예제 #1
0
/*!
 *  boxaTransform()
 *
 *      Input:  boxa
 *              shiftx, shifty
 *              scalex, scaley
 *      Return: boxad, or null on error
 *
 *  Notes:
 *      (1) This is a very simple function that first shifts, then scales.
 */
BOXA *
boxaTransform(BOXA      *boxas,
              l_int32    shiftx,
              l_int32    shifty,
              l_float32  scalex,
              l_float32  scaley)
{
l_int32  i, n;
BOX     *boxs, *boxd;
BOXA    *boxad;

    PROCNAME("boxaTransform");

    if (!boxas)
        return (BOXA *)ERROR_PTR("boxas not defined", procName, NULL);
    n = boxaGetCount(boxas);
    if ((boxad = boxaCreate(n)) == NULL)
        return (BOXA *)ERROR_PTR("boxad not made", procName, NULL);
    for (i = 0; i < n; i++) {
        if ((boxs = boxaGetBox(boxas, i, L_CLONE)) == NULL)
            return (BOXA *)ERROR_PTR("boxs not found", procName, NULL);
        boxd = boxTransform(boxs, shiftx, shifty, scalex, scaley);
        boxDestroy(&boxs);
        boxaAddBox(boxad, boxd, L_INSERT);
    }

    return boxad;
}
예제 #2
0
/*!
 *  pixFindPageForeground()
 *
 *      Input:  pixs (full resolution (any type or depth)
 *              threshold (for binarization; typically about 128)
 *              mindist (min distance of text from border to allow
 *                       cleaning near border; at 2x reduction, this
 *                       should be larger than 50; typically about 70)
 *              erasedist (when conditions are satisfied, erase anything
 *                         within this distance of the edge;
 *                         typically 30 at 2x reduction)
 *              pagenum (use for debugging when called repeatedly; labels
 *                       debug images that are assembled into pdfdir)
 *              showmorph (set to a negative integer to show steps in
 *                         generating masks; this is typically used
 *                         for debugging region extraction)
 *              display (set to 1  to display mask and selected region
 *                       for debugging a single page)
 *              pdfdir (subdirectory of /tmp where images showing the
 *                      result are placed when called repeatedly; use
 *                      null if no output requested)
 *      Return: box (region including foreground, with some pixel noise
 *                   removed), or null if not found
 *
 *  Notes:
 *      (1) This doesn't simply crop to the fg.  It attempts to remove
 *          pixel noise and junk at the edge of the image before cropping.
 *          The input @threshold is used if pixs is not 1 bpp.
 *      (2) There are several debugging options, determined by the
 *          last 4 arguments.
 *      (3) If you want pdf output of results when called repeatedly,
 *          the pagenum arg labels the images written, which go into
 *          /tmp/<pdfdir>/<pagenum>.png.  In that case,
 *          you would clean out the /tmp directory before calling this
 *          function on each page:
 *              lept_rmdir(pdfdir);
 *              lept_mkdir(pdfdir);
 */
BOX *
pixFindPageForeground(PIX         *pixs,
                      l_int32      threshold,
                      l_int32      mindist,
                      l_int32      erasedist,
                      l_int32      pagenum,
                      l_int32      showmorph,
                      l_int32      display,
                      const char  *pdfdir)
{
char     buf[64];
l_int32  flag, nbox, intersects;
l_int32  w, h, bx, by, bw, bh, left, right, top, bottom;
PIX     *pixb, *pixb2, *pixseed, *pixsf, *pixm, *pix1, *pixg2;
BOX     *box, *boxfg, *boxin, *boxd;
BOXA    *ba1, *ba2;

    PROCNAME("pixFindPageForeground");

    if (!pixs)
        return (BOX *)ERROR_PTR("pixs not defined", procName, NULL);

        /* Binarize, downscale by 0.5, remove the noise to generate a seed,
         * and do a seedfill back from the seed into those 8-connected
         * components of the binarized image for which there was at least
         * one seed pixel.  Also clear out any components that are within
         * 10 pixels of the edge at 2x reduction. */
    flag = (showmorph) ? -1 : 0;  /* if showmorph == -1, write intermediate
                                   * images to /tmp/seq_output_1.pdf */
    pixb = pixConvertTo1(pixs, threshold);
    pixb2 = pixScale(pixb, 0.5, 0.5);
    pixseed = pixMorphSequence(pixb2, "o1.2 + c9.9 + o3.5", flag);
    pixsf = pixSeedfillBinary(NULL, pixseed, pixb2, 8);
    pixSetOrClearBorder(pixsf, 10, 10, 10, 10, PIX_SET);
    pixm = pixRemoveBorderConnComps(pixsf, 8);
    if (display) pixDisplay(pixm, 100, 100);

        /* Now, where is the main block of text?  We want to remove noise near
         * the edge of the image, but to do that, we have to be convinced that
         * (1) there is noise and (2) it is far enough from the text block
         * and close enough to the edge.  For each edge, if the block
         * is more than mindist from that edge, then clean 'erasedist'
         * pixels from the edge. */
    pix1 = pixMorphSequence(pixm, "c50.50", flag - 1);
    ba1 = pixConnComp(pix1, NULL, 8);
    ba2 = boxaSort(ba1, L_SORT_BY_AREA, L_SORT_DECREASING, NULL);
    pixGetDimensions(pix1, &w, &h, NULL);
    nbox = boxaGetCount(ba2);
    if (nbox > 1) {
        box = boxaGetBox(ba2, 0, L_CLONE);
        boxGetGeometry(box, &bx, &by, &bw, &bh);
        left = (bx > mindist) ? erasedist : 0;
        right = (w - bx - bw > mindist) ? erasedist : 0;
        top = (by > mindist) ? erasedist : 0;
        bottom = (h - by - bh > mindist) ? erasedist : 0;
        pixSetOrClearBorder(pixm, left, right, top, bottom, PIX_CLR);
        boxDestroy(&box);
    }
    pixDestroy(&pix1);
    boxaDestroy(&ba1);
    boxaDestroy(&ba2);

