예제 #1
0
static GLboolean brwProgramStringNotify( GLcontext *ctx,
        GLenum target,
        struct gl_program *prog )
{
    struct brw_context *brw = brw_context(ctx);
    int i;

    if (target == GL_FRAGMENT_PROGRAM_ARB) {
        struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
        struct brw_fragment_program *newFP = brw_fragment_program(fprog);
        const struct brw_fragment_program *curFP =
            brw_fragment_program_const(brw->fragment_program);

        if (fprog->FogOption) {
            _mesa_append_fog_code(ctx, fprog);
            fprog->FogOption = GL_NONE;
        }

        if (newFP == curFP)
            brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
        newFP->id = brw->program_id++;
        newFP->isGLSL = brw_wm_is_glsl(fprog);
    }
    else if (target == GL_VERTEX_PROGRAM_ARB) {
        struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
        struct brw_vertex_program *newVP = brw_vertex_program(vprog);
        const struct brw_vertex_program *curVP =
            brw_vertex_program_const(brw->vertex_program);

        if (newVP == curVP)
            brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
        if (newVP->program.IsPositionInvariant) {
            _mesa_insert_mvp_code(ctx, &newVP->program);
        }
        newVP->id = brw->program_id++;

        /* Also tell tnl about it:
         */
        _tnl_program_string(ctx, target, prog);
    }

    /* Reject programs with subroutines, which are totally broken at the moment
     * (all program flows return when any program flow returns, and
     * the VS also hangs if a function call calls a function.
     *
     * See piglit glsl-{vs,fs}-functions-[23] tests.
     */
    for (i = 0; i < prog->NumInstructions; i++) {
        if (prog->Instructions[i].Opcode == OPCODE_CAL) {
            shader_error(ctx, prog,
                         "i965 driver doesn't yet support uninlined function "
                         "calls.  Move to using a single return statement at "
                         "the end of the function to work around it.");
            return GL_FALSE;
        }
    }

    return GL_TRUE;
}
예제 #2
0
파일: gen6_wm_state.c 프로젝트: Sheph/mesa
static void
gen6_upload_wm_push_constants(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   /* CACHE_NEW_WM_PROG */
   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;

   /* Updates the ParameterValues[i] pointers for all parameters of the
    * basic type of PROGRAM_STATE_VAR.
    */
   /* XXX: Should this happen somewhere before to get our state flag set? */
   _mesa_load_state_parameters(ctx, fp->program.Base.Parameters);

   if (prog_data->base.nr_params == 0) {
      brw->wm.base.push_const_size = 0;
   } else {
      float *constants;
      unsigned int i;

      constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
				  prog_data->base.nr_params * sizeof(float),
				  32, &brw->wm.base.push_const_offset);

      for (i = 0; i < prog_data->base.nr_params; i++) {
	 constants[i] = *prog_data->base.param[i];
      }

      if (0) {
	 fprintf(stderr, "WM constants:\n");
	 for (i = 0; i < prog_data->base.nr_params; i++) {
	    if ((i & 7) == 0)
	       fprintf(stderr, "g%d: ", prog_data->first_curbe_grf + i / 8);
	    fprintf(stderr, "%8f ", constants[i]);
	    if ((i & 7) == 7)
	       fprintf(stderr, "\n");
	 }
	 if ((i & 7) != 0)
	    fprintf(stderr, "\n");
	 fprintf(stderr, "\n");
      }

      brw->wm.base.push_const_size = ALIGN(prog_data->base.nr_params, 8) / 8;
   }

   if (brw->gen >= 7) {
      gen7_upload_constant_state(brw, &brw->wm.base, true,
                                 _3DSTATE_CONSTANT_PS);
   }
}
static void
upload_ps_extra(struct brw_context *brw)
{
   /* BRW_NEW_FRAGMENT_PROGRAM */
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   /* BRW_NEW_FS_PROG_DATA */
   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
   /* BRW_NEW_NUM_SAMPLES | _NEW_MULTISAMPLE */
   const bool multisampled_fbo = brw->num_samples > 1;

   gen8_upload_ps_extra(brw, &fp->program, prog_data, multisampled_fbo);
}
예제 #4
0
static void
gen6_upload_wm_push_constants(struct brw_context *brw)
{
   struct intel_context *intel = &brw->intel;
   struct gl_context *ctx = &intel->ctx;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);

   /* Updates the ParameterValues[i] pointers for all parameters of the
    * basic type of PROGRAM_STATE_VAR.
    */
   /* XXX: Should this happen somewhere before to get our state flag set? */
   _mesa_load_state_parameters(ctx, fp->program.Base.Parameters);

