예제 #1
0
	virtual void keyPressed(uint32_t keyCode)
	{
		switch (keyCode)
		{
		case KEY_KPADD:
		case GAMEPAD_BUTTON_R1:
			changeLodBias(0.1f);
			break;
		case KEY_KPSUB:
		case GAMEPAD_BUTTON_L1:
			changeLodBias(-0.1f);
			break;
		case KEY_F:
		case GAMEPAD_BUTTON_A:
			toggleSampler();
			break;
		}
	}
예제 #2
0
	virtual void keyPressed(uint32_t keyCode)
	{
		switch (keyCode)
		{
		case KEY_S:
		case GAMEPAD_BUTTON_A:
			toggleSkyBox();
			break;
		case KEY_SPACE:
		case GAMEPAD_BUTTON_X:
			toggleObject();
			break;
		case KEY_KPADD:
		case GAMEPAD_BUTTON_R1:
			changeLodBias(0.1f);
			break;
		case KEY_KPSUB:
		case GAMEPAD_BUTTON_L1:
			changeLodBias(-0.1f);
			break;
		}
	}