void Box2DBody::setBullet(bool bullet) { if (mBullet == bullet) return; mBullet = bullet; if (mBody) mBody->SetBullet(bullet); emit bulletChanged(); }
void Box2DBody::setBullet(bool _bullet) { if (isBullet() == _bullet) return; if (mBody) mBody->SetBullet(_bullet); else mBodyDef.bullet = _bullet; emit bulletChanged(); }
void Box2DItem::setBullet(const bool &bullet) { if (m_bullet != bullet) { m_bullet = bullet; if (m_body) m_body->SetBullet(bullet); emit bulletChanged(); } }
void Entity::setBullet(const bool &bullet) { if (m_bullet == bullet) return; m_bullet = bullet; if (m_body) m_body->SetBullet(bullet); emit bulletChanged(); }