void mine_sweeper::flagCell(int y, int x) { if(functional_ /*&& ((bombs_ - numFlags)>0)*/) { std::list <std::list <std::pair <std::pair <int,short> , std::pair <int,int> > > >::iterator x_proc = grid_data.begin(); while(x_proc != grid_data.end()) { std::list <std::pair <std::pair <int,short> , std::pair <int,int> > >::iterator y_proc = x_proc->begin(); while(y_proc != x_proc->end()) { if((y_proc->second.first == y) && (y_proc->second.second == x)) { if(y_proc->first.second == 0) { y_proc->first.second = -2; } else if(y_proc->first.second == -2) { y_proc->first.second = 0; } } ++y_proc; } ++x_proc; } autoRefreshProc_(); checkComplete(); } }
void Level::update(float time) { if (!started_) { restart(); started_ = true; } if (player_->restarting && !drone_->restarting) drone_->restarting = true; else if (!player_->restarting && drone_->restarting) player_->restarting = true; player_->update(time, grid_, sf::Vector2i(tileSet_.tileWidth, tileSet_.tileHeight)); drone_->nextLocation_ = sf::Vector2f(player_->getPosition().x + player_->getBounds().width / 2, player_->getPosition().y + player_->getBounds().height / 2); drone_->update(time); //Parallax effect if (player_->getState() != State::SLIDING_LEFT && player_->getState() != State::SLIDING_RIGHT) background_->setPosition(sf::Vector2f(player_->getPosition().x - background_->getBounds().width / 3 - player_->getPosition().x / PARALLAX_MODIFIER, player_->getPosition().y - background_->getBounds().height / 3 - player_->getPosition().y / PARALLAX_MODIFIER)); else background_->setPosition(sf::Vector2f(player_->getPosition().x - background_->getBounds().width / 3 - player_->getPosition().x / PARALLAX_MODIFIER, player_->getPosition().y + player_->crouchHeight - player_->standardHeight - background_->getBounds().height / 3 - (player_->getPosition().y + player_->crouchHeight - player_->standardHeight) / PARALLAX_MODIFIER)); checkComplete(); sf::Listener::setPosition(player_->getPosition().x + player_->getBounds().width / 2, 0, player_->getPosition().y + player_->getBounds().height / 2); if (sound_.getStatus() != sf::SoundSource::Status::Playing && !died_ && !completed_) { sound_.setBuffer(buffer_); sound_.play(); } else if (died_ || completed_) stopSounds(); sound_.setPosition(drone_->getPosition().x, 0, drone_->getPosition().y); sound_.setMinDistance(500.f); if (music_.getStatus() != sf::SoundSource::Playing && reverseMusic_.getStatus() != sf::SoundSource::Playing) music_.play(); if (music_.getStatus() == sf::SoundSource::Playing) musicTimer_ = music_.getPlayingOffset(); else if (reverseMusic_.getStatus() == sf::SoundSource::Playing) musicTimer_ = reverseMusic_.getPlayingOffset(); if (!died_ && !completed_) { if (player_->timeTraveling_ && music_.getStatus() == sf::SoundSource::Playing) { music_.pause(); reverseMusic_.setPlayingOffset(reverseMusic_.getDuration() - music_.getPlayingOffset()); reverseMusic_.play(); } else if (!player_->timeTraveling_ && reverseMusic_.getStatus() == sf::SoundSource::Playing) { music_.setPlayingOffset(music_.getDuration() - reverseMusic_.getPlayingOffset()); reverseMusic_.pause(); music_.play(); } } else if (completed_) stopSounds(); }
void DynamicZoneSlayerMirrorOfAbyss::heartbeat() { switch (m_SMOAStatus ) { case WAIT_FOR_PC: if (checkPC() ) { processEntering(); m_SMOAStatus = ADD_MONO; } break; case ADD_MONO: if (addMono() ) m_SMOAStatus = WAIT_FOR_COMPLETE; break; case WAIT_FOR_COMPLETE: if (checkComplete() ) { openGateToOut(); m_SMOAStatus = CLEAR_MONO; } if (!checkMono() ) { killPC(); } break; case CLEAR_MONO: if (clearMono() ) m_SMOAStatus = WAIT_FOR_CLEAR; break; case WAIT_FOR_CLEAR: if (!checkPC() && !checkMono() ) { m_SMOAStatus = SLAYER_MIRROR_OF_ABYSS_END; m_Status = DYNAMIC_ZONE_STATUS_READY; } break; } if (!checkPC() ) { if (m_SMOAStatus == WAIT_FOR_PC ) { Timeval current; getCurrentTime(current); if (current > m_Deadline ) m_SMOAStatus = CLEAR_MONO; } else if (m_SMOAStatus == WAIT_FOR_COMPLETE ) m_SMOAStatus = CLEAR_MONO; } }
