예제 #1
0
파일: game.c 프로젝트: mjard/ShmupEngine
shmup_game *
shmup_game_init()
{
	ENetAddress e;
	shmup_game *g;
	
	g = malloc(sizeof(shmup_game));
	glfwGetWindowSize(&g->window_width, &g->window_height);
	
	g->render_type = 2;
	g->quit = 0;	
	g->emitter = v2(g->window_width / 2, g->window_height / 2);
	g->gravity = v2(0, -250);	
	g->bpool = bpool_new(8000);	
	
	g->bpool->tex[0] = SOIL_load_OGL_texture("./data/flare.tga",
						 SOIL_LOAD_AUTO,
						 SOIL_CREATE_NEW_ID, 0);	
	if(g->bpool->tex[0] == 0)
		fprintf(stderr, "loading error: '%s'\n", SOIL_last_result());
	
	g->bpool->tex[1] = SOIL_load_OGL_texture("./data/arrow.tga",
						 SOIL_LOAD_AUTO,
						 SOIL_CREATE_NEW_ID, 0);
	if(g->bpool->tex[1] == 0)
		fprintf(stderr, "loading error: '%s'\n", SOIL_last_result());	
	
	g->bpool->prog = load_shaders("./data/glsl/bullets.vsh", 
				      "./data/glsl/bullets.fsh");
	
	if (enet_initialize () != 0) {
		fprintf (stderr, "An error occurred while initializing ENet.\n");
		exit(EXIT_FAILURE);
	}
	
	if (g->network_type == SERVER) {
		e.host = ENET_HOST_ANY;
		e.port = 4000;
		g->host = enet_host_create(&e, 4, 2, 0, 0);
	} else {
		g->host = enet_host_create(NULL, 4, 2, 0, 0);
	}
	
	g->player[0].pos = v2(g->window_width/2, g->window_height/2);
	g->player[0].vel = v2zero;
	g->player[0].acc = v2zero;
	
//	fire(g, 1000, 0);
//	fire(g, 1000, 1);
	
	return g;
}
예제 #2
0
shmup_game *
shmup_game_init(int width, int height)
{
	shmup_game *g;
	
	g = malloc(sizeof(shmup_game));	
	g->render_type = 2;
	g->window_width = width;
	g->window_height = height;
	g->quit = 0;	
	g->emitter = v2(g->window_width / 2, g->window_height / 2);
	g->gravity = v2(0, -250);	
	g->bpool = bpool_new(8000);	
	
	g->bpool->tex[0] = SOIL_load_OGL_texture("./data/flare.tga",
						 SOIL_LOAD_AUTO,
						 SOIL_CREATE_NEW_ID, 0);	
	if(g->bpool->tex[0] == 0)
		fprintf(stderr, "loading error: '%s'\n", SOIL_last_result());
	
	g->bpool->tex[1] = SOIL_load_OGL_texture("./data/arrow.tga",
						 SOIL_LOAD_AUTO,
						 SOIL_CREATE_NEW_ID, 0);
	if(g->bpool->tex[1] == 0)
		fprintf(stderr, "loading error: '%s'\n", SOIL_last_result());
	
	g->bpool->prog = load_shaders("./data/glsl/bullets.vsh",
				      "./data/glsl/bullets.fsh");
	
	if (enet_initialize () != 0) {
		fprintf (stderr, "An error occurred while initializing ENet.\n");
		exit(EXIT_FAILURE);
	}
	
	g->num_players = 1;
	g->player[0].pos = v2(g->window_width/2, g->window_height/2);
	g->player[0].vel = v2zero;
	g->player[0].acc = v2zero;
	return g;
}