std::string Misc::ResourceHelpers::correctResourcePath(const std::string &topLevelDirectory, const std::string &resPath, const VFS::Manager* vfs) { /* Bethesda at some point converted all their BSA * textures from tga to dds for increased load speed, but all * texture file name references were kept as .tga. */ std::string prefix1 = topLevelDirectory + '\\'; std::string prefix2 = topLevelDirectory + '/'; std::string correctedPath = resPath; Misc::StringUtils::lowerCaseInPlace(correctedPath); // Apparently, leading separators are allowed while (correctedPath.size() && (correctedPath[0] == '/' || correctedPath[0] == '\\')) correctedPath.erase(0, 1); if(correctedPath.compare(0, prefix1.size(), prefix1.data()) != 0 && correctedPath.compare(0, prefix2.size(), prefix2.data()) != 0) correctedPath = prefix1 + correctedPath; std::string origExt = correctedPath; // since we know all (GOTY edition or less) textures end // in .dds, we change the extension bool changedToDds = changeExtensionToDds(correctedPath); if (vfs->exists(correctedPath)) return correctedPath; // if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods) // verify, and revert if false (this call succeeds quickly, but fails slowly) if (changedToDds && vfs->exists(origExt)) return origExt; // fall back to a resource in the top level directory if it exists std::string fallback = topLevelDirectory + "\\" + getBasename(correctedPath); if (vfs->exists(fallback)) return fallback; if (changedToDds) { fallback = topLevelDirectory + "\\" + getBasename(origExt); if (vfs->exists(fallback)) return fallback; } return correctedPath; }
std::string Misc::ResourceHelpers::correctResourcePath(const std::string &topLevelDirectory, const std::string &resPath) { /* Bethesda at some point converted all their BSA * textures from tga to dds for increased load speed, but all * texture file name references were kept as .tga. */ std::string prefix1 = topLevelDirectory + '\\'; std::string prefix2 = topLevelDirectory + '/'; std::string correctedPath = resPath; Misc::StringUtils::toLower(correctedPath); // Apparently, leading separators are allowed while (correctedPath.size() && (correctedPath[0] == '/' || correctedPath[0] == '\\')) correctedPath.erase(0, 1); if(correctedPath.compare(0, prefix1.size(), prefix1.data()) != 0 && correctedPath.compare(0, prefix2.size(), prefix2.data()) != 0) correctedPath = prefix1 + correctedPath; std::string origExt = correctedPath; // since we know all (GOTY edition or less) textures end // in .dds, we change the extension if (changeExtensionToDds(correctedPath)) { // if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods) // verify, and revert if false (this call succeeds quickly, but fails slowly) if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(correctedPath)) { return origExt; } } return correctedPath; }