예제 #1
0
main()
{
	int ixin,ixout;
	float ydin[NXIN][4],xout[NXOUT],yout[NXOUT],x;

	for (ixout=0,x=fxout; ixout<NXOUT; ixout++,x+=dxout)
		xout[ixout] = x;
	
	csplin(NXIN,xin,yin,ydin);
	intcub(0,NXIN,xin,ydin,NXOUT,xout,yout);
	/* fwrite(yout,sizeof(float),NXOUT,stdout); */
	pp1d(stdout,"Cubic spline",NXOUT,0,yout);

	cmonot(NXIN,xin,yin,ydin);
	intcub(0,NXIN,xin,ydin,NXOUT,xout,yout);
	/* fwrite(yout,sizeof(float),NXOUT,stdout); */
	pp1d(stdout,"Fritsch-Carlson method",NXOUT,0,yout);

	cakima(NXIN,xin,yin,ydin);
	intcub(0,NXIN,xin,ydin,NXOUT,xout,yout);
	/* fwrite(yout,sizeof(float),NXOUT,stdout); */
	pp1d(stdout,"Akima's method",NXOUT,0,yout);
}
예제 #2
0
파일: ff_interp.c 프로젝트: robwink/davinci
Var* cubic_interp(Var* v0, Var* v1, Var* v2, char* type, float ignore)
{
	float **yd, *out, *xp, *yp, *arena;
	size_t npts, nout;
	size_t i, j;
	float x0, x1, x, h;
	int done;
	size_t count = 0;
	int error    = 0;

	npts = V_DSIZE(v0);
	nout = V_DSIZE(v2);

	/* this is the hard way */
	yd    = calloc(npts, sizeof(float*));
	xp    = calloc(npts, sizeof(float));
	yp    = calloc(npts, sizeof(float));
	arena = calloc(npts * 4, sizeof(float));
	out   = calloc(nout, sizeof(float));

	for (i = 0; i < npts; i++) {
		xp[count] = extract_float(v1, i);
		yp[count] = extract_float(v0, i);
		yd[count] = arena + 4 * count;
		/* Handle deleted points and non-increasing data */
		if (xp[count] == ignore || yp[count] == ignore) {
			continue;
		}
		if (count && xp[count] <= xp[count - 1]) {
			parse_error("Error: data is not monotonically increasing x1[%ld] = %f", i, xp[count]);
			error = 1;
			break;
		}
		count++;
	}

	/* this is the case if we're not monotonic increasing */
	if (error) {
		free(arena);
		free(yd);
		free(xp);
		free(yp);
		return (NULL);
	}

	npts = count;

	cakima(npts, xp, yp, yd);

	done = i = j = 0;

	while (!done) {
		if (i >= nout)
			break;
		else if (j >= npts)
			break;

		x0 = xp[j];
		x1 = xp[j + 1];
		x  = extract_float(v2, i);
		if (x == ignore) {
			out[i] = ignore;
			i++;
		}

		if (x < x0)
			i++;
		else if (x > x1)
			j++;
		else {
			h      = x - x0;
			out[i] = yd[j][0] + h * (yd[j][1] + h * (yd[j][2] / 2.0 + h * yd[j][3] / 6.0));
			i++;
		}
	}

	free(arena);
	free(yd);
	free(xp);
	free(yp);
	return (newVal(V_ORG(v2), V_SIZE(v2)[0], V_SIZE(v2)[1], V_SIZE(v2)[2], DV_FLOAT, out));
}