error if no ok
		if (!ok) DisplayBeep(GUI->screen_pointer);

		// Unlock process list if it's locked
		if (group) unlock_listlock(&GUI->group_list);
	}

	// Or a project?
	else
	if (drop_obj->icon->do_Type==WBPROJECT)
	{
		// Is it an Opus command?
		if (command_filetype)
		{
			BPTR lock,old;

			// Set failure initially
			ret=0;

			// Get lock on directory
			if ((lock=backdrop_icon_lock(drop_obj)))
			{
				// Go there
				old=CurrentDir(lock);

				// See if it's a command
				if (filetype_match_type(drop_obj->name,command_filetype))
				{
					// Run command with args
					backdrop_object_open(
						info,
						drop_obj,
						0,
						0,
						(*msg)->da_Msg.am_NumArgs,
						(*msg)->da_Msg.am_ArgList);
					ret=1;
				}

				// Restore CD
				CurrentDir(old);
			}
		}

		// Beep if not a command
		if (!ret) DisplayBeep(GUI->screen_pointer);
	}

	// Or a tool?
	else
	if (drop_obj->icon->do_Type==WBTOOL)
	{
		// Run program with args
		backdrop_object_open(
			info,
			drop_obj,
			0,
			0,
			(*msg)->da_Msg.am_NumArgs,
			(*msg)->da_Msg.am_ArgList);
	}


	// Or a disk/directory?
	else
	if (drop_obj->icon->do_Type==WBDISK ||
		drop_obj->icon->do_Type==WBDRAWER ||
		drop_obj->icon->do_Type==WBGARBAGE)
	{
		struct ArgArray *arg_array;

		// Get arg array
		if ((arg_array=AppArgArray(*msg,AAF_ALLOW_DIRS)))
		{
			BPTR lock;

			// Get pathname of first file
			DevNameFromLockDopus((*msg)->da_Msg.am_ArgList[0].wa_Lock,name,512);

			// Need source directory; if no name, get parent
			if ((!(*msg)->da_Msg.am_ArgList[0].wa_Name ||
				!*(*msg)->da_Msg.am_ArgList[0].wa_Name) &&
				(lock=ParentDir((*msg)->da_Msg.am_ArgList[0].wa_Lock)))
			{
				// Get pathname of parent
				DevNameFromLockDopus(lock,name,512);
				UnLock(lock);
			}

			// Get destination path
			if ((lock=backdrop_icon_lock(drop_obj)))
			{
				short action;

				// Get path
				DevNameFromLockDopus(lock,name+512,512);
				UnLock(lock);

				// Is object a left-out?
				if (drop_obj->type==BDO_LEFT_OUT)
				{
					// Add left-out name
					AddPart(name+512,drop_obj->name,512);
				}

				// Get filetype action
				if (qual&IEQUALIFIER_CONTROL) action=FTTYPE_CTRL_DRAGDROP;
				else
				if (qual&(IEQUALIFIER_LALT|IEQUALIFIER_RALT)) action=FTTYPE_ALT_DRAGDROP;
				else
				action=FTTYPE_DRAG_DROP;

				// Do filetype action on files
				function_launch(
					FUNCTION_FILETYPE,
					0,
					action,
					FUNCF_DRAG_DROP|FUNCF_ICONS,
					0,0,
					name,name+512,
					arg_array,
					0,
					(Buttons *)CopyAppMessage(*msg,global_memory_pool));
			}
		}
	}
	else ret=0;

	FreeVec(name);
	return ret;
}
예제 #2
0
// Get icon for an object
void backdrop_get_icon(BackdropInfo *info,BackdropObject *object,short flags)
{
	short x,y,border_x=0,border_y=0;
	BOOL new_icon=1;

	// Keeping icon?
	if (flags&GETICON_KEEP) new_icon=0;

	// Not AppIcon?
	if (object->type!=BDO_APP_ICON && !(flags&GETICON_POS_ONLY))
	{
		BPTR lock=0,old=0;

		// Already got icon?
		if (object->icon && !(flags&GETICON_KEEP))
		{
			// Free icon remapping
			RemapIcon(object->icon,(info->window)?info->window->WScreen:0,1);

			// Free icon
			FreeCachedDiskObject(object->icon);
			object->icon=0;