   /* CACHE_NEW_WM_PROG */
   if (brw->wm.prog_data->nr_params != 0) {
      float *constants;
      unsigned int i;

      constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
				  brw->wm.prog_data->nr_params *
				  sizeof(float),
				  32, &brw->wm.push_const_offset);

      for (i = 0; i < brw->wm.prog_data->nr_params; i++) {
	 constants[i] = convert_param(brw->wm.prog_data->param_convert[i],
				      brw->wm.prog_data->param[i]);
      }

      if (0) {
	 printf("WM constants:\n");
	 for (i = 0; i < brw->wm.prog_data->nr_params; i++) {
	    if ((i & 7) == 0)
	       printf("g%d: ", brw->wm.prog_data->first_curbe_grf + i / 8);
	    printf("%8f ", constants[i]);
	    if ((i & 7) == 7)
	       printf("\n");
	 }
	 if ((i & 7) != 0)
	    printf("\n");
	 printf("\n");
      }
   }
}
예제 #5
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   /* BRW_NEW_FS_PROG_DATA */
   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;

   /* _NEW_BUFFERS */
   const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;

   /* In case of non 1x per sample shading, only one of SIMD8 and SIMD16
    * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
    * is successfully compiled. In majority of the cases that bring us
    * better performance than 'SIMD8 only' dispatch.
    */
   const int min_inv_per_frag = _mesa_get_min_invocations_per_fragment(
                                   ctx, brw->fragment_program, false);

   /* BRW_NEW_FS_PROG_DATA | _NEW_COLOR */
   const bool dual_src_blend_enable = prog_data->dual_src_blend &&
                                      (ctx->Color.BlendEnabled & 1) &&
                                      ctx->Color.Blend[0]._UsesDualSrc;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   const bool kill_enable = prog_data->uses_kill || ctx->Color.AlphaEnabled ||
                            ctx->Multisample.SampleAlphaToCoverage ||
                            prog_data->uses_omask;

   /* Rendering against the gl-context is always taken into account. */
   const bool statistic_enable = true;

   /* _NEW_LINE | _NEW_POLYGON | _NEW_BUFFERS | _NEW_COLOR |
    * _NEW_MULTISAMPLE
    */
   gen6_upload_wm_state(brw, fp, prog_data, &brw->wm.base,
                        multisampled_fbo, min_inv_per_frag,
                        dual_src_blend_enable, kill_enable,
                        brw_color_buffer_write_enabled(brw),
                        ctx->Multisample.Enabled,
                        ctx->Line.StippleFlag, ctx->Polygon.StippleFlag,
                        statistic_enable);
}
예제 #6
0
파일: gen6_wm_state.c 프로젝트: iquiw/xsrc
static void
gen6_upload_wm_push_constants(struct brw_context *brw)
{
   struct brw_stage_state *stage_state = &brw->wm.base;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   /* CACHE_NEW_WM_PROG */
   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;

   gen6_upload_push_constants(brw, &fp->program.Base, &prog_data->base,
                              stage_state, AUB_TRACE_WM_CONSTANTS);

   if (brw->gen >= 7) {
      gen7_upload_constant_state(brw, &brw->wm.base, true,
                                 _3DSTATE_CONSTANT_PS);
   }
}
예제 #7
0
static void brwProgramStringNotify( GLcontext *ctx,
				    GLenum target,
				    struct gl_program *prog )
{
   struct brw_context *brw = brw_context(ctx);

   if (target == GL_FRAGMENT_PROGRAM_ARB) {
      struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
      struct brw_fragment_program *newFP = brw_fragment_program(fprog);
      const struct brw_fragment_program *curFP =
         brw_fragment_program_const(brw->fragment_program);

      if (fprog->FogOption) {
         _mesa_append_fog_code(ctx, fprog);
         fprog->FogOption = GL_NONE;
      }

      if (newFP == curFP)
	 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
      newFP->id = brw->program_id++;      
      newFP->isGLSL = brw_wm_is_glsl(fprog);
   }
   else if (target == GL_VERTEX_PROGRAM_ARB) {
      struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
      struct brw_vertex_program *newVP = brw_vertex_program(vprog);
      const struct brw_vertex_program *curVP =
         brw_vertex_program_const(brw->vertex_program);

      if (newVP == curVP)
	 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
      if (newVP->program.IsPositionInvariant) {
	 _mesa_insert_mvp_code(ctx, &newVP->program);
      }
      newVP->id = brw->program_id++;      

      /* Also tell tnl about it:
       */
      _tnl_program_string(ctx, target, prog);
   }
}
static GLboolean
brwProgramStringNotify(struct gl_context *ctx,
		       GLenum target,
		       struct gl_program *prog)
{
   struct brw_context *brw = brw_context(ctx);
   const struct brw_compiler *compiler = brw->intelScreen->compiler;

   switch (target) {
   case GL_FRAGMENT_PROGRAM_ARB: {
      struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
      struct brw_fragment_program *newFP = brw_fragment_program(fprog);
      const struct brw_fragment_program *curFP =
         brw_fragment_program_const(brw->fragment_program);

      if (newFP == curFP)
	 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
      newFP->id = get_new_program_id(brw->intelScreen);

      brw_add_texrect_params(prog);

      prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);

      brw_fs_precompile(ctx, NULL, prog);
      break;
   }
   case GL_VERTEX_PROGRAM_ARB: {
      struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
      struct brw_vertex_program *newVP = brw_vertex_program(vprog);
      const struct brw_vertex_program *curVP =
         brw_vertex_program_const(brw->vertex_program);

      if (newVP == curVP)
	 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
      if (newVP->program.IsPositionInvariant) {
	 _mesa_insert_mvp_code(ctx, &newVP->program);
      }
      newVP->id = get_new_program_id(brw->intelScreen);

