void EquipInfoView::onEnter() { CCNode::onEnter(); setTouchMode(Touch::DispatchMode::ONE_BY_ONE); setTouchEnabled(true); //CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 1, false); CCSafeNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(EquipInfoView::refreashData), EQUIP_BAG_SHOW_DES, NULL); if (m_isAni) { playBombEff(); this->getAnimationManager()->runAnimations("FadeIn"); } }
void Light::setIsConnectToSwitch(bool bConnectToSwitch) { m_bConnected = bConnectToSwitch; if (m_bConnected) { CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(Light::switchStateChanged), MSG_SWITCH_STATE, NULL); } else { CCNotificationCenter::sharedNotificationCenter()->removeObserver(this, MSG_SWITCH_STATE); } updateLightState(); }
void MessageManager::sendStrenghtenInfoMessage(int pid,int petid,int typeids){ CSJson::FastWriter writer; CSJson::Value root; root["pid"]=pid; root["petid"]=petid; root["typeid"]=typeids; std::string str=writer.write(root); CCLOG("%s",str.c_str()); Message * msg= g_pSocket->constructMessage(str, CMID_STRENGTHPET); CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(MessageManager::receiveStrengthenInfoMessage), "1402", NULL); g_pSocket->sendMessage_(msg, false); }
void ChuanqiduanzaoItem::menuItemClicked_DuanZao(CCObject* pObj) { int tag = ((CCMenuItem*)pObj)->getTag(); bool bShici = false; if (tag == Tag_MenuItem_Yici) bShici = false; else if(tag == Tag_MenuItem_Shici) bShici = true; else return; int profId = (int)((CCMenuItem*)pObj)->getUserData(); CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(ChuanqiduanzaoItem::rsp_DuanZao), MSG_DuanzaoRsp_F, NULL); CmdHelper::getHelper()->cmdDuanzao(bShici, profId); }
KDbool CCTextureAtlas::initWithTexture ( CCTexture2D* pTexture, KDuint uCapacity ) { // CCAssert ( pTexture != KD_NULL, "texture should not be null" ); m_uCapacity = uCapacity; m_uTotalQuads = 0; // retained in property m_pTexture = pTexture; CC_SAFE_RETAIN ( m_pTexture ); // Re-initialization is not allowed CCAssert ( m_pQuads == KD_NULL && m_pIndices == KD_NULL, "" ); m_pQuads = (ccV3F_C4B_T2F_Quad *) kdCalloc ( 1, sizeof ( ccV3F_C4B_T2F_Quad ) * m_uCapacity ); m_pIndices = (GLushort *) kdCalloc ( 1, sizeof ( GLushort ) * m_uCapacity * 6 ); if ( !( m_pQuads && m_pIndices ) && m_uCapacity > 0 ) { //CCLOG ( "XMCocos2D : CCTextureAtlas: not enough memory" ); CC_SAFE_FREE ( m_pQuads ); CC_SAFE_FREE ( m_pIndices ); // release texture, should set it to null, because the destruction will // release it too. see cocos2d-x issue #484 CC_SAFE_RELEASE ( m_pTexture ); return KD_FALSE; } #if CC_ENABLE_CACHE_TEXTURE_DATA // listen the event when app go to background CCNotificationCenter::sharedNotificationCenter ( )->addObserver ( this, callfuncO_selector ( CCTextureAtlas::listenBackToForeground ), EVENT_COME_TO_FOREGROUND, KD_NULL ); #endif this->setupIndices ( ); #if CC_TEXTURE_ATLAS_USE_VAO setupVBOandVAO ( ); #else setupVBO ( ); #endif m_bDirty = KD_TRUE; return KD_TRUE; }
