void GLGSRender::WriteDepthBuffer() { if(!m_set_context_dma_z) { return; } // Reset the flag m_set_context_dma_z = false; u32 address = GetAddress(m_surface_offset_z, m_context_dma_z - 0xfeed0000); if(!Memory.IsGoodAddr(address)) { ConLog.Warning("Bad depth address: address=0x%x, offset=0x%x, dma=0x%x", address, m_surface_offset_z, m_context_dma_z); return; } glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, &Memory[address]); checkForGlError("glReadPixels"); glBindTexture(GL_TEXTURE_2D, g_depth_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RSXThread::m_width, RSXThread::m_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &Memory[address]); checkForGlError("glTexImage2D"); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]); checkForGlError("glGetTexImage"); }
void Texture::load(){ if(!loaded){ if(channels == nullptr){ channels = new int(0); } checkForGlError(0,__FILE__,__LINE__); glGenTextures(1, &textureId); checkForGlError(0,__FILE__,__LINE__); glBindTexture(GL_TEXTURE_2D, textureId); checkForGlError(0,__FILE__,__LINE__); unsigned char * tempData = nullptr; if(data != nullptr){ tempData = data; }else{ tempData = Resource::loadImage(src.c_str(), width, height, SOIL_LOAD_AUTO, channels); if(storeData){ data = tempData; } } if(*channels == 3){ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, tempData); }else if(*channels == 4){ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tempData); }else{ throw "Invalid number of image channels"; } glGenerateMipmap(GL_TEXTURE_2D); } NodeLoadable::load(); }
void GLGSRender::InitFragmentData() { if(!m_cur_shader_prog) { ConLog.Error("InitFragmentData: m_cur_shader_prog == NULL"); return; } for(u32 i=0; i<m_fragment_constants.size(); ++i) { const RSXTransformConstant& c = m_fragment_constants[i]; u32 id = c.id - m_cur_shader_prog->offset; //ConLog.Warning("fc%u[0x%x - 0x%x] = (%f, %f, %f, %f)", id, c.id, m_cur_shader_prog->offset, c.x, c.y, c.z, c.w); const std::string name = fmt::Format("fc%u", id); const int l = m_program.GetLocation(name); checkForGlError("glGetUniformLocation " + name); glUniform4f(l, c.x, c.y, c.z, c.w); checkForGlError("glUniform4f " + name + fmt::Format(" %u [%f %f %f %f]", l, c.x, c.y, c.z, c.w)); } //if(m_fragment_constants.GetCount()) // ConLog.SkipLn(); }
void GLGSRender::InitVertexData() { for(u32 i=0; i<m_transform_constants.GetCount(); ++i) { const RSXTransformConstant& c = m_transform_constants[i]; const wxString name = wxString::Format("vc%u", c.id); const int l = m_program.GetLocation(name); checkForGlError("glGetUniformLocation " + name); //ConLog.Write(name + " x: %.02f y: %.02f z: %.02f w: %.02f", c.x, c.y, c.z, c.w); glUniform4f(l, c.x, c.y, c.z, c.w); checkForGlError("glUniform4f " + name + wxString::Format(" %d [%f %f %f %f]", l, c.x, c.y, c.z, c.w)); } }
void Texture::unload(){ if(loaded){ glDeleteTextures(1, &textureId); textureId = 0; checkForGlError(0,__FILE__,__LINE__); std::cout << loaded << " tex: " << this->src << std::endl; } NodeLoadable::unload(); }
void GLGSRender::WriteColourBufferD() { if(!m_set_context_dma_color_d) { return; } u32 address = GetAddress(m_surface_offset_d, m_context_dma_color_d - 0xfeed0000); if(!Memory.IsGoodAddr(address)) { ConLog.Warning("Bad colour buffer d address: address=0x%x, offset=0x%x, dma=0x%x", address, m_surface_offset_d, m_context_dma_color_d); return; } glReadBuffer(GL_COLOR_ATTACHMENT3); checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT3)"); glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]); checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)"); }
void GLGSRender::DisableVertexData() { m_vdata.clear(); for(u32 i=0; i<m_vertex_count; ++i) { if(!m_vertex_data[i].IsEnabled() || !m_vertex_data[i].addr) continue; glDisableVertexAttribArray(i); checkForGlError("glDisableVertexAttribArray"); } m_vao.Unbind(); }
void GLGSRender::InitFragmentData() { if(!m_cur_shader_prog) { ConLog.Error("InitFragmentData: m_cur_shader_prog == NULL"); return; } for(u32 i=0; i<m_fragment_constants.GetCount(); ++i) { const RSXTransformConstant& c = m_fragment_constants[i]; u32 id = c.id - m_cur_shader_prog->offset + 2 * 4 * 4; const wxString name = wxString::Format("fc%u", id); const int l = m_program.GetLocation(name); checkForGlError("glGetUniformLocation " + name); //ConLog.Write(name + " x: %.02f y: %.02f z: %.02f w: %.02f", c.x, c.y, c.z, c.w); glUniform4f(l, c.x, c.y, c.z, c.w); checkForGlError("glUniform4f " + name + wxString::Format(" %d [%f %f %f %f]", l, c.x, c.y, c.z, c.w)); } }