      /* Also tell tnl about it:
       */
      _tnl_program_string(ctx, target, prog);

      brw_add_texrect_params(prog);

      prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
                                 compiler->scalar_stage[MESA_SHADER_VERTEX]);

      brw_vs_precompile(ctx, NULL, prog);
      break;
   }
   default:
      /*
       * driver->ProgramStringNotify is only called for ARB programs, fixed
       * function vertex programs, and ir_to_mesa (which isn't used by the
       * i965 back-end).  Therefore, even after geometry shaders are added,
       * this function should only ever be called with a target of
       * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
       */
      unreachable("Unexpected target in brwProgramStringNotify");
   }

   return true;
}
예제 #9
0
파일: gen6_wm_state.c 프로젝트: iquiw/xsrc
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   uint32_t dw2, dw4, dw5, dw6, ksp0, ksp2;

   /* _NEW_BUFFERS */
   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

   /* CACHE_NEW_WM_PROG
    *
    * We can't fold this into gen6_upload_wm_push_constants(), because
    * according to the SNB PRM, vol 2 part 1 section 7.2.2
    * (3DSTATE_CONSTANT_PS [DevSNB]):
    *
    *     "[DevSNB]: This packet must be followed by WM_STATE."
    */
   if (brw->wm.prog_data->base.nr_params == 0) {
      /* Disable the push constant buffers. */
      BEGIN_BATCH(5);
      OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2));
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   } else {
      BEGIN_BATCH(5);
      OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
		GEN6_CONSTANT_BUFFER_0_ENABLE |
		(5 - 2));
      /* Pointer to the WM constant buffer.  Covered by the set of
       * state flags from gen6_upload_wm_push_constants.
       */
      OUT_BATCH(brw->wm.base.push_const_offset +
		brw->wm.base.push_const_size - 1);
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   }

   dw2 = dw4 = dw5 = dw6 = ksp2 = 0;
   dw4 |= GEN6_WM_STATISTICS_ENABLE;
   dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
   dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;

   /* Use ALT floating point mode for ARB fragment programs, because they
    * require 0^0 == 1.  Even though _CurrentFragmentProgram is used for
    * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
    * to differentiate between the GLSL and non-GLSL cases.
    */
   if (ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
      dw2 |= GEN6_WM_FLOATING_POINT_MODE_ALT;

   dw2 |= (ALIGN(brw->wm.base.sampler_count, 4) / 4) <<
           GEN6_WM_SAMPLER_COUNT_SHIFT;

   /* CACHE_NEW_WM_PROG */
   dw2 |= ((brw->wm.prog_data->base.binding_table.size_bytes / 4) <<
           GEN6_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT);

   dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;

   /* CACHE_NEW_WM_PROG */

   /* In case of non 1x per sample shading, only one of SIMD8 and SIMD16
    * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
    * is successfully compiled. In majority of the cases that bring us
    * better performance than 'SIMD8 only' dispatch.
    */
   int min_inv_per_frag =
      _mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program, false);
   assert(min_inv_per_frag >= 1);

   if (brw->wm.prog_data->prog_offset_16) {
      dw5 |= GEN6_WM_16_DISPATCH_ENABLE;

      if (min_inv_per_frag == 1) {
         dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
         dw4 |= (brw->wm.prog_data->base.dispatch_grf_start_reg <<
                 GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
         dw4 |= (brw->wm.prog_data->dispatch_grf_start_reg_16 <<
                 GEN6_WM_DISPATCH_START_GRF_SHIFT_2);
         ksp0 = brw->wm.base.prog_offset;
         ksp2 = brw->wm.base.prog_offset + brw->wm.prog_data->prog_offset_16;
      } else {
         dw4 |= (brw->wm.prog_data->dispatch_grf_start_reg_16 <<
                GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
         ksp0 = brw->wm.base.prog_offset + brw->wm.prog_data->prog_offset_16;
      }
   }
   else {
      dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
      dw4 |= (brw->wm.prog_data->base.dispatch_grf_start_reg <<
              GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
      ksp0 = brw->wm.base.prog_offset;
   }

   /* CACHE_NEW_WM_PROG | _NEW_COLOR */
   if (brw->wm.prog_data->dual_src_blend &&
       (ctx->Color.BlendEnabled & 1) &&
       ctx->Color.Blend[0]._UsesDualSrc) {
      dw5 |= GEN6_WM_DUAL_SOURCE_BLEND_ENABLE;
   }

   /* _NEW_LINE */
   if (ctx->Line.StippleFlag)
      dw5 |= GEN6_WM_LINE_STIPPLE_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.StippleFlag)
      dw5 |= GEN6_WM_POLYGON_STIPPLE_ENABLE;

