//type==1 means 1.1, type==2 means 1.2 (with weapons) void bm_read_extra_robots(const char *fname, Mission::descent_version_type type) { int t,version; auto fp = PHYSFSX_openReadBuffered(fname); if (!fp) { Error("Failed to open HAM file \"%s\"", fname); return; } if (type == Mission::descent_version_type::descent2z) { int sig; sig = PHYSFSX_readInt(fp); if (sig != MAKE_SIG('X','H','A','M')) return; version = PHYSFSX_readInt(fp); } else version = 0; (void)version; // NOTE: we do not need it, but keep it for possible further use bm_free_extra_models(); bm_free_extra_objbitmaps(); //read extra weapons t = PHYSFSX_readInt(fp); N_weapon_types = N_D2_WEAPON_TYPES+t; weapon_info_read_n(Weapon_info, N_weapon_types, fp, 3, N_D2_WEAPON_TYPES); //now read robot info t = PHYSFSX_readInt(fp); N_robot_types = N_D2_ROBOT_TYPES+t; if (N_robot_types >= MAX_ROBOT_TYPES) Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES); range_for (auto &r, partial_range(Robot_info, N_D2_ROBOT_TYPES.value, N_robot_types)) robot_info_read(fp, r); t = PHYSFSX_readInt(fp); N_robot_joints = N_D2_ROBOT_JOINTS+t; if (N_robot_joints >= MAX_ROBOT_JOINTS) Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS); range_for (auto &r, partial_range(Robot_joints, N_D2_ROBOT_JOINTS.value, N_robot_joints)) jointpos_read(fp, r); unsigned u = PHYSFSX_readInt(fp); N_polygon_models = N_D2_POLYGON_MODELS+u; if (N_polygon_models >= MAX_POLYGON_MODELS) Error("Too many polygon models (%d) in <%s>. Max is %d.",u,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS); { const auto &&r = partial_range(Polygon_models, N_D2_POLYGON_MODELS.value, N_polygon_models); range_for (auto &p, r) polymodel_read(&p, fp); range_for (auto &p, r) polygon_model_data_read(&p, fp); } range_for (auto &i, partial_range(Dying_modelnums, N_D2_POLYGON_MODELS.value, N_polygon_models)) i = PHYSFSX_readInt(fp); range_for (auto &i, partial_range(Dead_modelnums, N_D2_POLYGON_MODELS.value, N_polygon_models)) i = PHYSFSX_readInt(fp); t = PHYSFSX_readInt(fp); if (N_D2_OBJBITMAPS+t >= ObjBitmaps.size()) Error("Too many object bitmaps (%d) in <%s>. Max is %" DXX_PRI_size_type ".", t, fname, ObjBitmaps.size() - N_D2_OBJBITMAPS); bitmap_index_read_n(fp, partial_range(ObjBitmaps, N_D2_OBJBITMAPS.value, N_D2_OBJBITMAPS + t)); t = PHYSFSX_readInt(fp); if (N_D2_OBJBITMAPPTRS+t >= ObjBitmapPtrs.size()) Error("Too many object bitmap pointers (%d) in <%s>. Max is %" DXX_PRI_size_type ".", t, fname, ObjBitmapPtrs.size() - N_D2_OBJBITMAPPTRS); range_for (auto &i, partial_range(ObjBitmapPtrs, N_D2_OBJBITMAPPTRS.value, N_D2_OBJBITMAPPTRS + t)) i = PHYSFSX_readShort(fp); }
void bm_read_all(PHYSFS_File * fp) { unsigned t; NumTextures = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, partial_range(Textures, NumTextures)); range_for (tmap_info &ti, partial_range(TmapInfo, NumTextures)) tmap_info_read(ti, fp); t = PHYSFSX_readInt(fp); PHYSFS_read( fp, Sounds, sizeof(ubyte), t ); PHYSFS_read( fp, AltSounds, sizeof(ubyte), t ); Num_vclips = PHYSFSX_readInt(fp); range_for (vclip &vc, partial_range(Vclip, Num_vclips)) vclip_read(fp, vc); Num_effects = PHYSFSX_readInt(fp); range_for (eclip &ec, partial_range(Effects, Num_effects)) eclip_read(fp, ec); Num_wall_anims = PHYSFSX_readInt(fp); range_for (auto &w, partial_range(WallAnims, Num_wall_anims)) wclip_read(fp, w); N_robot_types = PHYSFSX_readInt(fp); range_for (auto &r, partial_range(Robot_info, N_robot_types)) robot_info_read(fp, r); N_robot_joints = PHYSFSX_readInt(fp); range_for (auto &r, partial_range(Robot_joints, N_robot_joints)) jointpos_read(fp, r); N_weapon_types = PHYSFSX_readInt(fp); weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version); N_powerup_types = PHYSFSX_readInt(fp); range_for (auto &p, partial_range(Powerup_info, N_powerup_types)) powerup_type_info_read(fp, p); N_polygon_models = PHYSFSX_readInt(fp); { const auto &&r = partial_range(Polygon_models, N_polygon_models); range_for (auto &p, r) polymodel_read(&p, fp); range_for (auto &p, r) polygon_model_data_read(&p, fp); } range_for (auto &i, partial_range(Dying_modelnums, N_polygon_models)) i = PHYSFSX_readInt(fp); range_for (auto &i, partial_range(Dead_modelnums, N_polygon_models)) i = PHYSFSX_readInt(fp); t = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, partial_range(Gauges, t)); bitmap_index_read_n(fp, partial_range(Gauges_hires, t)); N_ObjBitmaps = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, partial_range(ObjBitmaps, N_ObjBitmaps)); range_for (auto &i, partial_range(ObjBitmapPtrs, N_ObjBitmaps)) i = PHYSFSX_readShort(fp); player_ship_read(&only_player_ship, fp); Num_cockpits = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, partial_range(cockpit_bitmap, Num_cockpits)); //@@ PHYSFS_read( fp, &Num_total_object_types, sizeof(int), 1 ); //@@ PHYSFS_read( fp, ObjType, sizeof(byte), Num_total_object_types ); //@@ PHYSFS_read( fp, ObjId, sizeof(byte), Num_total_object_types ); //@@ PHYSFS_read( fp, ObjStrength, sizeof(fix), Num_total_object_types ); First_multi_bitmap_num = PHYSFSX_readInt(fp); Num_reactors = PHYSFSX_readInt(fp); reactor_read_n(fp, partial_range(Reactors, Num_reactors)); Marker_model_num = PHYSFSX_readInt(fp); //@@PHYSFS_read( fp, &N_controlcen_guns, sizeof(int), 1 ); //@@PHYSFS_read( fp, controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns ); //@@PHYSFS_read( fp, controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns ); if (Piggy_hamfile_version < 3) { exit_modelnum = PHYSFSX_readInt(fp); destroyed_exit_modelnum = PHYSFSX_readInt(fp); } else exit_modelnum = destroyed_exit_modelnum = N_polygon_models; }
//type==1 means 1.1, type==2 means 1.2 (with weapons) void bm_read_extra_robots(char *fname,int type) { PHYSFS_file *fp; int t,i,version; fp = PHYSFSX_openReadBuffered(fname); if (!fp) { Error("Failed to open HAM file \"%s\"", fname); return; } if (type == 2) { int sig; sig = PHYSFSX_readInt(fp); if (sig != MAKE_SIG('X','H','A','M')) return; version = PHYSFSX_readInt(fp); } else version = 0; (void)version; // NOTE: we do not need it, but keep it for possible further use bm_free_extra_models(); bm_free_extra_objbitmaps(); //read extra weapons t = PHYSFSX_readInt(fp); N_weapon_types = N_D2_WEAPON_TYPES+t; if (N_weapon_types >= MAX_WEAPON_TYPES) Error("Too many weapons (%d) in <%s>. Max is %d.",t,fname,MAX_WEAPON_TYPES-N_D2_WEAPON_TYPES); weapon_info_read_n(&Weapon_info[N_D2_WEAPON_TYPES], t, fp, 3); //now read robot info t = PHYSFSX_readInt(fp); N_robot_types = N_D2_ROBOT_TYPES+t; if (N_robot_types >= MAX_ROBOT_TYPES) Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES); robot_info_read_n(&Robot_info[N_D2_ROBOT_TYPES], t, fp); t = PHYSFSX_readInt(fp); N_robot_joints = N_D2_ROBOT_JOINTS+t; if (N_robot_joints >= MAX_ROBOT_JOINTS) Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS); jointpos_read_n(&Robot_joints[N_D2_ROBOT_JOINTS], t, fp); t = PHYSFSX_readInt(fp); N_polygon_models = N_D2_POLYGON_MODELS+t; if (N_polygon_models >= MAX_POLYGON_MODELS) Error("Too many polygon models (%d) in <%s>. Max is %d.",t,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS); polymodel_read_n(&Polygon_models[N_D2_POLYGON_MODELS], t, fp); for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) polygon_model_data_read(&Polygon_models[i], fp); for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++) Dying_modelnums[i] = PHYSFSX_readInt(fp); for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++) Dead_modelnums[i] = PHYSFSX_readInt(fp); t = PHYSFSX_readInt(fp); if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS) Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS); bitmap_index_read_n(&ObjBitmaps[N_D2_OBJBITMAPS], t, fp); t = PHYSFSX_readInt(fp); if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS) Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS); for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++) ObjBitmapPtrs[i] = PHYSFSX_readShort(fp); PHYSFS_close(fp); }
// Read compiled properties data from descent.pig void properties_read_cmp(PHYSFS_File * fp) { // bitmap_index is a short NumTextures = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, Textures); range_for (tmap_info &ti, TmapInfo) tmap_info_read(ti, fp); PHYSFS_read(fp, Sounds, sizeof(Sounds[0]), Sounds.size()); PHYSFS_read(fp, AltSounds, sizeof(AltSounds[0]), AltSounds.size()); Num_vclips = PHYSFSX_readInt(fp); range_for (vclip &vc, Vclip) vclip_read(fp, vc); Num_effects = PHYSFSX_readInt(fp); range_for (eclip &ec, Effects) eclip_read(fp, ec); Num_wall_anims = PHYSFSX_readInt(fp); range_for (auto &w, WallAnims) wclip_read(fp, w); N_robot_types = PHYSFSX_readInt(fp); range_for (auto &r, Robot_info) robot_info_read(fp, r); N_robot_joints = PHYSFSX_readInt(fp); range_for (auto &r, Robot_joints) jointpos_read(fp, r); N_weapon_types = PHYSFSX_readInt(fp); weapon_info_read_n(Weapon_info, MAX_WEAPON_TYPES, fp, 0); N_powerup_types = PHYSFSX_readInt(fp); range_for (auto &p, Powerup_info) powerup_type_info_read(fp, p); N_polygon_models = PHYSFSX_readInt(fp); { const auto &&r = partial_range(Polygon_models, N_polygon_models); range_for (auto &p, r) polymodel_read(&p, fp); range_for (auto &p, r) polygon_model_data_read(&p, fp); } bitmap_index_read_n(fp, partial_range(Gauges, MAX_GAUGE_BMS)); range_for (auto &i, Dying_modelnums) i = PHYSFSX_readInt(fp); range_for (auto &i, Dead_modelnums) i = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, ObjBitmaps); range_for (auto &i, ObjBitmapPtrs) i = PHYSFSX_readShort(fp); player_ship_read(&only_player_ship, fp); Num_cockpits = PHYSFSX_readInt(fp); bitmap_index_read_n(fp, cockpit_bitmap); PHYSFS_read(fp, Sounds, sizeof(Sounds[0]), Sounds.size()); PHYSFS_read(fp, AltSounds, sizeof(AltSounds[0]), AltSounds.size()); Num_total_object_types = PHYSFSX_readInt(fp); PHYSFS_read( fp, ObjType, sizeof(ubyte), MAX_OBJTYPE ); PHYSFS_read( fp, ObjId, sizeof(ubyte), MAX_OBJTYPE ); range_for (auto &i, ObjStrength) i = PHYSFSX_readFix(fp); First_multi_bitmap_num = PHYSFSX_readInt(fp); Reactors[0].n_guns = PHYSFSX_readInt(fp); range_for (auto &i, Reactors[0].gun_points) PHYSFSX_readVector(fp, i); range_for (auto &i, Reactors[0].gun_dirs) PHYSFSX_readVector(fp, i); exit_modelnum = PHYSFSX_readInt(fp); destroyed_exit_modelnum = PHYSFSX_readInt(fp); #if DXX_USE_EDITOR //Build tmaplist auto &&effect_range = partial_const_range(Effects, Num_effects); Num_tmaps = TextureEffects + std::count_if(effect_range.begin(), effect_range.end(), [](const eclip &e) { return e.changing_wall_texture >= 0; }); #endif }
void bm_read_all(PHYSFS_file * fp) { int i,t; NumTextures = PHYSFSX_readInt(fp); bitmap_index_read_n(Textures, NumTextures, fp ); tmap_info_read_n(TmapInfo, NumTextures, fp); t = PHYSFSX_readInt(fp); PHYSFS_read( fp, Sounds, sizeof(ubyte), t ); PHYSFS_read( fp, AltSounds, sizeof(ubyte), t ); Num_vclips = PHYSFSX_readInt(fp); vclip_read_n(Vclip, Num_vclips, fp); Num_effects = PHYSFSX_readInt(fp); eclip_read_n(Effects, Num_effects, fp); Num_wall_anims = PHYSFSX_readInt(fp); wclip_read_n(WallAnims, Num_wall_anims, fp); N_robot_types = PHYSFSX_readInt(fp); robot_info_read_n(Robot_info, N_robot_types, fp); N_robot_joints = PHYSFSX_readInt(fp); jointpos_read_n(Robot_joints, N_robot_joints, fp); N_weapon_types = PHYSFSX_readInt(fp); weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version); N_powerup_types = PHYSFSX_readInt(fp); powerup_type_info_read_n(Powerup_info, N_powerup_types, fp); N_polygon_models = PHYSFSX_readInt(fp); polymodel_read_n(Polygon_models, N_polygon_models, fp); for (i=0; i<N_polygon_models; i++ ) polygon_model_data_read(&Polygon_models[i], fp); for (i = 0; i < N_polygon_models; i++) Dying_modelnums[i] = PHYSFSX_readInt(fp); for (i = 0; i < N_polygon_models; i++) Dead_modelnums[i] = PHYSFSX_readInt(fp); t = PHYSFSX_readInt(fp); bitmap_index_read_n(Gauges, t, fp); bitmap_index_read_n(Gauges_hires, t, fp); N_ObjBitmaps = PHYSFSX_readInt(fp); bitmap_index_read_n(ObjBitmaps, N_ObjBitmaps, fp); for (i = 0; i < N_ObjBitmaps; i++) ObjBitmapPtrs[i] = PHYSFSX_readShort(fp); player_ship_read(&only_player_ship, fp); Num_cockpits = PHYSFSX_readInt(fp); bitmap_index_read_n(cockpit_bitmap, Num_cockpits, fp); //@@ PHYSFS_read( fp, &Num_total_object_types, sizeof(int), 1 ); //@@ PHYSFS_read( fp, ObjType, sizeof(byte), Num_total_object_types ); //@@ PHYSFS_read( fp, ObjId, sizeof(byte), Num_total_object_types ); //@@ PHYSFS_read( fp, ObjStrength, sizeof(fix), Num_total_object_types ); First_multi_bitmap_num = PHYSFSX_readInt(fp); Num_reactors = PHYSFSX_readInt(fp); reactor_read_n(Reactors, Num_reactors, fp); Marker_model_num = PHYSFSX_readInt(fp); //@@PHYSFS_read( fp, &N_controlcen_guns, sizeof(int), 1 ); //@@PHYSFS_read( fp, controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns ); //@@PHYSFS_read( fp, controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns ); if (Piggy_hamfile_version < 3) { exit_modelnum = PHYSFSX_readInt(fp); destroyed_exit_modelnum = PHYSFSX_readInt(fp); } else exit_modelnum = destroyed_exit_modelnum = N_polygon_models; }