void FlySystemUpdateHint::onEnter(){ CCNode::onEnter(); CCLog("FlySystemUpdateHint onEnter" ); setTouchMode(Touch::DispatchMode::ONE_BY_ONE); setTouchEnabled(true); //hujiuxing 2015.12.17 if( m_type == FLY_HINT_SERVER_STOP ) { CCLog("FlySystemUpdateHint FLY_HINT_SERVER_STOP run" ); this->stopAllActions(); auto action = CCSequence::create(CCCallFunc::create(this, callfunc_selector(FlySystemUpdateHint::showUIQuestNode)) ,CCScaleTo::create(0.01, 1, 1) , CCCallFunc::create(this, callfunc_selector(FlySystemUpdateHint::rollText)) , CCDelayTime::create(m_rollTime) , CCScaleTo::create(0.01, 1, 1) , CCCallFunc::create(this, callfunc_selector(FlySystemUpdateHint::hideUIQuestNode)) , NULL ); if (CCCommonUtils::isIosAndroidPad() && CCCommonUtils::getIsHDViewPort()) { action = CCSequence::create(CCCallFunc::create(this, callfunc_selector(FlySystemUpdateHint::showUIQuestNode)) ,CCScaleTo::create(0.01, 2, 2) , CCCallFunc::create(this, callfunc_selector(FlySystemUpdateHint::rollText)) , CCDelayTime::create(m_rollTime) , CCScaleTo::create(0.01, 2, 2) , CCCallFunc::create(this, callfunc_selector(FlySystemUpdateHint::hideUIQuestNode)) , NULL); } auto forever = CCRepeatForever::create( action ); this->runAction(forever); } else { CCSafeNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(FlySystemUpdateHint::removeSelf), "remove_hint", NULL); this->schedule(schedule_selector(FlySystemUpdateHint::loop), 1); } // m_time = m_countDown; //CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, Touch_Default, true); }
bool OtherLayer::init() { if (!Layer::init()) { return false; } NotificationCenter::getInstance()->addObserver( this, callfuncO_selector(OtherLayer::testMsg), "test", NULL ); return true; }
void GAMEUI_Scene::transitionOutUiDone(GAMEUI_Window *ui) { if (!m_dialog) { // [self switchUi:ui toUi:m_ui]; } GUI_WINDOW_STATE state = ui->getState(); if (state == GUI_WINDOW_IDLE) { //nextWindow: removeChild(ui, false); } else if (state == GUI_WINDOW_ABANDON) { //prevWindow: if (ui->isCached()) { removeChild(ui, false); } else { removeChild(ui, true); } ui->release(); } if (m_ui) { // transition next window in. m_transitionUi = m_ui; addChild(m_ui); CCCallFuncO * actionCallback = CCCallFuncO::create(this, callfuncO_selector(GAMEUI_Scene::transitionInUiDone), m_transitionUi); m_transitionUi->setVisible(true); m_transitionState = WINDOW_TRANSITION_IN; m_transitionUi->transitionIn(actionCallback); } else { m_transitionUi = NULL; m_transitionState = WINDOW_STATABLE; if (!m_dialog) { if (m_noUiCallback) { noUiCallback(NULL); } CCCallFunc * callback = CCCallFunc::create(this, callfunc_selector(GAMEUI_Scene::hideMask)); CCFadeTo * fade = CCFadeTo::create(0.2f, 0); CCSequence * seq = CCSequence::create(fade, callback, NULL); m_windowMask->setOpacity(0x80); m_windowMask->runAction(seq); } else { m_dialog->resume(); } } }
void TexturePreLoad::loadTexture(string file,bool async) { #ifdef DEBUG_ENABLE_TEXTURE_LOAD_LOG T_LOG("TexturePreLoad::loadTexture ----> to load texture : [%s]",file.c_str()); #endif if (async) { cache->addImageAsync(file.c_str(), this, callfuncO_selector(TexturePreLoad::textureLoadedCallback)); }else { cache->addImage(file.c_str()); } }
void NetworkPackageDispatch::initNode() { CCNode::init(); // EventListenerCustom *listener = EventListenerCustom::create(MSG_WAIT_TIME_OUT, std::bind(&NetworkPackageDispatch::onTimeOut, this, std::placeholders::_1)); // Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this); CCNotificationCenter *_sharedCenter = CCNotificationCenter::sharedNotificationCenter(); _sharedCenter->addObserver(this, callfuncO_selector(NetworkPackageDispatch::onTimeOut), MSG_WAIT_TIME_OUT, NULL); // Let's running this->onEnter(); this->onEnterTransitionDidFinish(); }