void CBAchievementItem::increase( double increaseValue ) { if(!m_complete) { m_currentValue += increaseValue; checkComplete(); } }
void CBAchievementItem::update( double newValue ) { if(!m_complete) { m_currentValue = newValue; checkComplete(); } }
//-------------------------------------------------------------- void Wait::runFunction(Command* command) { if (isFrameBased) { startTime = ofGetFrameNum(); } else { startTime = ofGetElapsedTimef(); } ofAddListener(ofEvents().update, this, &Wait::update); checkComplete(); }
void fifth::pushTile() { QString a; a = this->sender()->objectName(); QPushButton * p = this->findChild<QPushButton *>(a); if(checkswap(blankTile, p)) swap(blankTile, p); if (checkComplete()) { int ask = QMessageBox::question(this, "Вы выйграли!","Хотите сыграть еще?",QMessageBox::Yes, QMessageBox::No); if(ask == QMessageBox::Yes) mixArea(); else this->close(); } }
void QvisScatterPlotWizardPage::decideColor(int state) { if(state == Qt::Checked) { // enable color var sel colorVarButton->setEnabled(true); preview->setColoredPoints(true); } else { // disable enable color var sel colorVarButton->setEnabled(false); preview->setColoredPoints(false); } checkComplete(); }
void QvisScatterPlotWizardPage::decideZ(int state) { if(state == Qt::Checked) { // enable z var selection zVarButton->setEnabled(true); preview->setThreeD(true); } else { // disable z var selection zVarButton->setEnabled(false); preview->setThreeD(false); } checkComplete(); }
void processSinkInfo( pa_context* context, const pa_sink_info* info, int eol, void* userData ) { StateData* stateData = static_cast<StateData*>( userData ); if( eol < 0 ) { return; } if( eol ) { stateData->request = StateData::DONE; } else { DeviceInfo devInfo = createDeviceInfo<pa_sink_info>( info, DeviceInfo::OUTPUT ); stateData->deviceInfos->push_back( devInfo ); } checkComplete( context, stateData ); }
void processServerInfo( pa_context* context, const pa_server_info* info, void* userData ) { StateData* stateData = static_cast<StateData*>( userData ); switch( stateData->request ) { case StateData::GET_DEFAULT_SINK_NAME: stateData->defaultDeviceName = std::string( info->default_sink_name ); break; case StateData::GET_DEFAULT_SOURCE_NAME: stateData->defaultDeviceName = std::string( info->default_source_name ); break; default: break; } stateData->request = StateData::DONE; checkComplete( context, stateData ); }
int main() { int T,t,i,j,k,l; char board[4][5]; char tmp[5]; scanf("%d", &T); for(t=0;t<T;t++) { for(i=0;i<4;i++) scanf("%s", board[i]); //for(i=0;i<4;i++){ for(j=0;j<4;j++) printf("%c",board[i][j]); printf("\n"); } printf("Case #%d: ", t+1); if(checkBoard(board, 'X')) printf("X won"); else if(checkBoard(board, 'O')) printf("O won"); else if(checkComplete(board, '.')) printf("Draw"); else printf("Game has not completed"); printf("\n"); } return 0; }
//-------------------------------------------------------------- void Wait::update(ofEventArgs& event) { checkComplete(); }
void QvisScatterPlotWizardPage::choseColorVariable(const QString &var) { colorVarName = var.toStdString(); checkComplete(); }
bool Action::running() { if (status == New) status = run(); if(status == Running || status == Suspended) status = checkComplete(); return (status == Running || status == New); }
bool Action::complete() { if(status == Running || status == Suspended) status = checkComplete(); return (status == Complete || status == Failed); }