void LuaNPCScript::useNPC(Character *user, unsigned char ltastate) { character_ptr fuse_thisnpc(_thisnpc); character_ptr fuse_user(user); callEntrypoint("useNPC", fuse_thisnpc, fuse_user, ltastate); }
void LuaNPCScript::characterNear(Character *enemy) { character_ptr fuse_thisnpc(_thisnpc); character_ptr fuse_enemy(enemy); callEntrypoint("characterNear", fuse_thisnpc, fuse_enemy); }
void LuaMonsterScript::onAttack(Character *Monster, Character *target) { character_ptr fuse_Monster(Monster); character_ptr fuse_target(target); callEntrypoint("onAttack", fuse_Monster, fuse_target); }
void LuaMagicScript::CastMagic(Character *caster, unsigned char ltastate) { character_ptr fuse_caster(caster); callEntrypoint("CastMagic", fuse_caster, ltastate); }
void LuaMonsterScript::receiveText(Character *Monster, Character::talk_type tt, const std::string &message, Character *cc) { character_ptr fuse_Monster(Monster); character_ptr fuse_cc(cc); callEntrypoint("receiveText", fuse_Monster, (int)tt, message, fuse_cc); }
void LuaMonsterScript::onCasted(Character *Monster, Character *caster) { character_ptr fuse_Monster(Monster); character_ptr fuse_caster(caster); callEntrypoint("onCasted", fuse_Monster, fuse_caster); }
void LuaTriggerScript::PutItemOnField(const ScriptItem &item, Character *character) { character_ptr fuse_character(character); callEntrypoint("PutItemOnField", item, fuse_character); }
void LuaMonsterScript::onDeath(Character *Monster) { character_ptr fuse_Monster(Monster); callEntrypoint("onDeath", fuse_Monster); }
void LuaTriggerScript::ItemRotsOnField(const ScriptItem &oldItem, const ScriptItem &newItem) { callEntrypoint("ItemRotsOnField", oldItem, newItem); }
void LuaTriggerScript::MoveToField(Character *character) { character_ptr fuse_character(character); callEntrypoint("MoveToField", fuse_character); }
void LuaMagicScript::CastMagicOnItem(Character *caster, const ScriptItem &TargetItem, unsigned char ltastate) { character_ptr fuse_caster(caster); callEntrypoint("CastMagicOnItem", fuse_caster, TargetItem, ltastate); }
void LuaMagicScript::CastMagicOnField(Character *caster, const position &pos, unsigned char ltastate) { character_ptr fuse_caster(caster); callEntrypoint("CastMagicOnField", fuse_caster, pos, ltastate); }
void LuaMagicScript::CastMagicOnCharacter(Character *caster, Character *target, unsigned char ltastate) { character_ptr fuse_caster(caster); character_ptr fuse_target(target); callEntrypoint("CastMagicOnCharacter", fuse_caster, fuse_target, ltastate); }
void LuaNPCScript::abortRoute() { character_ptr fuse_thisnpc(_thisnpc); callEntrypoint("abortRoute", fuse_thisnpc); }
void LuaTriggerScript::TakeItemFromField(const ScriptItem &item, Character *character) { character_ptr fuse_Character(character); callEntrypoint("TakeItemFromField", item, fuse_Character); }
void LuaNPCScript::beforeReload() { character_ptr fuse_thisnpc(_thisnpc); callEntrypoint("beforeReload", fuse_thisnpc); }
void LuaReloadScript::onReload() { callEntrypoint("onReload"); }
void LuaMonsterScript::lookAtMonster(Character *source, Character *target, unsigned char mode) { character_ptr fuse_source(source); character_ptr fuse_target(target); callEntrypoint("lookAtMonster", fuse_source, fuse_target, mode); }
void LuaNPCScript::nextCycle() { character_ptr fuse_thisnpc(_thisnpc); callEntrypoint("nextCycle", fuse_thisnpc); }
void LuaMonsterScript::onAttacked(Character *Monster, Character *attacker) { character_ptr fuse_Monster(Monster); character_ptr fuse_attacker(attacker); callEntrypoint("onAttacked", fuse_Monster, fuse_attacker); }
void LuaNPCScript::lookAtNpc(Character *source, unsigned char mode) { character_ptr fuse_thisnpc(_thisnpc); character_ptr fuse_source(source); callEntrypoint("lookAtNpc", fuse_thisnpc, fuse_source, mode); }
void LuaMonsterScript::useMonster(Character *Monster, Character *user, unsigned char ltastate) { character_ptr fuse_Monster(Monster); character_ptr fuse_user(user); callEntrypoint("useMonster", fuse_Monster, fuse_user, ltastate); }
void LuaNPCScript::receiveText(Character::talk_type tt, const std::string &message, Character *cc) { character_ptr fuse_thisnpc(_thisnpc); character_ptr fuse_cc(cc); callEntrypoint("receiveText", fuse_thisnpc, (int)tt, message, fuse_cc); }
void LuaMonsterScript::abortRoute(Character *Monster) { character_ptr fuse_Monster(Monster); callEntrypoint("abortRoute", fuse_Monster); }
void LuaLongTimeEffectScript::removeEffect(LongTimeEffect *effect, Character *target) { fuse_ptr<Character> fuse_target(target); callEntrypoint("removeEffect", effect, fuse_target); }