void PropSpeedupView::onEnter(){ CCNode::onEnter(); setTouchMode(Touch::DispatchMode::ONE_BY_ONE); // this->setModelLayerDisplay(true); setTouchEnabled(true); if (getParent() && (getParent()->getChildByTag(BUILDINGVIEW_TAG) || getParent()->getChildByTag(YESNODLG_TAG))){ }else{ setTag(YESNODLG_TAG); } CCSafeNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(PropSpeedupView::checkClose), MSG_QUEUE_REMOVE, NULL); onUpBtn1Click(NULL,CCControlEventTouchUpInside); }
void SpriteMask::setMask(const char *pMaskFile) { if (_isSetMask) return; _maskTexture = CCTextureCache::sharedTextureCache()->addImage(pMaskFile); //_maskTexture->setAliasTexParameters(); _maskTexture->retain(); CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(SpriteMask::listenBackToForeground), EVNET_COME_TO_FOREGROUND, NULL); initProgram(); _isSetMask = true; }
TextureCacheTest::TextureCacheTest() : m_nNumberOfSprites(20) , m_nNumberOfLoadedSprites(0) { CCSize size = CCDirector::sharedDirector()->getWinSize(); m_pLabelLoading = CCLabelTTF::create("loading...", "Arial", 15); m_pLabelPercent = CCLabelTTF::create("%0", "Arial", 15); m_pLabelLoading->setPosition(CCPointMake(size.width / 2, size.height / 2 - 20)); m_pLabelPercent->setPosition(CCPointMake(size.width / 2, size.height / 2 + 20)); this->addChild(m_pLabelLoading); this->addChild(m_pLabelPercent); // load textrues CCTextureCache::sharedTextureCache()->addImageAsync("Images/HelloWorld.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_01.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_02.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_03.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_04.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_05.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_06.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_07.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_08.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_09.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_10.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_11.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_12.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_13.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/grossini_dance_14.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/background1.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/background2.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/background3.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); CCTextureCache::sharedTextureCache()->addImageAsync("Images/blocks.png", this, callfuncO_selector(TextureCacheTest::loadingCallBack)); }
bool CCTextureAtlas::initWithTexture(CCTexture2D *texture, unsigned int capacity) { // CCAssert(texture != NULL, "texture should not be null"); m_uCapacity = capacity; m_uTotalQuads = 0; // retained in property this->m_pTexture = texture; CC_SAFE_RETAIN(m_pTexture); // Re-initialization is not allowed CCAssert(m_pQuads == NULL && m_pIndices == NULL, ""); m_pQuads = (ccV3F_C4B_T2F_Quad*)malloc( m_uCapacity * sizeof(ccV3F_C4B_T2F_Quad) ); m_pIndices = (GLushort *)malloc( m_uCapacity * 6 * sizeof(GLushort) ); if( ! ( m_pQuads && m_pIndices) && m_uCapacity > 0) { //CCLOG("cocos2d: CCTextureAtlas: not enough memory"); CC_SAFE_FREE(m_pQuads); CC_SAFE_FREE(m_pIndices); // release texture, should set it to null, because the destruction will // release it too. see cocos2d-x issue #484 CC_SAFE_RELEASE_NULL(m_pTexture); return false; } memset( m_pQuads, 0, m_uCapacity * sizeof(ccV3F_C4B_T2F_Quad) ); memset( m_pIndices, 0, m_uCapacity * 6 * sizeof(GLushort) ); // listen the event when app go to background extension::CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(CCTextureAtlas::listenBackToForeground), EVNET_COME_TO_FOREGROUND, NULL); this->setupIndices(); #if CC_TEXTURE_ATLAS_USE_VAO setupVBOandVAO(); #else setupVBO(); #endif m_bDirty = true; return true; }