			// We'll be getting a new one
			new_icon=1;
		}

		// Bad disk?
		if (object->type==BDO_BAD_DISK)
		{
			// Get default disk
			if (!object->icon && !(object->icon=GetCachedDefDiskObject(WBKICK)))
				object->icon=GetCachedDefDiskObject(WBDISK);
		}

		// Default directory icon?
		else
		if (flags&GETICON_DEFDIR)
		{
			// Get default drawer icon
			if (!object->icon) object->icon=GetCachedDefDiskObject(WBDRAWER);
		}

		// Get lock on directory
		else
		if (!(flags&GETICON_CD) || (lock=backdrop_icon_lock(object)))
		{
			// Go to icon directory
			if (lock) old=CurrentDir(lock);

			// Disk?
			if (object->type==BDO_DISK)
			{
				// No icon already?
				if (!object->icon)
				{
					BOOL ok=1;
					Cfg_Filetype *type=0;
					char name[256],*ptr;

					// Find a filetype-defined icon
					if (object->device_name &&
						(type=filetype_identify(object->device_name,FTTYPE_ICON,0,0)))
					{
						// Copy icon path, strip .info
						strcpy(name,type->icon_path);
						if (ptr=isicon(name)) *ptr=0;

						// Over-ride flag set in filetype?
						if (type->type.flags&FILETYPEF_OVERRIDE)
						{
							// Try for filetype icon first
							object->icon=GetCachedDiskObject(name,0);
						}
					}

					// Don't have icon yet?
					if (!object->icon)
					{
						// Is this a MSDOS disk?
						if (object->misc_data==ID_MSDOS_DISK)
						{
							// See if icon actually exists
							if (type && !(SetProtection("Disk.info",FIBF_ARCHIVE)) &&
								IoErr()==ERROR_OBJECT_NOT_FOUND)
							{
								// We'll use default icon
								ok=0;
							}
						}
						
						// Get disk icon
						if (ok)
							object->icon=GetCachedDiskObject("Disk",0);
					}

					// Got icon?
					if (object->icon)
					{
						// If it's a drawer icon, turn it into a disk
						if (object->icon->do_Type==WBDRAWER)
							object->icon->do_Type=WBDISK;

						// Check it is for a disk
						if (object->icon->do_Type!=WBDISK)
						{
							// It's not, free it and use default
							FreeCachedDiskObject(object->icon);
							object->icon=0;
						}
					}

					// Still no icon? Get default
					if (!object->icon && !(flags&GETICON_FAIL))
					{
						// Got type-defined?
						if (type)
						{
							// Try for filetype icon
							object->icon=GetCachedDiskObject(name,0);
						}

						// Still none? Get default
						if (!object->icon)
							object->icon=GetCachedDefDiskObject(WBDISK);

						// Set fake flag
						if (object->icon)
							object->flags|=BDOF_FAKE_ICON;
					}
				}
			}

			// Left out or group
			else
			if (object->type==BDO_LEFT_OUT || object->type==BDO_GROUP)
			{
				// Try for icon
				if (!object->icon)
				{
					short fake=0;

					// Want real icon?
					if (flags&GETICON_FAIL) object->icon=GetCachedDiskObject(object->name,0);

					// Get default icon if fails
					else object->icon=GetProperIcon(object->name,&fake,0);

					// Ended up fake?
					if (fake)
					{
						// Set flag
						object->flags|=BDOF_FAKE_ICON;
					}
				}

				// Got group icon?
				if (object->icon && object->type==BDO_GROUP)
				{
					// Auto-open group?
					if (FindToolType(object->icon->do_ToolTypes,"OPEN"))
						object->flags|=BDOF_AUTO_OPEN;
				}
			}

			// Had a lock?
			if (lock)
			{
				// Got icon?
				if (object->icon)
				{
					// Clear custom position flag
					object->flags&=~BDOF_CUSTOM_POS;

#ifdef DISTINCT_OK
					// Main desktop, distinct positions?
					if (info->flags&BDIF_MAIN_DESKTOP &&
						environment->env->desktop_flags&DESKTOPF_DISTINCT)
					{
						char path[256];

						// Get icon path
						if (desktop_icon_path(object,path,256,lock))
						{
							// See if position is available
							if (desktop_find_icon(path,&object->custom_pos))
							{
								// Set "custom position" flag
								object->flags|=BDOF_CUSTOM_POS;
							}
						}
					}
#endif
				}

				// Restore current dir
				CurrentDir(old);

