void ScriptOverlay::Unserialize(int index, const char *serializedData, int dataSize) { StartUnserialize(serializedData, dataSize); overlayId = UnserializeInt(); borderWidth = UnserializeInt(); borderHeight = UnserializeInt(); isBackgroundSpeech = UnserializeInt(); ccRegisterUnserializedObject(index, this, this); }
void ScriptDateTime::Unserialize(int index, const char *serializedData, int dataSize) { StartUnserialize(serializedData, dataSize); year = UnserializeInt(); month = UnserializeInt(); day = UnserializeInt(); hour = UnserializeInt(); minute = UnserializeInt(); second = UnserializeInt(); rawUnixTime = UnserializeInt(); ccRegisterUnserializedObject(index, this, this); }
void ScriptDrawingSurface::Unserialize(int index, const char *serializedData, int dataSize) { StartUnserialize(serializedData, dataSize); roomBackgroundNumber = UnserializeInt(); dynamicSpriteNumber = UnserializeInt(); dynamicSurfaceNumber = UnserializeInt(); currentColour = UnserializeInt(); currentColourScript = UnserializeInt(); highResCoordinates = UnserializeInt(); modified = UnserializeInt(); hasAlphaChannel = UnserializeInt(); isLinkedBitmapOnly = (UnserializeInt() != 0); ccRegisterUnserializedObject(index, this, this); }
void ScriptUserObject::Unserialize(int index, const char *serializedData, int dataSize) { Create(serializedData, dataSize); ccRegisterUnserializedObject(index, this, this); }
void CCCharacter::Unserialize(int index, const char *serializedData, int dataSize) { StartUnserialize(serializedData, dataSize); int num = UnserializeInt(); ccRegisterUnserializedObject(index, &game.chars[num], this); }
void IAGSEngine::RegisterUnserializedObject(int key, const void *object, IAGSScriptManagedObject *callback) { ccRegisterUnserializedObject(key, object, (ICCDynamicObject*)callback); }
void CCHotspot::Unserialize(int index, const char *serializedData, int dataSize) { StartUnserialize(serializedData, dataSize); int num = UnserializeInt(); ccRegisterUnserializedObject(index, &scrHotspot[num], this); }
void CCGUIObject::Unserialize(int index, const char *serializedData, int dataSize) { StartUnserialize(serializedData, dataSize); int guinum = UnserializeInt(); int objnum = UnserializeInt(); ccRegisterUnserializedObject(index, guis[guinum].Controls[objnum], this); }
void CCAudioChannel::Unserialize(int index, const char *serializedData, int dataSize) { StartUnserialize(serializedData, dataSize); int id = UnserializeInt(); ccRegisterUnserializedObject(index, &scrAudioChannel[id], this); }
void CCAudioClip::Unserialize(int index, const char *serializedData, int dataSize) { StartUnserialize(serializedData, dataSize); int id = UnserializeInt(); ccRegisterUnserializedObject(index, &game.audioClips[id], this); }
void CCDynamicArray::Unserialize(int index, const char *serializedData, int dataSize) { char *newArray = new char[dataSize]; memcpy(newArray, serializedData, dataSize); ccRegisterUnserializedObject(index, &newArray[8], this); }
void AGSDeSerializer::Unserialize(int index, const char *objectType, const char *serializedData, int dataSize) { if (strcmp(objectType, "GUIObject") == 0) { ccDynamicGUIObject.Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "Character") == 0) { ccDynamicCharacter.Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "Hotspot") == 0) { ccDynamicHotspot.Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "Region") == 0) { ccDynamicRegion.Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "Inventory") == 0) { ccDynamicInv.Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "Dialog") == 0) { ccDynamicDialog.Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "GUI") == 0) { ccDynamicGUI.Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "Object") == 0) { ccDynamicObject.Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "String") == 0) { ScriptString *scf = new ScriptString(); scf->Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "File") == 0) { // files cannot be restored properly -- so just recreate // the object; attempting any operations on it will fail sc_File *scf = new sc_File(); ccRegisterUnserializedObject(index, scf, scf); } else if (strcmp(objectType, "Overlay") == 0) { ScriptOverlay *scf = new ScriptOverlay(); scf->Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "DateTime") == 0) { ScriptDateTime *scf = new ScriptDateTime(); scf->Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "ViewFrame") == 0) { ScriptViewFrame *scf = new ScriptViewFrame(); scf->Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "DynamicSprite") == 0) { ScriptDynamicSprite *scf = new ScriptDynamicSprite(); scf->Unserialize(index, serializedData, dataSize); } else if (strcmp(objectType, "DrawingSurface") == 0) { ScriptDrawingSurface *sds = new ScriptDrawingSurface(); sds->Unserialize(index, serializedData, dataSize); if (sds->isLinkedBitmapOnly) { dialogOptionsRenderingSurface = sds; } } else if (strcmp(objectType, "DialogOptionsRendering") == 0) { ccDialogOptionsRendering.Unserialize(index, serializedData, dataSize); } else if (!unserialize_audio_script_object(index, objectType, serializedData, dataSize)) { // check if the type is read by a plugin for (int ii = 0; ii < numPluginReaders; ii++) { if (strcmp(objectType, pluginReaders[ii].type) == 0) { pluginReaders[ii].reader->Unserialize(index, serializedData, dataSize); return; } } quitprintf("Unserialise: unknown object type: '%s'", objectType); } }