void BaoZangView::afterGetFriendsInfo(CCObject* param){ GameController::getInstance()->removeWaitInterface(); CCArray* friends = dynamic_cast<CCArray*>(param); if (friends) { m_data->removeAllObjects(); m_friendDatas->removeAllObjects(); m_installDatas->removeAllObjects(); int num = friends->count(); string ids = ""; for (int i=0; i<num; i++) { auto dic = _dict(friends->objectAtIndex(i)); if(dic){ dic->setObject(CCString::create("1"), "flag"); FBFriendInfo* info = FBFriendInfo::create(); info->id = dic->valueForKey("id")->getCString(); info->name = dic->valueForKey("name")->getCString(); info->url = CCString::createWithFormat("https://graph.facebook.com/%s/picture?type=square",dic->valueForKey("id")->getCString())->getCString(); m_data->addObject(info); m_friendDatas->addObject(info); if(ids!=""){ ids += ","; } ids += info->id; m_installDatas->addObject(dic); } } int gapNum = 5 - m_data->count(); if(gapNum<=0){ gapNum = 1; } for(int i=0;i<gapNum;i++){ FBFriendInfo* info = FBFriendInfo::create(); info->id = CC_ITOA(12241111+i); info->name = ""; info->url = ""; info->add = true; m_data->addObject(info); } if(ids!="" && ActivityController::getInstance()->baozangHelpArr && ActivityController::getInstance()->baozangHelpArr->count()<=0){ FBMineFriendsCommand* fbCmd = new FBMineFriendsCommand(ids); fbCmd->setSuccessCallback(CCCallFuncO::create(this, callfuncO_selector(BaoZangView::updateServerData), NULL)); fbCmd->sendAndRelease(); } if(m_friendDatas->count()>0){ refreshHelpData(); } CCLOG("friends count=%d",friends->count()); } }
bool KingBattleRewardView::init() { if (!PopupBaseView::init()) { return false; } CCLoadSprite::doResourceByCommonIndex(8, true); setCleanFunction([](){ CCLoadSprite::doResourceByCommonIndex(8, false); }); setIsHDPanel(true); auto ccb = CCBLoadFile("KingdomThroneActivityReward",this,this); this->setContentSize(ccb->getContentSize()); m_labelTitle->setString(_lang("170036")); m_tab1->setString(_lang("170044")); m_tab2->setString(_lang("170043")); m_tab3->setString(_lang("170037")); m_attackPrizeLabel->setString(_lang("170038")); m_defensePrizeLabel->setString(_lang("170038")); m_attackWinLabel->setString(_lang("170039")); //Hide other function // this->setModelLayerTouchCallback([&](cocos2d::CCTouch *pTouch){ // this->touchPressed(pTouch->getLocation()); // }); m_btnNode->setVisible(false); bannerType=3; attackRewardArr = NULL; defenseRewardArr = NULL; singleRewardArr = NULL; m_attackScrollView=NULL; m_defenseScrollView=NULL; m_singleScrollView=NULL; CTFGetRewardCommand* cmd = new CTFGetRewardCommand(); cmd->setCallback(CCCallFuncO::create(this, callfuncO_selector(KingBattleRewardView::getRewardDataCallBack), NULL)); cmd->sendAndRelease(); return true; }