				// Unlock object lock
				UnLock(lock);
			}
		}

		// Failed to even get a lock; get default icon if a disk
		else
		if (object->type==BDO_DISK)
		{
			// Get default icon
			if (!object->icon && (object->icon=GetCachedDefDiskObject(WBDISK)))
				object->flags|=BDOF_FAKE_ICON;
		}
	}

	// Got an icon?
	if (object->icon)
	{
		// Ended up fake?
		if (object->flags&BDOF_FAKE_ICON)
		{
			// Make sure default icon has no position
			if (object->icon)
			{
				// Clear 'position ok' flag, set invalid position
				SetIconFlags(object->icon,GetIconFlags(object->icon)&~ICONF_POSITION_OK);
				SetIconPosition(object->icon,-1,-1);
				object->icon->do_CurrentX=NO_ICON_POSITION;
				object->icon->do_CurrentY=NO_ICON_POSITION;
			}
		}

		// If this is a group, make sure icon is a drawer
		if (object->type==BDO_GROUP)
			object->icon->do_Type=WBDRAWER;

		// Is it a new icon?
		if (new_icon)
		{
			// Window open?
			if (info->window)
			{
				// Remap the icon
				RemapIcon(object->icon,info->window->WScreen,0);

				// Set flag
				object->flags|=BDOF_REMAPPED;
			}
		}

		// Transparent icon?
		if (!backdrop_icon_border(object))
		{
			border_x=0;
			border_y=0;
		}
		else
		{
			border_x=ICON_BORDER_X;
			border_y=ICON_BORDER_Y;
		}

		// No label?
		if ((GetIconFlags(object->icon)&ICONF_NO_LABEL) && !(environment->env->desktop_flags&DESKTOPF_NO_NOLABELS))
			object->flags|=BDOF_NO_LABEL;
		else
			object->flags&=~BDOF_NO_LABEL;
	}

	// No icon, or no size stuff?
	if (!object->icon || flags&GETICON_NO_POS) return;

	// Get masks
	if (!(flags&GETICON_KEEP)) backdrop_get_masks(object);

	// Get object size
	object->pos.Width=object->icon->do_Gadget.Width;
	object->pos.Height=object->icon->do_Gadget.Height;

	// (Re)position?
	if (!(flags&GETICON_SAVE_POS))
	{
		// No position initially
		object->flags|=BDOF_NO_POSITION;

		// Auto position?
		if (object->flags&BDOF_AUTO_POSITION)
		{
			return;
		}

		// Custom position?
		else
		if (object->flags&(BDOF_CUSTOM_POS|BDOF_LEFTOUT_POS))
		{
			// Get custom position
			x=(object->custom_pos>>16)&0xffff;
			y=object->custom_pos&0xffff;
		}
예제 #3
0
// Run PopUp function
void popup_run_func(PopUpExt *ext,BackdropObject *object,char *filename,Lister *source)
{
	char *buffer,*ptr;
	Cfg_Function *func=0;
	PopUpExt *check;

	// Lock PopUp list
	lock_listlock(&GUI->popupext_list,FALSE);

	// Check function is still valid
	for (check=(PopUpExt *)GUI->popupext_list.list.lh_Head;
		check->pe_Node.ln_Succ && check!=ext;
		check=(PopUpExt *)check->pe_Node.ln_Succ);

	// Valid?
	if (check==ext)
	{
		// Allocate buffer
		if ((buffer=AllocVec(580,MEMF_CLEAR)))
		{
			// Copy command name to buffer
			stccpy(buffer,check->pe_Command,580);

			// Get pointer to end
			ptr=buffer+strlen(buffer);

			// Add space
			*(ptr++)=' ';
			*ptr=0;

			// Got filename?
			if (filename)
			{
				// Add filename in quotes
				lsprintf(ptr,"\"%s\"",filename);
			}

			// Got icon?
			else
			if (object)
			{
				BPTR lock;

				// Disk?
				if (object->type==BDO_DISK)
				{
					// Get device name
					if (object->device_name)
					{
						// Add device name in quotes
						lsprintf(ptr,"\"%s\"",object->device_name);
					}
				}

				// Otherwise
				else
				{
					// Add quote
					*(ptr++)='\"';

					// Get object lock
					if ((lock=backdrop_icon_lock(object)))
					{
						// Get path
						DevNameFromLockDopus(lock,ptr,512);
						UnLock(lock);
					}

