void save_ships( void ) { ofstream stream; list < ship_data * >::iterator iship; stream.open( SHIP_FILE ); if( !stream.is_open( ) ) { perror( SHIP_FILE ); bug( "%s: can't open ship file", __FUNCTION__ ); return; } for( iship = shiplist.begin( ); iship != shiplist.end( ); ++iship ) { ship_data *ship = *iship; stream << "#SHIP" << endl; stream << "Name " << ship->name << endl; stream << "Owner " << ship->owner << endl; stream << "Flags " << bitset_string( ship->flags, ship_flags ) << endl; stream << "Vnum " << ship->vnum << endl; stream << "Room " << ship->room << endl; stream << "Type " << ship_type[ship->type] << endl; stream << "Hull " << ship->hull << endl; stream << "Max_hull " << ship->max_hull << endl; stream << "Fuel " << ship->fuel << endl; stream << "Max_fuel " << ship->max_fuel << endl; stream << "Coordinates " << ship->cmap << " " << ship->mx << " " << ship->my << endl; stream << "End" << endl << endl; } stream.close( ); }
void save_mudchannels( void ) { ofstream stream; stream.open( CHANNEL_FILE ); if( !stream.is_open( ) ) { bug( "%s: fopen", __func__ ); perror( CHANNEL_FILE ); } else { stream << "#VERSION " << CHANNEL_VERSION << endl; list < mud_channel * >::iterator chan; for( chan = chanlist.begin( ); chan != chanlist.end( ); ++chan ) { mud_channel *channel = *chan; if( !channel->name.empty( ) ) { stream << "#CHANNEL" << endl; stream << "ChanName " << channel->name << endl; stream << "ChanColorname " << channel->colorname << endl; stream << "ChanLevel " << channel->level << endl; stream << "ChanType " << channel->type << endl; if( channel->flags.any( ) ) stream << "ChanFlags " << bitset_string( channel->flags, chan_flags ) << endl; stream << "End" << endl << endl; } } stream.close( ); } }