bool ControllerPlayer::init() { rocker = HRocker::createHRocker("yao2.png", "yao1.png", Point(60, 60)); rocker->startlistener(); // ×¢²á¼àÌý this->addChild(rocker); NotificationCenter::getInstance()->addObserver(this, callfuncO_selector(ControllerPlayer::stopFunc), "stop", NULL); NotificationCenter::getInstance()->addObserver(this, callfuncO_selector(ControllerPlayer::is_startlistener), "startlistener", NULL); NotificationCenter::getInstance()->addObserver(this, callfuncO_selector(ControllerPlayer::is_stoplistener), "stoplistener", NULL); auto UI_1 = cocostudio::GUIReader::getInstance()->widgetFromJsonFile("fight_1.ExportJson"); UI_1->setPosition(Point(0, 0)); UI_1->setSwallowTouches(false); this->addChild(UI_1, 2); attack = (Button*)Helper::seekWidgetByName(UI_1, "Button_4"); attack->addTouchEventListener(this, toucheventselector(ControllerPlayer::attackEvent)); skill = (Button*)Helper::seekWidgetByName(UI_1, "Button_1"); skill->addTouchEventListener(this, toucheventselector(ControllerPlayer::skillEvent)); shangxian = (Button*)Helper::seekWidgetByName(UI_1, "Button_3"); shangxian->addTouchEventListener(this, toucheventselector(ControllerPlayer::sxEvent)); bigskill = (Button*)Helper::seekWidgetByName(UI_1, "Button_2"); bigskill->addTouchEventListener(this, toucheventselector(ControllerPlayer::bigskillEvent)); this->scheduleUpdate(); return true; }
Platform::Platform (GameLayer * game) : b2Sprite (game) { //create body b2BodyDef bodyDef; bodyDef.type = b2_staticBody; _body = game->getWorld()->CreateBody(&bodyDef); _body->SetSleepingAllowed(true); _body->SetUserData(this); //register game notifications CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(Platform::onGravityChanged), NOTIFICATION_GRAVITY_SWITCH, NULL); }
void CardShop::showChooseCard(int idx) { m_iSelNo = idx; CShopCardInfo* pShopCard = pShopCardsArr->getObjectAtIndex(idx); if (m_cfmLayer == NULL) { m_cfmLayer = new CardConfirm(this, callfuncO_selector(CardShop::cbCfm), pShopCard); addChild(m_cfmLayer); m_cfmLayer->setPosition(CCPointMake(0, -getPosition().y)); m_cfmLayer->release(); } }
bool BattleManagerScreen::init() { CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); //CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); setContentSize( visibleSize ); initAbilities(); m_travelLastSpawnLocation = 0.0f; m_travelProgess = 0.0f; m_travelDistance = 100.0f; float pbMargin = 50; m_pbTravel = ProgressBar::create( CCRectMake( pbMargin, visibleSize.height - pbMargin, visibleSize.width - pbMargin*2, pbMargin ) ); m_pbTravel->setProgress( m_travelProgess / m_travelDistance ); addChild(m_pbTravel); //todo: remove listener on destructor EventBus::game()->addListener("GameEntityDeathEvt", this, callfuncO_selector(BattleManagerScreen::onEntityDeath)); EventBus::game()->addListener("GameEntityLevelupEvt", this, callfuncO_selector(BattleManagerScreen::onEntityLevelup)); EventBus::game()->addListener("GameEntityEffectEvt", this, callfuncO_selector(BattleManagerScreen::onEntityEffectEvent)); CastWorldModel::get()->setPhysicsInterface(this); initPartyFromJson(); spawnEnemy(); scheduleUpdate(); //setTouchEnabled(true); return true; }
/** * 加载共有plist文件 */ void LoadingLayer::loadYAllPng(CCObject* pSender) { m_staticYloadIndex--; if (m_staticYPlist && m_staticYloadIndex >= 0) { const char* loadPngName = ((CCString* )m_staticYPlist->objectAtIndex(m_staticYloadIndex))->getCString(); CCLog("loading加载plist:%s", loadPngName); CCTextureCache::sharedTextureCache()->addImageAsync(loadPngName, this, callfuncO_selector(LoadingLayer::imageCallBcakDelay)); } if(m_staticYloadIndex < 0) { // 开启线程加载plist pthread_create(&pid, NULL, updateInfo, NULL); } }