					// Add name to path
					AddPart(ptr,object->name,512);

					// Add trailing quote
					strcat(ptr,"\"");
				}
			}

			// Create function
			func=new_default_function(buffer,global_memory_pool);

			// Free buffer
			FreeVec(buffer);
		}
	}

	// Unlock list
	unlock_listlock(&GUI->popupext_list);

	// No function?
	if (!func) return;

	// Set flag to free function automatically
	func->function.flags2|=FUNCF2_FREE_FUNCTION;

	// Launch function
	function_launch_quick(
		FUNCTION_RUN_FUNCTION,
		func,
		source);
}
예제 #4
0
// Drop some objects on another one
void backdrop_drop_object(BackdropInfo *info,BackdropObject *on_object)
{
	BackdropObject *object;
	char *buf,*dbuf;
	struct InfoData __aligned data;
	BPTR lock;

	if (!(buf=AllocVec(512,0)))
		return;
	dbuf=buf+256;

	// Drop on an AppIcon
	if (on_object->type==BDO_APP_ICON)
	{
		DOpusAppMessage *msg;
		struct MsgPort *port;

		// Is the icon busy?
		if (on_object->flags&BDOF_BUSY)
		{
			DisplayBeep(info->window->WScreen);
			FreeVec(buf);
			return;
		}

		// Build AppMessage
		if (!(msg=backdrop_appmessage(info,1)))
		{
			FreeVec(buf);
			return;
		}

		// Set message type
		msg->da_Msg.am_Type=MTYPE_APPICON;

		// Get AppInfo
		port=WB_AppWindowData(
			(struct AppWindow *)on_object->misc_data,
			&msg->da_Msg.am_ID,
			&msg->da_Msg.am_UserData);

		// Send the message
		PutMsg(port,(struct Message *)msg);
		FreeVec(buf);
		return;
	}

	// Only support dropping on disks at the moment
	if ((on_object->type!=BDO_DISK && on_object->type!=BDO_BAD_DISK) ||
		on_object->flags&(BDOF_ASSIGN|BDOF_CACHE))
	{
		DisplayBeep(info->window->WScreen);
		FreeVec(buf);
		return;
	}

	// Go through backdrop list
	for (object=(BackdropObject *)info->objects.list.lh_Head;
		object->node.ln_Succ;
		object=(BackdropObject *)object->node.ln_Succ)
	{
		// Selected disk?
		if (object->type==BDO_DISK && !(object->flags&(BDOF_ASSIGN|BDOF_CACHE)) && object->state)
		{
			BPTR lock;

			// Get disk lock
			if (lock=backdrop_icon_lock(object))
			{
				// This is the source
				Info(lock,&data);

				// Get device name
				DeviceFromLock(lock,buf);

				// Unlock lock
				UnLock(lock);
			}
			break;
		}
	}

	// Didn't get anything?
	if (!object->node.ln_Succ)
	{
		DisplayBeep(info->window->WScreen);
		FreeVec(buf);
		return;
	}

	// Drop on a bad disk?
	if (on_object->type==BDO_BAD_DISK)
	{
		// Get device name
		strcpy(dbuf,on_object->name);
	}

	// Real disk
	else
	{
		// Get destination disk lock
		if (!(lock=backdrop_icon_lock(on_object)))
		{
			FreeVec(buf);
			return;
		}

		// Destination is the one we dropped it on
		Info(lock,&data);

		// Get device name
		DeviceFromLock(lock,dbuf);
		UnLock(lock);
	}

	// Launch diskcopy
	function_launch(
		FUNCTION_RUN_FUNCTION,
		def_function_diskcopy,
		0,
		0,
		0,0,
		0,0,
		BuildArgArray(buf,dbuf,0),
		0,0);

	FreeVec(buf);
}
예제 #5
0
// Snapshot objects
void backdrop_snapshot(BackdropInfo *info,BOOL unsnapshot,BOOL all,BackdropObject *icon)
{
	BackdropObject *object;
	Lister *lister;
	IPCData *ipc;
	BPTR old,lock;
	short count=0,beep=0;
#ifdef DISTINCT_OK
	BOOL save_env=0;
#endif
	BOOL savepos=0;

	// Lock backdrop list
	lock_listlock(&info->objects,0);

	// Lock lister list
	lock_listlock(&GUI->lister_list,0);