void GLGSRender::InitVertexData() { GLfloat scaleOffsetMat[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; int l; for(u32 i=0; i<m_transform_constants.size(); ++i) { const RSXTransformConstant& c = m_transform_constants[i]; const std::string name = fmt::Format("vc[%u]", c.id); l = m_program.GetLocation(name); checkForGlError("glGetUniformLocation " + name); //ConLog.Write(name + " x: %.02f y: %.02f z: %.02f w: %.02f", c.x, c.y, c.z, c.w); glUniform4f(l, c.x, c.y, c.z, c.w); checkForGlError("glUniform4f " + name + fmt::Format(" %d [%f %f %f %f]", l, c.x, c.y, c.z, c.w)); } // Scale scaleOffsetMat[0] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 0)] / (RSXThread::m_width / RSXThread::m_width_scale); scaleOffsetMat[5] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4 * 1)] / (RSXThread::m_height / RSXThread::m_height_scale); scaleOffsetMat[10] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_SCALE + (0x4*2)]; // Offset scaleOffsetMat[3] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 0)] - (RSXThread::m_width / RSXThread::m_width_scale); scaleOffsetMat[7] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 1)] - (RSXThread::m_height / RSXThread::m_height_scale); scaleOffsetMat[11] = (GLfloat&)methodRegisters[NV4097_SET_VIEWPORT_OFFSET + (0x4 * 2)]; scaleOffsetMat[3] /= RSXThread::m_width / RSXThread::m_width_scale; scaleOffsetMat[7] /= RSXThread::m_height / RSXThread::m_height_scale; l = m_program.GetLocation("scaleOffsetMat"); glUniformMatrix4fv(l, 1, false, scaleOffsetMat); }
void GLGSRender::EnableVertexData(bool indexed_draw) { static u32 offset_list[m_vertex_count]; u32 cur_offset = 0; const u32 data_offset = indexed_draw ? 0 : m_draw_array_first; for(u32 i=0; i<m_vertex_count; ++i) { offset_list[i] = cur_offset; if(!m_vertex_data[i].IsEnabled() || !m_vertex_data[i].addr) continue; const size_t item_size = m_vertex_data[i].GetTypeSize() * m_vertex_data[i].size; const size_t data_size = m_vertex_data[i].data.size() - data_offset * item_size; const u32 pos = m_vdata.size(); cur_offset += data_size; m_vdata.resize(m_vdata.size() + data_size); memcpy(&m_vdata[pos], &m_vertex_data[i].data[data_offset * item_size], data_size); } m_vao.Create(); m_vao.Bind(); checkForGlError("initializing vao"); m_vbo.Create(indexed_draw ? 2 : 1); m_vbo.Bind(0); m_vbo.SetData(&m_vdata[0], m_vdata.size()); if(indexed_draw) { m_vbo.Bind(GL_ELEMENT_ARRAY_BUFFER, 1); m_vbo.SetData(GL_ELEMENT_ARRAY_BUFFER, &m_indexed_array.m_data[0], m_indexed_array.m_data.size()); } checkForGlError("initializing vbo"); #if DUMP_VERTEX_DATA rFile dump("VertexDataArray.dump", rFile::write); #endif for(u32 i=0; i<m_vertex_count; ++i) { if(!m_vertex_data[i].IsEnabled()) continue; #if DUMP_VERTEX_DATA dump.Write(wxString::Format("VertexData[%d]:\n", i)); switch(m_vertex_data[i].type) { case CELL_GCM_VERTEX_S1: for(u32 j = 0; j<m_vertex_data[i].data.size(); j+=2) { dump.Write(wxString::Format("%d\n", *(u16*)&m_vertex_data[i].data[j])); if(!(((j+2) / 2) % m_vertex_data[i].size)) dump.Write("\n"); } break; case CELL_GCM_VERTEX_F: for(u32 j = 0; j<m_vertex_data[i].data.size(); j+=4) { dump.Write(wxString::Format("%.01f\n", *(float*)&m_vertex_data[i].data[j])); if(!(((j+4) / 4) % m_vertex_data[i].size)) dump.Write("\n"); } break; case CELL_GCM_VERTEX_SF: for(u32 j = 0; j<m_vertex_data[i].data.size(); j+=2) { dump.Write(wxString::Format("%.01f\n", *(float*)&m_vertex_data[i].data[j])); if(!(((j+2) / 2) % m_vertex_data[i].size)) dump.Write("\n"); } break; case CELL_GCM_VERTEX_UB: for(u32 j = 0; j<m_vertex_data[i].data.size(); ++j) { dump.Write(wxString::Format("%d\n", m_vertex_data[i].data[j])); if(!((j+1) % m_vertex_data[i].size)) dump.Write("\n"); } break; case CELL_GCM_VERTEX_S32K: for(u32 j = 0; j<m_vertex_data[i].data.size(); j+=2) { dump.Write(wxString::Format("%d\n", *(u16*)&m_vertex_data[i].data[j])); if(!(((j+2) / 2) % m_vertex_data[i].size)) dump.Write("\n"); } break; // case CELL_GCM_VERTEX_CMP: case CELL_GCM_VERTEX_UB256: for(u32 j = 0; j<m_vertex_data[i].data.size(); ++j) { dump.Write(wxString::Format("%d\n", m_vertex_data[i].data[j])); if(!((j+1) % m_vertex_data[i].size)) dump.Write("\n"); } break; default: ConLog.Error("Bad cv type! %d", m_vertex_data[i].type); return; } dump.Write("\n"); #endif static const u32 gl_types[] = { GL_SHORT, GL_FLOAT, GL_HALF_FLOAT, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_BYTE, }; static const bool gl_normalized[] = { true, false, false, true, false, false, }; if(m_vertex_data[i].type >= 1 && m_vertex_data[i].type <= 7) { if(!m_vertex_data[i].addr) { switch(m_vertex_data[i].type) { case CELL_GCM_VERTEX_S32K: case CELL_GCM_VERTEX_S1: switch(m_vertex_data[i].size) { case 1: glVertexAttrib1s(i, (GLshort&)m_vertex_data[i].data[0]); break; case 2: glVertexAttrib2sv(i, (GLshort*)&m_vertex_data[i].data[0]); break; case 3: glVertexAttrib3sv(i, (GLshort*)&m_vertex_data[i].data[0]); break; case 4: glVertexAttrib4sv(i, (GLshort*)&m_vertex_data[i].data[0]); break; } break; case CELL_GCM_VERTEX_F: switch(m_vertex_data[i].size) { case 1: glVertexAttrib1f(i, (GLfloat&)m_vertex_data[i].data[0]); break; case 