   /* BRW_NEW_FRAGMENT_PROGRAM */
   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
      dw5 |= GEN6_WM_USES_SOURCE_DEPTH | GEN6_WM_USES_SOURCE_W;
   if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
      dw5 |= GEN6_WM_COMPUTED_DEPTH;
   /* CACHE_NEW_WM_PROG */
   dw6 |= brw->wm.prog_data->barycentric_interp_modes <<
      GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
       ctx->Multisample.SampleAlphaToCoverage ||
       brw->wm.prog_data->uses_omask)
      dw5 |= GEN6_WM_KILL_ENABLE;

   /* _NEW_BUFFERS | _NEW_COLOR */
   if (brw_color_buffer_write_enabled(brw) ||
       dw5 & (GEN6_WM_KILL_ENABLE | GEN6_WM_COMPUTED_DEPTH)) {
      dw5 |= GEN6_WM_DISPATCH_ENABLE;
   }

   /* From the SNB PRM, volume 2 part 1, page 278:
    * "This bit is inserted in the PS payload header and made available to
    * the DataPort (either via the message header or via header bypass) to
    * indicate that oMask data (one or two phases) is included in Render
    * Target Write messages. If present, the oMask data is used to mask off
    * samples."
    */
    if(brw->wm.prog_data->uses_omask)
      dw5 |= GEN6_WM_OMASK_TO_RENDER_TARGET;

   /* CACHE_NEW_WM_PROG */
   dw6 |= brw->wm.prog_data->num_varying_inputs <<
      GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
   if (multisampled_fbo) {
      /* _NEW_MULTISAMPLE */
      if (ctx->Multisample.Enabled)
         dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
      else
         dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;

      if (min_inv_per_frag > 1)
         dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
      else {
         dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;

         /* From the Sandy Bridge PRM, Vol 2 part 1, 7.7.1 ("Pixel Grouping
          * (Dispatch Size) Control"), p.334:
          *
          *     Note: in the table below, the Valid column indicates which
          *     products that combination is supported on. Combinations of
          *     dispatch enables not listed in the table are not available on
          *     any product.
          *
          *     A: Valid on all products
          *
          *     B: Not valid on [DevSNB] if 4x PERPIXEL mode with pixel shader
          *     computed depth.
          *
          *     D: Valid on all products, except when in non-1x PERSAMPLE mode
          *     (applies to [DevSNB+] only). Not valid on [DevSNB] if 4x
          *     PERPIXEL mode with pixel shader computed depth.
          *
          *     E: Not valid on [DevSNB] if 4x PERPIXEL mode with pixel shader
          *     computed depth.
          *
          *     F: Valid on all products, except not valid on [DevSNB] if 4x
          *     PERPIXEL mode with pixel shader computed depth.
          *
          * In the table that follows, the only entry with "A" in the Valid
          * column is the entry where only 8 pixel dispatch is enabled.
          * Therefore, when we are in PERPIXEL mode with pixel shader computed
          * depth, we need to disable SIMD16 dispatch.
          */
         if (dw5 & GEN6_WM_COMPUTED_DEPTH)
            dw5 &= ~GEN6_WM_16_DISPATCH_ENABLE;
      }
   } else {
      dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
      dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
   }

   /* From the SNB PRM, volume 2 part 1, page 281:
    * "If the PS kernel does not need the Position XY Offsets
    * to compute a Position XY value, then this field should be
    * programmed to POSOFFSET_NONE."
    *
    * "SW Recommendation: If the PS kernel needs the Position Offsets
    * to compute a Position XY value, this field should match Position
    * ZW Interpolation Mode to ensure a consistent position.xyzw
    * computation."
    * We only require XY sample offsets. So, this recommendation doesn't
    * look useful at the moment. We might need this in future.
    */
   if (brw->wm.prog_data->uses_pos_offset)
      dw6 |= GEN6_WM_POSOFFSET_SAMPLE;
   else
      dw6 |= GEN6_WM_POSOFFSET_NONE;

   BEGIN_BATCH(9);
   OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
   OUT_BATCH(ksp0);
   OUT_BATCH(dw2);
   if (brw->wm.prog_data->total_scratch) {
      OUT_RELOC(brw->wm.base.scratch_bo,
                I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
		ffs(brw->wm.prog_data->total_scratch) - 11);
   } else {
      OUT_BATCH(0);
   }
   OUT_BATCH(dw4);
   OUT_BATCH(dw5);
   OUT_BATCH(dw6);
   OUT_BATCH(0); /* kernel 1 pointer */
   OUT_BATCH(ksp2);
   ADVANCE_BATCH();
}
예제 #10
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct intel_context *intel = &brw->intel;
   struct gl_context *ctx = &intel->ctx;
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   uint32_t dw2, dw4, dw5, dw6;

   /* _NEW_BUFFERS */
   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

    /* CACHE_NEW_WM_PROG */
   if (brw->wm.prog_data->nr_params == 0) {
      /* Disable the push constant buffers. */
      BEGIN_BATCH(5);
      OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (5 - 2));
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   } else {
      BEGIN_BATCH(5);
      OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
		GEN6_CONSTANT_BUFFER_0_ENABLE |
		(5 - 2));
      /* Pointer to the WM constant buffer.  Covered by the set of
       * state flags from gen6_upload_wm_push_constants.
       */
      OUT_BATCH(brw->wm.push_const_offset +
		ALIGN(brw->wm.prog_data->nr_params,
		      brw->wm.prog_data->dispatch_width) / 8 - 1);
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();
   }

   dw2 = dw4 = dw5 = dw6 = 0;
   dw4 |= GEN6_WM_STATISTICS_ENABLE;
   dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
   dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;