bool T_NoImage::init() { if (!CCLayer::init()) { return false; } // make depth tree Depth::AddCurDepth("T_NoImage", this); this->setTouchEnabled(true); this->setKeypadEnabled(true); this->setTouchPriority(Depth::GetCurPriority()); CCLog("NoImage : touch prio = %d", this->getTouchPriority()); // notification observer CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(T_NoImage::Notification), Depth::GetCurName(), NULL); // notification post CCString* param = CCString::create("1"); CCNotificationCenter::sharedNotificationCenter()->postNotification(Depth::GetParentName(), param); winSize = CCDirector::sharedDirector()->getWinSize(); InitSprites(); ttrArrow = CCSprite::create("images/tutorial/tutorial_arrow.png"); ttrPos = CCScale9Sprite::create("images/tutorial/tutorial_position.png"); // ccp(717+5, 711+offset) (offset = 0) ttrArrow->setAnchorPoint(ccp(0.5, 0)); ttrArrow->setPosition(ccp(722+233/2, 711+115+10)); CCActionInterval* action = CCSequence::create( CCMoveBy::create(0.5f, ccp(0, -5)), CCMoveBy::create(0.5f, ccp(0, 5)), NULL); ttrArrow->runAction(CCRepeatForever::create(action)); this->addChild(ttrArrow, 101); ttrPos->setAnchorPoint(ccp(0, 0)); ttrPos->setPosition(ccp(722, 711)); //ttrPos->setScaleX( (float)233 / (float)782 ); //ttrPos->setScaleY( (float)115 / (float)177 ); ttrPos->setContentSize(CCSize(233-5, 110)); this->addChild(ttrPos, 101); isEnded = false; isTouched = false; return true; }
void SndTest::onEnter() { CCLayer::onEnter(); CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true); makeBtn(); playBGM(); isNarrPlaying = false; CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(SndTest::onNarrationFinished), CJNOTIFICATION_VOICE_FINISHCALL, NULL); }
void CardShop::showSuccessAlert() { if (m_dlgAlert == NULL) { m_dlgAlert = new Dialog1(this, callfuncO_selector(CardShop::cbAlertDlg), CGameData::Inst()->getLanguageValue("card_shop_tips_3"), false); addChild(m_dlgAlert, 100); m_dlgAlert->release(); } m_dlgAlert->setPosition(CCPointMake(320, 480 - getPosition().y)); m_dlgAlert->setScale(0.0); m_dlgAlert->runAction(CCScaleTo::actionWithDuration(0.2, 1.0)); }
void MCSkillBarItem::intoColdTime() { CCSprite *coldSprite = CCSprite::create(kMCColdTimeSkillIconFilepath); CCProgressTimer *progressTimer = CCProgressTimer::create(coldSprite); progressTimer->setReverseProgress(true); progressTimer->setAnchorPoint(CCPointZero); addChild(progressTimer); setOpacity(kMCSkillBarItemColdTimeOpacity); progressTimer->runAction(CCSequence::createWithTwoActions(CCProgressFromTo::create(skill_->coldTime, 100.f, 0.0f), CCCallFuncO::create(this, callfuncO_selector(MCSkillBarItem::coldTimeDidFinish), progressTimer))); }
bool CCDrawNode::init() { m_sBlendFunc.src = CC_BLEND_SRC; m_sBlendFunc.dst = CC_BLEND_DST; setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionLengthTexureColor)); ensureCapacity(512); #if CC_TEXTURE_ATLAS_USE_VAO glGenVertexArrays(1, &m_uVao); ccGLBindVAO(m_uVao); #endif glGenBuffers(1, &m_uVbo); glBindBuffer(GL_ARRAY_BUFFER, m_uVbo); glBufferData(GL_ARRAY_BUFFER, sizeof(ccV2F_C4B_T2F)* m_uBufferCapacity, m_pBuffer, GL_STREAM_DRAW); glEnableVertexAttribArray(kCCVertexAttrib_Position); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4B_T2F), (GLvoid *)offsetof(ccV2F_C4B_T2F, vertices)); glEnableVertexAttribArray(kCCVertexAttrib_Color); glVertexAttribPointer(kCCVertexAttrib_Color, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ccV2F_C4B_T2F), (GLvoid *)offsetof(ccV2F_C4B_T2F, colors)); glEnableVertexAttribArray(kCCVertexAttrib_TexCoords); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, sizeof(ccV2F_C4B_T2F), (GLvoid *)offsetof(ccV2F_C4B_T2F, texCoords)); glBindBuffer(GL_ARRAY_BUFFER, 0); #if CC_TEXTURE_ATLAS_USE_VAO ccGLBindVAO(0); #endif CHECK_GL_ERROR_DEBUG(); m_bDirty = true; #if CC_ENABLE_CACHE_TEXTURE_DATA // Need to listen the event only when not use batchnode, because it will use VBO CCNotificationCenter::sharedNotificationCenter()->addObserver(this, callfuncO_selector(CCDrawNode::listenBackToForeground), EVENT_COME_TO_FOREGROUND, NULL); #endif return true; }
bool DragonBattleRewardView::init(){ bool ret = false; if(PopupBaseView::init()){ setIsHDPanel(true); CCLoadSprite::doResourceByCommonIndex(502, true); setCleanFunction([](){ CCLoadSprite::doResourceByCommonIndex(502, false); }); auto node = CCBLoadFile("DragonBattleRewardView", this, this); this->setContentSize(node->getContentSize()); int preHeight = this->m_viewBg->getContentSize().height; changeBGHeight(m_viewBg); m_viewBg->setVisible(false); int dh = m_viewBg->getContentSize().height - preHeight; if (CCCommonUtils::isIosAndroidPad()) { dh = CCDirector::sharedDirector()->getWinSize().height - 2048; } this->m_infoList->setContentSize(CCSize(m_infoList->getContentSize().width, m_infoList->getContentSize().height + dh)); m_infoList->setPositionY(m_infoList->getPositionY()-dh); m_titleTxt->setString(_lang("140041")); m_data = CCArray::create(); m_scrollView = CCScrollView::create(m_infoList->getContentSize()); m_scrollView->setDirection(kCCScrollViewDirectionVertical); m_infoList->addChild(m_scrollView); m_scrollView->setVisible(false); for (int i=0; i<6; i++) { DragonRewardTitleCell* record = DragonRewardTitleCell::create(CCDictionary::create(), i,m_infoList); m_scrollView->addChild(record); m_data->addObject(record); } //updatePosition(0); DragonBattleRewardInfoCommand* cmd = new DragonBattleRewardInfoCommand(); cmd->setSuccessCallback(CCCallFuncO::create(this, callfuncO_selector(DragonBattleRewardView::getServerData), NULL)); cmd->sendAndRelease(); m_waitInterface = GameController::getInstance()->showWaitInterface(m_infoList); m_waitInterface->setPosition(m_infoList->getContentSize().width/2, m_infoList->getContentSize().height/2); ret = true; } return ret; }
/* 普通攻击 */ void MCEnemy::attackTarget(MCRole *aTargetRole, CCObject *aTarget, SEL_CallFuncO aSelector, CCObject *anUserObject) { if (! canAttackTarget(aTargetRole)) { attackDidFail(); return; } MCRole::attackTarget(aTargetRole); ai_->lockState(); /* 检测攻击距离 */ MCRoleEntity *selfEntity = getEntity(); MCOBB targetOBB = aTargetRole->getEntity()->getOBB(); MCOBB selfOBB = selfEntity->getOBB(); CCPoint offset = ccpSub(targetOBB.center, selfOBB.center); float distance = ccpLength(offset) / selfOBB.width - 1; if (distance > (float) distance_) { /* 太远了干不了,需要走过去 */ target_ = aTarget; attackDidFinishSelector_ = aSelector; userObject_ = anUserObject; /* approachTargetAndKeepDistance版本不能保持距离和approachTarget效果一样,暂时放弃 */ // selfEntity->approachTargetAndKeepDistance(aTarget, // this, // callfuncO_selector(MCHero::roleDidApproachTarget), // aTarget, // weapon->distance); selfEntity->approachTarget(aTargetRole, this, callfuncO_selector(MCRole::roleDidApproachTarget), aTargetRole); return; } /* 进入攻击判断 */ // printf("进入攻击判断\n"); pp_ -= consume_; MCDungeonMaster::sharedDungeonMaster()->roleAttackTarget(this, aTargetRole); ai_->unlockState(); if (aTarget) { (aTarget->*aSelector)(anUserObject ? anUserObject : this); } target_ = NULL; attackDidFinishSelector_ = NULL; userObject_ = NULL; }
