//-***************************************************************************** // This is here as a minimal compile test against which the TypedScalar stuff // has to compile. It's to avoid not knowing that stuff in the templates // is very broken until much later. void __test( IObject &iObject ) { IBoolProperty boolProp( ICompoundProperty( iObject, kTop ), "boolProp" ); IInt32Property intProp( ICompoundProperty( iObject, kTop ), "intProp" ); IInt32Property intProp2( intProp.getPtr(), kWrapExisting ); int32_t i; intProp.get( i ); intProp2.get( i, 1 ); bool_t b; boolProp.get( b ); }
//TODO: out at maximum one warning per unsupported type void readInputProperties( Abc::ICompoundProperty prop, std::vector<AbcProp>& props ) { if(!prop){ return; } for(size_t i=0; i<prop.getNumProperties(); i++){ AbcA::PropertyHeader pheader = prop.getPropertyHeader(i); AbcA::PropertyType propType = pheader.getPropertyType(); //ESS_LOG_WARNING("Property, propName: "<<pheader.getName()<<", pod: "<<getPodStr(pheader.getDataType().getPod()) \ // <<", extent: "<<(int)pheader.getDataType().getExtent()<<", interpretation: "<<pheader.getMetaData().get("interpretation")); int invalidStrIndex = containsInvalidString(pheader.getName()); if( invalidStrIndex > 0 ){ ESS_LOG_WARNING("Skipping property "<<pheader.getName()<<" because it contains an invalid character: "<<invalidStrTable[invalidStrIndex]); continue; } if( propType == AbcA::kCompoundProperty ){ //printInputProperties(Abc::ICompoundProperty(prop, pheader.getName())); //ESS_LOG_WARNING("Unsupported compound property: "<<pheader.getName()); } else if( propType == AbcA::kScalarProperty ){ //ESS_LOG_WARNING("Scaler property: "<<pheader.getName()); // std::string displayVal; bool bConstant = true; int sortId = 0; int size = 0; if(Abc::IBoolProperty::matches(pheader)){ //I need to know the name and type only if animated; an appropriate controller will handle reading the data. //If not animated, the value will set directly on the light and/or display modifier Abc::IBoolProperty boolProp(prop, pheader.getName()); /*if(boolProp.isConstant()){*/ AbcU::bool_t bVal = false; boolProp.get(bVal); if(bVal == true) displayVal = "true"; else displayVal = "false"; //} //else{ // //} } else if(readPropExt1<Abc::IInt32Property, int>(prop, pheader, displayVal, bConstant)); else if(readPropExt1<Abc::IFloatProperty, float>(prop, pheader, displayVal, bConstant)); else if(readPropExt3<Abc::IC3fProperty, Abc::C3f>(prop, pheader, displayVal, bConstant)); else if(readPropExt3<Abc::IV3fProperty, Abc::V3f>(prop, pheader, displayVal, bConstant)); else if(readPropExt3<Abc::IN3fProperty, Abc::N3f>(prop, pheader, displayVal, bConstant)); else if(Abc::IStringProperty::matches(pheader)){ Abc::IStringProperty stringProp(prop, pheader.getName()); stringProp.get(displayVal); sortId = 1000000000; } else{ // Abc::PropertyHeader propHeader = props.getPropertyHeader(i); // AbcA::PropertyType propType = propHeader.getPropertyType(); ESS_LOG_WARNING("Unsupported property, propName: "<<pheader.getName()<<", pod: "<<getPodStr(pheader.getDataType().getPod()) \ <<", extent: "<<(int)pheader.getDataType().getExtent()<<", interpretation: "<<pheader.getMetaData().get("interpretation")); } props.push_back(AbcProp(pheader.getName(), displayVal, pheader, bConstant, sortId)); } else if( propType == AbcA::kArrayProperty ){ //ESS_LOG_WARNING("Unsupported array property: "<<pheader.getName()); //it the moment is unlikely we will support array properties in 3DS Max. They won't work so well with our display modifier system. //ESS_LOG_WARNING("Unsupported array property, propName: "<<pheader.getName()<<", pod: "<<getPodStr(pheader.getDataType().getPod()) \ //<<", extent: "<<(int)pheader.getDataType().getExtent()<<", interpretation: "<<pheader.getMetaData().get("interpretation")); } else{ ESS_LOG_WARNING("Unsupported input property: "<<pheader.getName()); } } }