   /* Use ALT floating point mode for ARB fragment programs, because they
    * require 0^0 == 1.  Even though _CurrentFragmentProgram is used for
    * rendering, CurrentFragmentProgram is used for this check to
    * differentiate between the GLSL and non-GLSL cases.
    */
   if (ctx->Shader.CurrentFragmentProgram == NULL)
      dw2 |= GEN6_WM_FLOATING_POINT_MODE_ALT;

   /* CACHE_NEW_SAMPLER */
   dw2 |= (ALIGN(brw->sampler.count, 4) / 4) << GEN6_WM_SAMPLER_COUNT_SHIFT;
   dw4 |= (brw->wm.prog_data->first_curbe_grf <<
	   GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
   dw4 |= (brw->wm.prog_data->first_curbe_grf_16 <<
	   GEN6_WM_DISPATCH_START_GRF_SHIFT_2);

   dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;

   /* CACHE_NEW_WM_PROG */
   if (brw->wm.prog_data->dispatch_width == 8) {
      dw5 |= GEN6_WM_8_DISPATCH_ENABLE;
      if (brw->wm.prog_data->prog_offset_16)
	 dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
   } else {
      dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
   }

   /* CACHE_NEW_WM_PROG | _NEW_COLOR */
   if (brw->wm.prog_data->dual_src_blend &&
       (ctx->Color.BlendEnabled & 1) &&
       ctx->Color.Blend[0]._UsesDualSrc) {
      dw5 |= GEN6_WM_DUAL_SOURCE_BLEND_ENABLE;
   }

   /* _NEW_LINE */
   if (ctx->Line.StippleFlag)
      dw5 |= GEN6_WM_LINE_STIPPLE_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.StippleFlag)
      dw5 |= GEN6_WM_POLYGON_STIPPLE_ENABLE;

   /* BRW_NEW_FRAGMENT_PROGRAM */
   if (fp->program.Base.InputsRead & FRAG_BIT_WPOS)
      dw5 |= GEN6_WM_USES_SOURCE_DEPTH | GEN6_WM_USES_SOURCE_W;
   if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
      dw5 |= GEN6_WM_COMPUTED_DEPTH;
   /* CACHE_NEW_WM_PROG */
   dw6 |= brw->wm.prog_data->barycentric_interp_modes <<
      GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
       ctx->Multisample.SampleAlphaToCoverage)
      dw5 |= GEN6_WM_KILL_ENABLE;

   if (brw_color_buffer_write_enabled(brw) ||
       dw5 & (GEN6_WM_KILL_ENABLE | GEN6_WM_COMPUTED_DEPTH)) {
      dw5 |= GEN6_WM_DISPATCH_ENABLE;
   }

   dw6 |= _mesa_bitcount_64(brw->fragment_program->Base.InputsRead) <<
      GEN6_WM_NUM_SF_OUTPUTS_SHIFT;
   if (multisampled_fbo) {
      /* _NEW_MULTISAMPLE */
      if (ctx->Multisample.Enabled)
         dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
      else
         dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
      dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
   } else {
      dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
      dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
   }

   BEGIN_BATCH(9);
   OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
   OUT_BATCH(brw->wm.prog_offset);
   OUT_BATCH(dw2);
   if (brw->wm.prog_data->total_scratch) {
      OUT_RELOC(brw->wm.scratch_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
		ffs(brw->wm.prog_data->total_scratch) - 11);
   } else {
      OUT_BATCH(0);
   }
   OUT_BATCH(dw4);
   OUT_BATCH(dw5);
   OUT_BATCH(dw6);
   OUT_BATCH(0); /* kernel 1 pointer */
   /* kernel 2 pointer */
   OUT_BATCH(brw->wm.prog_offset + brw->wm.prog_data->prog_offset_16);
   ADVANCE_BATCH();
}
예제 #11
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   /* BRW_NEW_FRAGMENT_PROGRAM */
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   /* BRW_NEW_FS_PROG_DATA */
   const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
   bool writes_depth = prog_data->computed_depth_mode != BRW_PSCDEPTH_OFF;
   uint32_t dw1, dw2;

   /* _NEW_BUFFERS */
   const bool multisampled_fbo = _mesa_geometric_samples(ctx->DrawBuffer) > 1;

   dw1 = dw2 = 0;
   dw1 |= GEN7_WM_STATISTICS_ENABLE;
   dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
   dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;

   /* _NEW_LINE */
   if (ctx->Line.StippleFlag)
      dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.StippleFlag)
      dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;

