virtual void keyPressed(uint32_t keyCode) { switch (keyCode) { case KEY_KPADD: case GAMEPAD_BUTTON_R1: changeLodBias(0.1f); break; case KEY_KPSUB: case GAMEPAD_BUTTON_L1: changeLodBias(-0.1f); break; case KEY_F: case GAMEPAD_BUTTON_A: toggleSampler(); break; } }
virtual void keyPressed(uint32_t keyCode) { switch (keyCode) { case KEY_S: case GAMEPAD_BUTTON_A: toggleSkyBox(); break; case KEY_SPACE: case GAMEPAD_BUTTON_X: toggleObject(); break; case KEY_KPADD: case GAMEPAD_BUTTON_R1: changeLodBias(0.1f); break; case KEY_KPSUB: case GAMEPAD_BUTTON_L1: changeLodBias(-0.1f); break; } }