2: glVertexAttrib2fv(i, (GLfloat*)&m_vertex_data[i].data[0]); break; case 3: glVertexAttrib3fv(i, (GLfloat*)&m_vertex_data[i].data[0]); break; case 4: glVertexAttrib4fv(i, (GLfloat*)&m_vertex_data[i].data[0]); break; } break; case CELL_GCM_VERTEX_CMP: case CELL_GCM_VERTEX_UB: glVertexAttrib4ubv(i, (GLubyte*)&m_vertex_data[i].data[0]); break; } checkForGlError("glVertexAttrib"); } else { u32 gltype = gl_types[m_vertex_data[i].type - 1]; bool normalized = gl_normalized[m_vertex_data[i].type - 1]; glEnableVertexAttribArray(i); checkForGlError("glEnableVertexAttribArray"); glVertexAttribPointer(i, m_vertex_data[i].size, gltype, normalized, 0, (void*)offset_list[i]); checkForGlError("glVertexAttribPointer"); } } } }
void GLGSRender::ExecCMD() { //return; if(!LoadProgram()) { ConLog.Error("LoadProgram failed."); Emu.Pause(); return; } if(!m_fbo.IsCreated() || RSXThread::m_width != last_width || RSXThread::m_height != last_height || last_depth_format != m_surface_depth_format) { ConLog.Warning("New FBO (%dx%d)", RSXThread::m_width, RSXThread::m_height); last_width = RSXThread::m_width; last_height = RSXThread::m_height; last_depth_format = m_surface_depth_format; m_fbo.Create(); checkForGlError("m_fbo.Create"); m_fbo.Bind(); m_rbo.Create(4 + 1); checkForGlError("m_rbo.Create"); for(int i=0; i<4; ++i) { m_rbo.Bind(i); m_rbo.Storage(GL_RGBA, RSXThread::m_width, RSXThread::m_height); checkForGlError("m_rbo.Storage(GL_RGBA)"); } m_rbo.Bind(4); switch(m_surface_depth_format) { // case 0 found in BLJM60410-[Suzukaze no Melt - Days in the Sanctuary] // [E : RSXThread]: Bad depth format! (0) // [E : RSXThread]: glEnable: opengl error 0x0506 // [E : RSXThread]: glDrawArrays: opengl error 0x0506 case 0: m_rbo.Storage(GL_DEPTH_COMPONENT, RSXThread::m_width, RSXThread::m_height); checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT)"); break; case CELL_GCM_SURFACE_Z16: m_rbo.Storage(GL_DEPTH_COMPONENT16, RSXThread::m_width, RSXThread::m_height); checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT16)"); break; case CELL_GCM_SURFACE_Z24S8: m_rbo.Storage(GL_DEPTH24_STENCIL8, RSXThread::m_width, RSXThread::m_height); checkForGlError("m_rbo.Storage(GL_DEPTH24_STENCIL8)"); break; default: ConLog.Error("Bad depth format! (%d)", m_surface_depth_format); assert(0); break; } for(int i=0; i<4; ++i) { m_fbo.Renderbuffer(GL_COLOR_ATTACHMENT0 + i, m_rbo.GetId(i)); checkForGlError(fmt::Format("m_fbo.Renderbuffer(GL_COLOR_ATTACHMENT%d)", i)); } m_fbo.Renderbuffer(GL_DEPTH_ATTACHMENT, m_rbo.GetId(4)); checkForGlError("m_fbo.Renderbuffer(GL_DEPTH_ATTACHMENT)"); if(m_surface_depth_format == 2) { m_fbo.Renderbuffer(GL_STENCIL_ATTACHMENT, m_rbo.GetId(4)); checkForGlError("m_fbo.Renderbuffer(GL_STENCIL_ATTACHMENT)"); } } if(!m_set_surface_clip_horizontal) { m_surface_clip_x = 0; m_surface_clip_w = RSXThread::m_width; } if(!m_set_surface_clip_vertical) { m_surface_clip_y = 0; m_surface_clip_h = RSXThread::m_height; } m_fbo.Bind(); if(Ini.GSDumpDepthBuffer.GetValue()) WriteDepthBuffer(); static const GLenum draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 }; switch(m_surface_colour_target) { case CELL_GCM_SURFACE_TARGET_NONE: break; case CELL_GCM_SURFACE_TARGET_0: glDrawBuffer(draw_buffers[0]); break; case CELL_GCM_SURFACE_TARGET_1: glDrawBuffer(draw_buffers[1]); break; case CELL_GCM_SURFACE_TARGET_MRT1: glDrawBuffers(2, draw_buffers); break; case CELL_GCM_SURFACE_TARGET_MRT2: glDrawBuffers(3, draw_buffers); break; case CELL_GCM_SURFACE_TARGET_MRT3: glDrawBuffers(4, draw_buffers); break; default: ConLog.Error("Bad surface colour target: %d", m_surface_colour_target); break; } if(m_set_color_mask) { glColorMask(m_color_mask_r, m_color_mask_g, m_color_mask_b, m_color_mask_a); checkForGlError("glColorMask"); } if(m_set_viewport_horizontal && m_set_viewport_vertical) { //glViewport(m_viewport_x, m_viewport_y, m_viewport_w, m_viewport_h); //checkForGlError("glViewport"); } if (m_set_scissor_horizontal && m_set_scissor_vertical) { glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h); checkForGlError("glScissor"); } if(m_clear_surface_mask) { GLbitfield f = 0; if (m_clear_surface_mask & 0x1) { glClearDepth(m_clear_surface_z / (float)0xffffff); f |= GL_DEPTH_BUFFER_BIT; } if (m_clear_surface_mask & 0x2) { glClearStencil(m_clear_surface_s); f |= GL_STENCIL_BUFFER_BIT; } if (m_clear_surface_mask & 0xF0) { glClearColor( m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f); f |= GL_COLOR_BUFFER_BIT; } glClear(f); } Enable(m_set_depth_test, GL_DEPTH_TEST); Enable(m_set_alpha_test, GL_ALPHA_TEST); Enable(m_set_depth_bounds_test, GL_DEPTH_BOUNDS_TEST_EXT); Enable(m_set_blend, GL_BLEND); Enable(m_set_logic_op, GL_LOGIC_OP); Enable(m_set_cull_face, GL_CULL_FACE); Enable(m_set_dither, GL_DITHER); Enable(m_set_stencil_test, GL_STENCIL_TEST); Enable(m_set_line_smooth, GL_LINE_SMOOTH); Enable(m_set_poly_smooth, GL_POLYGON_SMOOTH); Enable(m_set_point_sprite_control, GL_POINT_SPRITE); Enable(m_set_specular, GL_LIGHTING); Enable(m_set_poly_offset_fill, GL_POLYGON_OFFSET_FILL); Enable(m_set_poly_offset_line, GL_POLYGON_OFFSET_LINE); Enable(m_set_poly_offset_point, GL_POLYGON_OFFSET_POINT); Enable(m_set_restart_index, GL_PRIMITIVE_RESTART); Enable(m_set_line_stipple, GL_LINE_STIPPLE); if(m_set_clip_plane) { Enable(m_clip_plane_0, GL_CLIP_PLANE0); Enable(m_clip_plane_1, GL_CLIP_PLANE1); Enable(m_clip_plane_2, GL_CLIP_PLANE2); Enable(m_clip_plane_3, GL_CLIP_PLANE3); Enable(m_clip_plane_4, GL_CLIP_PLANE4); Enable(m_clip_plane_5, GL_CLIP_PLANE5); checkForGlError("m_set_clip_plane"); } checkForGlError("glEnable"); if (m_set_front_polygon_mode) { glPolygonMode(GL_FRONT, m_front_polygon_mode); checkForGlError("glPolygonMode(Front)"); } if (m_set_back_polygon_mode) { glPolygonMode(GL_BACK, m_back_polygon_mode); checkForGlError("glPolygonMode(Back)"); } if (m_set_point_size) { glPointSize(m_point_size); checkForGlError("glPointSize"); } if (m_set_poly_offset_mode) { glPolygonOffset(m_poly_offset_scale_factor, m_poly_offset_bias); checkForGlError("glPolygonOffset"); } if (m_set_logic_op) { glLogicOp(m_logic_op); checkForGlError("glLogicOp"); } if(m_set_two_sided_stencil_test_enable) { if(m_set_stencil_fail && m_set_stencil_zfail && m_set_stencil_zpass) { glStencilOpSeparate(GL_FRONT, m_stencil_fail, m_stencil_zfail, m_stencil_zpass); checkForGlError("glStencilOpSeparate"); } if(m_set_stencil_mask) { glStencilMaskSeparate(GL_FRONT, m_stencil_mask); checkForGlError("glStencilMaskSeparate"); } if(m_set_stencil_func && m_set_stencil_func_ref && m_set_stencil_func_mask) { glStencilFuncSeparate(GL_FRONT, m_stencil_func, m_stencil_func_ref, m_stencil_func_mask); checkForGlError("glStencilFuncSeparate"); } if(m_set_back_stencil_fail && m_set_back_stencil_zfail && m_set_back_stencil_zpass) { glStencilOpSeparate(GL_BACK, m_back_stencil_fail, m_back_stencil_zfail, m_back_stencil_zpass); checkForGlError("glStencilOpSeparate(GL_BACK)"); } if(m_set_back_stencil_mask) { glStencilMaskSeparate(GL_BACK, m_back_stencil_mask); checkForGlError("glStencilMaskSeparate(GL_BACK)"); } if(m_set_back_stencil_func && m_set_back_stencil_func_ref && m_set_back_stencil_func_mask) { glStencilFuncSeparate(GL_BACK, m_back_stencil_func, m_back_stencil_func_ref, m_back_stencil_func_mask); checkForGlError("glStencilFuncSeparate(GL_BACK)"); } } else { if(m_set_stencil_fail && m_set_stencil_zfail && m_set_stencil_zpass) { glStencilOp(m_stencil_fail, m_stencil_zfail, m_stencil_zpass); checkForGlError("glStencilOp"); } if(m_set_stencil_mask) { glStencilMask(m_stencil_mask); checkForGlError("glStencilMask"); } if(m_set_stencil_func && m_set_stencil_func_ref && m_set_stencil_func_mask) { glStencilFunc(m_stencil_func, m_stencil_func_ref, m_stencil_func_mask); checkForGlError("glStencilFunc"); } } if(m_set_shade_mode) { glShadeModel(m_shade_mode); checkForGlError("glShadeModel"); } if(m_set_depth_mask) { glDepthMask(m_depth_mask); checkForGlError("glDepthMask"); } if(m_set_depth_func) { //ConLog.Warning("glDepthFunc(0x%x)", m_depth_func); glDepthFunc(m_depth_func); checkForGlError("glDepthFunc"); } if(m_set_depth_bounds) { //ConLog.Warning("glDepthBounds(%f, %f)", m_depth_bounds_min, m_depth_bounds_max); glDepthBoundsEXT(m_depth_bounds_min, m_depth_bounds_max); checkForGlError("glDepthBounds"); } if(m_set_clip) { //ConLog.Warning("glDepthRangef(%f, %f)", m_clip_min, m_clip_max); glDepthRangef(m_clip_min, m_clip_max); checkForGlError("glDepthRangef"); } if(m_set_line_width) { glLineWidth(m_line_width); checkForGlError("glLineWidth"); } if (m_set_line_stipple) { glLineStipple(m_line_stipple_factor, m_line_stipple_pattern); checkForGlError("glLineStipple"); } if(m_set_blend_equation) { glBlendEquationSeparate(m_blend_equation_rgb, m_blend_equation_alpha); checkForGlError("glBlendEquationSeparate"); } if(m_set_blend_sfactor && m_set_blend_dfactor) { glBlendFuncSeparate(m_blend_sfactor_rgb, m_blend_dfactor_rgb, m_blend_sfactor_alpha, m_blend_dfactor_alpha); checkForGlError("glBlendFuncSeparate"); } if(m_set_blend_color) { glBlendColor(m_blend_color_r, m_blend_color_g, m_blend_color_b, m_blend_color_a); checkForGlError("glBlendColor"); } if(m_set_cull_face) { glCullFace(m_cull_face); checkForGlError("glCullFace"); } if (m_set_front_face) { glFrontFace(m_front_face); checkForGlError("glFrontFace"); } if(m_set_alpha_func && m_set_alpha_ref) { glAlphaFunc(m_alpha_func, m_alpha_ref); checkForGlError("glAlphaFunc"); } if(m_set_fog_mode) { glFogi(GL_FOG_MODE, m_fog_mode); checkForGlError("glFogi(GL_FOG_MODE)"); } if(m_set_fog_params) { glFogf(GL_FOG_START, m_fog_param0); checkForGlError("glFogf(GL_FOG_START)"); glFogf(GL_FOG_END, m_fog_param1); checkForGlError("glFogf(GL_FOG_END)"); } if(m_set_restart_index) { glPrimitiveRestartIndex(m_restart_index); checkForGlError("glPrimitiveRestartIndex"); } if(m_indexed_array.m_count && m_draw_array_count) { ConLog.Warning("m_indexed_array.m_count && draw_array_count"); } for(u32 i=0; i<m_textures_count; ++i) { if(!m_textures[i].IsEnabled()) continue; glActiveTexture(GL_TEXTURE0 + i); checkForGlError("glActiveTexture"); m_gl_textures[i].Create(); m_gl_textures[i].Bind(); checkForGlError(fmt::Format("m_gl_textures[%d].Bind", i)); m_program.SetTex(i); m_gl_textures[i].Init(m_textures[i]); checkForGlError(fmt::Format("m_gl_textures[%d].Init", i)); } m_vao.Bind(); if(m_indexed_array.m_count) { LoadVertexData(m_indexed_array.index_min, m_indexed_array.index_max - m_indexed_array.index_min + 1); } EnableVertexData(m_indexed_array.m_count ? true : false); InitVertexData(); InitFragmentData(); if(m_indexed_array.m_count) { switch(m_indexed_array.m_type) { case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32: glDrawElements(m_draw_mode - 1, m_indexed_array.m_count, GL_UNSIGNED_INT, nullptr); checkForGlError("glDrawElements #4"); break; case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_16: glDrawElements(m_draw_mode - 1, m_indexed_array.m_count, GL_UNSIGNED_SHORT, nullptr); checkForGlError("glDrawElements #2"); break; default: ConLog.Error("Bad indexed array type (%d)", m_indexed_array.m_type); break; } DisableVertexData(); m_indexed_array.Reset(); } if(m_draw_array_count) { //ConLog.Warning("glDrawArrays(%d,%d,%d)", m_draw_mode - 1, m_draw_array_first, m_draw_array_count); glDrawArrays(m_draw_mode - 1, 0, m_draw_array_count); checkForGlError("glDrawArrays"); DisableVertexData(); } if (Ini.GSDumpColorBuffers.GetValue()) { WriteColorBuffers(); } }
bool GLGSRender::LoadProgram() { if(!m_cur_shader_prog) { ConLog.Warning("LoadProgram: m_cur_shader_prog == NULL"); return false; } if(!m_cur_vertex_prog) { ConLog.Warning("LoadProgram: m_cur_vertex_prog == NULL"); return false; } m_fp_buf_num = m_prog_buffer.SearchFp(*m_cur_shader_prog, m_shader_prog); m_vp_buf_num = m_prog_buffer.SearchVp(*m_cur_vertex_prog, m_vertex_prog); //ConLog.Write("Create program"); if(m_fp_buf_num == -1) { ConLog.Warning("FP not found in buffer!"); m_shader_prog.DecompileAsync(*m_cur_shader_prog); m_shader_prog.Wait(); m_shader_prog.Compile(); checkForGlError("m_shader_prog.Compile"); rFile f(rGetCwd() + "/FragmentProgram.txt", rFile::write); f.Write(m_shader_prog.GetShaderText()); } if(m_vp_buf_num == -1) { ConLog.Warning("VP not found in buffer!"); m_vertex_prog.DecompileAsync(*m_cur_vertex_prog); m_vertex_prog.Wait(); m_vertex_prog.Compile(); checkForGlError("m_vertex_prog.Compile"); rFile f(rGetCwd() + "/VertexProgram.txt", rFile::write); f.Write(m_vertex_prog.shader); } if(m_fp_buf_num != -1 && m_vp_buf_num != -1) { m_program.id = m_prog_buffer.GetProg(m_fp_buf_num, m_vp_buf_num); } if(m_program.id) { // RSX Debugger: Check if this program was modified and update it if (Ini.GSLogPrograms.GetValue()) { for(auto& program : m_debug_programs) { if (program.id == m_program.id && program.modified) { // TODO: This isn't working perfectly. Is there any better/shorter way to update the program m_vertex_prog.shader = program.vp_shader; m_shader_prog.SetShaderText(program.fp_shader); m_vertex_prog.Wait(); m_vertex_prog.Compile(); checkForGlError("m_vertex_prog.Compile"); m_shader_prog.Wait(); m_shader_prog.Compile(); checkForGlError("m_shader_prog.Compile"); glAttachShader(m_program.id, m_vertex_prog.id); glAttachShader(m_program.id, m_shader_prog.GetId()); glLinkProgram(m_program.id); checkForGlError("glLinkProgram"); glDetachShader(m_program.id, m_vertex_prog.id); glDetachShader(m_program.id, m_shader_prog.GetId()); program.vp_id = m_vertex_prog.id; program.fp_id = m_shader_prog.GetId(); program.modified = false; } } } m_program.Use(); } else { m_program.Create(m_vertex_prog.id, m_shader_prog.GetId()); checkForGlError("m_program.Create"); m_prog_buffer.Add(m_program, m_shader_prog, *m_cur_shader_prog, m_vertex_prog, *m_cur_vertex_prog); checkForGlError("m_prog_buffer.Add"); m_program.Use(); // RSX Debugger if (Ini.GSLogPrograms.GetValue()) { RSXDebuggerProgram program; program.id = m_program.id; program.vp_id = m_vertex_prog.id; program.fp_id = m_shader_prog.GetId(); program.vp_shader = m_vertex_prog.shader; program.fp_shader = m_shader_prog.GetShaderText(); m_debug_programs.push_back(program); } } return true; }
