FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object) { // Save the reference to the calling object for relayouting it on changing resource properties. if (!m_masker.contains(object)) m_masker.set(object, new MaskerData); // Resource was not layouted yet. Give back clipping rect of the mask. SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); FloatRect objectBoundingBox = object->objectBoundingBox(); FloatRect maskBoundaries = maskElement->maskBoundingBox(objectBoundingBox); if (selfNeedsLayout()) return maskBoundaries; if (m_maskBoundaries.isEmpty()) calculateMaskContentRepaintRect(); if (!maskElement) return FloatRect(); FloatRect maskRect = m_maskBoundaries; if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskRect = transform.mapRect(maskRect); } maskRect.intersect(maskBoundaries); return maskRect; }
FloatRect RenderSVGResourceMasker::resourceBoundingBox(RenderObject* object) { SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); ASSERT(maskElement); FloatRect objectBoundingBox = object->objectBoundingBox(); FloatRect maskBoundaries = maskElement->maskBoundingBox(objectBoundingBox); // Resource was not layouted yet. Give back clipping rect of the mask. if (selfNeedsLayout()) return maskBoundaries; if (m_maskContentBoundaries.isEmpty()) calculateMaskContentRepaintRect(); FloatRect maskRect = m_maskContentBoundaries; if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskRect = transform.mapRect(maskRect); } maskRect.intersect(maskBoundaries); return maskRect; }
FloatRect RenderSVGResourceMasker::resourceBoundingBox(const FloatRect& objectBoundingBox) { if (m_maskBoundaries.isEmpty()) calculateMaskContentRepaintRect(); SVGMaskElement* maskElement = static_cast<SVGMaskElement*>(node()); if (!maskElement) return FloatRect(); FloatRect maskRect = m_maskBoundaries; if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskRect = transform.mapRect(maskRect); } maskRect.intersect(maskElement->maskBoundingBox(objectBoundingBox)); return maskRect; }
FloatRect RenderSVGResourceMasker::resourceBoundingBox(const RenderObject& object) { FloatRect objectBoundingBox = object.objectBoundingBox(); FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(&maskElement(), maskElement().maskUnits(), objectBoundingBox); // Resource was not layouted yet. Give back clipping rect of the mask. if (selfNeedsLayout()) return maskBoundaries; if (m_maskContentBoundaries.isEmpty()) calculateMaskContentRepaintRect(); FloatRect maskRect = m_maskContentBoundaries; if (maskElement().maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { AffineTransform transform; transform.translate(objectBoundingBox.x(), objectBoundingBox.y()); transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); maskRect = transform.mapRect(maskRect); } maskRect.intersect(maskBoundaries); return maskRect; }
void RenderSVGResourceMasker::createMaskImage(MaskerData* maskerData, const SVGMaskElement* maskElement, RenderObject* object) { FloatRect objectBoundingBox = object->objectBoundingBox(); // Mask rect clipped with clippingBoundingBox and filterBoundingBox as long as they are present. maskerData->maskRect = object->repaintRectInLocalCoordinates(); if (maskerData->maskRect.isEmpty()) { maskerData->emptyMask = true; return; } if (m_maskBoundaries.isEmpty()) calculateMaskContentRepaintRect(); FloatRect repaintRect = m_maskBoundaries; AffineTransform contextTransform; // We need to scale repaintRect for objectBoundingBox to get the drawing area. if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { contextTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height()); FloatPoint contextAdjustment = repaintRect.location(); repaintRect = contextTransform.mapRect(repaintRect); repaintRect.move(objectBoundingBox.x(), objectBoundingBox.y()); contextTransform.translate(-contextAdjustment.x(), -contextAdjustment.y()); } repaintRect.intersect(maskerData->maskRect); maskerData->maskRect = repaintRect; IntRect maskImageRect = enclosingIntRect(maskerData->maskRect); maskImageRect.setLocation(IntPoint()); // Don't create ImageBuffers with image size of 0 if (maskImageRect.isEmpty()) { maskerData->emptyMask = true; return; } // FIXME: This changes color space to linearRGB, the default color space // for masking operations in SVG. We need a switch for the other color-space // attribute values sRGB, inherit and auto. maskerData->maskImage = ImageBuffer::create(maskImageRect.size(), LinearRGB); if (!maskerData->maskImage) return; GraphicsContext* maskImageContext = maskerData->maskImage->context(); ASSERT(maskImageContext); maskImageContext->save(); if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) maskImageContext->translate(-maskerData->maskRect.x(), -maskerData->maskRect.y()); maskImageContext->concatCTM(contextTransform); // draw the content into the ImageBuffer for (Node* node = maskElement->firstChild(); node; node = node->nextSibling()) { RenderObject* renderer = node->renderer(); if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !renderer) continue; RenderStyle* style = renderer->style(); if (!style || style->display() == NONE || style->visibility() != VISIBLE) continue; renderSubtreeToImage(maskerData->maskImage.get(), renderer); } maskImageContext->restore(); // create the luminance mask RefPtr<ImageData> imageData(maskerData->maskImage->getUnmultipliedImageData(maskImageRect)); CanvasPixelArray* srcPixelArray(imageData->data()); for (unsigned pixelOffset = 0; pixelOffset < srcPixelArray->length(); pixelOffset += 4) { unsigned char a = srcPixelArray->get(pixelOffset + 3); if (!a) continue; unsigned char r = srcPixelArray->get(pixelOffset); unsigned char g = srcPixelArray->get(pixelOffset + 1); unsigned char b = srcPixelArray->get(pixelOffset + 2); double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0); srcPixelArray->set(pixelOffset + 3, luma); } maskerData->maskImage->putUnmultipliedImageData(imageData.get(), maskImageRect, IntPoint()); }