   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
      dw1 |= GEN7_WM_USES_SOURCE_DEPTH | GEN7_WM_USES_SOURCE_W;

   dw1 |= prog_data->computed_depth_mode << GEN7_WM_COMPUTED_DEPTH_MODE_SHIFT;
   dw1 |= prog_data->barycentric_interp_modes <<
      GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   /* Enable if the pixel shader kernel generates and outputs oMask.
    */
   if (prog_data->uses_kill || ctx->Color.AlphaEnabled ||
       ctx->Multisample.SampleAlphaToCoverage ||
       prog_data->uses_omask) {
      dw1 |= GEN7_WM_KILL_ENABLE;
   }

   if (_mesa_active_fragment_shader_has_atomic_ops(&brw->ctx)) {
      dw1 |= GEN7_WM_DISPATCH_ENABLE;
   }

   /* _NEW_BUFFERS | _NEW_COLOR */
   if (brw_color_buffer_write_enabled(brw) || writes_depth ||
       dw1 & GEN7_WM_KILL_ENABLE) {
      dw1 |= GEN7_WM_DISPATCH_ENABLE;
   }
   if (multisampled_fbo) {
      /* _NEW_MULTISAMPLE */
      if (ctx->Multisample.Enabled)
         dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
      else
         dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;

      if (_mesa_get_min_invocations_per_fragment(ctx, brw->fragment_program, false) > 1)
         dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
      else
         dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
   } else {
      dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
      dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
   }

   if (fp->program.Base.SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) {
      dw1 |= GEN7_WM_USES_INPUT_COVERAGE_MASK;
   }

   BEGIN_BATCH(3);
   OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   ADVANCE_BATCH();
}
예제 #12
0
static void
upload_wm_state(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   bool writes_depth = false;
   uint32_t dw1, dw2;

   /* _NEW_BUFFERS */
   bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

   dw1 = dw2 = 0;
   dw1 |= GEN7_WM_STATISTICS_ENABLE;
   dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
   dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;

   /* _NEW_LINE */
   if (ctx->Line.StippleFlag)
      dw1 |= GEN7_WM_LINE_STIPPLE_ENABLE;

   /* _NEW_POLYGON */
   if (ctx->Polygon.StippleFlag)
      dw1 |= GEN7_WM_POLYGON_STIPPLE_ENABLE;

   /* BRW_NEW_FRAGMENT_PROGRAM */
   if (fp->program.Base.InputsRead & VARYING_BIT_POS)
      dw1 |= GEN7_WM_USES_SOURCE_DEPTH | GEN7_WM_USES_SOURCE_W;
   if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
      writes_depth = fp->program.FragDepthLayout != FRAG_DEPTH_LAYOUT_UNCHANGED;

      switch (fp->program.FragDepthLayout) {
         case FRAG_DEPTH_LAYOUT_NONE:
         case FRAG_DEPTH_LAYOUT_ANY:
            dw1 |= GEN7_WM_PSCDEPTH_ON;
            break;
         case FRAG_DEPTH_LAYOUT_GREATER:
            dw1 |= GEN7_WM_PSCDEPTH_ON_GE;
            break;
         case FRAG_DEPTH_LAYOUT_LESS:
            dw1 |= GEN7_WM_PSCDEPTH_ON_LE;
            break;
         case FRAG_DEPTH_LAYOUT_UNCHANGED:
            break;
      }
   }
   /* CACHE_NEW_WM_PROG */
   dw1 |= brw->wm.prog_data->barycentric_interp_modes <<
      GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT;

   /* _NEW_COLOR, _NEW_MULTISAMPLE */
   if (fp->program.UsesKill || ctx->Color.AlphaEnabled ||
       ctx->Multisample.SampleAlphaToCoverage)
      dw1 |= GEN7_WM_KILL_ENABLE;

   /* _NEW_BUFFERS */
   if (brw_color_buffer_write_enabled(brw) || writes_depth ||
       dw1 & GEN7_WM_KILL_ENABLE) {
      dw1 |= GEN7_WM_DISPATCH_ENABLE;
   }
   if (multisampled_fbo) {
      /* _NEW_MULTISAMPLE */
      if (ctx->Multisample.Enabled)
         dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
      else
         dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
      dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
   } else {
      dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
      dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
   }

   BEGIN_BATCH(3);
   OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
   OUT_BATCH(dw1);
   OUT_BATCH(dw2);
   ADVANCE_BATCH();
}
예제 #13
0
파일: brw_program.c 프로젝트: nikai3d/mesa
static GLboolean brwProgramStringNotify( struct gl_context *ctx,
                                         GLenum target,
                                         struct gl_program *prog )
{
   struct brw_context *brw = brw_context(ctx);
   int i;

   if (target == GL_FRAGMENT_PROGRAM_ARB) {
      struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
      struct brw_fragment_program *newFP = brw_fragment_program(fprog);
      const struct brw_fragment_program *curFP =
         brw_fragment_program_const(brw->fragment_program);
      struct gl_shader_program *shader_program;

      if (newFP == curFP)
	 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
      newFP->id = brw->program_id++;      