void GLGSRender::Flip() { // Set scissor to FBO size if (m_set_scissor_horizontal && m_set_scissor_vertical) { glScissor(0, 0, RSXThread::m_width, RSXThread::m_height); checkForGlError("glScissor"); } switch (m_surface_colour_target) { case CELL_GCM_SURFACE_TARGET_0: case CELL_GCM_SURFACE_TARGET_1: { // Fast path for non-MRT using glBlitFramebuffer. GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0); // Renderbuffer is upside turn , swapped srcY0 and srcY1 GLfbo::Blit(0, RSXThread::m_height, RSXThread::m_width, 0, 0, 0, RSXThread::m_width, RSXThread::m_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); } break; case CELL_GCM_SURFACE_TARGET_NONE: case CELL_GCM_SURFACE_TARGET_MRT1: case CELL_GCM_SURFACE_TARGET_MRT2: case CELL_GCM_SURFACE_TARGET_MRT3: { // Slow path for MRT/None target using glReadPixels. static u8* src_buffer = nullptr; static u32 width = 0; static u32 height = 0; GLenum format = GL_RGBA; if (m_read_buffer) { format = GL_BGRA; gcmBuffer* buffers = (gcmBuffer*)Memory.GetMemFromAddr(m_gcm_buffers_addr); u32 addr = GetAddress(re(buffers[m_gcm_current_buffer].offset), CELL_GCM_LOCATION_LOCAL); if (Memory.IsGoodAddr(addr)) { width = re(buffers[m_gcm_current_buffer].width); height = re(buffers[m_gcm_current_buffer].height); src_buffer = (u8*)Memory.VirtualToRealAddr(addr); } else { src_buffer = nullptr; } } else if (m_fbo.IsCreated()) { format = GL_RGBA; static std::vector<u8> pixels; pixels.resize(RSXThread::m_width * RSXThread::m_height * 4); m_fbo.Bind(GL_READ_FRAMEBUFFER); glReadPixels(0, 0, RSXThread::m_width, RSXThread::m_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels.data()); src_buffer = pixels.data(); width = RSXThread::m_width; height = RSXThread::m_height; } else src_buffer = nullptr; if (src_buffer) { glDisable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glDisable(GL_CLIP_PLANE0); glDisable(GL_CLIP_PLANE1); glDisable(GL_CLIP_PLANE2); glDisable(GL_CLIP_PLANE3); glDisable(GL_CLIP_PLANE4); glDisable(GL_CLIP_PLANE5); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, g_flip_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_INT_8_8_8_8, src_buffer); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 1, 0, 1, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); GLfbo::Bind(GL_DRAW_FRAMEBUFFER, 0); m_program.UnUse(); m_program.Use(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_ACCUM_BUFFER_BIT); glColor3f(1, 1, 1); glBegin(GL_QUADS); glTexCoord2i(0, 1); glVertex2i(0, 0); glTexCoord2i(1, 1); glVertex2i(1, 0); glTexCoord2i(1, 0); glVertex2i(1, 1); glTexCoord2i(0, 0); glVertex2i(0, 1); glEnd(); } } break; } // Draw Objects for (uint i = 0; i<m_post_draw_objs.size(); ++i) { m_post_draw_objs[i].Draw(); } m_frame->Flip(m_context); // Restore scissor if (m_set_scissor_horizontal && m_set_scissor_vertical) { glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h); checkForGlError("glScissor"); } }
bool GLGSRender::LoadProgram() { if(!m_cur_shader_prog) { ConLog.Warning("LoadProgram: m_cur_shader_prog == NULL"); return false; } m_fp_buf_num = m_prog_buffer.SearchFp(*m_cur_shader_prog, m_shader_prog); if(m_fp_buf_num == -1) m_shader_prog.Decompile(*m_cur_shader_prog); if(!m_cur_vertex_prog) { ConLog.Warning("LoadProgram: m_cur_vertex_prog == NULL"); return false; } //ConLog.Write("Create program"); m_vp_buf_num = m_prog_buffer.SearchVp(*m_cur_vertex_prog, m_vertex_prog); if(m_vp_buf_num == -1) { ConLog.Warning("VP not found in buffer!"); m_vertex_prog.Decompile(*m_cur_vertex_prog); } if(m_fp_buf_num == -1) { ConLog.Warning("FP not found in buffer!"); m_shader_prog.Wait(); m_shader_prog.Compile(); checkForGlError("m_shader_prog.Compile"); wxFile f(wxGetCwd() + "/FragmentProgram.txt", wxFile::write); f.Write(m_shader_prog.shader); } if(m_vp_buf_num == -1) { m_vertex_prog.Wait(); m_vertex_prog.Compile(); checkForGlError("m_vertex_prog.Compile"); wxFile f(wxGetCwd() + "/VertexProgram.txt", wxFile::write); f.Write(m_vertex_prog.shader); } if(m_fp_buf_num != -1 && m_vp_buf_num != -1) { m_program.id = m_prog_buffer.GetProg(m_fp_buf_num, m_vp_buf_num); } if(m_program.id) { m_program.Use(); } else { m_program.Create(m_vertex_prog.id, m_shader_prog.id); checkForGlError("m_program.Create"); m_prog_buffer.Add(m_program, m_shader_prog, *m_cur_shader_prog, m_vertex_prog, *m_cur_vertex_prog); checkForGlError("m_prog_buffer.Add"); m_program.Use(); GLint r = GL_FALSE; glGetProgramiv(m_program.id, GL_VALIDATE_STATUS, &r); if(r != GL_TRUE) { glGetProgramiv(m_program.id, GL_INFO_LOG_LENGTH, &r); if(r) { char* buf = new char[r+1]; GLsizei len; memset(buf, 0, r+1); glGetProgramInfoLog(m_program.id, r, &len, buf); ConLog.Error("Failed to validate program: %s", buf); delete[] buf; } Emu.Pause(); } } return true; }