BonusPanel::BonusPanel() { m_commDlg = NULL; m_cntryDialog = NULL; m_lyPanel = CCLayer::node(); addChild(m_lyPanel); CCSprite* spBg = CCSprite::spriteWithFile("bonuspanel.png"); if (spBg) { m_lyPanel->addChild(spBg, -1); spBg->setAnchorPoint(ccp(0,1)); spBg->setPosition(CCPointZero); } char buf[64]; //元宝数 long lGuildCoin = CGameData::Inst()->getGuildCoin(); snprintf(buf, sizeof(buf), "%s:%ld", CGameData::Inst()->getLanguageValue("deadDlgtip6"), lGuildCoin); m_txtCoin = TextNode::textWithString(buf, 22); m_txtCoin->setPosition(CCPointMake(307, -34)); m_txtCoin->setColor(ccBLACK); m_lyPanel->addChild(m_txtCoin); //成员、近5次伤害、上次伤害 TextNode* txtMember = TextNode::textWithString(CGameData::Inst()->getLanguageValue("cntry_member_alone"), 22); txtMember->setPosition(CCPointMake(120, -70)); txtMember->setColor(ccc3(93, 0, 4)); m_lyPanel->addChild(txtMember); TextNode* txtRecentScore = TextNode::textWithString(CGameData::Inst()->getLanguageValue("jifeng_recentscore"), 22); txtRecentScore->setPosition(CCPointMake(270, -70)); txtRecentScore->setColor(ccc3(93, 0, 4)); m_lyPanel->addChild(txtRecentScore); TextNode* txtLastScore = TextNode::textWithString(CGameData::Inst()->getLanguageValue("jifeng_lastscore"), 22); txtLastScore->setPosition(CCPointMake(410, -70)); txtLastScore->setColor(ccc3(93, 0, 4)); m_lyPanel->addChild(txtLastScore); //列表 m_pBonusList = new BonusList(this, callfuncO_selector(BonusPanel::cbBonusList)); m_lyPanel->addChild(m_pBonusList); m_pBonusList->setPosition(CCPointZero); }
//------------------------------------------------------------------------- // 加载贴图 void FKAnimateExRes::_LoadTextureAsync( const char* szResName ) { string strPathName = CCFileUtils::sharedFileUtils()->fullPathForFilename( szResName ); if( !m_SaxParser.init("UTF-8") ) return; m_SaxParser.setDelegator( &m_SaxDelegator ); if( !m_SaxParser.parse( strPathName.c_str() ) ) return; vector<string> vecPlists = m_SaxDelegator.m_vecPlists; for( unsigned int i = 0; i < vecPlists.size(); ++i ) { string strFullPath = CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile( vecPlists[i].c_str(), strPathName.c_str() ); CCDictionary *pDict = CCDictionary::createWithContentsOfFileThreadSafe( strFullPath.c_str() ); if( pDict == NULL ) continue; string strTexturePath(""); CCDictionary* pMetadataDict = (CCDictionary*)pDict->objectForKey("metadata"); if( pMetadataDict ) strTexturePath = pMetadataDict->valueForKey("textureFileName")->getCString(); if( !strTexturePath.empty() ) { strTexturePath = CCFileUtils::sharedFileUtils()->fullPathFromRelativeFile( strTexturePath.c_str(), strPathName.c_str() ); } else { strTexturePath = vecPlists[i].c_str(); size_t unStartPos = strTexturePath.find_last_of("."); strTexturePath = strTexturePath.erase( unStartPos ); strTexturePath = strTexturePath.append(".png"); } pDict->release(); m_mapTextureLoadInfo[strTexturePath] = false; CCTextureCache::sharedTextureCache()->addImageAsync( strTexturePath.c_str(),this, callfuncO_selector(FKAnimateExRes::_OnImageLoadOver) ); } }