예제 #1
0
파일: brw_vs.c 프로젝트: boombatower/mesa
void
brw_upload_vs_prog(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
   struct brw_vs_prog_key key;
   /* BRW_NEW_VERTEX_PROGRAM */
   struct brw_vertex_program *vp =
      (struct brw_vertex_program *)brw->vertex_program;

   if (!brw_vs_state_dirty(brw))
      return;

   brw_vs_populate_key(brw, &key);

   if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
			 &key, sizeof(key),
			 &brw->vs.base.prog_offset, &brw->vs.prog_data)) {
      bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
                                         vp, &key);
      (void) success;
      assert(success);
   }
   brw->vs.base.prog_data = &brw->vs.prog_data->base.base;
}
예제 #2
0
void
brw_upload_vs_prog(struct brw_context *brw)
{
   struct gl_context *ctx = &brw->ctx;
   struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
   struct brw_vs_prog_key key;
   /* BRW_NEW_VERTEX_PROGRAM */
   struct brw_vertex_program *vp =
      (struct brw_vertex_program *)brw->vertex_program;

   if (!brw_vs_state_dirty(brw))
      return;

   brw_vs_populate_key(brw, &key);

   if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
			 &key, sizeof(key),
			 &brw->vs.base.prog_offset, &brw->vs.prog_data)) {
      bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
                                         vp, &key);
      (void) success;
      assert(success);
   }
   brw->vs.base.prog_data = &brw->vs.prog_data->base.base;

   if (memcmp(&brw->vs.prog_data->base.vue_map, &brw->vue_map_geom_out,
              sizeof(brw->vue_map_geom_out)) != 0) {
      brw->vue_map_vs = brw->vs.prog_data->base.vue_map;
      brw->ctx.NewDriverState |= BRW_NEW_VUE_MAP_VS;
      if (brw->gen < 6) {
         /* No geometry shader support, so the VS VUE map is the VUE map for
          * the output of the "geometry" portion of the pipeline.
          */
         brw->vue_map_geom_out = brw->vue_map_vs;
         brw->ctx.NewDriverState |= BRW_NEW_VUE_MAP_GEOM_OUT;
      }
   }
}