dove::Nub::SOCKETSTATUS Nub::onWrite() { if(fdStatus_ == SOCKET_CONNECTING) return checkConnected(); return sendLastRemain(); }
PvaClientNTMultiMonitorPtr PvaClientMultiChannel::createNTMonitor(std::string const &request) { checkConnected(); PVStructurePtr pvRequest = createRequest->createRequest(request); if(!pvRequest) { string message = " PvaClientMultiChannel::createNTMonitor invalid pvRequest: " + createRequest->getMessage(); throw std::runtime_error(message); } return PvaClientNTMultiMonitor::create(getPtrSelf(), pvaClientChannelArray,pvRequest); }
PvaClientNTMultiGetPtr PvaClientMultiChannel::createNTGet(std::string const &request) { checkConnected(); PVStructurePtr pvRequest = createRequest->createRequest(request); if(!pvRequest) { string message = " PvaClientMultiChannel::createNTGet invalid pvRequest: " + createRequest->getMessage(); throw std::runtime_error(message); } return PvaClientNTMultiGet::create(shared_from_this(), pvaClientChannelArray,pvRequest); }
bool SHM_Transporter::connect_common(NDB_SOCKET_TYPE sockfd) { if (!checkConnected()) { return false; } if(!setupBuffersDone) { setupBuffers(); setupBuffersDone=true; } if(setupBuffersDone) { NdbSleep_MilliSleep(m_timeOutMillis); if(*serverStatusFlag == 1 && *clientStatusFlag == 1) return true; } DBUG_PRINT("error", ("Failed to set up buffers to node %d", remoteNodeId)); return false; }
// builds and rebuilds the managed sockets for select calls buildFDSet(){ checkConnected(); //printf("build fd set called\n"); FD_ZERO(&managedSet); if (largestSock < partSock){ largestSock = partSock; } FD_SET(partSock, &managedSet); if(largestSock < obsSock){ largestSock = obsSock; } FD_SET(obsSock, &managedSet); int i; for (i = 0; i<64; i++){ if(participants[i] != 0){ if(largestSock < participants[i]){ largestSock = participants[i]; } FD_SET(participants[i], &managedSet); //printf("added participant %d to list of managed sockets\n", i); } } }
PvaClientNTMultiPutPtr PvaClientMultiChannel::createNTPut() { checkConnected(); return PvaClientNTMultiPut::create(getPtrSelf(), pvaClientChannelArray); }
PvaClientMultiMonitorDoublePtr PvaClientMultiChannel::createMonitor() { checkConnected(); return PvaClientMultiMonitorDouble::create(getPtrSelf(), pvaClientChannelArray); }
PvaClientNTMultiPutPtr PvaClientMultiChannel::createNTPut() { checkConnected(); return PvaClientNTMultiPut::create(shared_from_this(), pvaClientChannelArray); }
PvaClientMultiMonitorDoublePtr PvaClientMultiChannel::createMonitor() { checkConnected(); return PvaClientMultiMonitorDouble::create(shared_from_this(), pvaClientChannelArray); }
void generate_terrarium() { game.map.resize(128,128); torch.buf.resize(128,128); s16 cx = torch.buf.getw()/2, cy = torch.buf.geth()/2; torch.buf.reset(); torch.buf.cache.reset(); game.map.reset(); // glass on the rim filledCircle(cx, cy, 60, set_tile_i, (void*)GROUND); hollowCircle(cx, cy, 60, set_tile_i, (void*)GLASS); AddStars(); u32 timerVal; printf("Growing trees... "); startTimer(); CATrees(); timerVal = stopTimer(); printf("done (%.2fs).\n", timerVal*1024/33.513982e6); printf("Filling lakes... "); startTimer(); CALakes(); timerVal = stopTimer(); printf("done (%.2fs).\n", timerVal*1024/33.513982e6); printf("Buying shrubberies... "); startTimer(); AddGrass(); timerVal = stopTimer(); printf("done (%.2fs).\n", timerVal*1024/33.513982e6); printf("Checking connectivity... "); if (checkConnected()) { printf("connected.\n"); } else { printf("\1\x1f\x01unconnected\2.\n"); } printf("Simulating inhabitation... "); Inhabit(); printf("done.\n"); printf("Spawning creatures... "); SpawnCreatures(); printf("done.\n"); printf("Dropping items... "); for (int i = 0; i < 60; i++) { s16 x = rand32() % torch.buf.getw(), y = rand32() % torch.buf.geth(); if (!game.map.solid(x,y)) { Object *on = new Object(ROCK); stack_item_push(game.map.at(x,y)->objects, on); } else i--; } printf("done.\n"); s16 x = cx, y = cy; while (!game.map.walkable(x, y)) randwalk(x, y); game.player.x = x; game.player.y = y; game.player.setPos(x,y); game.map.at(x,y)->creature = &game.player; Object *on = new Object(BATON); stack_item_push(game.map.at(x,y)->objects, on); on = new Object(LEATHER_JACKET); stack_item_push(game.map.at(x,y)->objects, on); on = new Object(PAIR_OF_BLUNDSTONE_BOOTS); stack_item_push(game.map.at(x,y)->objects, on); x = cx; y = cy; set_tile(cx+40, cy, FIRE); lightsource *li = new lightsource; li->set(9<<12, (int)(0.1*(1<<12)), (int)(1.0*(1<<12)), (int)(0.1*(1<<12))); li->orig_intensity = li->intensity = 1<<11; li->x = (cx+40)<<12; li->y = cy<<12; li->flicker = FLICKER_RADIUS; game.map.lights.push(li); set_tile(cx+30, cy, FIRE); li = new lightsource; li->set(9<<12, (int)(1.0*(1<<12)), (int)(0.1*(1<<12)), (int)(0.1*(1<<12))); li->orig_intensity = li->intensity = 1<<11; li->x = (cx+30)<<12; li->y = cy<<12; li->flicker = FLICKER_RADIUS; game.map.lights.push(li); set_tile(cx+35, cy-7, FIRE); li = new lightsource; li->set(9<<12, (int)(0.1*(1<<12)), (int)(0.1*(1<<12)), (int)(1.0*(1<<12))); li->orig_intensity = li->intensity = 1<<11; li->x = (cx+35)<<12; li->y = (cy-7)<<12; li->flicker = FLICKER_RADIUS; game.map.lights.push(li); game.map.block.refresh_blocked_from(); torch.dirty_screen(); torch.reset_luminance(); }
dove::Nub::SOCKETSTATUS Nub::onRead() { if(fdStatus_ == SOCKET_CONNECTING) return checkConnected(); return processAllReachMsg(); }