void GLGSRender::ExecCMD() { if(!LoadProgram()) { ConLog.Error("LoadProgram failed."); Emu.Pause(); return; } if(!m_fbo.IsCreated() || m_width != last_width || m_height != last_height || last_depth_format != m_surface_depth_format) { ConLog.Warning("New FBO (%dx%d)", m_width, m_height); last_width = m_width; last_height = m_height; last_depth_format = m_surface_depth_format; m_fbo.Create(); checkForGlError("m_fbo.Create"); m_fbo.Bind(); m_rbo.Create(4 + 1); checkForGlError("m_rbo.Create"); for(int i=0; i<4; ++i) { m_rbo.Bind(i); m_rbo.Storage(GL_RGBA, m_width, m_height); checkForGlError("m_rbo.Storage(GL_RGBA)"); } m_rbo.Bind(4); switch(m_surface_depth_format) { case 1: m_rbo.Storage(GL_DEPTH_COMPONENT16, m_width, m_height); checkForGlError("m_rbo.Storage(GL_DEPTH_COMPONENT16)"); break; case 2: m_rbo.Storage(GL_DEPTH24_STENCIL8, m_width, m_height); checkForGlError("m_rbo.Storage(GL_DEPTH24_STENCIL8)"); break; default: ConLog.Error("Bad depth format! (%d)", m_surface_depth_format); assert(0); break; } for(int i=0; i<4; ++i) { m_fbo.Renderbuffer(GL_COLOR_ATTACHMENT0 + i, m_rbo.GetId(i)); checkForGlError(wxString::Format("m_fbo.Renderbuffer(GL_COLOR_ATTACHMENT%d)", i)); } m_fbo.Renderbuffer(GL_DEPTH_ATTACHMENT, m_rbo.GetId(4)); checkForGlError("m_fbo.Renderbuffer(GL_DEPTH_ATTACHMENT)"); if(m_surface_depth_format == 2) { m_fbo.Renderbuffer(GL_STENCIL_ATTACHMENT, m_rbo.GetId(4)); checkForGlError("m_fbo.Renderbuffer(GL_STENCIL_ATTACHMENT)"); } } if(!m_set_surface_clip_horizontal) { m_surface_clip_x = 0; m_surface_clip_w = m_width; } if(!m_set_surface_clip_vertical) { m_surface_clip_y = 0; m_surface_clip_h = m_height; } m_fbo.Bind(); if(Ini.GSDumpDepthBuffer.GetValue()) WriteDepthBuffer(); static const GLenum draw_buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3 }; switch(m_surface_colour_target) { case 0x0: break; case 0x1: glDrawBuffer(draw_buffers[0]); break; case 0x2: glDrawBuffer(draw_buffers[1]); break; case 0x13: glDrawBuffers(2, draw_buffers); break; case 0x17: glDrawBuffers(3, draw_buffers); break; case 0x1f: glDrawBuffers(4, draw_buffers); break; default: ConLog.Error("Bad surface colour target: %d", m_surface_colour_target); break; } if(m_set_color_mask) { glColorMask(m_color_mask_r, m_color_mask_g, m_color_mask_b, m_color_mask_a); checkForGlError("glColorMask"); } if(m_set_viewport_horizontal && m_set_viewport_vertical) { glViewport(m_viewport_x, m_height-m_viewport_y-m_viewport_h, m_viewport_w, m_viewport_h); checkForGlError("glViewport"); } if(m_set_scissor_horizontal && m_set_scissor_vertical) { glScissor(m_scissor_x, m_height-m_scissor_y-m_scissor_h, m_scissor_w, m_scissor_h); checkForGlError("glScissor"); } if(m_clear_surface_mask) { GLbitfield f = 0; if (m_clear_surface_mask & 0x1) { glClearDepth(m_clear_surface_z / (float)0xffffff); f |= GL_DEPTH_BUFFER_BIT; } if (m_clear_surface_mask & 0x2) { glClearStencil(m_clear_surface_s); f |= GL_STENCIL_BUFFER_BIT; } if (m_clear_surface_mask & 0xF0) { glClearColor( m_clear_surface_color_r / 255.0f, m_clear_surface_color_g / 255.0f, m_clear_surface_color_b / 255.0f, m_clear_surface_color_a / 255.0f); f |= GL_COLOR_BUFFER_BIT; } glClear(f); } if(m_set_front_polygon_mode) { glPolygonMode(GL_FRONT, m_front_polygon_mode); checkForGlError("glPolygonMode"); } Enable(m_depth_test_enable, GL_DEPTH_TEST); Enable(m_set_alpha_test, GL_ALPHA_TEST); Enable(m_set_depth_bounds_test, GL_DEPTH_CLAMP); Enable(m_set_blend, GL_BLEND); Enable(m_set_logic_op, GL_LOGIC_OP); Enable(m_set_cull_face_enable, GL_CULL_FACE); Enable(m_set_dither, GL_DITHER); Enable(m_set_stencil_test, GL_STENCIL_TEST); Enable(m_set_line_smooth, GL_LINE_SMOOTH); Enable(m_set_poly_smooth, GL_POLYGON_SMOOTH); if(m_set_clip_plane) { Enable(m_clip_plane_0, GL_CLIP_PLANE0); Enable(m_clip_plane_1, GL_CLIP_PLANE1); Enable(m_clip_plane_2, GL_CLIP_PLANE2); Enable(m_clip_plane_3, GL_CLIP_PLANE3); Enable(m_clip_plane_4, GL_CLIP_PLANE4); Enable(m_clip_plane_5, GL_CLIP_PLANE5); checkForGlError("m_set_clip_plane"); } checkForGlError("glEnable"); if(m_set_two_sided_stencil_test_enable) { if(m_set_stencil_fail && m_set_stencil_zfail && m_set_stencil_zpass) { glStencilOpSeparate(GL_FRONT, m_stencil_fail, m_stencil_zfail, m_stencil_zpass); checkForGlError("glStencilOpSeparate"); } if(m_set_stencil_mask) { glStencilMaskSeparate(GL_FRONT, m_stencil_mask); checkForGlError("glStencilMaskSeparate"); } if(m_set_stencil_func && m_set_stencil_func_ref && m_set_stencil_func_mask) { glStencilFuncSeparate(GL_FRONT, m_stencil_func, m_stencil_func_ref, m_stencil_func_mask); checkForGlError("glStencilFuncSeparate"); } if(m_set_back_stencil_fail && m_set_back_stencil_zfail && m_set_back_stencil_zpass) { glStencilOpSeparate(GL_BACK, m_back_stencil_fail, m_back_stencil_zfail, m_back_stencil_zpass); checkForGlError("glStencilOpSeparate(GL_BACK)"); } if(m_set_back_stencil_mask) { glStencilMaskSeparate(GL_BACK, m_back_stencil_mask); checkForGlError("glStencilMaskSeparate(GL_BACK)"); } if(m_set_back_stencil_func && m_set_back_stencil_func_ref && m_set_back_stencil_func_mask) { glStencilFuncSeparate(GL_BACK, m_back_stencil_func, m_back_stencil_func_ref, m_back_stencil_func_mask); checkForGlError("glStencilFuncSeparate(GL_BACK)"); } } else { if(m_set_stencil_fail && m_set_stencil_zfail && m_set_stencil_zpass) { glStencilOp(m_stencil_fail, m_stencil_zfail, m_stencil_zpass); checkForGlError("glStencilOp"); } if(m_set_stencil_mask) { glStencilMask(m_stencil_mask); checkForGlError("glStencilMask"); } if(m_set_stencil_func && m_set_stencil_func_ref && m_set_stencil_func_mask) { glStencilFunc(m_stencil_func, m_stencil_func_ref, m_stencil_func_mask); checkForGlError("glStencilFunc"); } } if(m_set_shade_mode) { glShadeModel(m_shade_mode); checkForGlError("glShadeModel"); } if(m_set_depth_mask) { glDepthMask(m_depth_mask); checkForGlError("glDepthMask"); } if(m_set_depth_func) { glDepthFunc(m_depth_func); checkForGlError("glDepthFunc"); } if(m_set_clip) { glDepthRangef(m_clip_min, m_clip_max); checkForGlError("glDepthRangef"); } if(m_set_line_width) { glLineWidth(m_line_width / 255.f); checkForGlError("glLineWidth"); } if(m_set_blend_equation) { glBlendEquationSeparate(m_blend_equation_rgb, m_blend_equation_alpha); checkForGlError("glBlendEquationSeparate"); } if(m_set_blend_sfactor && m_set_blend_dfactor) { glBlendFuncSeparate(m_blend_sfactor_rgb, m_blend_dfactor_rgb, m_blend_sfactor_alpha, m_blend_dfactor_alpha); checkForGlError("glBlendFuncSeparate"); } if(m_set_blend_color) { glBlendColor(m_blend_color_r, m_blend_color_g, m_blend_color_b, m_blend_color_a); checkForGlError("glBlendColor"); } if(m_set_cull_face) { glCullFace(m_cull_face); checkForGlError("glCullFace"); } if(m_set_alpha_func && m_set_alpha_ref) { glAlphaFunc(m_alpha_func, m_alpha_ref); checkForGlError("glAlphaFunc"); } if(m_set_fog_mode) { glFogi(GL_FOG_MODE, m_fog_mode); checkForGlError("glFogi(GL_FOG_MODE)"); } if(m_set_fog_params) { glFogf(GL_FOG_START, m_fog_param0); checkForGlError("glFogf(GL_FOG_START)"); glFogf(GL_FOG_END, m_fog_param1); checkForGlError("glFogf(GL_FOG_END)"); } if(m_indexed_array.m_count && m_draw_array_count) { ConLog.Warning("m_indexed_array.m_count && draw_array_count"); } for(u32 i=0; i<m_textures_count; ++i) { if(!m_textures[i].IsEnabled()) continue; glActiveTexture(GL_TEXTURE0 + i); checkForGlError("glActiveTexture"); m_gl_textures[i].Create(); m_gl_textures[i].Bind(); checkForGlError(wxString::Format("m_gl_textures[%d].Bind", i)); m_program.SetTex(i); m_gl_textures[i].Init(m_textures[i]); checkForGlError(wxString::Format("m_gl_textures[%d].Init", i)); } m_vao.Bind(); if(m_indexed_array.m_count) { LoadVertexData(m_indexed_array.index_min, m_indexed_array.index_max - m_indexed_array.index_min + 1); } EnableVertexData(m_indexed_array.m_count ? true : false); InitVertexData(); InitFragmentData(); if(m_indexed_array.m_count) { switch(m_indexed_array.m_type) { case 0: glDrawElements(m_draw_mode - 1, m_indexed_array.m_count, GL_UNSIGNED_INT, nullptr); checkForGlError("glDrawElements #4"); break; case 1: glDrawElements(m_draw_mode - 1, m_indexed_array.m_count, GL_UNSIGNED_SHORT, nullptr); checkForGlError("glDrawElements #2"); break; default: ConLog.Error("Bad indexed array type (%d)", m_indexed_array.m_type); break; } DisableVertexData(); m_indexed_array.Reset(); } if(m_draw_array_count) { glDrawArrays(m_draw_mode - 1, 0, m_draw_array_count); checkForGlError("glDrawArrays"); DisableVertexData(); m_draw_array_count = 0; } if(Ini.GSDumpColorBuffers.GetValue()) WriteBuffers(); }
bool GLGSRender::LoadProgram() { if(!m_cur_shader_prog) { ConLog.Warning("LoadProgram: m_cur_shader_prog == NULL"); return false; } m_fp_buf_num = m_prog_buffer.SearchFp(*m_cur_shader_prog, m_shader_prog); if(m_fp_buf_num == -1) m_shader_prog.Decompile(*m_cur_shader_prog); if(!m_cur_vertex_prog) { ConLog.Warning("LoadProgram: m_cur_vertex_prog == NULL"); return false; } //ConLog.Write("Create program"); m_vp_buf_num = m_prog_buffer.SearchVp(*m_cur_vertex_prog, m_vertex_prog); if(m_vp_buf_num == -1) { ConLog.Warning("VP not found in buffer!"); m_vertex_prog.Decompile(*m_cur_vertex_prog); } if(m_fp_buf_num == -1) { ConLog.Warning("FP not found in buffer!"); m_shader_prog.Wait(); m_shader_prog.Compile(); checkForGlError("m_shader_prog.Compile"); wxFile f(wxGetCwd() + "/FragmentProgram.txt", wxFile::write); f.Write(m_shader_prog.shader); } if(m_vp_buf_num == -1) { m_vertex_prog.Wait(); m_vertex_prog.Compile(); checkForGlError("m_vertex_prog.Compile"); wxFile f(wxGetCwd() + "/VertexProgram.txt", wxFile::write); f.Write(m_vertex_prog.shader); } if(m_fp_buf_num != -1 && m_vp_buf_num != -1) { m_program.id = m_prog_buffer.GetProg(m_fp_buf_num, m_vp_buf_num); } if(m_program.id) { m_program.Use(); } else { m_program.Create(m_vertex_prog.id, m_shader_prog.id); checkForGlError("m_program.Create"); m_prog_buffer.Add(m_program, m_shader_prog, *m_cur_shader_prog, m_vertex_prog, *m_cur_vertex_prog); checkForGlError("m_prog_buffer.Add"); m_program.Use(); } return true; }