        /* Locate the foreground region; don't bother cropping */
    pixClipToForeground(pixm, NULL, &boxfg);

        /* Sanity check the fg region.  Make sure it's not confined
         * to a thin boundary on the left and right sides of the image,
         * in which case it is likely to be noise. */
    if (boxfg) {
        boxin = boxCreate(0.1 * w, 0, 0.8 * w, h);
        boxIntersects(boxfg, boxin, &intersects);
        if (!intersects) {
            L_INFO("found only noise on page %d\n", procName, pagenum);
            boxDestroy(&boxfg);
        }
        boxDestroy(&boxin);
    }

    boxd = NULL;
    if (!boxfg) {
        L_INFO("no fg region found for page %d\n", procName, pagenum);
    } else {
        boxAdjustSides(boxfg, boxfg, -2, 2, -2, 2);  /* tiny expansion */
        boxd = boxTransform(boxfg, 0, 0, 2.0, 2.0);

            /* Write image showing box for this page.  This is to be
             * bundled up into a pdf of all the pages, which can be
             * generated by convertFilesToPdf()  */
        if (pdfdir) {
            pixg2 = pixConvert1To4Cmap(pixb);
            pixRenderBoxArb(pixg2, boxd, 3, 255, 0, 0);
            snprintf(buf, sizeof(buf), "/tmp/%s/%05d.png", pdfdir, pagenum);
            if (display) pixDisplay(pixg2, 700, 100);
            pixWrite(buf, pixg2, IFF_PNG);
            pixDestroy(&pixg2);
        }
    }

    pixDestroy(&pixb);
    pixDestroy(&pixb2);
    pixDestroy(&pixseed);
    pixDestroy(&pixsf);
    pixDestroy(&pixm);
    boxDestroy(&boxfg);
    return boxd;
}
예제 #3
0
void createActors()
{
	// Create Material
	physx::PxMaterial* cubeMaterial = gPhysicsSDK->createMaterial(0.5f, 0.5f, 0.5f);
	physx::PxMaterial* sphereMaterial = gPhysicsSDK->createMaterial(0.6f, 0.1f, 0.6f);
	physx::PxMaterial* planeMaterial = gPhysicsSDK->createMaterial(0.5f, 0.5f, 0.5f);

	// Create Floor
	physx::PxReal d = 0.0f;
	physx::PxTransform pose = physx::PxTransform( physx::PxVec3( 0.0f, 0, 0.0f ), physx::PxQuat( physx::PxHalfPi, physx::PxVec3( 0.0f, 0.0f, 1.0f )));

	physx::PxRigidStatic* plane = gPhysicsSDK->createRigidStatic(pose);
	if (!plane)
			std::cerr << "create plane failed!" << std::endl;

	physx::PxShape* shape = plane->createShape(physx::PxPlaneGeometry(), *planeMaterial);
	if (!shape)
		std::cerr << "create shape failed!" << std::endl;
	gScene->addActor(*plane);

	float gap_x = box_size.x * 2.0f;
	float gap_y = box_size.y * 2.0f;

	// Create boxes
	if(total_boxes > 0)
	{
		physx::PxReal density = 1.0f;
		physx::PxTransform boxTransform(physx::PxVec3(0.0f, 0.0f, 0.0f));
		physx::PxBoxGeometry boxGeometry(box_size);
		for(float i = -box_grid_width/2.0f; i < box_grid_width/2.0f; ++i)
		{
			for(unsigned int j = 0; j < box_grid_height; ++j)
			{
				boxTransform.p = physx::PxVec3((i * gap_x) + 1.0f, (j * gap_y) + 1.0f, 0.0f);
	    
				physx::PxRigidDynamic *boxActor = PxCreateDynamic(*gPhysicsSDK, boxTransform, boxGeometry, *cubeMaterial, density);
				if (!boxActor)
					std::cerr << "create actor failed!" << std::endl;
				boxActor->setAngularDamping(0.75f);
				boxActor->setLinearDamping(0.01f);
				boxActor->setMass(10.0f);

				gScene->addActor(*boxActor);

				boxes_actors.push_back(boxActor);
			}
		}
	}

	// Create spheres
	if(total_spheres > 0)
	{
		physx::PxReal density = 2.0f;
		physx::PxTransform sphereTransform(physx::PxVec3(0.0f, 0.0f, 0.0f));
		physx::PxSphereGeometry sphereGeometry(sphere_radius);
		
		for(unsigned int i = 0; i < total_spheres; ++i)
		{
			sphereTransform.p = physx::PxVec3(0.0f, 0.0f, -30.0f);

			physx::PxRigidDynamic *sphereActor = PxCreateDynamic(*gPhysicsSDK, sphereTransform, sphereGeometry, *sphereMaterial, density);
			if (!sphereActor)
				std::cerr << "create actor failed!" << std::endl;
			sphereActor->setAngularDamping(0.2f);
			sphereActor->setLinearDamping(0.1f);
			sphereActor->setMass(5.0f);
			sphereActor->setLinearVelocity(physx::PxVec3(1.3f, box_grid_height * 2, 60.0f)); 

			gScene->addActor(*sphereActor);

			spheres_actors.push_back(sphereActor);
		}
	}
}