	// Lock group list
	lock_listlock(&GUI->group_list,0);

	// Go through backdrop list
	for (object=(BackdropObject *)info->objects.list.lh_Head;
		object->node.ln_Succ;
		object=(BackdropObject *)object->node.ln_Succ)
	{
		BOOL ok=0;

		// Icon supplied?
		if (icon)
		{
			// Does it match?
			if (object!=icon || !object->icon) continue;
		}

		// Is object selected?
		else
		if ((!object->state && !all) || !object->icon) continue;
		beep=1;

		// Appicon?
		if (object->type==BDO_APP_ICON)
		{
			// Does icon support snapshot itself?
			if (WB_AppIconFlags((struct AppIcon *)object->misc_data)&APPENTF_SNAPSHOT)
			{
				backdrop_appicon_message(object,(unsnapshot)?BAPPF_UNSNAPSHOT:0);
				++count;
			}

			// Otherwise, fake snapshot
			else
			if (*object->name) ok=1;
		}

		// Otherwise, is it ok to snapshot?
		else
		if (object->type!=BDO_BAD_DISK) ok=1;

		// Ok to snapshot?
		if (ok)
		{
			short x,y;

			// UnShapshot?
			if (unsnapshot)
			{
				// Set "no position" position
				x=-1;
				y=-1;
			}

			// Snapshot
			else
			{
				// Drawer?
				if (object->icon->do_DrawerData)
				{
					// Group icon?
					if (object->type==BDO_GROUP)
					{
						GroupData *group;

						// See if group is open
						if ((group=backdrop_find_group(object)))
						{
							// Update window position
							*((struct IBox *)&object->icon->do_DrawerData->dd_NewWindow.LeftEdge)=group->dimensions;
						}
					}

					// Otherwise go through listers
					else
					for (ipc=(IPCData *)GUI->lister_list.list.lh_Head;
						ipc->node.mln_Succ;
						ipc=(IPCData *)ipc->node.mln_Succ)
					{
						// Get lister
						lister=IPCDATA(ipc);

						// Is lister from this icon?
						if (lister->backdrop==object)
						{
							// Update lister
							PositionUpdate(lister,POSUPF_SAVE);
							break;
						}
					}
				}

				// Get position
				x=object->pos.Left;
				y=object->pos.Top;
			}

			// AppIcon?
			if (object->type==BDO_APP_ICON)
			{
				leftout_record *left;

				// Lock position list
				lock_listlock(&GUI->positions,TRUE);

				// Look for entry for icon
				for (left=(leftout_record *)&GUI->positions.list.lh_Head;
					left->node.ln_Succ;
					left=(leftout_record *)left->node.ln_Succ)
				{
					// Leftout?
					if (left->node.ln_Type==PTYPE_APPICON)
					{
						// Match this icon?
						if (strcmp(left->icon_label,object->name)==0)
							break;
					}
				}

				// Didn't find one?
				if (!(left->node.ln_Succ) && !unsnapshot)
				{
					// Create a new entry
					if ((left=AllocMemH(GUI->position_memory,sizeof(leftout_record))))
					{
						// Fill out entry
						stccpy(left->icon_label,object->name,sizeof(left->icon_label));
						left->node.ln_Name=left->name;
						left->node.ln_Type=PTYPE_APPICON;

						// Add to list
						AddTail((struct List *)&GUI->positions,(struct Node *)left);
					}
				}

				// Got one?
				if (left->node.ln_Succ)
				{
					// Unsnapshot?
					if (unsnapshot)
					{
						// Remove entry and free it
						Remove((struct Node *)left);
						FreeMemH(left);
					}

					// Update entry
					else
					{
						ULONG iflags;

						// Adjust for borders?
						if (!((iflags=GetIconFlags(object->icon))&ICONF_BORDER_OFF) &&
							(!(environment->env->desktop_flags&DESKTOPF_NO_BORDERS) || (iflags&ICONF_BORDER_ON)))
						{
							// Shift back by border size
							x-=ICON_BORDER_X;
							y-=ICON_BORDER_Y_TOP;
						}

						// Save position
						left->icon_x=x;
						left->icon_y=y;
						left->flags&=~LEFTOUTF_NO_POSITION;
					}

					// Set flag to save positions
					savepos=1;
				}

				// Can't snapshot for some reason
				else
				if (!unsnapshot) beep=1;

