void LLDrawPoolBump::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_BUMP); switch( pass ) { case 0: beginShiny(); break; case 1: if (mVertexShaderLevel > 1) { beginFullbrightShiny(); } else { beginBump(); } break; case 2: beginBump(); break; default: llassert(0); break; } }
void LLDrawPoolBump::beginPostDeferredPass(S32 pass) { switch (pass) { case 0: beginFullbrightShiny(); break; case 1: beginBump(LLRenderPass::PASS_POST_BUMP); break; } }
void LLDrawPoolBump::beginPostDeferredPass(S32 pass) { beginFullbrightShiny(); }