      /* Don't reject fragment shaders for their Mesa IR state when we're
       * using the new FS backend.
       */
      shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
      if (shader_program
	  && shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
	 return GL_TRUE;
      }
   }
   else if (target == GL_VERTEX_PROGRAM_ARB) {
      struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
      struct brw_vertex_program *newVP = brw_vertex_program(vprog);
      const struct brw_vertex_program *curVP =
         brw_vertex_program_const(brw->vertex_program);

      if (newVP == curVP)
	 brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
      if (newVP->program.IsPositionInvariant) {
	 _mesa_insert_mvp_code(ctx, &newVP->program);
      }
      newVP->id = brw->program_id++;      

      /* Also tell tnl about it:
       */
      _tnl_program_string(ctx, target, prog);
   }

   /* Reject programs with subroutines, which are totally broken at the moment
    * (all program flows return when any program flow returns, and
    * the VS also hangs if a function call calls a function.
    *
    * See piglit glsl-{vs,fs}-functions-[23] tests.
    */
   for (i = 0; i < prog->NumInstructions; i++) {
      struct prog_instruction *inst = prog->Instructions + i;
      int r;

      if (prog->Instructions[i].Opcode == OPCODE_CAL) {
	 shader_error(ctx, prog,
		      "i965 driver doesn't yet support uninlined function "
		      "calls.  Move to using a single return statement at "
		      "the end of the function to work around it.\n");
	 return GL_FALSE;
      }

      if (prog->Instructions[i].Opcode == OPCODE_RET) {
	 shader_error(ctx, prog,
		      "i965 driver doesn't yet support \"return\" "
		      "from main().\n");
	 return GL_FALSE;
      }

      for (r = 0; r < _mesa_num_inst_src_regs(inst->Opcode); r++) {
	 if (prog->Instructions[i].SrcReg[r].RelAddr &&
	     prog->Instructions[i].SrcReg[r].File == PROGRAM_INPUT) {
	    shader_error(ctx, prog,
			 "Variable indexing of shader inputs unsupported\n");
	    return GL_FALSE;
	 }
      }

      if (target == GL_FRAGMENT_PROGRAM_ARB &&
	  prog->Instructions[i].DstReg.RelAddr &&
	  prog->Instructions[i].DstReg.File == PROGRAM_OUTPUT) {
	 shader_error(ctx, prog,
		      "Variable indexing of FS outputs unsupported\n");
	 return GL_FALSE;
      }
      if (target == GL_FRAGMENT_PROGRAM_ARB) {
	 if ((prog->Instructions[i].DstReg.RelAddr &&
	      prog->Instructions[i].DstReg.File == PROGRAM_TEMPORARY) ||
	     (prog->Instructions[i].SrcReg[0].RelAddr &&
	      prog->Instructions[i].SrcReg[0].File == PROGRAM_TEMPORARY) ||
	     (prog->Instructions[i].SrcReg[1].RelAddr &&
	      prog->Instructions[i].SrcReg[1].File == PROGRAM_TEMPORARY) ||
	     (prog->Instructions[i].SrcReg[2].RelAddr &&
	      prog->Instructions[i].SrcReg[2].File == PROGRAM_TEMPORARY)) {
	    shader_error(ctx, prog,
			 "Variable indexing of variable arrays in the FS "
			 "unsupported\n");
	    return GL_FALSE;
	 }
      }
   }

   return GL_TRUE;
}
예제 #14
0
/* Upload a new set of constants.  Too much variability to go into the
 * cache mechanism, but maybe would benefit from a comparison against
 * the current uploaded set of constants.
 */
static void prepare_constant_buffer(struct brw_context *brw)
{
   GLcontext *ctx = &brw->intel.ctx;
   const struct brw_vertex_program *vp =
      brw_vertex_program_const(brw->vertex_program);
   const struct brw_fragment_program *fp =
      brw_fragment_program_const(brw->fragment_program);
   const GLuint sz = brw->curbe.total_size;
   const GLuint bufsz = sz * 16 * sizeof(GLfloat);
   GLfloat *buf;
   GLuint i;

   if (sz == 0) {
      if (brw->curbe.last_buf) {
	 free(brw->curbe.last_buf);
	 brw->curbe.last_buf = NULL;
	 brw->curbe.last_bufsz  = 0;
      }
      return;
   }

   buf = (GLfloat *) calloc(1, bufsz);

   /* fragment shader constants */
   if (brw->curbe.wm_size) {
      GLuint offset = brw->curbe.wm_start * 16;

      _mesa_load_state_parameters(ctx, fp->program.Base.Parameters); 

      /* copy float constants */
      for (i = 0; i < brw->wm.prog_data->nr_params; i++) 
	 buf[offset + i] = *brw->wm.prog_data->param[i];
   }


   /* The clipplanes are actually delivered to both CLIP and VS units.
    * VS uses them to calculate the outcode bitmasks.
    */
   if (brw->curbe.clip_size) {
      GLuint offset = brw->curbe.clip_start * 16;
      GLuint j;

      /* If any planes are going this way, send them all this way:
       */
      for (i = 0; i < 6; i++) {
	 buf[offset + i * 4 + 0] = fixed_plane[i][0];
	 buf[offset + i * 4 + 1] = fixed_plane[i][1];
	 buf[offset + i * 4 + 2] = fixed_plane[i][2];
	 buf[offset + i * 4 + 3] = fixed_plane[i][3];
      }

