int AccessMap::mergeCruds(int crud1, int crud2) const { if ((crud1 == PROCEDURE_ONLY) || (crud2 == PROCEDURE_ONLY)) return PROCEDURE_ONLY; int crud = 0; if (canCreate(crud1) || canCreate(crud2)) crud += CREATE; if (canRead(crud1) || canRead(crud2)) crud += READ; if (canUpdate(crud1) || canUpdate(crud2)) crud += UPDATE; if (canDelete(crud1) || canDelete(crud2)) crud += DELETE; return crud; }
int AccessMap::deriveFatherCrud(int fatherCrud) const { int crud = NO_ACCESS; if (canRead(fatherCrud)) crud += READ; if (canUpdate(fatherCrud)) crud += UPDATE + DELETE + CREATE; return crud; }
void Entity::OnUpdate() { if (canUpdate()){ if (animActive){ dirAnim[dir].nextFrame(); } else{ dirAnim[dir].setCurrentFrame(0); } OnSyncSprite(); } }
void ProjectileManager::update( float dm ) { removeAllCanRemoveProjectile(); for (auto tmpIterator = m_projectilesMap.begin(); tmpIterator != m_projectilesMap.end(); tmpIterator++) { auto tmpProjectile = tmpIterator->second; if (tmpProjectile->canUpdateMovement()) { tmpProjectile->updateMovement(dm); } if (tmpProjectile->canUpdate()) { tmpProjectile->update(dm); } } removeAllCanRemoveProjectile(); }
void Entity::OnWalkLeft() { if (canUpdate()){ screenX -= speed; } }
void Entity::OnWalkDown() { if (canUpdate()){ screenY += speed; } }
void Entity::OnWalkRight() { if (canUpdate()){ screenX += speed; } }
void Entity::OnWalkUp() { if (canUpdate()){ screenY -= speed; } }