예제 #1
0
TonalityFilter::~TonalityFilter()
{
    cancelFilter();
}
예제 #2
0
TextureFilter::~TextureFilter()
{
    cancelFilter();
}
예제 #3
0
SharpenFilter::~SharpenFilter()
{
    cancelFilter();
}
예제 #4
0
InvertFilter::~InvertFilter()
{
    cancelFilter();
}
예제 #5
0
LevelsFilter::~LevelsFilter()
{
    cancelFilter();
}
예제 #6
0
ShearFilter::~ShearFilter()
{
    cancelFilter();
}
예제 #7
0
FreeRotationFilter::~FreeRotationFilter()
{
    cancelFilter();
    delete d;
}
예제 #8
0
RefocusFilter::~RefocusFilter()
{
    cancelFilter();
    delete d;
}
예제 #9
0
NRFilter::~NRFilter()
{
    cancelFilter();
    delete d;
}
예제 #10
0
BorderFilter::~BorderFilter()
{
    cancelFilter();
    delete d;
}
예제 #11
0
파일: wbfilter.cpp 프로젝트: UIKit0/digikam
WBFilter::~WBFilter()
{
    cancelFilter();
    delete d;
}
예제 #12
0
FilmGrainFilter::~FilmGrainFilter()
{
    cancelFilter();
    delete d;
}
예제 #13
0
NormalizeFilter::~NormalizeFilter()
{
    cancelFilter();
}
예제 #14
0
BCGFilter::~BCGFilter()
{
    cancelFilter();
    delete d;
}
예제 #15
0
CharcoalFilter::~CharcoalFilter()
{
    cancelFilter();
    delete d;
}
예제 #16
0
LensDistortionFilter::~LensDistortionFilter()
{
    cancelFilter();
}
예제 #17
0
BWSepiaFilter::~BWSepiaFilter()
{
    cancelFilter();
    delete d;
}
예제 #18
0
DistortionFXFilter::~DistortionFXFilter()
{
    cancelFilter();
    delete d;
}
예제 #19
0
HSLFilter::~HSLFilter()
{
    cancelFilter();
    delete d;
}
예제 #20
0
AntiVignettingFilter::~AntiVignettingFilter()
{
    cancelFilter();
}