      /* Clip planes: _NEW_TRANSFORM plus _NEW_PROJECTION to get to
       * clip-space:
       */
      assert(MAX_CLIP_PLANES == 6);
      for (j = 0; j < MAX_CLIP_PLANES; j++) {
	 if (ctx->Transform.ClipPlanesEnabled & (1<<j)) {
	    buf[offset + i * 4 + 0] = ctx->Transform._ClipUserPlane[j][0];
	    buf[offset + i * 4 + 1] = ctx->Transform._ClipUserPlane[j][1];
	    buf[offset + i * 4 + 2] = ctx->Transform._ClipUserPlane[j][2];
	    buf[offset + i * 4 + 3] = ctx->Transform._ClipUserPlane[j][3];
	    i++;
	 }
      }
   }

   /* vertex shader constants */
   if (brw->curbe.vs_size) {
      GLuint offset = brw->curbe.vs_start * 16;
      GLuint nr = brw->vs.prog_data->nr_params / 4;

      if (brw->vertex_program->IsNVProgram)
	 _mesa_load_tracked_matrices(ctx);

      /* Updates the ParamaterValues[i] pointers for all parameters of the
       * basic type of PROGRAM_STATE_VAR.
       */
      _mesa_load_state_parameters(ctx, vp->program.Base.Parameters); 

      if (vp->use_const_buffer) {
	 /* Load the subset of push constants that will get used when
	  * we also have a pull constant buffer.
	  */
	 for (i = 0; i < vp->program.Base.Parameters->NumParameters; i++) {
	    if (brw->vs.constant_map[i] != -1) {
	       assert(brw->vs.constant_map[i] <= nr);
	       memcpy(buf + offset + brw->vs.constant_map[i] * 4,
		      vp->program.Base.Parameters->ParameterValues[i],
		      4 * sizeof(float));
	    }
	 }
      } else {
	 for (i = 0; i < nr; i++) {
	    memcpy(buf + offset + i * 4,
		   vp->program.Base.Parameters->ParameterValues[i],
		   4 * sizeof(float));
	 }
      }
   }

   if (0) {
      for (i = 0; i < sz*16; i+=4) 
	 printf("curbe %d.%d: %f %f %f %f\n", i/8, i&4,
		buf[i+0], buf[i+1], buf[i+2], buf[i+3]);

      printf("last_buf %p buf %p sz %d/%d cmp %d\n",
	     brw->curbe.last_buf, buf,
	     bufsz, brw->curbe.last_bufsz,
	     brw->curbe.last_buf ? memcmp(buf, brw->curbe.last_buf, bufsz) : -1);
   }

   if (brw->curbe.curbe_bo != NULL &&
       brw->curbe.last_buf &&
       bufsz == brw->curbe.last_bufsz &&
       memcmp(buf, brw->curbe.last_buf, bufsz) == 0) {
      /* constants have not changed */
      free(buf);
   } 
   else {
      /* constants have changed */
      if (brw->curbe.last_buf)
	 free(brw->curbe.last_buf);

      brw->curbe.last_buf = buf;
      brw->curbe.last_bufsz = bufsz;

      if (brw->curbe.curbe_bo != NULL &&
	  brw->curbe.curbe_next_offset + bufsz > brw->curbe.curbe_bo->size)
      {
	 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
	 dri_bo_unreference(brw->curbe.curbe_bo);
	 brw->curbe.curbe_bo = NULL;
      }

      if (brw->curbe.curbe_bo == NULL) {
	 /* Allocate a single page for CURBE entries for this batchbuffer.
	  * They're generally around 64b.
	  */
	 brw->curbe.curbe_bo = dri_bo_alloc(brw->intel.bufmgr, "CURBE",
					    4096, 1 << 6);
	 brw->curbe.curbe_next_offset = 0;
	 drm_intel_gem_bo_map_gtt(brw->curbe.curbe_bo);
      }

      brw->curbe.curbe_offset = brw->curbe.curbe_next_offset;
      brw->curbe.curbe_next_offset += bufsz;
      brw->curbe.curbe_next_offset = ALIGN(brw->curbe.curbe_next_offset, 64);

      /* Copy data to the buffer:
       */
      memcpy(brw->curbe.curbe_bo->virtual + brw->curbe.curbe_offset,
	     buf,
	     bufsz);
   }

   brw_add_validated_bo(brw, brw->curbe.curbe_bo);

   /* Because this provokes an action (ie copy the constants into the
    * URB), it shouldn't be shortcircuited if identical to the
    * previous time - because eg. the urb destination may have
    * changed, or the urb contents different to last time.
    *
    * Note that the data referred to is actually copied internally,
    * not just used in place according to passed pointer.
    *
    * It appears that the CS unit takes care of using each available
    * URB entry (Const URB Entry == CURBE) in turn, and issuing
    * flushes as necessary when doublebuffering of CURBEs isn't
    * possible.
    */
}