				// Unlock position list
				unlock_listlock(&GUI->positions);
			}

			// Left-out on desktop?
			else
			if (object->type==BDO_LEFT_OUT && !(object->flags&BDOF_DESKTOP_FOLDER) && info->flags&BDIF_MAIN_DESKTOP)
			{
				leftout_record *left;

				// Lock position list
				lock_listlock(&GUI->positions,0);

				// Look for entry for icon
				for (left=(leftout_record *)&GUI->positions.list.lh_Head;
					left->node.ln_Succ;
					left=(leftout_record *)left->node.ln_Succ)
				{
					// Leftout?
					if (left->node.ln_Type==PTYPE_LEFTOUT)
					{
						// Match this icon?
						if (object->misc_data==(ULONG)left) break;
					}
				}

				// Got one?
				if (left->node.ln_Succ)
				{
					// Save position
					left->icon_x=x;
					left->icon_y=y;
					left->flags&=~LEFTOUTF_NO_POSITION;

					// Set flag to save positions
					savepos=1;
				}

				// Must be temporary
				else beep=1;

				// Unlock position list
				unlock_listlock(&GUI->positions);
			}

#ifdef DISTINCT_OK
			// Distinct icon positions?
			else
			if (environment->env->desktop_flags&DESKTOPF_DISTINCT &&
				info->flags&BDIF_MAIN_DESKTOP)
			{
				// Snapshot icon for this environment
				desktop_snapshot_icon(object,x,y);
				save_env=1;
			}
#endif

			// Group icon?
			else
			if (info->flags&BDIF_GROUP)
			{
				// Snapshot in group
				group_snapshot_icon(info,object,x,y);
			}

			// Save to icon
			else
			{
				// Using Workbench positions?
				if (environment->env->display_options&DISPOPTF_ICON_POS)
				{
					// Set position
					object->icon->do_CurrentX=(unsnapshot)?NO_ICON_POSITION:x-WBICONMAGIC_X;
					object->icon->do_CurrentY=(unsnapshot)?NO_ICON_POSITION:y-WBICONMAGIC_Y;

					// Removing Opus positions?
					if (environment->env->display_options&DISPOPTF_REMOPUSPOS)
					{
						// Remove Opus position from icon
						SetIconFlags(object->icon,GetIconFlags(object->icon)&~ICONF_POSITION_OK);
					}
				}

				// Using Opus positions
				else
				{
					// Set "position ok" flag
					SetIconFlags(object->icon,GetIconFlags(object->icon)|ICONF_POSITION_OK);

					// Update icon position
					SetIconPosition(object->icon,x,y);
				}

				// Get icon lock
				if ((lock=backdrop_icon_lock(object)))
				{
					// Change directory
					old=CurrentDir(lock);

					// Save this object out
					if (!(WriteIcon((object->icon->do_Type==WBDISK)?"Disk":object->name,object->icon)))
						beep=1;

					// Success; is this in a lister?
					else
					if (info->lister)
					{
						char name[256];

						// Get icon name
						strcpy(name,(object->icon->do_Type==WBDISK)?"Disk":object->name);
						strcat(name,".info");

						// Reload the file
						rexx_lister_reload_file(info->lister,name);
					}

					// Restore directory
					CurrentDir(old);
					UnLock(lock);
				}
			}

			++count;
		}

		// Icon supplied?
		if (icon) break;
	}

	// Failed to do anything?
	if (!count && beep) DisplayBeep(info->window->WScreen);

	// Unlock group list
	unlock_listlock(&GUI->group_list);

	// Unlock backdrop list
	unlock_listlock(&info->objects);

	// Unlock lister list
	unlock_listlock(&GUI->lister_list);

#ifdef DISTINCT_OK
	// Save environment file?
	if (save_env && environment->env->flags&ENVF_CHANGED)
	{
		// Save environment
		if (environment_save(environment,environment->path,0,0))
			environment->env->flags&=~ENVF_CHANGED;
	}
#endif

	// Save positions?
	if (savepos)
	{
		// Lock list
		lock_listlock(&GUI->positions,0);

		// Save list
		SavePositions(&GUI->positions.list,GUI->position_name);

		// Unlock list
		unlock_listlock(&GUI->positions);
	}

	// If this is a lister, update its datestamp
	if (info->lister) update_buffer_stamp(info->lister);
}